Commit Graph

  • 449953b393 Removed unused namespaces from ConfigManager. master jee7 2026-02-07 16:45:20 +02:00
  • 95ea7a2625 Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming). jee7 2026-02-07 15:14:26 +02:00
  • 2f12ef4aff Formatting fix. C# functions start with a uppercase letter. jee7 2026-02-07 15:13:03 +02:00
  • 2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder. jee7 2026-02-07 15:11:12 +02:00
  • 30c0652453 Project Settings file. I don't know what change is this... jee7 2026-02-03 23:00:57 +02:00
  • 85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo. jee7 2026-02-03 22:59:02 +02:00
  • 011d9dfdda Restore Defaults button to restore the default settings. jee7 2026-02-03 22:56:01 +02:00
  • 2e7dc403ad Restore Defaults button images. jee7 2026-02-03 22:55:29 +02:00
  • 4bda55baca Locomotion speed default value fix. jee7 2026-02-03 22:55:03 +02:00
  • ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). jee7 2026-02-03 21:47:16 +02:00
  • 415484c1f0 Removed unused namespaces that hindered building. jee7 2026-02-03 21:44:40 +02:00
  • 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. jee7 2026-02-03 21:43:50 +02:00
  • 74c2ca6a98 Managers folder meta file. jee7 2026-02-02 22:45:06 +02:00
  • f3d0f206af Config manager. Just creating, reading and writing the config file for now. jee7 2026-02-02 22:44:17 +02:00
  • f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. jee7 2026-02-02 21:30:45 +02:00
  • 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. jee7 2026-02-02 20:36:34 +02:00
  • 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. jee7 2026-02-02 20:35:25 +02:00
  • 216e2660df Hide FMOD setup wizard by default. jee7 2026-02-02 19:54:17 +02:00
  • 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. jee7 2026-02-02 19:36:00 +02:00
  • 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. jee7 2026-02-02 19:35:01 +02:00
  • 89b9b5bd7a Scan only the project assets, not the entire folder, to build the Asset Database. jee7 2026-02-02 19:32:32 +02:00
  • 901334b6bf Fix for the Lexus normal map. jee7 2026-02-02 19:30:25 +02:00
  • 1885b1fbe8 Added some debug logs. jee7 2026-02-02 19:29:49 +02:00
  • f81bc2f7fd The last Interaction Layer name must be "Teleport" not "Player Only". jee7 2026-02-02 19:28:40 +02:00
  • a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. jee7 2026-02-02 19:26:28 +02:00
  • 5a13928a59 FMOD instance errors fix SamWorkset Timur Nizamov 2026-01-30 21:01:11 +02:00
  • 14c85c83a7 forgot to assign a variable mxssw 2026-01-21 19:35:54 +02:00
  • ca0a7dcc21 fixing merge issue mxssw 2026-01-21 19:33:40 +02:00
  • c620b9000d forgot to build the zip mxssw 2026-01-21 19:30:17 +02:00
  • 4ee6dbb92d Final changes mxssw 2026-01-21 19:29:02 +02:00
  • 36d6ff6d9b Merging into master mxssw 2026-01-21 19:21:36 +02:00
  • 52701f3231 Erased debug element mxssw 2026-01-21 19:00:38 +02:00
  • aeee055e18 voiceover vca and volume slider added to Unity and FMOD Timur Nizamov 2026-01-21 15:51:17 +02:00
  • 389707b5f7 added some sound in FMOD Timur Nizamov 2026-01-16 22:40:02 +02:00
  • 6def60df98 More voicelines added, PlayDialogue function updated Timur Nizamov 2026-01-16 17:37:42 +02:00
  • 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks Timur Nizamov 2026-01-15 22:25:02 +02:00
  • 31145f9735 Update README.md rannosam 2026-01-13 14:46:41 +00:00
  • 91275418e4 fixed backwards doors issue mxssw 2026-01-11 18:08:49 +02:00
  • 85edf6b43f fixed elevator buttons issue mxssw 2026-01-11 17:10:44 +02:00
  • e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start Timur Nizamov 2026-01-11 04:14:27 +02:00
  • 27fc11f8b2 A few reverb additions Timur Nizamov 2026-01-05 16:01:07 +02:00
  • a8bec4f5ff Update README.md rannosam 2026-01-03 14:50:22 +00:00
  • fe2f08f7a3 fixed a typo DeltaVR-Improvements-project mxssw 2025-12-31 15:17:14 +02:00
  • 50b043bad5 fixing git Timur Nizamov 2025-12-27 18:12:45 +02:00
  • a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved Timur Nizamov 2025-12-27 17:59:09 +02:00
  • 13c1e8a0f6 Changes in sound attributions Multiplayer-2.0 DeltaVR-Alumni-Day CG-Expo rrrratas 2025-12-27 12:17:15 +00:00
  • 1a9746bb3c Merge branch 'SamWorkset' of https://cgvrgit.ulno.net/cgvr/DeltaVR into SamWorkset mxssw 2025-12-27 13:57:09 +02:00
  • 23e453de77 fire alarm done, but the button will restart it after initial pressing Timur Nizamov 2025-12-26 19:57:14 +02:00
  • 6a90182014 Added 1 FMOD event Timur Nizamov 2025-12-23 18:17:29 +02:00
  • 34d102bcf4 Some FMOD events changed Timur Nizamov 2025-12-23 18:03:10 +02:00
  • 174582e56e fixed wierd hand offset issue, needs testing. mxssw 2025-12-22 00:39:36 +02:00
