Compare commits

18 Commits

Author SHA1 Message Date
Timur Nizamov
252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
4bf99dd820 Improved doors. Needs additional work 2025-12-13 23:15:27 +02:00
Timur Nizamov
03cd7bcdda klaviatuuri probleemi enam pole 2025-12-10 21:30:55 +02:00
Timur Nizamov
df775a7a36 added a few changes to fmod + fire alarm and coughing added as events 2025-12-10 21:12:25 +02:00
Timur Nizamov
1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
Timur Nizamov
f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
0b4854373b Updated elevator, added audio master slider 2025-12-02 18:12:02 +02:00
dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov
bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
Timur Nizamov
60b9f21a61 CarSoundSystem in FMOD 2025-11-27 22:12:01 +02:00
Timur Nizamov
b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
Timur Nizamov
ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
Timur Nizamov
ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
Timur Nizamov
e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00
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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "UnityAppController.h"
@interface SteamAudioUnityAppController : UnityAppController
- (void) preStartUnity;
@end

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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "SteamAudioUnityAppController.h"
extern "C" {
struct UnityAudioEffectDefinition;
extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);
}
@implementation SteamAudioUnityAppController
- (void) preStartUnity
{
[super preStartUnity];
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
}
@end
IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);

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