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forked from cgvr/DeltaVR

made archery range generated targets larger, add lights

This commit is contained in:
2026-02-26 16:48:29 +02:00
parent 1471722ed4
commit 8ebcbb15e8
3 changed files with 4 additions and 6 deletions

View File

@@ -28,6 +28,7 @@ public class ArcheryRange : NetworkBehaviour
public Vector3 maxRandomOffset = new Vector3(0f, 2f, 5f);
public float roundLength = 60f;
public float targetSpawnTime = 3f;
public float targetSizeIncrease = 10f;
public ModelDisplay modelDisplay;
public KeyboardManager keyboardManager;
@@ -164,7 +165,7 @@ public class ArcheryRange : NetworkBehaviour
targetObject.AddComponent<NetworkObject>();
targetObject.AddComponent<NetworkTransform>();
targetObject.transform.localScale *= 5;
targetObject.transform.localScale *= targetSizeIncrease;
}