Commit Graph

10 Commits

Author SHA1 Message Date
Mihkel Roomet 06ab381b3d The timer and score are now always visible on the screen (they move with the player) 2024-05-24 19:40:27 +03:00
Mihkel Roomet c1f2bb5950 Added an animation to bubble spawn 2024-05-24 13:12:09 +03:00
Mihkel Roomet 07e340b40b Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles. 2024-05-24 12:31:19 +03:00
Mihkel Roomet eb22009dfa The instruction label now says the correct thing in Main Game and also hides itself once a trigger is pressed. 2024-05-24 09:09:40 +03:00
karlkade 4bd235c4f0 Deleted CustomBlueprintFunction, some changes 2024-05-15 15:34:59 +03:00
Karl Arthur 34dcba69aa Highlighetd on screen, bubble pop and bg sound 2024-05-14 19:18:51 +03:00
Karl Arthur 2cf7c3d25f Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus. 2024-05-10 21:21:13 +03:00
Mihkel Roomet dbc48dc8d5 The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble. 2024-04-27 14:47:12 +03:00
Mihkel Roomet 1b086cbccd Bubbles now spawn randomly in a sphere around the player 2024-04-27 13:21:17 +03:00
Mihkel Roomet d0851a7dd4 The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00