Compare commits
5 Commits
joonasp_Mi
...
09e7e26cbb
| Author | SHA1 | Date | |
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09e7e26cbb | ||
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037432c393 | ||
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9eaa6517c3 | ||
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c13d671975 | ||
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e671f77c77 |
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@@ -1,111 +0,0 @@
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class HandAnim : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Animator m_animator = null;
|
|
||||||
[Header("Input")]
|
|
||||||
[SerializeField] public InputActionProperty GripAction;
|
|
||||||
[SerializeField] public InputActionProperty TriggerAction;
|
|
||||||
[SerializeField] public InputActionProperty IndexAction;
|
|
||||||
[SerializeField] public InputActionProperty ThumbAction;
|
|
||||||
|
|
||||||
|
|
||||||
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
|
||||||
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
|
||||||
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
|
||||||
public const string ANIM_PARAM_NAME_POSE = "Pose";
|
|
||||||
|
|
||||||
private int m_animLayerIndexThumb = -1;
|
|
||||||
private int m_animLayerIndexPoint = -1;
|
|
||||||
private int m_animParamIndexFlex = -1;
|
|
||||||
private int m_animParamIndexPose = -1;
|
|
||||||
private Collider[] m_colliders = null;
|
|
||||||
|
|
||||||
public float anim_frames = 4f;
|
|
||||||
private float grip_state = 0f;
|
|
||||||
private float trigger_state = 0f;
|
|
||||||
private float triggerCap_state = 0f;
|
|
||||||
private float thumbCap_state = 0f;
|
|
||||||
|
|
||||||
private void Reset()
|
|
||||||
{
|
|
||||||
m_animator = GetComponentInChildren<Animator>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
GripAction.action.performed += GripActionPerformed;
|
|
||||||
TriggerAction.action.performed += TriggerActionPerformed;
|
|
||||||
IndexAction.action.performed += IndexActionPerformed;
|
|
||||||
ThumbAction.action.performed += ThumbActionPerformed;
|
|
||||||
GripAction.action.Enable();
|
|
||||||
TriggerAction.action.Enable();
|
|
||||||
IndexAction.action.Enable();
|
|
||||||
ThumbAction.action.Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
|
||||||
for (int i = 0; i < m_colliders.Length; ++i)
|
|
||||||
{
|
|
||||||
Collider collider = m_colliders[i];
|
|
||||||
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
|
||||||
collider.enabled = true;
|
|
||||||
}
|
|
||||||
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
|
||||||
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
|
||||||
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
|
||||||
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ThumbActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
|
|
||||||
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void IndexActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
|
|
||||||
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TriggerActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref trigger_state);
|
|
||||||
m_animator.SetFloat("Pinch", trigger_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GripActionPerformed(InputAction.CallbackContext obj)
|
|
||||||
{
|
|
||||||
Debug.Log("grip");
|
|
||||||
CalculateState(obj.ReadValue<float>(), ref grip_state);
|
|
||||||
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CalculateState(float value, ref float state)
|
|
||||||
{
|
|
||||||
var delta = value - state;
|
|
||||||
if (delta > 0f)
|
|
||||||
{
|
|
||||||
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
|
|
||||||
}
|
|
||||||
else if (delta < 0f)
|
|
||||||
{
|
|
||||||
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
state = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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@@ -1,11 +0,0 @@
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MonoImporter:
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defaultReferences: []
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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||||||
@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
|
|||||||
if (Count == 0)
|
if (Count == 0)
|
||||||
{
|
{
|
||||||
//Destroys this gameobject if the count is 0 or lower
|
//Destroys this gameobject if the count is 0 or lower
|
||||||
Destroy(this);
|
Destroy(gameObject);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
UpdateText();
|
UpdateText();
|
||||||
@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PopItem()
|
||||||
|
{
|
||||||
|
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
|
||||||
|
|
||||||
|
item.transform.localScale = Vector3.one;
|
||||||
|
item.transform.name = _itemData.name;
|
||||||
|
|
||||||
|
var colliderComponent = item.GetComponent<Collider>();
|
||||||
|
if (colliderComponent != null) colliderComponent.enabled = true;
|
||||||
|
|
||||||
|
var rigidbodyComponent = item.GetComponent<Rigidbody>();
|
||||||
|
if (rigidbodyComponent != null)
|
||||||
|
{
|
||||||
|
rigidbodyComponent.isKinematic = false;
|
||||||
|
rigidbodyComponent.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
|
||||||
|
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
|
||||||
|
|
||||||
|
|
||||||
|
ChangeCount(-1);
|
||||||
|
}
|
||||||
|
|
||||||
public int GetItemid()
|
public int GetItemid()
|
||||||
{
|
{
|
||||||
return _itemId;
|
return _itemId;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
|
|||||||
public bool canStack;
|
public bool canStack;
|
||||||
public string itemName;
|
public string itemName;
|
||||||
public string itemDescription;
|
public string itemDescription;
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,8 +12,6 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
private GameObject player;
|
private GameObject player;
|
||||||
public float projectileSpeed = 30;
|
public float projectileSpeed = 30;
|
||||||
|
|
||||||
private bool holdingWand;
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = gameObject;
|
player = gameObject;
|
||||||
@@ -21,63 +19,8 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
|
|
||||||
public void PerformAction(string action)
|
public void PerformAction(string action)
|
||||||
{
|
{
|
||||||
Debug.LogWarning(action);
|
Debug.Log(action);
|
||||||
|
if (action == "Portal")
|
||||||
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
|
|
||||||
{
|
|
||||||
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
|
|
||||||
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
|
|
||||||
}
|
|
||||||
else holdingWand = false;
|
|
||||||
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case "HorizontalLine":
|
|
||||||
if (holdingWand)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("CAST BOLT");
|
|
||||||
ShootProjectile();
|
|
||||||
InstantiateIceBolt(objects[0]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("WOODCUTTING ACTION");
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
case "VerticalLine":
|
|
||||||
if (holdingWand)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("WAND VERTICAL");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("VERTICAL");
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
case "Circle":
|
|
||||||
if (holdingWand)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Arcing fireball");
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("CIRCLE");
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
case "Triangle":
|
|
||||||
if (holdingWand)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("WAND TRIANGLE");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("WOODCUTTING ACTION");
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*if (action == "Portal")
|
|
||||||
{
|
{
|
||||||
// Raycast to find portal were looking at.
