glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
This commit is contained in:
parent
02f640218c
commit
e12c5f2f98
@ -27,7 +27,7 @@ PluginImporter:
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- first:
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Standalone: Win64
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second:
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enabled: 1
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enabled: 0
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settings: {}
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userData:
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assetBundleName:
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@ -1,3 +1,4 @@
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -9,7 +10,7 @@ public enum ElevatorMoveState
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Decending
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}
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public class ElevatorStatusPlate : MonoBehaviour
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public class ElevatorStatusPlate : NetworkBehaviour
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{
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[System.Serializable]
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public struct FloorNumbers
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@ -1,4 +1,5 @@
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using _PROJECT.NewHandPresence;
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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@ -14,7 +15,7 @@ public enum ElevatorState
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}
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public class ElevatorBox : MonoBehaviour
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public class ElevatorBox : NetworkBehaviour
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{
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public List<ElevatorOuter> callers = new List<ElevatorOuter>();
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@ -129,8 +130,10 @@ public class ElevatorBox : MonoBehaviour
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}
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private void OnTriggerEnter(Collider other)
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{
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XROrigin enteredPlayerVR = other.GetComponent<XROrigin>();
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KbmController enteredPlayerKbm = other.GetComponent<KbmController>();
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XRPlayerMirror networkPlayerDisplay = other.GetComponentInParent<XRPlayerMirror>();
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Debug.Log("Player Entered box");
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if (enteredPlayerVR != null)
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@ -141,11 +144,19 @@ public class ElevatorBox : MonoBehaviour
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{
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enteredPlayerKbm.transform.SetParent(this.transform);
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}
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else
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else if (networkPlayerDisplay != null)
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{
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//don't do any parenting but don't halt the function
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}
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else {
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Debug.Log(other + " Cannot ride in lifts.");
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return;
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}
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Debug.Log("Calling Lift transfer sequence");
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switch (targetFloor)
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switch (targetFloor)
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{
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case int f when f == floors[0].floorNumber:
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targetFloor = floors[1].floorNumber;
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@ -158,7 +169,7 @@ public class ElevatorBox : MonoBehaviour
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default:
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break;
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}
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StartCoroutine(LiftTransferSequence());
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}
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@ -169,6 +180,8 @@ public class ElevatorBox : MonoBehaviour
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// Was it a player, that exited?
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XROrigin exitedPlayerVR = other.GetComponent<XROrigin>();
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KbmController exitedPlayerKbm = other.GetComponent<KbmController>();
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XRPlayerMirror networkPlayerDisplay = other.GetComponentInParent<XRPlayerMirror>();
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if (exitedPlayerVR != null)
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{
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removeChild(exitedPlayerVR);
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@ -177,6 +190,10 @@ public class ElevatorBox : MonoBehaviour
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{
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exitedPlayerKbm.transform.SetParent(null);
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}
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else if (networkPlayerDisplay != null)
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{
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//don't do any parenting but don't halt the function
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}
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else
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return;
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@ -263,6 +280,7 @@ public class ElevatorBox : MonoBehaviour
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private IEnumerator LiftTransferSequence()
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{
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Debug.Log("Started Lidt transfer sequence");
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yield return StartCoroutine(CloseDoors());
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yield return StartCoroutine(MoveToFloor(targetFloor));
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}
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@ -295,7 +313,7 @@ public class ElevatorBox : MonoBehaviour
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private IEnumerator CloseDoors()
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{
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//if (state == ElevatorState.AwaitingPassengers) {
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//Debug.Log("Closing doors");
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Debug.Log("Closing doors");
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if (Vector3.Distance(leftDoor.transform.position, leftDoorClosedPos.position) < 0.01f)
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yield break;
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@ -1,9 +1,10 @@
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using FishNet.Object;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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public class ElevatorOuter : MonoBehaviour
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public class ElevatorOuter : NetworkBehaviour
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{
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public ElevatorBox box;
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@ -32,7 +33,7 @@ public class ElevatorOuter : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("Something entered call area");
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if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
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if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
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StartCoroutine(box.callElevator(floor));
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Debug.Log("Player entered call area");
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}
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@ -40,7 +41,7 @@ public class ElevatorOuter : MonoBehaviour
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private void OnTriggerExit(Collider other)
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{
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Debug.Log("Something entered call area");
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if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
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if (other.GetComponentInParent<XRPlayerMirror>() == null) return;
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box.interestExpired();
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Debug.Log("Player exited call area");
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -10,34 +11,38 @@ public class ContinuoslocomotionConfigurator : MonoBehaviour
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public Button turnOnButton;
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public ContinuousMoveProviderBase locomotion;
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// Events for listeners
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public event Action<bool> OnLocomotionToggled; // true = enabled, false = disabled
