LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
VRWizardProject.uproject is has no code, but is being treated as a code-based project because: OpenXR plugin is enabled. Creating temporary .Target.cs files.
Creating makefile for UnrealEditor (no existing makefile)
Warning: Plugin 'OculusXR' does not list plugin 'OpenXR' as a dependency, but module 'OculusXROpenXRHMD' depends on 'OpenXRHMD'.
Reflection code generated for UnrealEditor in 2.4260342 seconds
@progress pop
Building UnrealEditor...
Using Visual Studio 2022 14.39.33523 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (8 physical cores, 8 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB memory per action, 7.42 GB available: limiting max parallel actions to 4
[41/49] Link [x64] UnrealEditor-OculusXRProjectSetupTool.lib
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRProjectSetupTool\UnrealEditor-OculusXRProjectSetupTool.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRProjectSetupTool\UnrealEditor-OculusXRProjectSetupTool.exp
[42/49] Link [x64] UnrealEditor-OculusXRProjectSetupTool.dll
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRProjectSetupTool\UnrealEditor-OculusXRProjectSetupTool.sup.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRProjectSetupTool\UnrealEditor-OculusXRProjectSetupTool.sup.exp
[43/49] Compile [x64] Module.OculusXREditor.cpp
D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Source\OculusXREditor\Private\OculusXREditorModule.cpp(334): warning C5038: data member 'FOculusXRHMDSettingsDetailsCustomization::GameAndroidPath' will be initialized after data member 'FOculusXRHMDSettingsDetailsCustomization::LaunchImageLandscape'
[44/49] Link [x64] UnrealEditor-OculusXREditor.lib
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.exp
[45/49] Compile [x64] Module.OculusXRInput.cpp
[46/49] Link [x64] UnrealEditor-OculusXREditor.dll
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.sup.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.sup.exp
[47/49] Link [x64] UnrealEditor-OculusXRInput.lib
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.exp
[48/49] Link [x64] UnrealEditor-OculusXRInput.dll
Creating library D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.sup.lib and object D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.sup.exp
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
LogWindows: File '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_FB_foveation_vulkan is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
LogHMD: Optional extension XR_FB_foveation is not available
LogHMD: Optional extension XR_FB_swapchain_update_state is not available
LogHMD: Optional extension XR_FB_foveation_configuration is not available
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Initialized OpenXR on Oculus runtime version 1.94.0
LogCoreRedirects: AddRedirect(D:/EgonVM/The Project/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.08-08.15.44:011][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2024.05.08-08.15.44:011][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.08-08.15.44:012][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.08-08.15.44:012][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.08-08.15.44:013][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.08-08.15.44:013][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.08-08.15.44:013][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.08-08.15.44:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.08-08.15.44:015][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.08-08.15.44:015][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.08-08.15.44:015][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.08-08.15.44:016][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.08-08.15.44:017][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.08-08.15.44:017][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.08-08.15.44:227][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.08-08.15.44:227][ 0]LogD3D12RHI: Adapter has 8019MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 1 output[s]
[2024.05.08-08.15.44:312][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.08-08.15.44:312][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.08-08.15.44:316][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.08-08.15.44:316][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.08-08.15.44:316][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.08-08.15.44:925][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.08-08.15.44:931][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.08-08.15.44:965][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.08-08.15.44:967][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.08-08.15.44:967][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.08-08.15.44:970][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.08-08.15.44:970][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../EgonVM/The Project/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.08-08.15.44:970][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.08-08.15.44:970][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../EgonVM/The Project/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.08-08.15.44:970][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.08-08.15.45:008][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.08-08.15.45:008][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.08-08.15.45:008][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.08-08.15.45:015][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.08-08.15.45:016][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.08-08.15.45:017][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.08-08.15.45:017][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.08-08.15.45:017][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.08-08.15.45:017][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.08-08.15.45:017][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (../../../../EgonVM/The Project/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/16088/).
[2024.05.08-08.15.45:017][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonvm/AppData/Local/Temp/UnrealShaderWorkingDir/90607FDA40CE1188851B5ABBA4188ABD/'.
[2024.05.08-08.15.45:018][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.08-08.15.45:018][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
[2024.05.08-08.15.54:964][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.026 seconds, threshold is 0.300 s), will parallelize next time.
