25 Commits

Author SHA1 Message Date
7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
1f696d84cc Inported Dummy Models
4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM
75ddf1fffb Defined patterns for the runearea. 2024-05-15 16:05:40 +03:00
EgonVM
10c4af0917 Forgot to save stuff, now saved! 2024-05-15 15:39:03 +03:00
EgonVM
a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM
92d7f95985 Fixed the teleportation issue 2024-05-15 14:15:42 +03:00
EgonVM
74633ebb8b Refined the wand in the VR setting. 2024-05-15 12:16:10 +03:00
a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
bd010d5b9e Modified pre-made blueprints
This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
89594c5050 Attemted to get color blending to work...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
6dbc28d071 Fixed Rune Reactivation Bug
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl
c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM
e953a4f1ec Changed runearea size 2024-05-08 12:06:02 +03:00
EgonVM
6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00
e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00
372d02a195 Prototype Done 2024-04-16 17:05:14 +00:00
dc40a0e5ac Copied LICENCE from Lab 7, just in case 2024-04-10 15:46:58 +00:00
2e1b6da36b Copied .gitattributes from Lab 7 2024-04-10 15:44:40 +00:00
b7b871b995 Initial commit 2024-04-10 15:43:40 +00:00