Commit Graph

21 Commits

Author SHA1 Message Date
EgonVM d4b439e4f1 Categorized Variables
I'm becoming more efficient in Unreal... Interesting...
2024-05-27 19:41:12 +03:00
EgonVM 557872ea81 Added Damage Calculation
So that casting spells won't be same every time.
2024-05-27 18:30:24 +03:00
EgonVM 274df68250 Fixed the wand appearing effect bug
Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
2024-05-24 22:40:46 +03:00
EgonVM 6fe482ae44 Added enums for runes
Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM 3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM c829b0bec7 Added Prevention to Inout rune detection
Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM 7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM 402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM 1f696d84cc Inported Dummy Models
4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM 92d7f95985 Fixed the teleportation issue 2024-05-15 14:15:42 +03:00
EgonVM 74633ebb8b Refined the wand in the VR setting. 2024-05-15 12:16:10 +03:00
EgonVM a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM bd010d5b9e Modified pre-made blueprints
This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM 7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM 6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
EgonVM 22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM 49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00