[2024.05.08-08.18.06:176][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:21.160 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 11608 files in 13475 folders with total size 939 MiB.
[2024.05.08-08.19.29:650][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: aed5105b9c0d06aae01a4004083858989e8cfbd5), compiling.
[2024.05.08-08.19.30:313][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.08-08.19.30:313][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.08-08.19.30:313][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.08-08.19.30:313][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.08-08.19.30:313][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.08-08.19.31:003][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:286][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.08-08.19.34:294][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:295][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:295][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:296][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:300][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:302][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:303][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:303][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:304][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:310][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:311][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:311][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:312][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:319][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:319][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:320][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:332][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:332][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:333][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\The Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.08-08.19.34:408][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.08-08.19.34:408][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.08-08.19.34:713][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.08-08.19.34:713][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.08-08.19.34:747][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.08-08.19.34:747][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.08-08.19.34:879][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.19.35:678][ 0]LightingResults: New page: Lighting Build
[2024.05.08-08.19.35:680][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.19.35:680][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.19.35:680][ 0]MapCheck: New page: Map Check
[2024.05.08-08.19.35:680][ 0]LightingResults: New page: Lighting Build
[2024.05.08-08.19.35:685][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.08-08.19.35:690][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2024.05.08-08.19.35:718][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.05.08-08.19.36:144][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/magic_runestones_texture_18.magic_runestones_texture_18 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 84.770823 MB), EncodeSpeed: Fast
[2024.05.08-08.19.36:144][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/magic_runestones_texture_19.magic_runestones_texture_19 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 84.770823 MB), EncodeSpeed: Fast
[2024.05.08-08.19.36:144][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/magic_runestones_texture_20.magic_runestones_texture_20 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 134.812488 MB), EncodeSpeed: Fast
[2024.05.08-08.19.36:249][ 0]LogStaticMesh: Display: Building static mesh Object_16...
[2024.05.08-08.19.36:269][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Runes/Object_16.Object_16
[2024.05.08-08.19.36:329][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../EgonVM/The Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.08-08.19.36:544][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.08-08.19.36:544][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Jobs assigned 2585, completed 2585 (100%)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.05 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 122.75 s, longest 219.17 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Job execution time: average 5.90 s, max 20.47 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 128.64 s, max 222.19
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Shader code size: average 40,969 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 222.82 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Jobs were issued in 274 batches (only local compilation was used), average 9.43 jobs/batch
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Average processing rate: 11.60 jobs/sec
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Total thread time: 1497,916 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Total thread preprocess time: 57,632 s
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 3.85%
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Effective parallelization: 6.72 (times faster than compiling all shaders on one thread). Compare with number of workers: 7
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: FDeferredLightPS - 11.76% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.65% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.32% of total time (compiled 25 times, average 2.59 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 4.23% of total time (compiled 25 times, average 2.54 sec, max 3.71 sec, min 0.74 sec)
[2024.05.08-08.19.36:579][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.19% of total time (compiled 28 times, average 2.24 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-08.19.36:774][ 0]LogSlate: The tab "GPULightmassSettings" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.08-08.19.36:945][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.19.36:965][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.19.36:975][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.19.36:986][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.19.37:675][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.08-08.19.38:300][ 0]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.08-08.19.38:321][ 0]LogSlate: Took 0.005710 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.08-08.19.38:327][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.08-08.19.38:339][ 0]LogSlate: Took 0.006352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.08-08.19.38:447][ 0]LogViewport: Scene viewport resized to 1518x989, mode Windowed.
[2024.05.08-08.19.38:557][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.05.08-08.19.38:896][ 0]LogLoad: (Engine Initialization) Total time: 356.99 seconds
[2024.05.08-08.19.38:896][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.08-08.19.38:923][ 0]LogWindows: Failed to load '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
[2024.05.08-08.19.38:923][ 0]LogWindows: File '../../../../EgonVM/The Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
[2024.05.08-08.19.39:411][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.05.08-08.19.39:542][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.08-08.19.39:723][ 2]LogSlate: Took 0.017464 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.08-08.22.10:769][ 0]LogDebuggerCommands: Repeating last play command: Simulate
[2024.05.08-08.22.10:778][ 0]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.08-08.22.10:783][ 0]PIE: New page: SIE session: TheMainWorld (8. mai 2024 14:22:10)
[2024.05.08-08.22.10:787][ 0]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.05.08-08.22.10:788][ 0]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.05.08-08.22.10:790][ 0]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.22.10:794][ 0]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003436s)
[2024.05.08-08.22.10:798][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.05.08-08.22.10:800][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.22.10:832][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.08-08.22.10:832][ 0]LogInit: FAudioDevice initialized with ID 2.
