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forked from cgvr/DeltaVR
Commit Graph

81 Commits

Author SHA1 Message Date
32a5e4f332 test boxes change colours based on progress 2025-12-16 10:43:58 +02:00
5956b9508d test boxes collide with player in VR mode, too 2025-12-15 16:57:30 +02:00
7be20d249e model generation test box takes input prompt from voice transcription box 2025-12-15 15:57:32 +02:00
9c7536d1d4 transcribe voice to text with Whisper base model 2025-12-15 15:30:15 +02:00
Timur Nizamov
252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
Timur Nizamov
1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
Timur Nizamov
f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
Timur Nizamov
bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
191c9e66fe fix metallic property when spawning object 2025-11-21 10:32:15 +02:00
Timur Nizamov
ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
Timur Nizamov
ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
Timur Nizamov
e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00
fdd4ff827e reimplement function from invokeai_mcp_server to make requests to local InvokeAI 2025-11-10 18:19:16 +02:00
Timur Nizamov
02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved 2025-11-09 22:38:07 +02:00
Timur Nizamov
9f2cbe5a1e sound occlusion first results, next - layer assignment 2025-11-08 23:14:20 +02:00
d2e1c7b56f fix networking UI again + tweaks to pipeline script 2025-11-07 16:56:34 +02:00
Timur Nizamov
dddb082288 a few sound changes, occlusion different approach, test cafeteria ambience 2025-11-06 23:36:43 +02:00
henrisel
9bfc55f2d6 add glTFast package + load in model after pipeline generation 2025-11-05 17:54:48 +02:00
Henri Sellis
1b0d9fd0b0 pipeline script passes generated model filepath to Unity 2025-11-02 17:20:41 +02:00
c5c40f58ab Cube that starts generation pipeline on collision 2025-10-24 12:00:27 +03:00
Timur Nizamov
f2475e6b06 working build confirmed before tipilan, a few changes to ui and bow, order of audiomanager and fmodevents changed 2025-10-22 21:10:56 +03:00
Timur Nizamov
48860cf906 kõik vanad helid lisatud, peaaegu kõik esimese iteratsiooni helid on lisatud, auto jaoks üks lisaloogika on tehtud 2025-10-20 00:02:08 +03:00
Timur Nizamov
013ed4944c some old sounds are added 2025-10-17 01:54:45 +03:00
Timur Nizamov
16c4680d6c 2 working sounds, updated scripts, fmod events 2025-10-15 23:34:25 +03:00
Timur Nizamov
f542c4c57e FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up 2025-10-12 20:57:56 +03:00
Ranno Samuel Adson
7ba5fe1f30 Implimented the card 2025-01-07 02:40:37 +02:00
Toomas Tamm
07b9b9e2f4 deltavr multiplayer 2.0 2023-05-08 15:56:10 +03:00