forked from cgvr/DeltaVR
unique seed for model generation
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@@ -10,7 +10,6 @@
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* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* mustad kiired on halvasti nähtavad pruuni materjali taustal
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* kui üks config completed, siis mängijale aru saada: sound effect, "loading"
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* mudeli genereerimine: randomly generated unique seed, mitte 42
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* mikri vana tekst ei kao ära
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* archery range:
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* kui midagi laeb (wire aktiivne), siis particle'id voolavad mööda toru
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@@ -21,7 +20,6 @@
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* klaas on näha temast eespool
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* pööramine kaamera poole - sujuvalt (slerp)
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* küsida Danielilt asukoha kohta
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* proovida läppari peal käima saada
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### Notes
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@@ -2,7 +2,6 @@ using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Net.Http;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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@@ -37,9 +36,10 @@ public class TrellisClient : MonoBehaviour
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public async Task<byte[]> GenerateModel(
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string imageBase64,
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int seed = 42,
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int pollIntervalMs = 1000)
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{
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int seed = UnityEngine.Random.Range(0, 999999);
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// --- Set generation parameters (form-encoded, like Python requests.post(data=params)) ---
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var form = new Dictionary<string, string>
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{
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