LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
LogWindows: File '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_FB_foveation_vulkan is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
LogHMD: Optional extension XR_FB_foveation is not available
LogHMD: Optional extension XR_FB_swapchain_update_state is not available
LogHMD: Optional extension XR_FB_foveation_configuration is not available
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogCoreRedirects: AddRedirect(D:/EgonVM/The Project/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.22-11.36.48:849][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.22-11.36.48:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.22-11.36.48:850][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.22-11.36.48:850][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.22-11.36.48:851][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.22-11.36.48:851][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.22-11.36.48:851][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.22-11.36.48:852][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.22-11.36.48:853][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.22-11.36.48:853][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.22-11.36.48:854][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.22-11.36.48:854][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.22-11.36.49:051][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.22-11.36.49:051][ 0]LogD3D12RHI: Adapter has 8019MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 1 output[s]
[2024.05.22-11.36.49:180][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.22-11.36.49:180][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.22-11.36.49:189][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.22-11.36.49:189][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.22-11.36.49:189][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.22-11.36.49:765][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.22-11.36.49:771][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.22-11.36.49:808][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.22-11.36.49:811][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.22-11.36.49:811][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.22-11.36.49:814][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.22-11.36.49:814][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../EgonVM/The Project/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.22-11.36.49:814][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.22-11.36.49:814][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../EgonVM/The Project/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.22-11.36.49:814][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.22-11.36.49:851][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.22-11.36.49:851][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.22-11.36.49:851][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.22-11.36.49:858][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.22-11.36.49:859][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.22-11.36.49:859][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.22-11.36.49:859][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.22-11.36.49:859][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.22-11.36.49:859][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.22-11.36.49:860][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (../../../../EgonVM/The Project/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/12072/).
[2024.05.22-11.36.49:860][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonvm/AppData/Local/Temp/UnrealShaderWorkingDir/F9F0E34946A1A82CD94D918175ABE674/'.
[2024.05.22-11.36.49:860][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.22-11.36.49:860][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
[2024.05.22-11.36.51:939][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.22-11.36.51:939][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.22-11.36.51:939][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.22-11.36.51:939][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.22-11.36.51:939][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.22-11.36.52:292][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:716][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.22-11.36.54:722][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:723][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:723][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:723][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:727][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:728][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:729][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:729][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:730][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:735][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:736][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:736][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:736][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:741][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:741][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:741][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:745][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.22-11.36.54:796][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.22-11.36.54:796][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.22-11.36.55:049][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.22-11.36.55:049][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.22-11.36.55:083][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.22-11.36.55:083][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.22-11.36.55:203][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.36.55:835][ 0]LightingResults: New page: Lighting Build
[2024.05.22-11.36.55:837][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.22-11.36.55:837][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.22-11.36.55:837][ 0]MapCheck: New page: Map Check
[2024.05.22-11.36.55:837][ 0]LightingResults: New page: Lighting Build
[2024.05.22-11.36.55:842][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.22-11.36.55:845][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.05.22-11.36.56:411][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.0 MiB to ../../../../EgonVM/The Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.22-11.36.56:552][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.22-11.36.56:709][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.22-11.36.56:709][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.36.56:871][ 0]LogSlate: The tab "GPULightmassSettings" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.22-11.36.56:906][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.36.56:916][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.36.56:928][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.36.56:938][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.36.57:056][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.22-11.36.57:168][ 0]LogSlate: Took 0.000212 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.22-11.36.57:171][ 0]LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.22-11.36.57:171][ 0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.22-11.36.57:173][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.22-11.36.57:237][ 0]LogViewport: Scene viewport resized to 1518x989, mode Windowed.
[2024.05.22-11.36.57:276][ 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.22-11.36.57:426][ 0]LogLoad: (Engine Initialization) Total time: 9.42 seconds
[2024.05.22-11.36.57:426][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.22-11.36.57:438][ 0]LogWindows: Failed to load '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
[2024.05.22-11.36.57:438][ 0]LogWindows: File '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
[2024.05.22-11.36.57:524][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.22-11.36.57:543][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.36.57:729][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2024.05.22-11.36.57:783][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.22-11.36.57:982][ 5]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.36.58:053][ 8]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.36.58:120][ 12]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.37.34:134][827]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.37.34:313][838]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.37.34:339][839]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.39.00:960][236]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.101 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6046 files in 7813 folders with total size 838 MiB.