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public event Action<float> OnSpeedChanged; // sends new speed
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// Start is called before the first frame update
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void Start()
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{
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turnOnButton.onClick.AddListener(enableLocomotion);
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turnOffButton.onClick.AddListener(disableLocomotion);
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turnOffButton.gameObject.SetActive(false); // off by default
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turnOffButton.gameObject.SetActive(false);
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}
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public void UpdateSpeed(float speed)
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{
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locomotion.moveSpeed = speed;
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OnSpeedChanged?.Invoke(speed);
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}
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private void enableLocomotion()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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locomotion.enabled = true;
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turnOnButton.gameObject.SetActive(false);
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turnOffButton.gameObject.SetActive(true);
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OnLocomotionToggled?.Invoke(true);
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}
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private void disableLocomotion()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); //3d oneshot sound
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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locomotion.enabled = false;
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turnOnButton.gameObject.SetActive(true);
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turnOffButton.gameObject.SetActive(false);
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OnLocomotionToggled?.Invoke(false);
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}
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}
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@ -58,6 +58,7 @@ public class MenuTeleportButton : MonoBehaviour
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public void SetStateSelected()
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, gameObject);
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if (button != null && HoverSprite != null)
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{
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button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
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@ -7,20 +7,24 @@ public class TutorialAudioListener : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private TutorialController tutorialController;
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[SerializeField] private ContinuoslocomotionConfigurator locomotionConfigurator;
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private InputAction moveAction;
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private InputAction turnAction;
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private TeleportationProvider teleportationProvider;
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private float lastStepTime;
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[SerializeField] private float stepCooldown = 0.5f; // seconds between steps
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[SerializeField] private float baseStepCooldown = 0.5f; // base interval at speed = 1
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private float stepCooldown;
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private bool locomotionEnabled = false;
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private void Awake()
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{
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if (tutorialController == null)
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{
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tutorialController = FindObjectOfType<TutorialController>();
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}
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if (locomotionConfigurator == null)
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locomotionConfigurator = FindObjectOfType<ContinuoslocomotionConfigurator>();
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if (tutorialController != null)
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{
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@ -28,10 +32,8 @@ public class TutorialAudioListener : MonoBehaviour
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turnAction = tutorialController.turnProvider.rightHandSnapTurnAction.action;
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teleportationProvider = tutorialController.teleportProvider;
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}
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else
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{
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//Debug.LogError("[TutorialAudioListener] No TutorialController found!");
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}
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stepCooldown = baseStepCooldown;
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}
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private void OnEnable()
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@ -44,6 +46,12 @@ public class TutorialAudioListener : MonoBehaviour
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if (teleportationProvider != null)
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teleportationProvider.endLocomotion += OnTeleportEnd;
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if (locomotionConfigurator != null)
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{
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locomotionConfigurator.OnLocomotionToggled += HandleLocomotionToggled;
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locomotionConfigurator.OnSpeedChanged += HandleSpeedChanged;
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}
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}
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private void OnDisable()
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@ -56,31 +64,52 @@ public class TutorialAudioListener : MonoBehaviour
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if (teleportationProvider != null)
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teleportationProvider.endLocomotion -= OnTeleportEnd;
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if (locomotionConfigurator != null)
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{
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locomotionConfigurator.OnLocomotionToggled -= HandleLocomotionToggled;
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locomotionConfigurator.OnSpeedChanged -= HandleSpeedChanged;
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}
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}
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private void HandleLocomotionToggled(bool enabled)
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{
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locomotionEnabled = enabled;
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Debug.Log($"[TutorialAudioListener] Locomotion toggled: {enabled}");
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}
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private void HandleSpeedChanged(float newSpeed)
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{
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// Invert proportionality: faster speed = shorter step interval
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float calculatedCooldown = baseStepCooldown / Mathf.Max(newSpeed, 0.01f);
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// Clamp the result between 0.4 and 0.6 seconds
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stepCooldown = Mathf.Clamp(calculatedCooldown, 0.3f, 0.69f);
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Debug.Log($"[TutorialAudioListener] Step cooldown adjusted: {stepCooldown}");
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}
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private void OnMovePerformed(InputAction.CallbackContext context)
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{
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// Only play a sound if enough time has passed since the last one
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if (!locomotionEnabled)
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return;
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if (Time.time - lastStepTime < stepCooldown)
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return;
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lastStepTime = Time.time;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.StepOverall, gameObject);
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}
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private void OnTurnPerformed(InputAction.CallbackContext context)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.StepSpin, gameObject);
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//Debug.Log("[TutorialAudioListener] Turn sound played.");
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}
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private void OnTeleportEnd(LocomotionSystem locomotionSystem)
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{
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//TeleportationListen plays the required sound. To play it here, unattach the TeleportationListen.cs script.