|
// Raycast to find portal were looking at.
|
||||||
var nearestPortal = FindPortalInFront();
|
var nearestPortal = FindPortalInFront();
|
||||||
@@ -98,9 +41,9 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
// Make ice wall appear from below to block incoming projectiles
|
// Make ice wall appear from below to block incoming projectiles
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} */
|
}
|
||||||
}
|
}
|
||||||
void MinigameEnable(GameObject portal)
|
void EnableDisablePortal(GameObject portal)
|
||||||
{
|
{
|
||||||
// Did the raycast catch a portal in front of us?
|
// Did the raycast catch a portal in front of us?
|
||||||
if (portal != null)
|
if (portal != null)
|
||||||
@@ -127,7 +70,7 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject FindMinigame()
|
GameObject FindPortalInFront()
|
||||||
{
|
{
|
||||||
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
@@ -161,7 +104,6 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
|
|
||||||
void InstantiateIceBolt(GameObject item)
|
void InstantiateIceBolt(GameObject item)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("INSTANTIATE BOLT");
|
|
||||||
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
||||||
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,26 +21,20 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (linkedPortal == null)
|
linkedPortalTransform = linkedPortal.transform;
|
||||||
|
_portalCanBeUsed = true;
|
||||||
|
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
||||||
|
audioSource = transform.parent.GetComponent<AudioSource>();
|
||||||
|
audioSource.mute = true;
|
||||||
|
if (_enabled)
|
||||||
{
|
{
|
||||||
DisablePortal();
|
vfx_gameobject.SetActive(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
linkedPortalTransform = linkedPortal.transform;
|
vfx_gameobject.SetActive(false);
|
||||||
_portalCanBeUsed = true;
|
}
|
||||||
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
|
||||||
audioSource = transform.parent.GetComponent<AudioSource>();
|
|
||||||
audioSource.mute = true;
|
|
||||||
if (_enabled)
|
|
||||||
{
|
|
||||||
vfx_gameobject.SetActive(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vfx_gameobject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
@@ -49,7 +43,7 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
Debug.Log(_enabled);
|
Debug.Log(_enabled);
|
||||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
if (_portalCanBeUsed && !_justUsed && _enabled)
|
||||||
{
|
{
|
||||||
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
if (other.name.StartsWith("Holster"))
|
||||||
{
|
{
|
||||||
Debug.Log("holster");
|
Debug.Log("holster");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,14 +7,12 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AudioSource chime;
|
private AudioSource chime;
|
||||||
|
|
||||||
|
private Inventory playerInventory;
|
||||||
|
|
||||||
public bool isTouched;
|
public bool isTouched;
|
||||||
private bool followPlayer = false;
|
private bool followPlayer = false;
|
||||||
private Transform playerCamera;
|
private Transform player;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private PlayerInfo playerInfo;
|
|
||||||
|
|
||||||
private float timer;
|
private float timer;
|
||||||
private Material nodeMaterial;
|
private Material nodeMaterial;
|
||||||
@@ -24,7 +22,7 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
nodeMaterial = GetComponent<Renderer>().material;
|
nodeMaterial = GetComponent<Renderer>().material;
|
||||||
playerInfo = PlayerInfo.Instance;
|
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Touched()
|
public void Touched()
|
||||||
@@ -41,7 +39,7 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
public void FollowPlayer()
|
public void FollowPlayer()
|
||||||
{
|
{
|
||||||
followPlayer = true;
|
followPlayer = true;
|
||||||
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||||
StartCoroutine(Collect());
|
StartCoroutine(Collect());
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -60,8 +58,9 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator Collect()
|
IEnumerator Collect()
|
||||||
{
|
{
|
||||||
playerInfo.AddEssenceBasic(1);
|
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
|
//TODO: Update value in player inventory
|
||||||
|
playerInventory.AddItem(GetComponent<ItemData>());
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -80,7 +79,7 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
|
|
||||||
if (followPlayer)
|
if (followPlayer)
|
||||||
{
|
{
|
||||||
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
|
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,22 +4,15 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerInfo : MonoBehaviour
|
public class PlayerInfo : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static PlayerInfo Instance;
|
|
||||||
|
|
||||||
private int health;
|
private int health;
|
||||||
|
|
||||||
private int essence_basic;
|
private int essence_basic;
|
||||||
|
//Add elemental essences?