[2024.05.08-08.22.10:832][ 0]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.08-08.22.10:832][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.08-08.22.11:349][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.08-08.22.11:419][ 0]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.22.11:422][ 0]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.22.11
[2024.05.08-08.22.11:424][ 0]LogWorld: Bringing up level for play took: 0.003549
[2024.05.08-08.22.11:428][ 0]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2024.05.08-08.22.11:451][ 0]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.22.11:453][ 0]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.22.11:453][ 0]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.22.11:453][ 0]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.22.11:465][ 0]PIE: Server logged in
[2024.05.08-08.22.11:467][ 0]PIE: Play in editor total start time 0,693 seconds.
[2024.05.08-08.22.11:536][ 1]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.22.13:572][142]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.22.13:572][142]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.22.13:573][142]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.22.13:573][142]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.22.13:579][142]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-08.22.13:583][142]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.22.13:588][142]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.22.13:588][142]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.05.08-08.22.14:636][243]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002005s)
[2024.05.08-08.22.14:641][243]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.05.08-08.22.14:642][243]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.22.14:674][243]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.05.08-08.22.14:674][243]LogInit: FAudioDevice initialized with ID 3.
[2024.05.08-08.22.14:674][243]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'.
[2024.05.08-08.22.14:674][243]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.05.08-08.22.14:679][243]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.22.14:680][243]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.22.14
[2024.05.08-08.22.14:680][243]LogWorld: Bringing up level for play took: 0.000906
[2024.05.08-08.22.14:683][243]LogOnline: OSS: Created online subsystem instance for: :Context_3
[2024.05.08-08.22.14:684][243]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.22.14:684][243]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.22.14:684][243]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.22.14:684][243]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.22.14:684][243]PIE: Server logged in
[2024.05.08-08.22.14:685][243]PIE: Play in editor total start time 0,052 seconds.
[2024.05.08-08.23.08:837][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.23.08:837][890]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.23.08:838][890]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.23.08:838][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.23.08:841][890]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-08.23.08:844][890]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.23.08:847][890]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.23.08:847][890]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.05.08-08.23.15:380][640]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_16.svg'. File could not be found
[2024.05.08-08.23.22:348][399]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Jobs assigned 2692, completed 2690 (99.93%)
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Average time worker was idle: 2.68 s
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Time job spent in pending queue: average 117.98 s, longest 219.17 s
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Job execution time: average 5.96 s, max 20.47 s
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Job life time (pending + execution): average 124.03 s, max 222.19
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Shader code size: average 41,993 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 243.32 s
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Jobs were issued in 318 batches (only local compilation was used), average 8.47 jobs/batch
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Average processing rate: 11.06 jobs/sec
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Total thread time: 1598,711 s
[2024.05.08-08.23.23:152][471]LogShaderCompilers: Display: Total thread preprocess time: 61,403 s
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: Percentage time preprocessing: 3.84%
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: Effective parallelization: 6.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: FDeferredLightPS - 11.02% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.62% of total time (compiled 30 times, average 2.46 sec, max 3.76 sec, min 0.74 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.36% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.28% of total time (compiled 35 times, average 1.96 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-08.23.23:153][471]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.12% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-08.23.25:502][719]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.08-08.23.25:504][719]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.23.25:519][719]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.08-08.23.29:934][ 74]LogSlate: Window 'BP_RuneArea' being destroyed
[2024.05.08-08.23.29:946][ 74]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.23.29:946][ 74]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.23.29:968][ 74]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.08-08.23.29:968][ 74]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.23.30:252][ 74]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.08-08.23.30:727][ 74]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.08-08.23.30:736][ 74]LogSlate: Took 0.006079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.05.08-08.23.32:344][188]LogViewport: Scene viewport resized to 1525x979, mode Windowed.