[2024.05.22-11.39.49:250][987]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_WizardGameMode.BP_WizardGameMode
[2024.05.22-11.39.49:251][987]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.39.49:257][987]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.22-11.39.49:713][987]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.22-11.39.51:006][987]LogSlate: Took 0.005014 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.22-11.39.51:012][987]LogSlate: Took 0.005057 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.05.22-11.39.57:565][459]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.22-11.39.57:572][459]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.22-11.41.57:998][756]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
[2024.05.22-11.42.07:056][536]LogSlate: Took 0.005115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.05.22-11.44.22:628][916]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.44.22:760][918]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.44.24:433][ 99]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/VRTemplate/Blueprints/VRGameMode.VRGameMode
[2024.05.22-11.44.24:434][ 99]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.44.28:052][378]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.05.22-11.44.28:052][378]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.22-11.44.28:071][378]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/VRTemplate/Blueprints/VRGameMode.VRGameMode
[2024.05.22-11.44.28:071][378]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.51.58:217][322]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004419s)
[2024.05.22-11.51.58:231][322]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms
[2024.05.22-11.51.58:232][322]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.51.58:267][322]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.22-11.51.58:267][322]LogInit: FAudioDevice initialized with ID 2.
[2024.05.22-11.51.58:267][322]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.22-11.51.58:267][322]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.22-11.51.58:280][322]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.51.58:662][322]LogLoad: Game class is 'VRGameMode_C'
[2024.05.22-11.51.58:664][322]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.51.58:664][322]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-14.51.58
[2024.05.22-11.51.58:665][322]LogWorld: Bringing up level for play took: 0.003110
[2024.05.22-11.51.58:667][322]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2024.05.22-11.51.58:673][322]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-11.51.58:677][322]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-11.51.58:678][322]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-11.51.58:678][322]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-11.51.58:678][322]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-11.51.58:678][322]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-11.51.58:689][322]PIE: Server logged in
[2024.05.22-11.51.58:694][322]PIE: Play in editor total start time 0,525 seconds.
[2024.05.22-11.51.58:705][322]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.22-11.51.58:710][322]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.22-11.51.58:732][322]LogRenderer: Warning: Resizing VR buffer to 3648 by 1872
[2024.05.22-11.51.58:752][322]LogSlate: Took 0.005128 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.22-11.51.58:820][323]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.22-11.54.40:932][617]LogSlate: Window 'Project Settings' being destroyed
[2024.05.22-11.54.40:936][617]LogSlate: Window 'Project Settings' being destroyed
[2024.05.22-11.56.14:340][664]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.22-11.56.14:340][664]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.56.14:506][664]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:281][864]BlueprintLog: New page: Compile BP_RuneArea
[2024.05.22-11.58.37:301][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:304][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:304][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:305][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:307][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:307][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:331][864]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.05.22-11.58.37:335][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:338][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:338][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:340][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:341][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:343][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:343][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:343][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:358][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:361][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:361][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:362][864]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:363][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:365][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:365][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.58.37:365][864]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:563][ 24]BlueprintLog: New page: Compile BP_WizardGameMode
[2024.05.22-11.59.03:596][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.05.22-11.59.03:599][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:602][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:602][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:603][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:604][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:606][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:606][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:607][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:625][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:628][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:628][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:629][ 24]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:630][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:632][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:632][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.03:632][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.23:876][654]LogDebuggerCommands: Repeating last play command: VR Preview
[2024.05.22-11.59.23:881][654]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.22-11.59.23:881][654]PIE: New page: PIE session: TheMainWorld (22. mai 2024 17:59:23)
[2024.05.22-11.59.23:881][654]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-11.59.23:886][654]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004738s)
[2024.05.22-11.59.23:903][654]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.05.22-11.59.23:905][654]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-11.59.23:942][654]LogInit: FAudioDevice initialized with ID 3.
