Commit Graph

23 Commits

Author SHA1 Message Date
fc88158567 Added scenery assets and added scenery
The old ways of just some grass plains is so yesterday. Now the game has more of a look! More of a feel!
2024-05-28 20:52:43 +03:00
336dd74dec Restored the Game Mode's Former Glory
The scorekeeper is back in work!
2024-05-27 22:57:35 +03:00
d4b439e4f1 Categorized Variables
I'm becoming more efficient in Unreal... Interesting...
2024-05-27 19:41:12 +03:00
557872ea81 Added Damage Calculation
So that casting spells won't be same every time.
2024-05-27 18:30:24 +03:00
274df68250 Fixed the wand appearing effect bug
Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
2024-05-24 22:40:46 +03:00
6fe482ae44 Added enums for runes
Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
c829b0bec7 Added Prevention to Inout rune detection
Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
1f696d84cc Inported Dummy Models
4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM
a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM
92d7f95985 Fixed the teleportation issue 2024-05-15 14:15:42 +03:00
EgonVM
74633ebb8b Refined the wand in the VR setting. 2024-05-15 12:16:10 +03:00
a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
bd010d5b9e Modified pre-made blueprints
This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl
c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM
6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00