|
||||||
private GameObject rightHandHeld;
|
|
||||||
private GameObject leftHandHeld;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
|
||||||
health = 5;
|
health = 5;
|
||||||
essence_basic = 0;
|
essence_basic = 0;
|
||||||
rightHandHeld = null;
|
|
||||||
leftHandHeld = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddHealth(int value)
|
public void AddHealth(int value)
|
||||||
@@ -27,7 +20,7 @@ public class PlayerInfo : MonoBehaviour
|
|||||||
health += value;
|
health += value;
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
Debug.Log("NO HEALTH REAMINING");
|
Debug.Log("NO HEALTH REMAINING");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -35,39 +28,8 @@ public class PlayerInfo : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (essence_basic + value < 0)
|
if (essence_basic + value < 0)
|
||||||
{
|
{
|
||||||
Debug.Log("NOT ENOUGH ESSENCE");
|
Debug.LogError("NOT ENOUGH ESSENCE");
|
||||||
}
|
}
|
||||||
else essence_basic += value;
|
else essence_basic += value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddLeftHand(GameObject obj)
|
|
||||||
{
|
|
||||||
leftHandHeld = obj;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRightHand(GameObject obj)
|
|
||||||
{
|
|
||||||
rightHandHeld = obj;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveLeftHand()
|
|
||||||
{
|
|
||||||
leftHandHeld = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRightHand()
|
|
||||||
{
|
|
||||||
rightHandHeld = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameObject GetLeftHand()
|
|
||||||
{
|
|
||||||
return leftHandHeld;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameObject GetRightHand()
|
|
||||||
{
|
|
||||||
return rightHandHeld;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 51150922d2ca8cc44b6fc27d9365a8d4
|
guid: 08f72f5d017837743b67d344a6a7ed52
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 544268b6f9cec2c4781017e5cfe72a4b
|
|
||||||
VisualEffectImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -353,8 +353,8 @@
|
|||||||
],
|
],
|
||||||
"m_VertexContext": {
|
"m_VertexContext": {
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"x": 632.0,
|
"x": 627.0000610351563,
|
||||||
"y": -153.0
|
"y": -144.99998474121095
|
||||||
},
|
},
|
||||||
"m_Blocks": [
|
"m_Blocks": [
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -120,8 +120,8 @@ Material:
|
|||||||
- _WorkflowMode: 0
|
- _WorkflowMode: 0
|
||||||
- _ZWrite: 0
|
- _ZWrite: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.41912836, g: 0.113725476, b: 0.6862745, a: 0.105882354}
|
- _BaseColor: {r: 0.509434, g: 0.11294045, b: 0.6862744, a: 0.105882354}
|
||||||
- _Color: {r: 0.41912833, g: 0.113725446, b: 0.68627447, a: 0.105882354}
|
- _Color: {r: 0.509434, g: 0.11294042, b: 0.6862744, a: 0.105882354}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.4459281, g: 0.09411766, b: 0.8784314, a: 1}
|
- _SpecColor: {r: 0.62430257, g: 0.09518514, b: 0.8773585, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fd2a036a5543bae4aa06c6400342d93d
|
|
||||||
ScriptedImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 123 KiB |
@@ -1,98 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6b9302700f9561d469192f47e33f4860
|
|
||||||
TextureImporter:
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|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMasterTextureLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 0
|
|
||||||
wrapV: 0
|
|
||||||
wrapW: 0
|
|
||||||
nPOTScale: 1
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
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<<<<<<< HEAD
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=======
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>>>>>>> 8727b6d949dadf3fd01832a579bea529596737db
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<<<<<<< HEAD
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=======
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>>>>>>> 8727b6d949dadf3fd01832a579bea529596737db
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<<<<<<< HEAD
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=======
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>>>>>>> 8727b6d949dadf3fd01832a579bea529596737db
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<<<<<<< HEAD
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||||||
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=======
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||||||
|
>>>>>>> 8727b6d949dadf3fd01832a579bea529596737db
|
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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<<<<<<< HEAD
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// Made with Amplify Shader Editor
|
|
||||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
|
||||||
Shader "panel"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
|
|
||||||
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
|
|
||||||
[ASEBegin]_scale("scale", Float) = 1.2
|
|
||||||
_TextureSample0("Texture Sample 0", 2D) = "white" {}
|
|
||||||
_Texture0("Texture 0", 2D) = "white" {}
|
|
||||||
[HDR]_Color0("Color 0", Color) = (1,1,1,0)
|
|
||||||
_TextureSample2("Texture Sample 2", 2D) = "white" {}
|
|
||||||
_intpower("int power", Float) = 1
|
|
||||||
_TextureSample3("Texture Sample 3", 2D) = "white" {}
|
|
||||||
_ringopa("ring opa", Range( 0 , 1)) = 1
|
|
||||||
[ASEEnd]_depthdistance("depth distance", Float) = 2
|
|
||||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
||||||
|
|
||||||
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
|
||||||
//_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16
|
|
||||||
//_TessMin( "Tess Min Distance", Float ) = 10
|
|
||||||
//_TessMax( "Tess Max Distance", Float ) = 25
|
|
||||||
//_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16
|
|
||||||
//_TessMaxDisp( "Tess Max Displacement", Float ) = 25
|
|
||||||
}
|
|
||||||
|
|
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SubShader
|
|
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{
|
|
||||||
LOD 0
|
|
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|
|
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|
|
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Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" }
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
AlphaToMask Off
|
|
||||||
HLSLINCLUDE
|
|
||||||
#pragma target 2.0
|
|
||||||
|
|
||||||
float4 FixedTess( float tessValue )
|
|
||||||
{
|
|
||||||
return tessValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos )
|
|
||||||
{
|
|
||||||
float3 wpos = mul(o2w,vertex).xyz;
|
|
||||||
float dist = distance (wpos, cameraPos);
|
|
||||||
float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess;
|
|
||||||
return f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 CalcTriEdgeTessFactors (float3 triVertexFactors)
|
|
||||||
{
|
|
||||||
float4 tess;
|
|
||||||
tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z);
|
|
||||||
tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z);
|
|
||||||
tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y);
|
|
||||||
tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f;
|
|
||||||
return tess;
|
|
||||||
}
|
|
||||||
|
|
||||||
float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams )
|
|
||||||
{
|
|
||||||
float dist = distance (0.5 * (wpos0+wpos1), cameraPos);
|
|
||||||
float len = distance(wpos0, wpos1);
|
|
||||||
float f = max(len * scParams.y / (edgeLen * dist), 1.0);
|
|
||||||
return f;
|
|
||||||
}
|
|
||||||
|
|
||||||
float DistanceFromPlane (float3 pos, float4 plane)
|
|
||||||
{
|
|
||||||
float d = dot (float4(pos,1.0f), plane);
|
|
||||||
return d;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] )
|
|
||||||
{
|
|
||||||
float4 planeTest;
|
|
||||||
planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f );
|
|
||||||
planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f );
|
|
||||||
planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f );
|
|
||||||
planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) +
|
|
||||||
(( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f );
|
|
||||||
return !all (planeTest);
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos )
|
|
||||||
{
|
|
||||||
float3 f;
|
|
||||||
f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos);
|
|
||||||
f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos);
|
|
||||||
f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos);
|
|
||||||
|
|
||||||
return CalcTriEdgeTessFactors (f);
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams )
|
|
||||||
{
|
|
||||||
float3 pos0 = mul(o2w,v0).xyz;
|
|
||||||
float3 pos1 = mul(o2w,v1).xyz;
|
|
||||||
float3 pos2 = mul(o2w,v2).xyz;
|
|
||||||
float4 tess;
|
|
||||||
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
|
||||||
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
|
||||||
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
|
||||||
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
|
||||||
return tess;
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] )
|
|
||||||
{
|
|
||||||
float3 pos0 = mul(o2w,v0).xyz;
|
|
||||||
float3 pos1 = mul(o2w,v1).xyz;
|
|
||||||
float3 pos2 = mul(o2w,v2).xyz;
|
|
||||||
float4 tess;
|
|
||||||
|
|
||||||
if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes))
|
|
||||||
{
|
|
||||||
tess = 0.0f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams);
|
|
||||||
tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams);
|
|
||||||
tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams);
|
|
||||||
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
|
||||||
}
|
|
||||||
return tess;
|
|
||||||
}
|
|
||||||
ENDHLSL
|
|
||||||
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
|
|
||||||
Name "Forward"
|
|
||||||
Tags { "LightMode"="UniversalForward" }
|
|
||||||
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
||||||
ZWrite Off
|
|
||||||
ZTest LEqual
|
|
||||||
Offset 0 , 0
|
|
||||||
ColorMask RGBA
|
|
||||||
|
|
||||||
|
|
||||||
HLSLPROGRAM
|
|
||||||
#pragma multi_compile_instancing
|
|
||||||
#define ASE_SRP_VERSION 80200
|
|
||||||
#define REQUIRE_DEPTH_TEXTURE 1
|
|
||||||
|
|
||||||
#pragma prefer_hlslcc gles
|
|
||||||
#pragma exclude_renderers d3d11_9x
|
|
||||||
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
||||||
|
|
||||||
#if ASE_SRP_VERSION <= 70108
|
|
||||||
#define REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct VertexInput
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 ase_normal : NORMAL;
|
|
||||||
float4 ase_texcoord : TEXCOORD0;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexOutput
|
|
||||||
{
|
|
||||||
float4 clipPos : SV_POSITION;
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
float3 worldPos : TEXCOORD0;
|
|
||||||
#endif
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
float4 shadowCoord : TEXCOORD1;
|
|
||||||
#endif
|
|
||||||
#ifdef ASE_FOG
|
|
||||||
float fogFactor : TEXCOORD2;
|
|
||||||
#endif
|
|
||||||
float4 ase_texcoord3 : TEXCOORD3;
|
|
||||||
float4 ase_texcoord4 : TEXCOORD4;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
|
||||||
float4 _Texture0_ST;
|
|
||||||
float4 _TextureSample2_ST;
|
|
||||||
float4 _Color0;
|
|
||||||
float _scale;
|
|
||||||
float _intpower;
|
|
||||||
float _ringopa;
|
|
||||||
float _depthdistance;
|
|
||||||
#ifdef TESSELLATION_ON
|
|
||||||
float _TessPhongStrength;
|
|
||||||
float _TessValue;
|
|
||||||
float _TessMin;
|
|
||||||
float _TessMax;
|
|
||||||
float _TessEdgeLength;
|
|
||||||
float _TessMaxDisp;
|
|
||||||
#endif
|
|
||||||
CBUFFER_END
|
|
||||||
sampler2D _TextureSample0;
|
|
||||||
SAMPLER(sampler_TextureSample0);
|
|
||||||
sampler2D _Texture0;
|
|
||||||
sampler2D _TextureSample2;
|
|
||||||
SAMPLER(sampler_TextureSample2);
|
|
||||||
sampler2D _TextureSample3;
|
|
||||||
SAMPLER(sampler_TextureSample3);
|
|
||||||
uniform float4 _CameraDepthTexture_TexelSize;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
VertexOutput VertexFunction ( VertexInput v )
|
|
||||||
{
|
|
||||||
VertexOutput o = (VertexOutput)0;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
||||||
|
|
||||||
float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz);
|
|
||||||
float4 screenPos = ComputeScreenPos(ase_clipPos);
|
|
||||||
o.ase_texcoord4 = screenPos;
|
|
||||||
|
|
||||||
o.ase_texcoord3.xy = v.ase_texcoord.xy;
|
|
||||||
|
|
||||||
//setting value to unused interpolator channels and avoid initialization warnings
|
|
||||||
o.ase_texcoord3.zw = 0;
|
|
||||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
||||||
float3 defaultVertexValue = v.vertex.xyz;
|
|
||||||
#else
|
|
||||||
float3 defaultVertexValue = float3(0, 0, 0);
|
|
||||||
#endif
|
|
||||||
float3 vertexValue = defaultVertexValue;
|
|
||||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
||||||
v.vertex.xyz = vertexValue;
|
|
||||||
#else
|
|
||||||
v.vertex.xyz += vertexValue;
|
|
||||||
#endif
|
|
||||||
v.ase_normal = v.ase_normal;
|
|
||||||
|
|
||||||
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
|
||||||
float4 positionCS = TransformWorldToHClip( positionWS );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
o.worldPos = positionWS;
|
|
||||||
#endif
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
|
||||||
vertexInput.positionWS = positionWS;
|
|
||||||
vertexInput.positionCS = positionCS;
|
|
||||||
o.shadowCoord = GetShadowCoord( vertexInput );
|
|
||||||
#endif
|
|
||||||
#ifdef ASE_FOG
|
|
||||||
o.fogFactor = ComputeFogFactor( positionCS.z );
|
|
||||||
#endif
|
|
||||||
o.clipPos = positionCS;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(TESSELLATION_ON)
|
|
||||||
struct VertexControl
|
|
||||||
{
|
|
||||||
float4 vertex : INTERNALTESSPOS;
|
|
||||||
float3 ase_normal : NORMAL;
|
|
||||||
float4 ase_texcoord : TEXCOORD0;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TessellationFactors
|
|
||||||
{
|
|
||||||
float edge[3] : SV_TessFactor;
|
|
||||||
float inside : SV_InsideTessFactor;
|
|
||||||
};
|
|
||||||
|
|
||||||
VertexControl vert ( VertexInput v )
|
|
||||||
{
|
|
||||||
VertexControl o;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
||||||
o.vertex = v.vertex;
|
|
||||||
o.ase_normal = v.ase_normal;
|
|
||||||