[2024.05.22-11.59.23:942][654]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.05.22-11.59.23:942][654]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'.
[2024.05.22-11.59.23:942][654]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.05.22-11.59.23:954][654]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-11.59.24:313][654]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-11.59.24:315][654]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-11.59.24:315][654]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-14.59.24
[2024.05.22-11.59.24:316][654]LogWorld: Bringing up level for play took: 0.002836
[2024.05.22-11.59.24:319][654]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2024.05.22-11.59.24:321][654]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-11.59.24:323][654]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-11.59.24:325][654]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-11.59.24:325][654]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-11.59.24:325][654]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-11.59.24:325][654]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.00.43:498][273]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004229s)
[2024.05.22-12.00.43:498][273]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'.
[2024.05.22-12.00.43:498][273]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.00.43:500][273]LogAIModule: Creating AISystem for world TheMainWorld
[2024.05.22-12.00.43:500][273]LogPlayLevel: PIE: World Init took: (0.001438s)
[2024.05.22-12.00.43:500][273]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.00.43:500][273]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.00.43:501][273]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.00.43
[2024.05.22-12.00.43:501][273]LogWorld: Bringing up level for play took: 0.001387
[2024.05.22-12.00.43:503][273]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.00.43:506][273]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.00.43:506][273]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.00.43:506][273]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.00.43:506][273]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.00.43:506][273]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.03.15:533][ 47]LogSlate: Window 'Delete Variable' being destroyed
[2024.05.22-12.03.25:494][897]BlueprintLog: New page: Compile BP_WizardGameMode
[2024.05.22-12.03.25:522][897]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.05.22-12.03.25:525][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:528][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:528][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:529][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:530][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:533][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:533][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:533][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:543][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:546][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:546][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:547][897]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:549][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:551][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:551][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.25:551][897]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.03.31:825][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.05.22-12.04.43:980][649]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy
[2024.05.22-12.04.43:980][649]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.13.17:131][550]LogViewport: Scene viewport resized to 1525x979, mode Windowed.
[2024.05.22-12.16.21:618][791]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.22-12.16.21:619][791]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.018
[2024.05.22-12.16.21:620][791]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_WizardGameMode] ([2] browsable assets)...
[2024.05.22-12.16.21:620][791]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_WizardGameMode]
[2024.05.22-12.16.21:625][791]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_WizardGameMode_Auto3
[2024.05.22-12.16.21:625][791]LogSavePackage: Moving '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/BP_WizardGameMode_Auto3AEEA1A9F4229E06728A652B29357E921.tmp' to '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_WizardGameMode_Auto3.uasset'
[2024.05.22-12.16.21:626][791]LogFileHelpers: Auto-saving content packages took 0.007
[2024.05.22-12.17.26:749][840]BlueprintLog: New page: Compile BP_WizardGameMode
[2024.05.22-12.17.26:776][840]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.05.22-12.17.26:778][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:782][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:782][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:783][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:784][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:786][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:786][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:786][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:799][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:802][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:802][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:803][840]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:804][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:807][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:807][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.17.26:807][840]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.19.16:443][286]LogContentBrowser: End creating deferred item NG_MagicBurst1
[2024.05.22-12.19.17:953][443]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/ProjectAssets/Particles/NG_WandBurst.NG_WandBurst
[2024.05.22-12.19.18:121][443]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.19.18:269][443]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%)
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Time job spent in pending queue: average 0.00 s, longest 0.00 s
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Job execution time: average 2.17 s, max 2.27 s
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Job life time (pending + execution): average 2.17 s, max 2.27
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Shader code size: average 72,352 KiB, min 69,809 KiB, max 74,895 KiB
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.27 s
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Average processing rate: 0.88 jobs/sec
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Total thread time: 1,992 s
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Total thread preprocess time: 1,408 s
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Percentage time preprocessing: 70.66%
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Effective parallelization: 0.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Top 2 most expensive shader types by average time:
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 1.08 sec, max 1.08 sec, min 1.08 sec)
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.91 sec, max 0.91 sec, min 0.91 sec)
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: Top 2 shader types by total compile time:
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 54.15% of total time (compiled 1 times, average 1.08 sec, max 1.08 sec, min 1.08 sec)
[2024.05.22-12.19.18:603][444]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 45.85% of total time (compiled 1 times, average 0.91 sec, max 0.91 sec, min 0.91 sec)
[2024.05.22-12.20.33:086][186]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2024.05.22-12.20.33:086][186]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2024.05.22-12.20.48:272][234]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
[2024.05.22-12.20.48:272][234]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.20.49:994][330]LogViewport: Scene viewport resized to 1525x979, mode Windowed.
