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52 changed files with 4041 additions and 2059 deletions

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@ -242,7 +242,15 @@ namespace FishNet.Discovery
//
// return;
// }
<<<<<<< HEAD
<<<<<<< HEAD
Debug.Log("NetworkDiscovery is searching");
=======
// Debug.Log("NetworkDiscovery is searching on port " + port);
>>>>>>> master
=======
// Debug.Log("NetworkDiscovery is searching on port " + port);
>>>>>>> master
if (InstanceFinder.IsClient)
{

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@ -19,6 +19,7 @@ public class NetworkMenuUI : MonoBehaviour
[Header("Networking")]
public NetworkDiscovery networkDiscovery;
public Camera uiCamera; // Optional, disable if connecting
public Image coverImage;
private readonly List<IPEndPoint> foundServers = new();
@ -60,6 +61,7 @@ public class NetworkMenuUI : MonoBehaviour
networkDiscovery.StopSearchingForServers();
uiCamera.enabled = false;
coverImage.gameObject.SetActive(false);
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
statusText.text = $"Joined server: {endPoint.Address}";
@ -76,6 +78,7 @@ public class NetworkMenuUI : MonoBehaviour
{
networkDiscovery.StopSearchingForServers();
if (uiCamera != null) uiCamera.enabled = false;
coverImage.gameObject.SetActive(false);
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
statusText.text = $"Joined server: {endPoint.Address}";
});
@ -121,6 +124,7 @@ public class NetworkMenuUI : MonoBehaviour
networkDiscovery.StopSearchingForServers();
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
statusText.text = $"Joined server: {firstServer.Address}";
coverImage.gameObject.SetActive(false);
yield break;
}

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@ -1,5 +1,9 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Prefabs.meta
guid: f5d758e3acccf474babdbe217a2702ba
========
guid: b75b31ee55930864c993630f33293a65
>>>>>>>> master:Assets/_PROJECT/Components/Bolt.meta
folderAsset: yes
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@ -1,5 +1,9 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Scripts.meta
guid: 8f19a044f4ee30042a6ad8c58d595f40
========
guid: d130522c3b40916429cacacf79ffbc9b
>>>>>>>> master:Assets/_PROJECT/Components/Bolt/Intercation Logic.meta
folderAsset: yes
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@ -1,8 +1,12 @@
using System.Collections;
using System.Collections.Generic;
<<<<<<< HEAD
using Unity.XR.CoreUtils;
using UnityEngine;
using static MouseLook;
=======
using UnityEngine;
>>>>>>> master
public class CarDrivingRoutine : MonoBehaviour
{
@ -10,6 +14,7 @@ public class CarDrivingRoutine : MonoBehaviour
public AudioSource _tireSound;
public Waypoint _waypoint;
<<<<<<< HEAD
public float StraightSpeed = 5f; // Movement speed
public float rotationSpeed = 5f; // Rotation speed
public float waypointProximityThreshold = 0.5f; // Distance to consider "close enough" to a waypoint
@ -28,16 +33,29 @@ public class CarDrivingRoutine : MonoBehaviour
targetSpeed = StraightSpeed;
targetRotationSpeed = rotationSpeed;
}
=======
public float speed = 5f; // Movement speed
public float rotationSpeed = 5f; // Rotation speed
public float waypointProximityThreshold = 0.5f; // Distance to consider "close enough" to a waypoint
>>>>>>> master
// Update is called once per frame
void Update()
{
<<<<<<< HEAD
//if (hasPedestrianInFront) return;
if (_waypoint == null) return; // Just in case.
// Move towards the waypoint
Vector3 targetPosition = _waypoint.transform.position;
float step = StraightSpeed * Time.deltaTime;
=======
if (_waypoint == null) return;
// Move towards the waypoint
Vector3 targetPosition = _waypoint.transform.position;
float step = speed * Time.deltaTime;
>>>>>>> master
transform.position = Vector3.MoveTowards(transform.position, targetPosition, step);
// Rotate towards the desired rotation
@ -45,6 +63,7 @@ public class CarDrivingRoutine : MonoBehaviour
Quaternion desiredRotation = Quaternion.Euler(0, targetRotation, 0);
transform.rotation = Quaternion.RotateTowards(transform.rotation, desiredRotation, rotationSpeed * Time.deltaTime);
<<<<<<< HEAD
rollTires(); // Just an aesthetic improvement.
if (Quaternion.Angle(transform.rotation, desiredRotation) > 1f) // If the car is turning.
@ -66,12 +85,15 @@ public class CarDrivingRoutine : MonoBehaviour
isTurning = false;
}
=======
>>>>>>> master
// Check if close enough to the waypoint
if (Vector3.Distance(transform.position, targetPosition) <= waypointProximityThreshold &&
Quaternion.Angle(transform.rotation, desiredRotation) <= 1f)
{
// Proceed to the next waypoint
_waypoint = _waypoint.Next;
<<<<<<< HEAD
}
}
@ -138,4 +160,18 @@ public class CarDrivingRoutine : MonoBehaviour
StraightSpeed = targetStraightSpeed;
rotationSpeed = targetRotationSpeed;
}
=======
if (_waypoint == null)
{
// Optional: Play stop sound when no more waypoints
_stopSound?.Play();
}
else
{
// Optional: Play tire sound when moving to the next waypoint
_tireSound?.Play();
}
}
}
>>>>>>> master
}

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@ -227,7 +227,7 @@ public class ArcheryRange : NetworkBehaviour
return data.HighScore;
}
return -1f; // default score
return 0f; // default score
}
}

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@ -49,6 +49,7 @@ public class ScoreBoard : MonoBehaviour
{
string json = File.ReadAllText(filePath);
_scoreData = JsonUtility.FromJson<ScoreData>(json);
Debug.Log(Application.persistentDataPath);
}
}

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