[2024.05.08-08.23.37:186][546]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.08-08.23.37:193][546]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.08-08.29.00:323][490]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea_C
[2024.05.08-08.29.00:323][490]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea_C
[2024.05.08-08.29.00:325][490]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea as actor: BP_RuneArea_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_0
[2024.05.08-08.29.00:325][490]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea as actor: BP_RuneArea_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_0
[2024.05.08-08.29.00:335][491]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.05.08-08.29.02:368][720]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea_C
[2024.05.08-08.29.02:368][720]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea_C
[2024.05.08-08.29.02:370][720]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea as actor: BP_RuneArea_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1
[2024.05.08-08.29.02:371][720]LogActorFactory: Actor Factory spawned Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea as actor: BP_RuneArea_C /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1
[2024.05.08-08.29.49:769][834]BlueprintLog: New page: Compile BP_RuneArea
[2024.05.08-08.29.49:799][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.05.08-08.30.35:869][933]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
[2024.05.08-08.30.35:886][933]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1
[2024.05.08-08.30.35:886][933]LogSavePackage: Moving '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/TheMainWorld_Auto1131A7A7649054AD928823C95E290776F.tmp' to '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1.umap'
[2024.05.08-08.30.35:888][933]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1.umap is in the /Temp path, will not scan.
[2024.05.08-08.30.35:888][933]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.035
[2024.05.08-08.30.35:888][933]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.035
[2024.05.08-08.39.52:752][231]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.08-08.39.52:752][231]PIE: New page: PIE session: TheMainWorld (8. mai 2024 14:39:52)
[2024.05.08-08.39.52:752][231]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.39.52:755][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002724s)
[2024.05.08-08.39.52:769][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.05.08-08.39.52:770][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.39.52:801][231]LogInit: FAudioDevice initialized with ID 4.
[2024.05.08-08.39.52:801][231]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.05.08-08.39.52:801][231]LogAudio: Display: Audio Device (ID: 4) registered with world 'TheMainWorld'.
[2024.05.08-08.39.52:801][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.05.08-08.39.52:815][231]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.39.53:165][231]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.39.53:167][231]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.39.53
[2024.05.08-08.39.53:167][231]LogWorld: Bringing up level for play took: 0.001378
[2024.05.08-08.39.53:169][231]LogOnline: OSS: Created online subsystem instance for: :Context_7
[2024.05.08-08.39.53:211][231]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.39.53:214][231]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.39.53:217][231]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.39.53:217][231]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.39.53:217][231]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.39.53:217][231]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.39.53:231][231]PIE: Server logged in
[2024.05.08-08.39.53:239][231]PIE: Play in editor total start time 0,489 seconds.
[2024.05.08-08.39.53:265][231]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.39.53:270][231]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.39.53:277][231]LogRenderer: Warning: Resizing VR buffer to 3648 by 1872
[2024.05.08-08.39.53:306][231]LogSlate: Took 0.005581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.08-08.39.53:425][232]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Jobs assigned 2697, completed 2693 (99.85%)
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Average time worker was idle: 15.38 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Time job spent in pending queue: average 117.76 s, longest 219.17 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Job execution time: average 5.96 s, max 20.47 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Job life time (pending + execution): average 123.89 s, max 222.19
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Shader code size: average 42,038 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 247.86 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Jobs were issued in 323 batches (only local compilation was used), average 8.35 jobs/batch
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Average processing rate: 10.86 jobs/sec
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Total thread time: 1604,465 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Total thread preprocess time: 62,111 s
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Percentage time preprocessing: 3.87%
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Effective parallelization: 6.47 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-08.39.56:014][480]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: FDeferredLightPS - 10.98% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.60% of total time (compiled 30 times, average 2.46 sec, max 3.76 sec, min 0.74 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.55% of total time (compiled 37 times, average 1.97 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.34% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-08.39.56:015][480]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.11% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-08.39.59:866][811]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.00:625][848]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.01:419][900]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.24:122][515]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.24:957][575]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.25:347][603]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.25:681][627]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.26:085][656]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.26:628][695]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.27:687][771]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.28:382][821]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.28:841][854]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.29:176][878]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.29:581][907]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.29:956][934]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.30:317][960]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.30:694][987]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.40.34:355][250]Cmd: quit
[2024.05.08-08.40.34:365][250]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.40.34:365][250]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.40.47:029][548]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
[2024.05.08-08.40.47:029][548]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.40.47:348][550]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.40.54:131][980]LogViewport: Scene viewport resized to 1525x979, mode Windowed.