o.ase_texcoord = v.ase_texcoord;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
|
||||||
{
|
|
||||||
TessellationFactors o;
|
|
||||||
float4 tf = 1;
|
|
||||||
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
|
||||||
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
|
||||||
#if defined(ASE_FIXED_TESSELLATION)
|
|
||||||
tf = FixedTess( tessValue );
|
|
||||||
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
||||||
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
|
||||||
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
||||||
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
|
||||||
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
||||||
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
|
||||||
#endif
|
|
||||||
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
[domain("tri")]
|
|
||||||
[partitioning("fractional_odd")]
|
|
||||||
[outputtopology("triangle_cw")]
|
|
||||||
[patchconstantfunc("TessellationFunction")]
|
|
||||||
[outputcontrolpoints(3)]
|
|
||||||
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
||||||
{
|
|
||||||
return patch[id];
|
|
||||||
}
|
|
||||||
|
|
||||||
[domain("tri")]
|
|
||||||
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
|
||||||
{
|
|
||||||
VertexInput o = (VertexInput) 0;
|
|
||||||
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
||||||
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
|
||||||
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z;
|
|
||||||
#if defined(ASE_PHONG_TESSELLATION)
|
|
||||||
float3 pp[3];
|
|
||||||
for (int i = 0; i < 3; ++i)
|
|
||||||
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
|
||||||
float phongStrength = _TessPhongStrength;
|
|
||||||
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
|
||||||
#endif
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
|
||||||
return VertexFunction(o);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
VertexOutput vert ( VertexInput v )
|
|
||||||
{
|
|
||||||
return VertexFunction( v );
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
half4 frag ( VertexOutput IN ) : SV_Target
|
|
||||||
{
|
|
||||||
UNITY_SETUP_INSTANCE_ID( IN );
|
|
||||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
float3 WorldPosition = IN.worldPos;
|
|
||||||
#endif
|
|
||||||
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
||||||
ShadowCoords = IN.shadowCoord;
|
|
||||||
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
|
||||||
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
float2 temp_cast_0 = (_scale).xx;
|
|
||||||
float2 temp_cast_1 = (( ( _scale - 1.0 ) * -0.5 )).xx;
|
|
||||||
float2 texCoord7 = IN.ase_texcoord3.xy * temp_cast_0 + temp_cast_1;
|
|
||||||
float4 tex2DNode5 = tex2D( _TextureSample0, texCoord7 );
|
|
||||||
float clampResult19 = clamp( ( 1.0 - tex2DNode5.r ) , 0.0 , 1.0 );
|
|
||||||
float2 uv_Texture0 = IN.ase_texcoord3.xy * _Texture0_ST.xy + _Texture0_ST.zw;
|
|
||||||
float4 tex2DNode13 = tex2D( _Texture0, uv_Texture0 );
|
|
||||||
float2 uv_TextureSample2 = IN.ase_texcoord3.xy * _TextureSample2_ST.xy + _TextureSample2_ST.zw;
|
|
||||||
float4 tex2DNode20 = tex2D( _TextureSample2, uv_TextureSample2 );
|
|
||||||
float clampResult34 = clamp( (-0.5 + (tex2DNode20.r - 0.0) * (1.0 - -0.5) / (1.0 - 0.0)) , 0.0 , 1.0 );
|
|
||||||
float clampResult31 = clamp( abs( pow( clampResult34 , _intpower ) ) , 0.0 , 1.0 );
|
|
||||||
float mulTime27 = _TimeParameters.x * 1.5;
|
|
||||||
float2 texCoord36 = IN.ase_texcoord3.xy * float2( 2,1 ) + float2( -0.5,0 );
|
|
||||||
float2 CenteredUV15_g1 = ( texCoord36 - float2( 0.5,0.5 ) );
|
|
||||||
float2 break17_g1 = CenteredUV15_g1;
|
|
||||||
float2 appendResult23_g1 = (float2(( length( CenteredUV15_g1 ) * 1.0 * 2.0 ) , ( atan2( break17_g1.x , break17_g1.y ) * ( 1.0 / TWO_PI ) * 1.0 )));
|
|
||||||
float4 appendResult39 = (float4(0.0 , appendResult23_g1.x , 0.0 , 0.0));
|
|
||||||
float2 panner42 = ( 1.0 * _Time.y * float2( 0,-0.25 ) + appendResult39.xy);
|
|
||||||
float4 screenPos = IN.ase_texcoord4;
|
|
||||||
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
|
||||||
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
|
||||||
float screenDepth49 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams);
|
|
||||||
float distanceDepth49 = abs( ( screenDepth49 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _depthdistance ) );
|
|
||||||
float clampResult55 = clamp( ( 1.0 - distanceDepth49 ) , 0.0 , 1.0 );
|
|
||||||
float clampResult52 = clamp( ( ( ( clampResult19 * tex2DNode13.r ) + ( tex2DNode5.r * clampResult31 * (0.05 + (sin( mulTime27 ) - -1.0) * (0.25 - 0.05) / (1.0 - -1.0)) ) + ( tex2D( _TextureSample3, panner42 ).r * step( tex2DNode20.r , 0.1 ) * _ringopa ) ) + pow( clampResult55 , 0.9 ) ) , 0.0 , 1.0 );
|
|
||||||
|
|
||||||
float3 BakedAlbedo = 0;
|
|
||||||
float3 BakedEmission = 0;
|
|
||||||
float3 Color = ( clampResult52 * ( tex2DNode13 * _Color0 ) ).rgb;
|
|
||||||
float Alpha = clampResult52;
|
|
||||||
float AlphaClipThreshold = 0.5;
|
|
||||||
float AlphaClipThresholdShadow = 0.5;
|
|
||||||
|
|
||||||
#ifdef _ALPHATEST_ON
|
|
||||||
clip( Alpha - AlphaClipThreshold );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef LOD_FADE_CROSSFADE
|
|
||||||
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef ASE_FOG
|
|
||||||
Color = MixFog( Color, IN.fogFactor );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return half4( Color, Alpha );
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDHLSL
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
|
|
||||||
Name "DepthOnly"
|
|
||||||
Tags { "LightMode"="DepthOnly" }
|
|
||||||
|
|
||||||
ZWrite On
|
|
||||||
ColorMask 0
|
|
||||||
AlphaToMask Off
|
|
||||||
|
|
||||||
HLSLPROGRAM
|
|
||||||
#pragma multi_compile_instancing
|
|
||||||
#define ASE_SRP_VERSION 80200
|
|
||||||
#define REQUIRE_DEPTH_TEXTURE 1
|
|
||||||
|
|
||||||
#pragma prefer_hlslcc gles
|
|
||||||
#pragma exclude_renderers d3d11_9x
|
|
||||||
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct VertexInput
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 ase_normal : NORMAL;
|
|
||||||
float4 ase_texcoord : TEXCOORD0;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VertexOutput
|
|
||||||
{
|
|
||||||
float4 clipPos : SV_POSITION;
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
float3 worldPos : TEXCOORD0;
|
|
||||||
#endif
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
float4 shadowCoord : TEXCOORD1;
|
|
||||||
#endif
|
|
||||||
float4 ase_texcoord2 : TEXCOORD2;
|
|
||||||
float4 ase_texcoord3 : TEXCOORD3;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
|
||||||
float4 _Texture0_ST;
|
|
||||||
float4 _TextureSample2_ST;
|
|
||||||
float4 _Color0;
|
|
||||||
float _scale;
|
|
||||||
float _intpower;
|
|
||||||
float _ringopa;
|
|
||||||
float _depthdistance;
|
|
||||||
#ifdef TESSELLATION_ON
|
|
||||||
float _TessPhongStrength;
|
|
||||||
float _TessValue;
|
|
||||||
float _TessMin;
|
|
||||||
float _TessMax;
|
|
||||||
float _TessEdgeLength;
|
|
||||||
float _TessMaxDisp;
|
|
||||||
#endif
|
|
||||||
CBUFFER_END
|
|
||||||
sampler2D _TextureSample0;
|
|
||||||
SAMPLER(sampler_TextureSample0);