[2024.05.22-12.20.53:909][573]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.20.57:701][829]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.05.22-12.20.57:708][829]LogSlate: Window 'Find in Blueprints' being destroyed
[2024.05.22-12.24.03:525][882]LogUMG: Warning: The requested size for SRetainerWidget is 0. W:409 H:0
[2024.05.22-12.24.35:862][759]LogActorComponent: ReregisterComponent: (/Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:NG_WandBurst_GEN_VARIABLE) Not currently registered. Aborting.
[2024.05.22-12.25.01:881][309]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.25.01:955][309]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.05.22-12.25.01:957][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:960][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:960][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:962][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:963][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:965][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:965][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:966][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:992][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:994][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:994][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:996][309]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:997][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:999][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.01:999][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.25.02:000][309]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:430][106]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.26.13:478][106]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2024.05.22-12.26.13:481][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:484][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:484][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:486][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:487][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:489][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:489][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:489][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:532][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:534][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:535][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:536][106]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:537][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:539][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:539][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.13:539][106]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.39:880][ 85]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004690s)
[2024.05.22-12.26.39:901][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms
[2024.05.22-12.26.39:903][ 85]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.26.39:941][ 85]LogInit: FAudioDevice initialized with ID 4.
[2024.05.22-12.26.39:941][ 85]LogAudio: Display: Audio Device (ID: 4) registered with world 'TheMainWorld'.
[2024.05.22-12.26.39:941][ 85]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.05.22-12.26.39:941][ 85]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.05.22-12.26.39:953][ 85]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.26.40:316][ 85]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.26.40:318][ 85]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.26.40:318][ 85]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.26.40
[2024.05.22-12.26.40:318][ 85]LogWorld: Bringing up level for play took: 0.001966
[2024.05.22-12.26.40:321][ 85]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2024.05.22-12.26.40:323][ 85]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.26.40:325][ 85]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.26.40:326][ 85]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.26.40:326][ 85]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.26.40:326][ 85]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.26.40:326][ 85]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.29.24:143][346]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.29.24:191][346]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.05.22-12.29.24:194][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:196][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:196][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:199][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:200][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:202][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:202][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:203][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:226][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:229][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:229][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:230][346]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:232][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:234][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:234][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.24:234][346]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.31:060][799]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004977s)
[2024.05.22-12.29.31:078][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.05.22-12.29.31:078][799]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.29.31:116][799]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.05.22-12.29.31:116][799]LogInit: FAudioDevice initialized with ID 5.
[2024.05.22-12.29.31:116][799]LogAudio: Display: Audio Device (ID: 5) registered with world 'TheMainWorld'.
[2024.05.22-12.29.31:116][799]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.05.22-12.29.31:126][799]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.29.31:441][799]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.29.31:443][799]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.29.31:444][799]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.29.31
[2024.05.22-12.29.31:444][799]LogWorld: Bringing up level for play took: 0.002275
[2024.05.22-12.29.31:446][799]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.05.22-12.29.31:448][799]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.29.31:451][799]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.29.31:452][799]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.29.31:452][799]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.29.31:452][799]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.29.31:452][799]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.31.57:736][878]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
[2024.05.22-12.32.00:526][ 31]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.05.22-12.32.00:536][ 31]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.05.22-12.32.06:998][749]LogContentBrowser: End creating deferred item NewBlueprint
[2024.05.22-12.32.31:193][534]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles
[2024.05.22-12.32.31:194][534]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.35.37:711][342]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.35.37:725][342]LogBlueprint: Error: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Content\ProjectAssets\Blueprints\BP_Wand.uasset: [Compiler] This blueprint (self) is not a NiagaraComponent, therefore ' Target ' must have a connection.