[2024.05.08-08.41.53:888][850]BlueprintLog: New page: Compile BP_Rune
[2024.05.08-08.41.53:936][850]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.08-08.41.54:514][879]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.42.00:882][531]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002295s)
[2024.05.08-08.42.00:896][531]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.08-08.42.00:896][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.42.00:926][531]LogInit: FAudioDevice initialized with ID 5.
[2024.05.08-08.42.00:926][531]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.05.08-08.42.00:926][531]LogAudio: Display: Audio Device (ID: 5) registered with world 'TheMainWorld'.
[2024.05.08-08.42.00:926][531]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.05.08-08.42.00:930][531]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.42.00:931][531]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.42.00
[2024.05.08-08.42.00:931][531]LogWorld: Bringing up level for play took: 0.000798
[2024.05.08-08.42.00:933][531]LogOnline: OSS: Created online subsystem instance for: :Context_11
[2024.05.08-08.42.00:934][531]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.42.00:934][531]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.42.00:934][531]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.42.00:934][531]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.42.00:934][531]PIE: Server logged in
[2024.05.08-08.42.00:935][531]PIE: Play in editor total start time 0,057 seconds.
[2024.05.08-08.42.06:562][ 22]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.42.06:562][ 22]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.42.06:562][ 22]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.42.06:562][ 22]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.42.06:566][ 22]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-08.42.06:570][ 22]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.42.06:582][ 22]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.08-08.42.06:582][ 22]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.05.08-08.42.10:205][429]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002255s)
[2024.05.08-08.42.10:219][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.05.08-08.42.10:220][429]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.42.10:248][429]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.05.08-08.42.10:248][429]LogInit: FAudioDevice initialized with ID 6.
[2024.05.08-08.42.10:248][429]LogAudio: Display: Audio Device (ID: 6) registered with world 'TheMainWorld'.
[2024.05.08-08.42.10:248][429]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.05.08-08.42.10:264][429]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.42.10:611][429]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.42.10:612][429]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.42.10
[2024.05.08-08.42.10:612][429]LogWorld: Bringing up level for play took: 0.000949
[2024.05.08-08.42.10:615][429]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2024.05.08-08.42.10:617][429]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.42.10:620][429]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.42.10:620][429]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.42.10:620][429]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.42.10:620][429]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.42.10:620][429]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.42.10:629][429]PIE: Server logged in
[2024.05.08-08.42.10:636][429]PIE: Play in editor total start time 0,433 seconds.
[2024.05.08-08.42.10:644][429]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.42.10:651][429]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.42.10:740][430]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.42.16:564][959]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.42.17:302][ 12]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.42.20:519][243]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.42.21:341][302]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.42.22:102][357]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.42.42:838][518]LogSlate: Slate User Unregistered. User Index 8
[2024.05.08-08.42.42:838][518]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1
[2024.05.08-08.42.42:840][518]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.05.08-08.42.42:899][518]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
[2024.05.08-08.42.42:909][518]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2
[2024.05.08-08.42.42:909][518]LogSavePackage: Moving '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/TheMainWorld_Auto2FC18E24B4B45A34A011524ACF9E29099.tmp' to '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2.umap'
[2024.05.08-08.42.42:910][518]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2.umap is in the /Temp path, will not scan.
[2024.05.08-08.42.42:910][518]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.026
[2024.05.08-08.42.42:910][518]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.026
[2024.05.08-08.43.08:616][620]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002161s)
[2024.05.08-08.43.08:631][620]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.08-08.43.08:631][620]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.43.08:661][620]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.05.08-08.43.08:661][620]LogInit: FAudioDevice initialized with ID 7.
[2024.05.08-08.43.08:661][620]LogAudio: Display: Audio Device (ID: 7) registered with world 'TheMainWorld'.
[2024.05.08-08.43.08:661][620]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.05.08-08.43.08:673][620]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.43.08:994][620]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.43.08:996][620]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.43.08
[2024.05.08-08.43.08:996][620]LogWorld: Bringing up level for play took: 0.001547
[2024.05.08-08.43.08:998][620]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.05.08-08.43.09:000][620]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.43.09:002][620]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.43.09:002][620]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.43.09:002][620]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.43.09:002][620]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.43.09:002][620]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.43.09:011][620]PIE: Server logged in
[2024.05.08-08.43.09:016][620]PIE: Play in editor total start time 0,402 seconds.