|
|
||||||
sampler2D _Texture0;
|
|
||||||
sampler2D _TextureSample2;
|
|
||||||
SAMPLER(sampler_TextureSample2);
|
|
||||||
sampler2D _TextureSample3;
|
|
||||||
SAMPLER(sampler_TextureSample3);
|
|
||||||
uniform float4 _CameraDepthTexture_TexelSize;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
VertexOutput VertexFunction( VertexInput v )
|
|
||||||
{
|
|
||||||
VertexOutput o = (VertexOutput)0;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
||||||
|
|
||||||
float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz);
|
|
||||||
float4 screenPos = ComputeScreenPos(ase_clipPos);
|
|
||||||
o.ase_texcoord3 = screenPos;
|
|
||||||
|
|
||||||
o.ase_texcoord2.xy = v.ase_texcoord.xy;
|
|
||||||
|
|
||||||
//setting value to unused interpolator channels and avoid initialization warnings
|
|
||||||
o.ase_texcoord2.zw = 0;
|
|
||||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
||||||
float3 defaultVertexValue = v.vertex.xyz;
|
|
||||||
#else
|
|
||||||
float3 defaultVertexValue = float3(0, 0, 0);
|
|
||||||
#endif
|
|
||||||
float3 vertexValue = defaultVertexValue;
|
|
||||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
||||||
v.vertex.xyz = vertexValue;
|
|
||||||
#else
|
|
||||||
v.vertex.xyz += vertexValue;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
v.ase_normal = v.ase_normal;
|
|
||||||
|
|
||||||
float3 positionWS = TransformObjectToWorld( v.vertex.xyz );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
o.worldPos = positionWS;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
o.clipPos = TransformWorldToHClip( positionWS );
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
VertexPositionInputs vertexInput = (VertexPositionInputs)0;
|
|
||||||
vertexInput.positionWS = positionWS;
|
|
||||||
vertexInput.positionCS = clipPos;
|
|
||||||
o.shadowCoord = GetShadowCoord( vertexInput );
|
|
||||||
#endif
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(TESSELLATION_ON)
|
|
||||||
struct VertexControl
|
|
||||||
{
|
|
||||||
float4 vertex : INTERNALTESSPOS;
|
|
||||||
float3 ase_normal : NORMAL;
|
|
||||||
float4 ase_texcoord : TEXCOORD0;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TessellationFactors
|
|
||||||
{
|
|
||||||
float edge[3] : SV_TessFactor;
|
|
||||||
float inside : SV_InsideTessFactor;
|
|
||||||
};
|
|
||||||
|
|
||||||
VertexControl vert ( VertexInput v )
|
|
||||||
{
|
|
||||||
VertexControl o;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
||||||
o.vertex = v.vertex;
|
|
||||||
o.ase_normal = v.ase_normal;
|
|
||||||
o.ase_texcoord = v.ase_texcoord;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
TessellationFactors TessellationFunction (InputPatch<VertexControl,3> v)
|
|
||||||
{
|
|
||||||
TessellationFactors o;
|
|
||||||
float4 tf = 1;
|
|
||||||
float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax;
|
|
||||||
float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp;
|
|
||||||
#if defined(ASE_FIXED_TESSELLATION)
|
|
||||||
tf = FixedTess( tessValue );
|
|
||||||
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
||||||
tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos );
|
|
||||||
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
||||||
tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams );
|
|
||||||
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
||||||
tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes );
|
|
||||||
#endif
|
|
||||||
o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
[domain("tri")]
|
|
||||||
[partitioning("fractional_odd")]
|
|
||||||
[outputtopology("triangle_cw")]
|
|
||||||
[patchconstantfunc("TessellationFunction")]
|
|
||||||
[outputcontrolpoints(3)]
|
|
||||||
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
||||||
{
|
|
||||||
return patch[id];
|
|
||||||
}
|
|
||||||
|
|
||||||
[domain("tri")]
|
|
||||||
VertexOutput DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch, float3 bary : SV_DomainLocation)
|
|
||||||
{
|
|
||||||
VertexInput o = (VertexInput) 0;
|
|
||||||
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
||||||
o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z;
|
|
||||||
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z;
|
|
||||||
#if defined(ASE_PHONG_TESSELLATION)
|
|
||||||
float3 pp[3];
|
|
||||||
for (int i = 0; i < 3; ++i)
|
|
||||||
pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal));
|
|
||||||
float phongStrength = _TessPhongStrength;
|
|
||||||
o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz;
|
|
||||||
#endif
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID(patch[0], o);
|
|
||||||
return VertexFunction(o);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
VertexOutput vert ( VertexInput v )
|
|
||||||
{
|
|
||||||
return VertexFunction( v );
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
half4 frag(VertexOutput IN ) : SV_TARGET
|
|
||||||
{
|
|
||||||
UNITY_SETUP_INSTANCE_ID(IN);
|
|
||||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_WORLD_POSITION)
|
|
||||||
float3 WorldPosition = IN.worldPos;
|
|
||||||
#endif
|
|
||||||
float4 ShadowCoords = float4( 0, 0, 0, 0 );
|
|
||||||
|
|
||||||
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
||||||
ShadowCoords = IN.shadowCoord;
|
|
||||||
#elif defined(MAIN_LIGHT_CALCULATE_SHADOWS)
|
|
||||||
ShadowCoords = TransformWorldToShadowCoord( WorldPosition );
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float2 temp_cast_0 = (_scale).xx;
|
|
||||||
float2 temp_cast_1 = (( ( _scale - 1.0 ) * -0.5 )).xx;
|
|
||||||
float2 texCoord7 = IN.ase_texcoord2.xy * temp_cast_0 + temp_cast_1;
|
|
||||||
float4 tex2DNode5 = tex2D( _TextureSample0, texCoord7 );
|
|
||||||
float clampResult19 = clamp( ( 1.0 - tex2DNode5.r ) , 0.0 , 1.0 );
|
|
||||||
float2 uv_Texture0 = IN.ase_texcoord2.xy * _Texture0_ST.xy + _Texture0_ST.zw;
|
|
||||||
float4 tex2DNode13 = tex2D( _Texture0, uv_Texture0 );
|
|
||||||
float2 uv_TextureSample2 = IN.ase_texcoord2.xy * _TextureSample2_ST.xy + _TextureSample2_ST.zw;
|
|
||||||
float4 tex2DNode20 = tex2D( _TextureSample2, uv_TextureSample2 );
|
|
||||||
float clampResult34 = clamp( (-0.5 + (tex2DNode20.r - 0.0) * (1.0 - -0.5) / (1.0 - 0.0)) , 0.0 , 1.0 );
|
|
||||||
float clampResult31 = clamp( abs( pow( clampResult34 , _intpower ) ) , 0.0 , 1.0 );
|
|
||||||
float mulTime27 = _TimeParameters.x * 1.5;
|
|
||||||
float2 texCoord36 = IN.ase_texcoord2.xy * float2( 2,1 ) + float2( -0.5,0 );
|
|
||||||
float2 CenteredUV15_g1 = ( texCoord36 - float2( 0.5,0.5 ) );
|
|
||||||
float2 break17_g1 = CenteredUV15_g1;
|
|
||||||
float2 appendResult23_g1 = (float2(( length( CenteredUV15_g1 ) * 1.0 * 2.0 ) , ( atan2( break17_g1.x , break17_g1.y ) * ( 1.0 / TWO_PI ) * 1.0 )));
|
|
||||||
float4 appendResult39 = (float4(0.0 , appendResult23_g1.x , 0.0 , 0.0));
|
|
||||||
float2 panner42 = ( 1.0 * _Time.y * float2( 0,-0.25 ) + appendResult39.xy);
|
|
||||||
float4 screenPos = IN.ase_texcoord3;
|
|
||||||
float4 ase_screenPosNorm = screenPos / screenPos.w;
|
|
||||||
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
|
||||||
float screenDepth49 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams);
|
|
