Mihkel Roomet
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eb22009dfa
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The instruction label now says the correct thing in Main Game and also hides itself once a trigger is pressed.
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2024-05-24 09:09:40 +03:00 |
karlkade
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4bd235c4f0
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Deleted CustomBlueprintFunction, some changes
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2024-05-15 15:34:59 +03:00 |
Karl Arthur
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34dcba69aa
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Highlighetd on screen, bubble pop and bg sound
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2024-05-14 19:18:51 +03:00 |
Karl Arthur
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2cf7c3d25f
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Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus.
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2024-05-10 21:21:13 +03:00 |
Mihkel Roomet
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dbc48dc8d5
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The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble.
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2024-04-27 14:47:12 +03:00 |
Mihkel Roomet
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1b086cbccd
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Bubbles now spawn randomly in a sphere around the player
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2024-04-27 13:21:17 +03:00 |
Mihkel Roomet
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d0851a7dd4
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The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes
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2024-04-27 12:24:31 +03:00 |