[2024.05.08-08.43.09:022][620]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.43.09:028][620]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.43.09:066][621]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.43.14:056][ 81]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.15:057][153]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.16:836][281]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.19:374][463]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.20:181][521]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.20:655][555]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.43.53:579][238]Cmd: quit
[2024.05.08-08.43.53:580][238]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.43.53:580][238]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.44.39:168][796]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002377s)
[2024.05.08-08.44.39:183][796]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.05.08-08.44.39:184][796]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.44.39:215][796]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.05.08-08.44.39:215][796]LogInit: FAudioDevice initialized with ID 8.
[2024.05.08-08.44.39:215][796]LogAudio: Display: Audio Device (ID: 8) registered with world 'TheMainWorld'.
[2024.05.08-08.44.39:215][796]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.05.08-08.44.39:220][796]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.44.39:221][796]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.44.39
[2024.05.08-08.44.39:221][796]LogWorld: Bringing up level for play took: 0.000824
[2024.05.08-08.44.39:223][796]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2024.05.08-08.44.39:224][796]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.44.39:224][796]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.44.39:224][796]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.44.39:224][796]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.44.39:224][796]PIE: Server logged in
[2024.05.08-08.44.39:226][796]PIE: Play in editor total start time 0,06 seconds.
[2024.05.08-08.44.48:111][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.44.48:111][625]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.44.48:111][625]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.44.48:111][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.44.48:115][625]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-08.44.48:119][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.44.48:132][625]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.08-08.44.48:132][625]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.05.08-08.46.45:425][638]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Jobs assigned 2718, completed 2716 (99.93%)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Average time worker was idle: 18.06 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Time job spent in pending queue: average 116.85 s, longest 219.17 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Job execution time: average 5.92 s, max 20.47 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Job life time (pending + execution): average 122.86 s, max 222.19
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Shader code size: average 42,18 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 256.50 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Jobs were issued in 344 batches (only local compilation was used), average 7.90 jobs/batch
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Average processing rate: 10.59 jobs/sec
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Total thread time: 1624,793 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Total thread preprocess time: 66,204 s
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Percentage time preprocessing: 4.07%
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Effective parallelization: 6.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: FDeferredLightPS - 10.84% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.05% of total time (compiled 32 times, average 2.57 sec, max 4.68 sec, min 0.74 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.65% of total time (compiled 42 times, average 1.80 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.29% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-08.46.47:450][747]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.06% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-08.47.45:580][532]LogPhysics: Warning: Scale for /Engine/Transient.World_3:PersistentLevel.BP_RuneArea_C_0.Cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.100 Z=25.000
[2024.05.08-08.47.45:581][532]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.Cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.100 Z=25.000
[2024.05.08-08.47.45:581][532]LogPhysics: Warning: Scale for /Engine/Transient.World_3:PersistentLevel.BP_RuneArea_C_0.Cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.100 Z=25.000
[2024.05.08-08.47.45:598][533]LogPhysics: Warning: Scale for /Engine/Transient.World_3:PersistentLevel.BP_RuneArea_C_0.Cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.100 Z=25.000
[2024.05.08-08.47.45:598][533]LogPhysics: Warning: Scale for /Engine/Transient.World_3:PersistentLevel.BP_RuneArea_C_0.Cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.100 Z=25.000
[2024.05.08-08.48.05:206][777]BlueprintLog: New page: Compile BP_RuneArea
[2024.05.08-08.48.05:266][777]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.05.08-08.48.15:999][881]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002389s)
[2024.05.08-08.48.16:013][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.05.08-08.48.16:015][881]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.48.16:045][881]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.05.08-08.48.16:045][881]LogInit: FAudioDevice initialized with ID 9.
[2024.05.08-08.48.16:045][881]LogAudio: Display: Audio Device (ID: 9) registered with world 'TheMainWorld'.