  • 50dba2cd81 Some fixes made, object picking logic added Timur Nizamov 2025-12-21 00:01:28 +02:00
  • 27d5fdd68c klaviatuur parandatud Timur Nizamov 2025-12-17 20:04:12 +02:00
  • c5c8fe1259 Deleted MetaXR, fire alarm is still in progress Timur Nizamov 2025-12-17 16:06:08 +02:00
  • 24543cce38 Upload files to "Doc/designs" rannosam 2025-12-16 13:59:03 +00:00
  • c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. mxssw 2025-12-16 15:50:55 +02:00
  • 9af96fed99 Upload files to "Doc/clips" rannosam 2025-12-16 13:45:02 +00:00
  • 98526fd582 improved door grabbing. Sometimes leaves ghost hands. mxssw 2025-12-15 21:16:03 +02:00
  • 252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed Timur Nizamov 2025-12-14 20:32:59 +02:00
  • 4bf99dd820 Improved doors. Needs additional work mxssw 2025-12-13 23:15:27 +02:00
  • 03cd7bcdda klaviatuuri probleemi enam pole Timur Nizamov 2025-12-10 21:30:55 +02:00
  • df775a7a36 added a few changes to fmod + fire alarm and coughing added as events Timur Nizamov 2025-12-10 21:12:25 +02:00
  • 1f500f31d4 meta xr, auto fix, occlusion additions Timur Nizamov 2025-12-09 21:37:52 +02:00
  • ac87f2f8ef Update README.md rrrratas 2025-12-07 22:21:10 +00:00
  • 647d247c81 fixes, portal sound changed, faders Timur Nizamov 2025-12-08 00:06:28 +02:00
  • 856ff3ca40 Update README.md rrrratas 2025-12-07 17:10:52 +00:00
  • f414e10d94 added initial logic for the volume sliders Timur Nizamov 2025-12-02 22:40:17 +02:00
  • 0b4854373b Updated elevator, added audio master slider mxssw 2025-12-02 18:12:02 +02:00
  • 693b3a572e Upload files to "Doc/designs" rannosam 2025-12-02 13:37:36 +00:00
  • 8977957054 Upload files to "Doc/clips" rannosam 2025-12-02 13:36:51 +00:00
  • dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. mxssw 2025-11-30 22:05:25 +02:00
  • bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script Timur Nizamov 2025-11-29 18:53:11 +02:00
  • 1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism mxssw 2025-11-29 14:14:38 +02:00
  • 187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. mxssw 2025-11-29 00:04:17 +02:00
  • 60b9f21a61 CarSoundSystem in FMOD Timur Nizamov 2025-11-27 22:12:01 +02:00
  • b25bde77fc Steam Audio tryout Timur Nizamov 2025-11-21 22:37:24 +02:00
  • ab737e016c car occlusion, space ambience done Timur Nizamov 2025-11-18 22:29:02 +02:00
  • b563be1158 Upload files to "Doc/clips" rannosam 2025-11-18 14:08:38 +00:00
  • 616532e69c Upload files to "Doc/clips" rannosam 2025-11-18 14:03:31 +00:00
  • 450efe675a Upload files to "Doc/clips" rannosam 2025-11-18 14:00:18 +00:00
  • 47d37f2b7f Fixed the elevator for multiplayer mxssw 2025-11-17 22:13:37 +02:00
  • cce7492556 Upload files to "Doc/designs" rannosam 2025-11-17 19:20:02 +00:00
  • e197206d0a Upload files to "Doc/designs" rannosam 2025-11-17 19:07:21 +00:00
  • dc7aa3b9b9 Upload files to "Doc/designs" rannosam 2025-11-17 18:03:37 +00:00
  • ef3b4c363e some sound bug fixes Timur Nizamov 2025-11-16 16:01:23 +02:00
  • e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) Timur Nizamov 2025-11-11 21:18:49 +02:00
  • 02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved Timur Nizamov 2025-11-09 22:38:07 +02:00
  • 9f2cbe5a1e sound occlusion first results, next - layer assignment Timur Nizamov 2025-11-08 23:14:20 +02:00
  • 50f758cc28 Finished up improving static object colliders. Added network improvements to interactions, still half-baked. mxssw 2025-11-08 21:52:54 +02:00
  • dddb082288 a few sound changes, occlusion different approach, test cafeteria ambience Timur Nizamov 2025-11-06 23:36:43 +02:00
  • ee6e8d21ac improved collisions of models mxssw 2025-11-06 18:49:58 +02:00
  • 54d44afcec Upload files to "Doc/designs" rannosam 2025-11-04 17:32:58 +00:00
  • 15c2e62e92 Upload files to "Doc/clips" rannosam 2025-11-04 17:28:46 +00:00
  • c4fafd1dd3 Delete Doc/clips/Hand-Collider-Prototype-Clip.gif rannosam 2025-11-04 17:26:11 +00:00
  • 1c03f1773b Upload files to "Doc/clips" rannosam 2025-11-04 17:25:57 +00:00
  • a3975d85f7 added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions mxssw 2025-10-29 21:32:26 +02:00
  • 84a925b68f server sounds' changes and ui sounds, just fmod events/fmod banks changed in this commit Timur Nizamov 2025-10-28 22:34:55 +02:00
  • f2475e6b06 working build confirmed before tipilan, a few changes to ui and bow, order of audiomanager and fmodevents changed Timur Nizamov 2025-10-22 21:10:56 +03:00
  • ef3bc5da39 Upload files to "Doc/designs" rannosam 2025-10-21 14:03:55 +00:00
  • ed66253b06 Upload files to "Doc/clips" rannosam 2025-10-21 13:59:00 +00:00