||||||
float distanceDepth49 = abs( ( screenDepth49 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _depthdistance ) );
|
|
||||||
float clampResult55 = clamp( ( 1.0 - distanceDepth49 ) , 0.0 , 1.0 );
|
|
||||||
float clampResult52 = clamp( ( ( ( clampResult19 * tex2DNode13.r ) + ( tex2DNode5.r * clampResult31 * (0.05 + (sin( mulTime27 ) - -1.0) * (0.25 - 0.05) / (1.0 - -1.0)) ) + ( tex2D( _TextureSample3, panner42 ).r * step( tex2DNode20.r , 0.1 ) * _ringopa ) ) + pow( clampResult55 , 0.9 ) ) , 0.0 , 1.0 );
|
|
||||||
|
|
||||||
float Alpha = clampResult52;
|
|
||||||
float AlphaClipThreshold = 0.5;
|
|
||||||
|
|
||||||
#ifdef _ALPHATEST_ON
|
|
||||||
clip(Alpha - AlphaClipThreshold);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef LOD_FADE_CROSSFADE
|
|
||||||
LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x );
|
|
||||||
#endif
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
ENDHLSL
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
CustomEditor "UnityEditor.ShaderGraph.PBRMasterGUI"
|
|
||||||
Fallback "Hidden/InternalErrorShader"
|
|
||||||
|
|
||||||
}
|
|
||||||
/*ASEBEGIN
|
|
||||||
Version=18500
|
|
||||||
375;518;1191;471;962.9339;-614.6714;1;True;False
|
|
||||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;29;-1336.682,470.5614;Inherit;False;0;20;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
||||||
Node;AmplifyShaderEditor.RangedFloatNode;8;-1091.5,88.5;Inherit;False;Property;_scale;scale;0;0;Create;True;0;0;False;0;False;1.2;-1.06;0;0;0;1;FLOAT;0
|
|
||||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;10;-1066.5,207.5;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
|
||||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;36;-936.5417,1252.51;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;2,1;False;1;FLOAT2;-0.5,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
||||||
Node;AmplifyShaderEditor.SamplerNode;20;-1083.218,435.6111;Inherit;True;Property;_TextureSample2;Texture Sample 2;4;0;Create;True;0;0;False;0;False;-1;e83f1e76a68bfb74b849f0c71a762403;ceafc33858631fb40ba4ce6824e5436f;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
||||||
Node;AmplifyShaderEditor.TFHCRemapNode;33;-678.3681,492.3976;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;-0.5;False;4;FLOAT;1;False;1;FLOAT;0
|
|
||||||
Node;AmplifyShaderEditor.FunctionNode;37;-671.7321,1287.43;Inherit;True;Polar Coordinates;-1;;1;7dab8e02884cf104ebefaa2e788e4162;0;4;1;FLOAT2;0,0;False;2;FLOAT2;0.5,0.5;False;3;FLOAT;1;False;4;FLOAT;1;False;1;FLOAT2;0
|
|
||||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;11;-922.5,283.5;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;-0.5;False;1;FLOAT;0
|
|
||||||
Node;AmplifyShaderEditor.RangedFloatNode;24;-528.0712,726.5067;Inherit;False;Property;_intpower;int power;5;0;Create;True;0;0;False;0;False;1;1;0;0;0;1;FLOAT;0
|
|
||||||
Node;AmplifyShaderEditor.ClampOpNode;34;-461.2681,541.7976;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
|
||||||
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|
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
|
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_ADS
|
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_CRASH_REPORTING
|
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_PURCHASING
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_ANALYTICS
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||||||
--compilation-defines=ENABLE_CLOUD_SERVICES_UNET
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||||||
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||||||
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|
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||||||
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|
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||||||
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|
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||||||
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||||||
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--compilation-defines=ENABLE_RUNTIME_PERMISSIONS
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||||||
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||||||
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|
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||||||
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|
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--compilation-defines=UNITY_CAN_SHOW_SPLASH_SCREEN
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||||||
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||||||
--compilation-defines=ENABLE_SPATIALTRACKING
|
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||||||
--compilation-defines=ENABLE_ETC_COMPRESSION
|
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||||||
--compilation-defines=PLATFORM_EXTENDS_VULKAN_DEVICE
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||||||
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|
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||||||
--compilation-defines=UNITY_ANDROID_SUPPORTS_SHADOWFILES
|
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||||||
--compilation-defines=PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP
|
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||||||
--compilation-defines=ENABLE_UNITYADS_RUNTIME
|
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||||||
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
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||||||
--compilation-defines=VISUAL_EFFECT_GRAPH_0_0_1_OR_NEWER
|
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||||||
--compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
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||||||
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|
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||||||
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|
|
||||||
--compilation-defines=UNIVERSAL_1_0_0_OR_NEWER
|
|
||||||
--compilation-defines=PACKAGE_INPUT_SYSTEM_EXISTS
|
|
||||||
--compilation-defines=MODULE_AI_EXISTS
|
|
||||||
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|
|
||||||
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|
|
||||||
--compilation-defines=MODULE_PHYSICS_2D_EXISTS
|
|
||||||
--compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
|
|
||||||
--compilation-defines=UNITY_INPUT_SYSTEM
|
|
||||||
--compilation-defines=XR_MGMT_GTE_320
|
|
||||||
--compilation-defines=USING_XR_SDK_OPENXR
|
|
||||||
--compilation-defines=USING_COMPATIBLE_OCULUS_XR_PLUGIN_VERSION
|
|
||||||
--compilation-defines=USING_URP
|
|
||||||
--compilation-defines=USING_MRC_COMPATIBLE_URP_VERSION
|
|
||||||
--compilation-defines=INCLUDE_PHYSICS_MODULE
|
|
||||||
--compilation-defines=INCLUDE_UGUI
|
|
||||||
--compilation-defines=INCLUDE_INPUT_SYSTEM
|
|
||||||
--compilation-defines=INCLUDE_LEGACY_INPUT_HELPERS
|
|
||||||
--compilation-defines=UNITY_ANALYTICS
|
|
||||||
--compilation-defines=TIMELINE_FRAMEACCURATE
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
--compilation-defines=VFX_HAS_INPUT_SYSTEM_PACKAGE
|
|
||||||