[2024.05.22-12.35.37:766][342]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.05.22-12.35.37:770][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:772][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:772][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:774][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:775][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:777][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:777][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:777][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:807][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:810][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:810][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:811][342]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:813][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:815][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:815][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.35.37:815][342]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.37.55:339][180]LogSlate: Window 'Delete Variable' being destroyed
[2024.05.22-12.37.58:510][418]BlueprintLog: New page: Compile BP_WandParticles
[2024.05.22-12.37.58:551][418]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.05.22-12.38.19:921][696]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.38.19:973][696]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.05.22-12.38.19:977][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:980][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:980][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:981][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:982][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:984][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:984][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.19:984][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:042][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:046][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:046][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:047][696]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:048][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:050][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:051][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.20:051][696]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.22:164][804]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004702s)
[2024.05.22-12.38.22:181][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.05.22-12.38.22:184][804]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.38.22:220][804]LogInit: FAudioDevice initialized with ID 6.
[2024.05.22-12.38.22:220][804]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.05.22-12.38.22:220][804]LogAudio: Display: Audio Device (ID: 6) registered with world 'TheMainWorld'.
[2024.05.22-12.38.22:220][804]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.05.22-12.38.22:231][804]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.38.22:596][804]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.38.22:597][804]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.38.22:598][804]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.38.22
[2024.05.22-12.38.22:598][804]LogWorld: Bringing up level for play took: 0.002584
[2024.05.22-12.38.22:601][804]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2024.05.22-12.38.22:603][804]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.38.22:606][804]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.38.22:606][804]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.38.22:607][804]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.38.22:607][804]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.38.22:607][804]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.38.22:607][804]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.31:500][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.32:506][376]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.32:506][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.32:979][393]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.32:980][393]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.33:230][402]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.33:230][402]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.33:509][412]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.33:509][412]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.33:788][422]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.33:788][422]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.34:065][432]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.34:066][432]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.34:956][464]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.34:956][464]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.35:681][490]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.35:681][490]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.36:238][510]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.36:239][510]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.36:683][526]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.36:684][526]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.37:073][540]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.37:073][540]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.37:434][553]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand_C:Set Wand Active:00FF
[2024.05.22-12.38.37:435][553]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.38.42:032][763]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.38.42:032][763]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.38.59:989][913]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.39.00:038][913]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.05.22-12.39.00:042][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:045][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:045][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:046][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:048][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:050][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:050][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:050][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:107][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:110][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:110][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:112][913]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:113][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:115][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:115][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:115][913]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.00:991][960]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.130 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6066 files in 7843 folders with total size 839 MiB.
[2024.05.22-12.39.01:535][ 0]LogDebuggerCommands: Repeating last play command: VR Preview
[2024.05.22-12.39.01:540][ 0]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.22-12.39.01:540][ 0]PIE: New page: PIE session: TheMainWorld (22. mai 2024 18:39:01)
[2024.05.22-12.39.01:540][ 0]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.39.01:545][ 0]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004439s)
[2024.05.22-12.39.01:562][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.05.22-12.39.01:565][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.39.01:601][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.05.22-12.39.01:601][ 0]LogInit: FAudioDevice initialized with ID 7.
[2024.05.22-12.39.01:601][ 0]LogAudio: Display: Audio Device (ID: 7) registered with world 'TheMainWorld'.
[2024.05.22-12.39.01:601][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.05.22-12.39.01:612][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.39.01:930][ 0]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.39.01:931][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.39.01:932][ 0]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.39.01
[2024.05.22-12.39.01:932][ 0]LogWorld: Bringing up level for play took: 0.002208
[2024.05.22-12.39.01:934][ 0]LogOnline: OSS: Created online subsystem instance for: :Context_24
[2024.05.22-12.39.01:936][ 0]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.39.01:938][ 0]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.39.01:940][ 0]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.39.01:940][ 0]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.39.01:940][ 0]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.39.01:940][ 0]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.39.01:940][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
[2024.05.22-12.39.01:950][ 0]PIE: Server logged in
[2024.05.22-12.39.01:957][ 0]PIE: Play in editor total start time 0,416 seconds.