[2024.05.08-08.48.16:045][881]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.05.08-08.48.16:063][881]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.48.16:379][881]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.48.16:380][881]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.48.16
[2024.05.08-08.48.16:381][881]LogWorld: Bringing up level for play took: 0.001099
[2024.05.08-08.48.16:383][881]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2024.05.08-08.48.16:384][881]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.48.16:387][881]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.48.16:388][881]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.48.16:388][881]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.48.16:388][881]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.48.16:388][881]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.48.16:398][881]PIE: Server logged in
[2024.05.08-08.48.16:404][881]PIE: Play in editor total start time 0,406 seconds.
[2024.05.08-08.48.16:414][881]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.48.16:420][881]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.48.16:498][882]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.48.29:729][928]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.48.30:481][982]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.48.42:167][818]Cmd: quit
[2024.05.08-08.48.42:169][818]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.48.42:169][818]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.50.10:230][166]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002141s)
[2024.05.08-08.50.10:244][166]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2024.05.08-08.50.10:244][166]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.50.10:273][166]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.05.08-08.50.10:273][166]LogInit: FAudioDevice initialized with ID 10.
[2024.05.08-08.50.10:273][166]LogAudio: Display: Audio Device (ID: 10) registered with world 'TheMainWorld'.
[2024.05.08-08.50.10:273][166]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.05.08-08.50.10:286][166]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.50.10:608][166]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.50.10:610][166]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.50.10
[2024.05.08-08.50.10:610][166]LogWorld: Bringing up level for play took: 0.001628
[2024.05.08-08.50.10:612][166]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2024.05.08-08.50.10:614][166]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.50.10:616][166]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.50.10:616][166]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.50.10:616][166]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.50.10:616][166]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.50.10:616][166]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.50.10:625][166]PIE: Server logged in
[2024.05.08-08.50.10:633][166]PIE: Play in editor total start time 0,439 seconds.
[2024.05.08-08.50.10:638][166]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.50.10:645][166]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.50.10:690][167]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.50.17:557][736]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.19:686][889]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.20:647][958]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.21:567][ 24]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.22:584][ 97]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.27:583][456]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.34:096][923]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.38:302][225]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.57:710][618]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.58:615][683]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.50.59:645][757]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.51.05:644][333]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.51.06:745][412]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.51.10:269][665]Cmd: quit
[2024.05.08-08.51.10:269][665]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.51.10:269][665]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Jobs assigned 2723, completed 2719 (99.85%)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Average time worker was idle: 22.79 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Time job spent in pending queue: average 116.64 s, longest 219.17 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Job execution time: average 5.91 s, max 20.47 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Job life time (pending + execution): average 122.72 s, max 222.19
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Shader code size: average 42,196 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 258.95 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Jobs were issued in 349 batches (only local compilation was used), average 7.80 jobs/batch
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Average processing rate: 10.50 jobs/sec
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Total thread time: 1630,73 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Total thread preprocess time: 67,973 s
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Percentage time preprocessing: 4.17%
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Effective parallelization: 6.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: FDeferredLightPS - 10.80% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.21% of total time (compiled 33 times, average 2.58 sec, max 4.68 sec, min 0.74 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.81% of total time (compiled 43 times, average 1.82 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.27% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-08.52.17:239][970]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.04% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-08.53.00:721][651]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002318s)
[2024.05.08-08.53.00:738][651]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.05.08-08.53.00:739][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.53.00:770][651]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.05.08-08.53.00:770][651]LogInit: FAudioDevice initialized with ID 11.
[2024.05.08-08.53.00:770][651]LogAudio: Display: Audio Device (ID: 11) registered with world 'TheMainWorld'.
[2024.05.08-08.53.00:770][651]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.05.08-08.53.00:783][651]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.53.01:115][651]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.53.01:117][651]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.53.01
[2024.05.08-08.53.01:117][651]LogWorld: Bringing up level for play took: 0.001813
[2024.05.08-08.53.01:119][651]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2024.05.08-08.53.01:122][651]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.53.01:125][651]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.53.01:125][651]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.53.01:125][651]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.53.01:125][651]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.53.01:125][651]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.53.01:137][651]PIE: Server logged in
[2024.05.08-08.53.01:142][651]PIE: Play in editor total start time 0,453 seconds.
