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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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91275418e4
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fixed backwards doors issue
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2026-01-11 18:08:49 +02:00 |
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85edf6b43f
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fixed elevator buttons issue
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2026-01-11 17:10:44 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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Timur Nizamov
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27fc11f8b2
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A few reverb additions
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2026-01-05 16:01:07 +02:00 |
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fe2f08f7a3
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fixed a typo
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2025-12-31 15:17:14 +02:00 |
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Timur Nizamov
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a65562e701
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Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved
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2025-12-27 17:59:09 +02:00 |
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Timur Nizamov
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23e453de77
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fire alarm done, but the button will restart it after initial pressing
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2025-12-26 19:57:14 +02:00 |
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Timur Nizamov
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34d102bcf4
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Some FMOD events changed
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2025-12-23 18:03:10 +02:00 |
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Timur Nizamov
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50dba2cd81
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Some fixes made, object picking logic added
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2025-12-21 00:01:28 +02:00 |
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Timur Nizamov
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27d5fdd68c
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klaviatuur parandatud
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2025-12-17 20:04:12 +02:00 |
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Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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c999bafa22
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Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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2025-12-16 15:50:55 +02:00 |
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98526fd582
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improved door grabbing. Sometimes leaves ghost hands.
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2025-12-15 21:16:03 +02:00 |
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Timur Nizamov
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252e7a2fa6
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Steam Audio issue fixed, volume slider issue fixed
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2025-12-14 20:32:59 +02:00 |
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4bf99dd820
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Improved doors. Needs additional work
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2025-12-13 23:15:27 +02:00 |
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Timur Nizamov
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03cd7bcdda
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klaviatuuri probleemi enam pole
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2025-12-10 21:30:55 +02:00 |
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Timur Nizamov
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1f500f31d4
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meta xr, auto fix, occlusion additions
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2025-12-09 21:37:52 +02:00 |
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Timur Nizamov
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647d247c81
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fixes, portal sound changed, faders
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2025-12-08 00:06:28 +02:00 |
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dab5bfc677
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Made the elevator button-functional. Needs some fine-tuning and audio work.
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2025-11-30 22:05:25 +02:00 |
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Timur Nizamov
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bcf7e3121d
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car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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2025-11-29 18:53:11 +02:00 |
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1727379952
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added buttons to the inside of the elevator aswell. Started configuring firing mechanism
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2025-11-29 14:14:38 +02:00 |
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187c700f9c
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Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
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2025-11-29 00:04:17 +02:00 |
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Timur Nizamov
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b25bde77fc
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Steam Audio tryout
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2025-11-21 22:37:24 +02:00 |
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Timur Nizamov
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ab737e016c
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car occlusion, space ambience done
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2025-11-18 22:29:02 +02:00 |
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47d37f2b7f
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Fixed the elevator for multiplayer
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2025-11-17 22:13:37 +02:00 |
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Timur Nizamov
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ef3b4c363e
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some sound bug fixes
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2025-11-16 16:01:23 +02:00 |
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Timur Nizamov
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e12c5f2f98
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glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
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2025-11-11 21:18:49 +02:00 |
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Timur Nizamov
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02f640218c
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occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
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2025-11-09 22:38:07 +02:00 |
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Timur Nizamov
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9f2cbe5a1e
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sound occlusion first results, next - layer assignment
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2025-11-08 23:14:20 +02:00 |
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50f758cc28
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Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
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2025-11-08 21:52:54 +02:00 |
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Timur Nizamov
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dddb082288
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a few sound changes, occlusion different approach, test cafeteria ambience
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2025-11-06 23:36:43 +02:00 |
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a3975d85f7
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added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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2025-10-29 21:32:26 +02:00 |
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Timur Nizamov
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f2475e6b06
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working build confirmed before tipilan, a few changes to ui and bow, order of audiomanager and fmodevents changed
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2025-10-22 21:10:56 +03:00 |
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5623167eb9
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Worked on hand colliders. Left them not implemented yet. Fixed spray table teleport block.
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2025-10-21 15:56:44 +03:00 |
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Timur Nizamov
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48860cf906
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kõik vanad helid lisatud, peaaegu kõik esimese iteratsiooni helid on lisatud, auto jaoks üks lisaloogika on tehtud
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2025-10-20 00:02:08 +03:00 |
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2e61259ebe
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Fixed player location calculation via camera trigger collider
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2025-10-17 17:17:41 +03:00 |
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Timur Nizamov
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013ed4944c
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some old sounds are added
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2025-10-17 01:54:45 +03:00 |
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Timur Nizamov
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16c4680d6c
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2 working sounds, updated scripts, fmod events
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2025-10-15 23:34:25 +03:00 |
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Timur Nizamov
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f542c4c57e
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FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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2025-10-12 20:57:56 +03:00 |
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1580f40636
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Added multiplayer joining capability to the desktop UI
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2025-09-30 18:22:46 +03:00 |
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6479d850e9
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Worked on restart button. Unsuccessful, left it disabled.
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2025-09-26 12:21:08 +03:00 |
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bad94ab628
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Updated the UI. Refresh button is disabled for now and multiplayer needs testing. Added quit button.
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2025-09-25 18:53:36 +03:00 |
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