forked from cgvr/DeltaVR
made archery range generated targets larger, add lights
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@@ -28,6 +28,7 @@ public class ArcheryRange : NetworkBehaviour
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public Vector3 maxRandomOffset = new Vector3(0f, 2f, 5f);
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public float roundLength = 60f;
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public float targetSpawnTime = 3f;
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public float targetSizeIncrease = 10f;
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public ModelDisplay modelDisplay;
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public KeyboardManager keyboardManager;
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@@ -164,7 +165,7 @@ public class ArcheryRange : NetworkBehaviour
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targetObject.AddComponent<NetworkObject>();
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targetObject.AddComponent<NetworkTransform>();
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targetObject.transform.localScale *= 5;
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targetObject.transform.localScale *= targetSizeIncrease;
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}
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