[2024.05.22-12.39.01:973][ 0]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.22-12.39.01:980][ 0]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.22-12.39.02:047][ 1]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.22-12.39.07:041][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:222][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:403][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:581][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:680][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:820][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.07:903][392]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:001][398]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:112][405]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:235][412]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:291][415]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:557][430]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:683][437]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:823][444]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.08:918][449]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.09:030][455]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.09:114][459]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.09:226][465]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.09:282][468]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.13:791][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:332][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:488][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:652][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:724][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:848][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.14:946][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.15:058][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.15:155][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.15:280][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.15:322][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.15:461][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.39.16:534][843]Cmd: quit
[2024.05.22-12.39.16:535][843]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.39.16:535][843]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100%)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Average time worker was idle: 817.56 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Time job spent in pending queue: average 0.02 s, longest 0.07 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Job execution time: average 1.45 s, max 2.27 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Job life time (pending + execution): average 1.47 s, max 2.27
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Shader code size: average 40,011 KiB, min 7,239 KiB, max 74,895 KiB
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.80 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Average processing rate: 1.05 jobs/sec
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Total thread time: 2,236 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Total thread preprocess time: 1,408 s
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Percentage time preprocessing: 62.94%
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Effective parallelization: 0.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 1.08 sec, max 1.08 sec, min 1.08 sec)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.91 sec, max 0.91 sec, min 0.91 sec)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: FNiagaraShader (compiled 2 times, average 0.12 sec, max 0.17 sec, min 0.08 sec)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 48.24% of total time (compiled 1 times, average 1.08 sec, max 1.08 sec, min 1.08 sec)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 40.84% of total time (compiled 1 times, average 0.91 sec, max 0.91 sec, min 0.91 sec)
[2024.05.22-12.40.15:543][ 53]LogShaderCompilers: Display: FNiagaraShader - 10.92% of total time (compiled 2 times, average 0.12 sec, max 0.17 sec, min 0.08 sec)
[2024.05.22-12.40.43:428][907]BlueprintLog: New page: Compile BP_WandParticles
[2024.05.22-12.40.43:432][907]LogBlueprint: Error: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Content\ProjectAssets\Blueprints\BP_WandParticles.uasset: [Compiler] The property associated with Mid Sphere could not be found in '/Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles_C'
[2024.05.22-12.40.43:460][907]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.05.22-12.40.47:254][153]BlueprintLog: New page: Compile BP_Wand
[2024.05.22-12.40.47:305][153]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.05.22-12.40.47:308][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:311][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:311][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:313][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:314][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:316][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:316][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:316][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:343][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:346][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:346][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:347][153]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:348][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:350][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:350][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.47:350][153]LogPhysics: Warning: Scale for /Engine/Transient.World_11:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.48:911][240]BlueprintLog: New page: Compile BP_WandParticles
[2024.05.22-12.40.48:943][240]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
[2024.05.22-12.40.50:728][354]LogDebuggerCommands: Repeating last play command: VR Preview
[2024.05.22-12.40.50:733][354]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.22-12.40.50:733][354]PIE: New page: PIE session: TheMainWorld (22. mai 2024 18:40:50)
[2024.05.22-12.40.50:734][354]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.40.50:738][354]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004535s)
[2024.05.22-12.40.50:754][354]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.05.22-12.40.50:756][354]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.40.50:793][354]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.05.22-12.40.50:793][354]LogInit: FAudioDevice initialized with ID 8.
[2024.05.22-12.40.50:793][354]LogAudio: Display: Audio Device (ID: 8) registered with world 'TheMainWorld'.
[2024.05.22-12.40.50:793][354]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.05.22-12.40.50:803][354]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.40.51:136][354]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.40.51:137][354]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.40.51:137][354]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.40.51
[2024.05.22-12.40.51:137][354]LogWorld: Bringing up level for play took: 0.001829
[2024.05.22-12.40.51:139][354]LogOnline: OSS: Created online subsystem instance for: :Context_25
[2024.05.22-12.40.51:142][354]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.40.51:144][354]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.40.51:145][354]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.40.51:145][354]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.40.51:145][354]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.40.51:145][354]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.40.51:145][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.51:145][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Set Color Graph: EventGraph Function: Execute Ubergraph BP Wand Blueprint: BP_Wand
[2024.05.22-12.40.51:156][354]PIE: Server logged in
[2024.05.22-12.40.51:163][354]PIE: Play in editor total start time 0,429 seconds.