--generate-link-xml=Temp\burst.link.xml
|
|
||||||
--debug=Full
|
|
||||||
--output=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\tempburstlibs\arm64-v8a\lib_burst_generated
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Interaction.Toolkit.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Platform.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Pinwheel.Polaris.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.InputSystem.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.State.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Interaction.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Postprocessing.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.Flow.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualScripting.Core.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Oculus.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Animation.Rigging.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Burst.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.VR.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.Demos.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonRealtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\VoiceSDK.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonUnityNetworking.Utilities.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.CoreUtils.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Timeline.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Facebook.WitAI.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Interaction.Samples.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Mathematics.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.VisualEffectGraph.Runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\AssistantCoreSDKRuntime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\sc.fae.runtime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.AudioManager.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.LipSync.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\PhotonChat.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Oculus.Spatializer.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.Management.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Tutorials.Core.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.ConformanceAutomation.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockRuntime.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.RuntimeDebugger.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll
|
|
||||||
--root-assembly=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\Unity.XR.OpenXR.Features.OculusQuestSupport.dll
|
|
||||||
--assembly-folder=C:\Users\Jonas\Desktop\M.Sc. Software Engineering\SPRING2022\VR\Heroes_of_Hiis\Temp\StagingArea\Data\Managed\
|
|
||||||
--pdb-search-paths=Temp/ManagedSymbols/
|
|
||||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
|
|
||||||
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|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightExtractionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightExtractionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--34e8fec66b799db60cf2f2f751c3bdd9
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.MinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.MinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--d23a07cb3c3f217121d5bf94e76674f0
|
|
||||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.RadixSortJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.RadixSortJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--26c6d10914da2fc98755b3533c59141e
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.SliceCombineJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.SliceCombineJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e046a1595d0148509657ed4dbcb52a86
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.SliceCullingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.SliceCullingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--1998da082e6413092f0e7bcd5a0e9331
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiReferentialConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiReferentialConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5760d72067eca5167840d7d4530073dd
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiRotationConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiRotationConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--567a7130f54553b988d02c0a5471243f
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.OverrideTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.OverrideTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--0c6ccfd2bba93d68e31208c014c56d05
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ace2aae5a27941878a3e799c113aa8ca
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistChainConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistChainConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c87ed99efbf2a664bdfbc37c0b35d206
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistCorrectionJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistCorrectionJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c235422c83e609b2fc8d36e7805d7083
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--0c96fb01b070c5126b22b8685cc3e444
|
|
||||||
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.VisibleLight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.VisibleLight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b04c75a68edf1d166f6547f2ea0e8928
|
|
||||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.Universal.LightMinMaxZ, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReorderJob`1[[UnityEngine.Rendering.Universal.LightMinMaxZ, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e943843acfb78f5f2f3716a6553740d9
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.BlendConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.BlendConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--cfea4edd4d3923f14bbd080d30d59a25
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.ChainIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.ChainIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f8836ca6e4d6f549d52557a9dcf72086
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.DampedTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.DampedTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9489cdcace9811f1ed31e365fa9d41a2
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiAimConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiAimConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--94d5c1f8e5738c317ab470f74caee94d
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiParentConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiParentConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--eeb7723452876b9aacdf4fedc32ae7e2
|
|
||||||
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiPositionConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiPositionConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b5cdf7e8f004ac62ab5cf712781c2d56
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user