1
0
forked from cgvr/DeltaVR
Commit Graph

86 Commits

Author SHA1 Message Date
henrisel 8b141a153f added invisible walls, made 3d printer smaller, added highlighter to 3d printer hole 2026-02-26 17:11:11 +02:00
henrisel 8ebcbb15e8 made archery range generated targets larger, add lights 2026-02-26 16:48:29 +02:00
henrisel f7707b4a7f add more TODO notes from Game In Tartu to readme 2026-02-26 10:41:55 +02:00
henrisel c968e6bed4 added cheat keys to teleport player to minigames 2026-02-21 19:40:08 +02:00
henrisel efd42d3907 increase npc collider heights + minor fixes 2026-02-21 08:47:33 +02:00
henrisel d206502ab3 fix radio button flakiness 2026-02-18 14:55:31 +02:00
henrisel 4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
henrisel 8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
henrisel 85df2ce45d import new improved models 2026-02-15 12:46:18 +02:00
henrisel 60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
henrisel c07fb1fe1e forgot to update TODO in readme 2026-02-12 15:54:30 +02:00
henrisel d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
henrisel dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
henrisel 9542432701 fix colour in robert main image and moustache 2026-02-08 10:31:16 +02:00
henrisel 7384a21d58 scale spawned object to match given bounding sphere diameter 2026-02-07 14:10:12 +02:00
henrisel 32d0686cd2 npcs turn smoothly towards player 2026-02-07 12:54:27 +02:00
henrisel 0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
henrisel a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
henrisel 1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
henrisel a0d1ee35cd fix FirstPersonOcclusion invalid event handle error 2026-01-29 19:26:16 +02:00
henrisel ceee57f808 mic stand doesnt show BLANK_AUDIO 2026-01-29 17:40:05 +02:00
henrisel a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
henrisel af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
henrisel 77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
henrisel 24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
henrisel ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
henrisel 75bd66fc36 add back minigames after merge 2026-01-25 13:11:58 +02:00
henrisel ad6954884b trellis and invokeAI urls configurable in config 2026-01-19 18:55:25 +02:00
henrisel 4292750b65 update TODO 2026-01-17 08:30:25 +00:00
henrisel b3073e66df update TODO 2026-01-16 18:33:48 +00:00
henrisel afb8af4ee2 unique seed for model generation 2026-01-16 18:35:00 +02:00
henrisel 16a621c2b9 include gltf shader in build + add TODO list 2026-01-16 18:26:37 +02:00
henrisel 40cd5060df add TODO list 2026-01-16 17:01:07 +02:00
henrisel 2980631414 decrease texture baking optimisation total steps 2025-11-21 16:30:56 +02:00
henrisel c15ae24c7a tune 3d generation params 2025-11-21 14:39:16 +02:00
henrisel 42d7c0059b Add TODO Azure OpenAI API 2025-10-21 14:32:19 +00:00