[2024.05.22-12.40.51:177][354]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.22-12.40.51:182][354]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.22-12.40.51:231][355]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.22-12.40.58:569][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:015][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:210][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:391][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:572][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:697][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:810][880]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.40.59:962][889]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.00:060][894]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.00:214][903]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.00:282][907]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.00:573][924]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.00:911][945]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.01:382][973]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.01:618][986]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:023][ 11]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:203][ 22]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:485][ 39]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:638][ 48]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:860][ 61]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.02:984][ 68]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.03:320][ 89]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.03:460][ 98]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.09:473][471]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.09:738][487]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.09:932][498]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.10:100][508]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.10:309][520]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.10:517][532]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.10:683][541]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.11:836][607]Cmd: quit
[2024.05.22-12.41.11:838][607]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.41.11:838][607]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.41.57:402][666]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004480s)
[2024.05.22-12.41.57:419][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.05.22-12.41.57:421][666]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.41.57:469][666]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.05.22-12.41.57:469][666]LogInit: FAudioDevice initialized with ID 9.
[2024.05.22-12.41.57:469][666]LogAudio: Display: Audio Device (ID: 9) registered with world 'TheMainWorld'.
[2024.05.22-12.41.57:469][666]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.05.22-12.41.57:479][666]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.41.57:790][666]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.41.57:792][666]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.41.57:792][666]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.41.57
[2024.05.22-12.41.57:792][666]LogWorld: Bringing up level for play took: 0.001963
[2024.05.22-12.41.57:794][666]LogOnline: OSS: Created online subsystem instance for: :Context_26
[2024.05.22-12.41.57:797][666]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.41.57:800][666]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.41.57:800][666]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.41.57:800][666]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.41.57:800][666]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.41.57:800][666]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.41.57:800][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.41.57:800][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Set Color Graph: EventGraph Function: Execute Ubergraph BP Wand Blueprint: BP_Wand
[2024.05.22-12.41.57:809][666]PIE: Server logged in
[2024.05.22-12.41.57:816][666]PIE: Play in editor total start time 0,418 seconds.
[2024.05.22-12.41.57:828][666]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.22-12.41.57:834][666]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.22-12.41.57:881][667]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.22-12.42.01:001][891]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:209][905]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:389][918]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:515][926]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:653][935]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:779][943]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.01:891][951]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.02:016][959]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.02:172][969]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.03:299][ 49]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.03:578][ 69]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.04:427][130]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.04:664][147]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.04:915][164]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.05:180][183]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.05:486][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.05:668][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.05:890][234]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.08:046][380]Cmd: quit
[2024.05.22-12.42.08:047][380]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.42.08:047][380]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.42.34:339][248]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004562s)
[2024.05.22-12.42.34:355][248]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
[2024.05.22-12.42.34:357][248]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.42.34:394][248]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.05.22-12.42.34:394][248]LogInit: FAudioDevice initialized with ID 10.
[2024.05.22-12.42.34:394][248]LogAudio: Display: Audio Device (ID: 10) registered with world 'TheMainWorld'.
[2024.05.22-12.42.34:394][248]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.05.22-12.42.34:406][248]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.42.34:721][248]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.42.34:722][248]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.42.34:723][248]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.42.34
[2024.05.22-12.42.34:723][248]LogWorld: Bringing up level for play took: 0.001907
[2024.05.22-12.42.34:726][248]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2024.05.22-12.42.34:728][248]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.42.34:731][248]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.42.34:731][248]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.42.34:731][248]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.42.34:731][248]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.42.34:731][248]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.42.34:732][248]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.42.34:732][248]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Set Color Graph: EventGraph Function: Execute Ubergraph BP Wand Blueprint: BP_Wand
[2024.05.22-12.42.34:740][248]PIE: Server logged in
[2024.05.22-12.42.34:746][248]PIE: Play in editor total start time 0,413 seconds.
