EgonVM
336dd74dec
Restored the Game Mode's Former Glory
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The scorekeeper is back in work!
2024-05-27 22:57:35 +03:00
EgonVM
d4b439e4f1
Categorized Variables
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I'm becoming more efficient in Unreal... Interesting...
2024-05-27 19:41:12 +03:00
EgonVM
557872ea81
Added Damage Calculation
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So that casting spells won't be same every time.
2024-05-27 18:30:24 +03:00
EgonVM
274df68250
Fixed the wand appearing effect bug
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Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
2024-05-24 22:40:46 +03:00
EgonVM
6fe482ae44
Added enums for runes
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Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM
3133160e6c
Worked on spell effect
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The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM
c829b0bec7
Added Prevention to Inout rune detection
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Now the wand won't detect any runes that are either currently moving or are in the pocket.
Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM
7f753a4318
Added Rune Placement Randomizer
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Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM
402a509d4d
Worked on random rune placement
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Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM
1f696d84cc
Inported Dummy Models
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4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM
a5288554a8
Fixed the pointer effects.
2024-05-15 15:35:19 +03:00
EgonVM
92d7f95985
Fixed the teleportation issue
2024-05-15 14:15:42 +03:00
EgonVM
74633ebb8b
Refined the wand in the VR setting.
2024-05-15 12:16:10 +03:00
EgonVM
a56a1a0a45
Added an ability for the wand to become active and inactive
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Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM
bd010d5b9e
Modified pre-made blueprints
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This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM
7993086cf0
Added Color Blending
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Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM
0ce7bea1aa
Added Ray Tracing Detection
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Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM
c87523de35
Started Wand Building
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More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl
c5a86d929d
add sound effect for making runes active
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also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM
6685e07510
Changed sizes thanks to testing in VR
2024-05-08 11:57:52 +03:00
EgonVM
22e300b044
Added rune blueprint
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This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM
49375fb205
Started the game
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Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00