449953b393
Removed unused namespaces from ConfigManager.
master
jee72026-02-07 16:45:20 +02:00
95ea7a2625
Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming).
jee72026-02-07 15:14:26 +02:00
2f12ef4aff
Formatting fix. C# functions start with a uppercase letter.
jee72026-02-07 15:13:03 +02:00
2ba8b4d1b5
Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder.
jee72026-02-07 15:11:12 +02:00
30c0652453
Project Settings file. I don't know what change is this...
jee72026-02-03 23:00:57 +02:00
85beb73f51
Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo.
jee72026-02-03 22:59:02 +02:00
011d9dfdda
Restore Defaults button to restore the default settings.
jee72026-02-03 22:56:01 +02:00
4bda55baca
Locomotion speed default value fix.
jee72026-02-03 22:55:03 +02:00
ba1f0c855d
Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
jee72026-02-03 21:47:16 +02:00
415484c1f0
Removed unused namespaces that hindered building.
jee72026-02-03 21:44:40 +02:00
2347d27c62
For some reason Unity changed something in the font asset... Maybe it is the glow effect.
jee72026-02-03 21:43:50 +02:00
74c2ca6a98
Managers folder meta file.
jee72026-02-02 22:45:06 +02:00
f3d0f206af
Config manager. Just creating, reading and writing the config file for now.
jee72026-02-02 22:44:17 +02:00
f9b2084876
Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors.
jee72026-02-02 21:30:45 +02:00
53c6b04d23
Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
jee72026-02-02 20:36:34 +02:00
91e44c5dae
Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
jee72026-02-02 20:35:25 +02:00
216e2660df
Hide FMOD setup wizard by default.
jee72026-02-02 19:54:17 +02:00
57222f0bb0
The arrow server can only be created after the bow server's ownership is done. Should be tested.
jee72026-02-02 19:36:00 +02:00
768ed39abe
Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
jee72026-02-02 19:35:01 +02:00
89b9b5bd7a
Scan only the project assets, not the entire folder, to build the Asset Database.
jee72026-02-02 19:32:32 +02:00
901334b6bf
Fix for the Lexus normal map.
jee72026-02-02 19:30:25 +02:00
1885b1fbe8
Added some debug logs.
jee72026-02-02 19:29:49 +02:00
f81bc2f7fd
The last Interaction Layer name must be "Teleport" not "Player Only".
jee72026-02-02 19:28:40 +02:00
a4a6535779
Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
jee72026-02-02 19:26:28 +02:00
693b3a572e
Upload files to "Doc/designs"
rannosam2025-12-02 13:37:36 +00:00
8977957054
Upload files to "Doc/clips"
rannosam2025-12-02 13:36:51 +00:00
dab5bfc677
Made the elevator button-functional. Needs some fine-tuning and audio work.
mxssw2025-11-30 22:05:25 +02:00
bcf7e3121d
car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
Timur Nizamov
2025-11-29 18:53:11 +02:00
1727379952
added buttons to the inside of the elevator aswell. Started configuring firing mechanism
mxssw2025-11-29 14:14:38 +02:00
187c700f9c
Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
mxssw2025-11-29 00:04:17 +02:00
60b9f21a61
CarSoundSystem in FMOD
Timur Nizamov
2025-11-27 22:12:01 +02:00
b25bde77fc
Steam Audio tryout
Timur Nizamov
2025-11-21 22:37:24 +02:00
ab737e016c
car occlusion, space ambience done
Timur Nizamov
2025-11-18 22:29:02 +02:00
b563be1158
Upload files to "Doc/clips"
rannosam2025-11-18 14:08:38 +00:00
616532e69c
Upload files to "Doc/clips"
rannosam2025-11-18 14:03:31 +00:00
450efe675a
Upload files to "Doc/clips"
rannosam2025-11-18 14:00:18 +00:00
47d37f2b7f
Fixed the elevator for multiplayer
mxssw2025-11-17 22:13:37 +02:00
cce7492556
Upload files to "Doc/designs"
rannosam2025-11-17 19:20:02 +00:00
e197206d0a
Upload files to "Doc/designs"
rannosam2025-11-17 19:07:21 +00:00
dc7aa3b9b9
Upload files to "Doc/designs"
rannosam2025-11-17 18:03:37 +00:00
ef3b4c363e
some sound bug fixes
Timur Nizamov
2025-11-16 16:01:23 +02:00
e12c5f2f98
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
Timur Nizamov
2025-11-11 21:18:49 +02:00
02f640218c
occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
Timur Nizamov
2025-11-09 22:38:07 +02:00
9f2cbe5a1e
sound occlusion first results, next - layer assignment
Timur Nizamov
2025-11-08 23:14:20 +02:00
50f758cc28
Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
mxssw2025-11-08 21:52:54 +02:00
dddb082288
a few sound changes, occlusion different approach, test cafeteria ambience
Timur Nizamov
2025-11-06 23:36:43 +02:00
ee6e8d21ac
improved collisions of models
mxssw2025-11-06 18:49:58 +02:00
54d44afcec
Upload files to "Doc/designs"
rannosam2025-11-04 17:32:58 +00:00
15c2e62e92
Upload files to "Doc/clips"
rannosam2025-11-04 17:28:46 +00:00
1c03f1773b
Upload files to "Doc/clips"
rannosam2025-11-04 17:25:57 +00:00
a3975d85f7
added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
mxssw2025-10-29 21:32:26 +02:00
84a925b68f
server sounds' changes and ui sounds, just fmod events/fmod banks changed in this commit
Timur Nizamov
2025-10-28 22:34:55 +02:00
f2475e6b06
working build confirmed before tipilan, a few changes to ui and bow, order of audiomanager and fmodevents changed
Timur Nizamov
2025-10-22 21:10:56 +03:00
ef3bc5da39
Upload files to "Doc/designs"
rannosam2025-10-21 14:03:55 +00:00
ed66253b06
Upload files to "Doc/clips"
rannosam2025-10-21 13:59:00 +00:00