[2024.05.22-12.42.34:760][248]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.22-12.42.34:765][248]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.22-12.42.34:811][249]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.22-12.42.37:098][398]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.03:662][ 67]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.03:996][ 91]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:162][102]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:372][117]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:523][128]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:622][135]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:775][146]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:846][151]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.04:997][162]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:039][165]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:206][177]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:249][180]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:402][191]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:444][194]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:611][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:666][208]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:819][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.05:888][222]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.06:026][231]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.06:139][239]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.06:263][246]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.06:627][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.08:367][395]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.09:691][490]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.09:912][506]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:051][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:218][528]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:274][532]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:442][544]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:567][553]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.10:733][565]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue". Node: Activate Effect Graph: Set Wand Active Function: Set Wand Active Blueprint: BP_Wand
[2024.05.22-12.43.12:098][663]Cmd: quit
[2024.05.22-12.43.12:100][663]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.43.12:100][663]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.22-12.43.18:267][ 39]LogSlate: Window 'Message Log' being destroyed
[2024.05.22-12.43.18:275][ 39]LogSlate: Window 'Message Log' being destroyed
[2024.05.22-12.43.21:041][291]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles_C
[2024.05.22-12.43.21:042][291]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles_C
[2024.05.22-12.43.21:044][291]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles as actor: BP_WandParticles_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_WandParticles_C_0
[2024.05.22-12.43.21:044][291]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles as actor: BP_WandParticles_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_WandParticles_C_0
[2024.05.22-12.43.21:047][291]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.05.22-12.43.22:514][433]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles_C
[2024.05.22-12.43.22:514][433]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles_C
[2024.05.22-12.43.22:515][433]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles as actor: BP_WandParticles_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_WandParticles_C_1
[2024.05.22-12.43.22:515][433]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_WandParticles.BP_WandParticles as actor: BP_WandParticles_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_WandParticles_C_1
[2024.05.22-12.43.27:084][842]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.05.22-12.43.28:671][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004243s)
[2024.05.22-12.43.28:686][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
[2024.05.22-12.43.28:687][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.43.28:722][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.05.22-12.43.28:722][959]LogInit: FAudioDevice initialized with ID 11.
[2024.05.22-12.43.28:722][959]LogAudio: Display: Audio Device (ID: 11) registered with world 'TheMainWorld'.
[2024.05.22-12.43.28:722][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.05.22-12.43.28:735][959]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.43.29:049][959]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.43.29:050][959]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.43.29:051][959]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.43.29
[2024.05.22-12.43.29:051][959]LogWorld: Bringing up level for play took: 0.002008
[2024.05.22-12.43.29:053][959]LogOnline: OSS: Created online subsystem instance for: :Context_28
[2024.05.22-12.43.29:056][959]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.43.29:058][959]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.43.29:059][959]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.43.29:059][959]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.43.29:059][959]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.43.29:059][959]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.22-12.44.48:745][994]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004420s)
[2024.05.22-12.44.48:763][994]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
[2024.05.22-12.44.48:765][994]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.22-12.44.48:801][994]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.05.22-12.44.48:801][994]LogInit: FAudioDevice initialized with ID 12.
[2024.05.22-12.44.48:801][994]LogAudio: Display: Audio Device (ID: 12) registered with world 'TheMainWorld'.
[2024.05.22-12.44.48:801][994]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.05.22-12.44.48:813][994]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.22-12.44.49:132][994]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.22-12.44.49:134][994]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.22-12.44.49:134][994]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.22-15.44.49
[2024.05.22-12.44.49:134][994]LogWorld: Bringing up level for play took: 0.002024
[2024.05.22-12.44.49:136][994]LogOnline: OSS: Created online subsystem instance for: :Context_29
[2024.05.22-12.44.49:139][994]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.22-12.44.49:142][994]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.22-12.44.49:142][994]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.22-12.44.49:142][994]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.22-12.44.49:142][994]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.22-12.44.49:142][994]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!