Fixed player location calculation via camera trigger collider
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28
Assets/HandPresencePhysics.cs
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28
Assets/HandPresencePhysics.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HandPresencePhysics : MonoBehaviour
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{
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public Transform target;
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private Rigidbody rb;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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//position
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rb.velocity = (target.position - transform.position) / Time.fixedDeltaTime;
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//rotation
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Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation);
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rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
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Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis;
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rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.fixedDeltaTime);
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}
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}
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|
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|
||||
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|
||||
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|
||||
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|
||||
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second: hands:b_r_index1
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||||
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|
||||
4: 400008
|
||||
second: hands:b_r_index2
|
||||
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|
||||
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||||
second: hands:b_r_index3
|
||||
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|
||||
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|
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second: hands:b_r_pinky1
|
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|
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second: hands:b_r_pinky2
|
||||
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|
||||
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second: hands:b_r_pinky3
|
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|
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second: hands:b_r_ring1
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|
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second: hands:b_r_ring3
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second: hands:b_r_thumb2
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4: 400044
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43: 4300000
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second: hands:Rhand
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74: 7400000
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second: Take 001
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- first:
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74: 7400002
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second: r_hand_skeletal_lowres
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- first:
|
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95: 9500000
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second: //RootNode
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- first:
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137: 13700000
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second: hands:Rhand
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serializedVersion: 22
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fileIDToRecycleName:
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100000: hands:b_r_grip
|
||||
100002: hands:b_r_hand
|
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100004: hands:b_r_hand_ignore
|
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100006: hands:b_r_index1
|
||||
100008: hands:b_r_index2
|
||||
100010: hands:b_r_index3
|
||||
100012: hands:b_r_index_ignore
|
||||
100014: hands:b_r_middle1
|
||||
100016: hands:b_r_middle2
|
||||
100018: hands:b_r_middle3
|
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100020: hands:b_r_middle_ignore
|
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100022: hands:b_r_pinky0
|
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100024: hands:b_r_pinky1
|
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100026: hands:b_r_pinky2
|
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100028: hands:b_r_pinky3
|
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100030: hands:b_r_pinky_ignore
|
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100032: hands:b_r_ring1
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100034: hands:b_r_ring2
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100036: hands:b_r_ring3
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100038: hands:b_r_ring_ignore
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100040: hands:b_r_thumb1
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100042: hands:b_r_thumb2
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100044: hands:b_r_thumb3
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100046: hands:b_r_thumb_ignore
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100048: hands:hands_geom
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100050: hands:r_hand_world
|
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100052: hands:Rhand
|
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100054: //RootNode
|
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400000: hands:b_r_grip
|
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400002: hands:b_r_hand
|
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400004: hands:b_r_hand_ignore
|
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400006: hands:b_r_index1
|
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400008: hands:b_r_index2
|
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400010: hands:b_r_index3
|
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400012: hands:b_r_index_ignore
|
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400014: hands:b_r_middle1
|
||||
400016: hands:b_r_middle2
|
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400018: hands:b_r_middle3
|
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400020: hands:b_r_middle_ignore
|
||||
400022: hands:b_r_pinky0
|
||||
400024: hands:b_r_pinky1
|
||||
400026: hands:b_r_pinky2
|
||||
400028: hands:b_r_pinky3
|
||||
400030: hands:b_r_pinky_ignore
|
||||
400032: hands:b_r_ring1
|
||||
400034: hands:b_r_ring2
|
||||
400036: hands:b_r_ring3
|
||||
400038: hands:b_r_ring_ignore
|
||||
400040: hands:b_r_thumb1
|
||||
400042: hands:b_r_thumb2
|
||||
400044: hands:b_r_thumb3
|
||||
400046: hands:b_r_thumb_ignore
|
||||
400048: hands:hands_geom
|
||||
400050: hands:r_hand_world
|
||||
400052: hands:Rhand
|
||||
400054: //RootNode
|
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2100000: default1
|
||||
2100002: unnamed1
|
||||
4300000: hands:Rhand
|
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7400000: Take 001
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7400002: r_hand_skeletal_lowres
|
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9500000: //RootNode
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13700000: hands:Rhand
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externalObjects:
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- first:
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type: UnityEngine:Material
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@ -199,7 +73,7 @@ ModelImporter:
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name: unnamed1
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second: {fileID: 2100000, guid: 3637b758ff163493f8bb8b6d7e96d7ae, type: 2}
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materials:
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importMaterials: 1
