Karl Arthur
2cf7c3d25f
Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus.
2024-05-10 21:21:13 +03:00
Mihkel Roomet
dbc48dc8d5
The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble.
2024-04-27 14:47:12 +03:00
Mihkel Roomet
1b086cbccd
Bubbles now spawn randomly in a sphere around the player
2024-04-27 13:21:17 +03:00
Mihkel Roomet
d0851a7dd4
The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes
2024-04-27 12:24:31 +03:00
Mihkel Roomet
35a23bdaf6
Added Main Game level
2024-04-27 11:51:04 +03:00
Mihkel Roomet
546e118cbd
Reduce Prototype2 grid size. Rebuild with Visual Studio just in case.
2024-04-24 14:51:03 +03:00
Mihkel Roomet
943f93fd31
Added showcase photos for this week
2024-04-18 03:48:47 +03:00
Mihkel Roomet
52e791213f
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Mihkel Roomet
b286770a8a
Prototype 2: Added a custom sky sphere. Added fresnel to bubbles.
2024-04-18 00:24:56 +03:00
Mihkel Roomet
c2cc854d06
Added possible folders to store builds in (Builds, Quest) to .gitignore
2024-04-17 14:40:00 +03:00
Mihkel Roomet
478e7ab547
Added showcase photos for prototypes
2024-04-10 05:25:19 +03:00
Mihkel Roomet
a45cf24853
Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
...
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
Karl Arthur
9b8b1e8785
fixes
2024-04-09 22:01:46 +03:00
Karl Arthur
8ece03f6a5
Timer and counter
2024-04-09 21:56:46 +03:00
Karl Arthur
10b631e7a2
Highlighted bubble in random location and when hit changes highlighted ball
2024-04-08 20:50:21 +03:00
Karl Arthur
f455edc713
Set Color
2024-04-06 21:57:27 +03:00
Mihkel Roomet
221057d69c
Created bubble grid
2024-04-03 22:16:40 +03:00
karlkade
1a79701a7f
Initial commit
2024-04-03 12:58:46 +03:00