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//AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
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//Debug.Log("[TutorialAudioListener] Teleport sound played.");
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// Optional: Uncomment if teleport should play sound
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// AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Steps, gameObject);
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}
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}
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File diff suppressed because it is too large
Load Diff
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- _BaseColor: {r: 0.5294118, g: 0.5647059, b: 0.57254905, a: 0.29411766}
|
||||
- _Color: {r: 0.5294118, g: 0.5647059, b: 0.57254905, a: 0.29411766}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
Binary file not shown.
@ -35,7 +35,7 @@ public class FirstPersonOcclusion : MonoBehaviour
|
||||
|
||||
// 1. Event Instance Creation
|
||||
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
|
||||
Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
|
||||
//Debug.Log($"Created FMOD Event Instance for: {SelectAudio.Path}");
|
||||
|
||||
// 2. Attaching Instance
|
||||
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);
|
||||
|
||||
BIN
Assets/_PROJECT/URP/UniversalRenderPipelineAsset_Renderer.asset
(Stored with Git LFS)
BIN
Assets/_PROJECT/URP/UniversalRenderPipelineAsset_Renderer.asset
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -69,7 +69,7 @@
|
||||
</object>
|
||||
<object class="EventAutomatableProperties" id="{c76e816d-57c8-456c-a329-17eb0603d09f}">
|
||||
<property name="maximumDistance">
|
||||
<value>25</value>
|
||||
<value>60</value>
|
||||
</property>
|
||||
</object>
|
||||
<object class="MarkerTrack" id="{59eaef25-4ee8-45f7-92cb-43f884ffe19f}" />
|
||||
@ -260,7 +260,7 @@
|
||||
<relationship name="automationPoints">
|
||||
<destination>{28889613-50cf-4fde-aec0-797afb57e1cb}</destination>
|
||||
<destination>{69fd0e03-1869-4e39-9d2d-082b30cd863b}</destination>
|
||||
<destination>{28f68ef3-2849-46a0-a56e-709811853493}</destination>
|
||||
<destination>{50c8ed2a-a7f5-474d-bb5e-242ed4771c16}</destination>
|
||||
</relationship>
|
||||
</object>
|
||||
<object class="MultibandEqEffect" id="{1b59e476-ff30-46fa-be6f-43a65cbf5b64}">
|
||||
@ -331,12 +331,12 @@
|
||||
<value>-15</value>
|
||||
</property>
|
||||
</object>
|
||||
<object class="AutomationPoint" id="{28f68ef3-2849-46a0-a56e-709811853493}">
|
||||
<object class="AutomationPoint" id="{50c8ed2a-a7f5-474d-bb5e-242ed4771c16}">
|
||||
<property name="position">
|
||||
<value>0.74973089343379973</value>
|
||||
<value>0.64962325080731964</value>
|
||||
</property>
|
||||
<property name="value">
|
||||
<value>-4</value>
|
||||
<value>-3.46837234</value>
|
||||
</property>
|
||||
</object>
|
||||
<object class="Automator" id="{f24ecb42-679a-4dd2-9d99-fd6d472bd1ef}">
|
||||
@ -355,6 +355,7 @@
|
||||
<destination>{a95234b9-f8dd-4043-8669-67d290c6fb26}</destination>
|
||||
<destination>{c22d4e22-49ba-4f40-b2ef-ddc8dd15ce81}</destination>
|
||||
<destination>{56dbb96b-e49d-4a8b-a678-97662e9bd824}</destination>
|
||||
<destination>{b067664e-d331-4b79-ad33-4c978d17920a}</destination>
|
||||
</relationship>
|
||||
</object>
|
||||
<object class="AutomationPoint" id="{a95234b9-f8dd-4043-8669-67d290c6fb26}">
|
||||
@ -373,15 +374,23 @@
|
||||
<value>1</value>
|
||||
</property>
|
||||
<property name="value">
|
||||
<value>70</value>
|
||||
<value>65</value>
|
||||
</property>
|
||||
</object>
|
||||
<object class="AutomationPoint" id="{56dbb96b-e49d-4a8b-a678-97662e9bd824}">
|
||||
<property name="position">
|
||||
<value>0.74973088685257405</value>
|
||||
<value>0.65000000000000002</value>
|
||||
</property>
|
||||
<property name="value">
|
||||
<value>378.560303</value>
|
||||
<value>70</value>
|
||||
</property>
|
||||
</object>
|
||||
<object class="AutomationPoint" id="{b067664e-d331-4b79-ad33-4c978d17920a}">
|
||||
<property name="position">
|
||||
<value>0.35999999999999999</value>
|
||||
</property>
|
||||
<property name="value">
|
||||
<value>2600</value>
|
||||
</property>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
@ -16,6 +16,10 @@
|
||||
"name": "frtyyQx",
|
||||
"score": 447.0
|
||||
},
|
||||
{
|
||||
"name": "terrrffgggjh",
|
||||
"score": 431.0
|
||||
},
|
||||
{
|
||||
"name": "rry",
|
||||
"score": 428.0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user