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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@ -208,7 +82,6 @@ ModelImporter:
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bakeSimulation: 0
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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@ -217,7 +90,6 @@ ModelImporter:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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@ -232,48 +104,32 @@ ModelImporter:
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 0
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fileIdsGeneration: 1
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swapUVChannels: 0
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generateSecondaryUV: 1
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generateSecondaryUV: 0
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useFileUnits: 1
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optimizeMeshForGPU: 1
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keepQuads: 0
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weldVertices: 1
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAreaDistortion: 15
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secondaryUVAreaDistortion: 15.000001
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secondaryUVMinObjectScale: 1
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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copyAvatar: 0
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humanDescription:
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serializedVersion: 3
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serializedVersion: 2
|
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human: []
|
||||
skeleton: []
|
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armTwist: 0.5
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@ -283,19 +139,14 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 1
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addHumanoidExtraRootOnlyWhenUsingAvatar: 0
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importBlendShapeDeformPercent: 0
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remapMaterialsIfMaterialImportModeIsNone: 1
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additionalBone: 0
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userData:
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assetBundleName:
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|
@ -4380,6 +4380,7 @@ GameObject:
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- component: {fileID: 1248243081272065818}
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- component: {fileID: 7904742026328308208}
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- component: {fileID: 438034309889585932}
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- component: {fileID: 5359875513008250733}
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@ -4630,6 +4631,27 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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nonRigidbodyVelocity: 0
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attenuationObject: {fileID: 0}
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--- !u!135 &5359875513008250733
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SphereCollider:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6810398627900972352}
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m_Material: {fileID: 0}
|
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
|
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m_IsTrigger: 1
|
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m_ProvidesContacts: 0
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m_Enabled: 1
|
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serializedVersion: 3
|
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m_Radius: 0.1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &6839907377310123617
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GameObject:
|
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m_ObjectHideFlags: 0
|
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|
@ -322,7 +322,7 @@ MonoBehaviour:
|
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Params: []
|
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OverrideAttenuation: 0
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OverrideMinDistance: 1
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OverrideMaxDistance: 20
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OverrideMaxDistance: 30
|
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--- !u!1 &6014189720456933605
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GameObject:
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m_ObjectHideFlags: 0
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@ -441,6 +441,7 @@ GameObject:
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- component: {fileID: 2501038558182094805}
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- component: {fileID: 8089229340536715967}
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- component: {fileID: 7305371174892849299}
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- component: {fileID: 3068203956378754948}
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m_Layer: 0
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m_Name: Portal
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m_TagString: Untagged
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@ -560,3 +561,30 @@ MonoBehaviour:
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occlusionPortal: {fileID: 0}
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_shouldTeleport: 1
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teleportationProvider: {fileID: 0}
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--- !u!54 &3068203956378754948
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8507770192447112443}
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serializedVersion: 4
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m_Mass: 0.001
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
|
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 0
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m_ImplicitTensor: 0
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m_UseGravity: 0
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
@ -34,7 +35,11 @@ public class StencilPortal : MonoBehaviour
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.GetComponent<XROrigin>() == null) return;
|
||||
//Debug.Log("Something entered portal");
|
||||
if (other.GetComponent<UniversalAdditionalCameraData>() == null) return;
|
||||
//if (other.GetComponent<XROrigin>() == null) return;
|
||||
XROrigin player = other.GetComponentInParent<XROrigin>();
|
||||
if (player == null) return;
|
||||
|
||||
if (occlusionPortal != null)
|
||||
{
|
||||
@ -55,8 +60,8 @@ public class StencilPortal : MonoBehaviour
|
||||
|
||||
if (teleportationProvider != null)
|
||||
{
|
||||
Vector3 targetPosition = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||
Quaternion targetRotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||
Vector3 targetPosition = TransformPositionBetweenPortals(this, targetPortal, player.transform.position);
|
||||
Quaternion targetRotation = TransformRotationBetweenPortals(this, targetPortal, player.transform.rotation);
|
||||
|
||||
TeleportRequest request = new TeleportRequest
|
||||
{
|
||||
@ -69,13 +74,13 @@ public class StencilPortal : MonoBehaviour
|
||||
|
||||
teleportationProvider.QueueTeleportRequest(request);
|
||||
|
||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||
player.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, player.transform.rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("TeleportationProvider is not assigned!", this);
|
||||
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||
player.transform.position = TransformPositionBetweenPortals(this, targetPortal, player.transform.position);
|
||||
player.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, player.transform.rotation);
|
||||
}
|
||||
|
||||
if (destroyAfterTeleport)
|
||||
|
BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
Binary file not shown.
BIN
ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user