From e56e3f36185b39aa9d1d2251477c6734d211f937 Mon Sep 17 00:00:00 2001 From: henrisel Date: Thu, 12 Mar 2026 19:08:05 +0200 Subject: [PATCH] cheat keys also rotate player after teleport --- 3d-generation-pipeline/README.md | 4 +--- Assets/_PROJECT/Scenes/DeltaBuilding_base.unity | 4 ++-- .../_PROJECT/Scripts/ModeGeneration/ModelGenerationUtils.cs | 3 +++ 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/3d-generation-pipeline/README.md b/3d-generation-pipeline/README.md index a6734ba1..5022996b 100644 --- a/3d-generation-pipeline/README.md +++ b/3d-generation-pipeline/README.md @@ -1,5 +1,4 @@ ### TODO -* korralik teleportation minigame'idesse, kasutades TeleportProviderit, nagu button * teha build kus archery range'is spawnitud objektid * FMOD ChannelControl errorid * disable tutorial!!! @@ -10,8 +9,7 @@ * klaas on näha temast eespool * shape detection: * professor võiks öelda "good job, continue..." pärast esimest successi - * kui kõik configurationid tehtud, siis professor ütleb "thank you" - * uks võiks käia ainult väljapoole + * kui kõik configurationid tehtud, siis professor tuleb uksest välja ja ütleb "thank you" * peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte * prinditud objekti scale'imisele min ja max size limiit * soft particle'id, et ei clipiks diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index 6a9e5fad..24bcea00 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a2b601bcd1661dacc903c78ed8528927000d1612eab235d789a35e6b78dc3f7b -size 68700932 +oid sha256:004d22260a0ebf3c42caa262a885b6ac687ba6b2573b6616e43548df95fe2550 +size 68700997 diff --git a/Assets/_PROJECT/Scripts/ModeGeneration/ModelGenerationUtils.cs b/Assets/_PROJECT/Scripts/ModeGeneration/ModelGenerationUtils.cs index 375b7dd7..ade9e3c6 100644 --- a/Assets/_PROJECT/Scripts/ModeGeneration/ModelGenerationUtils.cs +++ b/Assets/_PROJECT/Scripts/ModeGeneration/ModelGenerationUtils.cs @@ -36,6 +36,7 @@ public class ModelGenerationUtils : MonoBehaviour { XROrigin xrOrigin = FindObjectOfType(includeInactive: true); xrOrigin.transform.position = minigamePoints[0].position; + xrOrigin.transform.rotation = minigamePoints[0].rotation; } @@ -43,12 +44,14 @@ public class ModelGenerationUtils : MonoBehaviour { XROrigin xrOrigin = FindObjectOfType(includeInactive: true); xrOrigin.transform.position = minigamePoints[1].position; + xrOrigin.transform.rotation = minigamePoints[1].rotation; } if (Keyboard.current.digit3Key.wasPressedThisFrame) { XROrigin xrOrigin = FindObjectOfType(includeInactive: true); xrOrigin.transform.position = minigamePoints[2].position; + xrOrigin.transform.rotation = minigamePoints[2].rotation; } if (Keyboard.current.digit0Key.wasPressedThisFrame)