[2024.05.08-08.53.01:149][651]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.08-08.53.01:154][651]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.08-08.53.01:205][652]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.08-08.53.09:203][390]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.18:644][ 68]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.19:214][109]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.19:966][163]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.20:857][227]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.21:469][271]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.21:943][305]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.22:347][334]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.22:918][375]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2024.05.08-08.53.38:886][565]Cmd: quit
[2024.05.08-08.53.38:887][565]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.53.38:887][565]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.54.10:549][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002080s)
[2024.05.08-08.54.10:562][911]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.05.08-08.54.10:564][911]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.54.10:593][911]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.05.08-08.54.10:593][911]LogInit: FAudioDevice initialized with ID 12.
[2024.05.08-08.54.10:593][911]LogAudio: Display: Audio Device (ID: 12) registered with world 'TheMainWorld'.
[2024.05.08-08.54.10:593][911]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.05.08-08.54.10:606][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.54.10:923][911]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.54.10:925][911]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.54.10
[2024.05.08-08.54.10:925][911]LogWorld: Bringing up level for play took: 0.001116
[2024.05.08-08.54.10:927][911]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2024.05.08-08.54.10:929][911]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.08-08.54.10:931][911]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.08-08.54.10:932][911]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.54.10:932][911]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.54.10:932][911]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.54.10:932][911]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.55.48:985][ 79]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002434s)
[2024.05.08-08.55.48:999][ 79]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.05.08-08.55.49:000][ 79]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-08.55.49:030][ 79]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2024.05.08-08.55.49:030][ 79]LogInit: FAudioDevice initialized with ID 13.
[2024.05.08-08.55.49:030][ 79]LogAudio: Display: Audio Device (ID: 13) registered with world 'TheMainWorld'.
[2024.05.08-08.55.49:030][ 79]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2024.05.08-08.55.49:033][ 79]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-08.55.49:033][ 79]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-11.55.49
[2024.05.08-08.55.49:033][ 79]LogWorld: Bringing up level for play took: 0.000884
[2024.05.08-08.55.49:035][ 79]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2024.05.08-08.55.49:036][ 79]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-08.55.49:036][ 79]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-08.55.49:036][ 79]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-08.55.49:036][ 79]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-08.55.49:036][ 79]PIE: Server logged in
[2024.05.08-08.55.49:038][ 79]PIE: Play in editor total start time 0,056 seconds.
[2024.05.08-08.56.42:367][373]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-08.56.42:367][373]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-08.56.42:367][373]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-08.56.42:367][373]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.56.42:371][373]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-08.56.42:376][373]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-08.56.42:388][373]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.08-08.56.42:388][373]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
[2024.05.08-09.02.55:436][497]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002437s)
[2024.05.08-09.02.55:452][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.05.08-09.02.55:453][497]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-09.02.55:484][497]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2024.05.08-09.02.55:484][497]LogInit: FAudioDevice initialized with ID 14.
[2024.05.08-09.02.55:484][497]LogAudio: Display: Audio Device (ID: 14) registered with world 'TheMainWorld'.
[2024.05.08-09.02.55:484][497]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2024.05.08-09.02.55:487][497]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-09.02.55:488][497]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-12.02.55
[2024.05.08-09.02.55:488][497]LogWorld: Bringing up level for play took: 0.000764
[2024.05.08-09.02.55:490][497]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-09.02.55:490][497]PIE: Server logged in
[2024.05.08-09.02.55:493][497]PIE: Play in editor total start time 0,058 seconds.
[2024.05.08-09.03.11:657][974]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-09.03.11:657][974]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-09.03.11:657][974]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-09.03.11:657][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-09.03.11:662][974]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-09.03.11:666][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-09.03.11:679][974]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-09.03.11:679][974]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Jobs assigned 2726, completed 2725 (99.96%)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Average time worker was idle: 26.63 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Time job spent in pending queue: average 116.51 s, longest 219.17 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Job execution time: average 5.90 s, max 20.47 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Job life time (pending + execution): average 122.46 s, max 222.19
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Shader code size: average 42,223 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 261.63 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Jobs were issued in 352 batches (only local compilation was used), average 7.74 jobs/batch
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Average processing rate: 10.42 jobs/sec
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Total thread time: 1633,319 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Total thread preprocess time: 68,778 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Percentage time preprocessing: 4.21%
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Effective parallelization: 6.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FDeferredLightPS - 10.79% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.20% of total time (compiled 33 times, average 2.58 sec, max 4.68 sec, min 0.74 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.85% of total time (compiled 45 times, average 1.76 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.26% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.04% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)