18 Commits

Author SHA1 Message Date
joonasp
ea08d2704f Shield spell enter and exit animation 2022-05-02 12:15:46 +03:00
joonasp
9e3bb66973 Wand element crafting. Comments on projectile logic when assigning elements to enemies 2022-05-02 11:28:01 +03:00
joonasp
f2db095ab9 projectile and enemy collision. Iniitial player death state (teleport to start) 2022-04-25 17:46:26 +03:00
fd683b4580 Merge branch 'master' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis 2022-04-25 16:35:30 +03:00
0d597af869 slime wandering 2022-04-25 16:34:38 +03:00
HelarJ
c085a629af Merge remote-tracking branch 'origin/gesture_joonasp'
# Conflicts:
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#	Assets/_TerrainData/TerrainData_699485723238748736.asset
#	Assets/_TerrainData/TerrainData_869121471408748736.asset
#	Assets/_TerrainData/TerrainMaterial_521113671563848736.mat
#	Assets/_TerrainData/TerrainMaterial_699485723238748736.mat
#	Assets/_TerrainData/TerrainMaterial_869121471408748736.mat
#	ProjectSettings/EditorBuildSettings.asset
2022-04-25 16:17:38 +03:00
joonasp
73dd34ba61 crafting tweaks 2022-04-25 16:06:41 +03:00
34035c5b3d Merge pull request 'staging2' (#30) from staging2 into master
Reviewed-on: #30
2022-04-25 12:53:24 +00:00
joonasp
96f2f41d9b script fix 2022-04-25 13:39:16 +03:00
joonasp
270acfd18d wand power value affects spells 2022-04-25 12:55:41 +03:00
joonasp
06045c07fb shield cast sound 2022-04-25 12:26:34 +03:00
joonasp
effc8d18fd sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up) 2022-04-25 11:46:51 +03:00
joonasp
aeaf7f4b22 gesture relative to player 2022-04-18 17:35:55 +03:00
joonasp
4922174840 shield color change on lifetime 2022-04-18 14:14:48 +03:00
joonasp
b3c991bd09 start minigame with gesure named "Circle" 2022-04-18 12:08:55 +03:00
joonasp
a997c06e99 shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec 2022-04-18 11:52:14 +03:00
joonasp
ad1a931c41 shield spell, ice bolt adjustments, training dummys 2022-04-18 11:29:26 +03:00
joonasp
5bf99356ff merge fixes and icebolt tweaks 2022-04-14 17:56:04 +03:00
72 changed files with 37847 additions and 44745 deletions

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View File

@@ -11,6 +11,14 @@ public class SlimeAI : MonoBehaviour
GameObject player;
int HP;
public float moveSpeed = 3f;
public float rotSpeed = 100f;
private bool isWandering = false;
private bool isRotatingLeft = false;
private bool isRotatingRight = false;
private bool isWalking = false;
//[SerializeField]
//private UnityEvent onAttack;
@@ -33,7 +41,7 @@ public class SlimeAI : MonoBehaviour
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else if (playerDistance < 5) //Chase
else if (playerDistance < 10) //Chase
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", true);
@@ -41,7 +49,7 @@ public class SlimeAI : MonoBehaviour
Rotate();
Move();
}
else if (playerDistance < 8) //Stare
else if (playerDistance < 18) //Stare
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
@@ -53,6 +61,23 @@ public class SlimeAI : MonoBehaviour
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", false);
StartCoroutine("Wander");
if (isRotatingRight == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
}
if (isRotatingLeft == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
}
if (isWalking == true)
{
gameObject.GetComponent<Animator>().Play("WalkFWD");
transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
}
if (HP <= 0)
{
@@ -63,6 +88,8 @@ public class SlimeAI : MonoBehaviour
print("asd");
Destroy(this.gameObject);
}
}
void Rotate()
{
@@ -81,4 +108,35 @@ public class SlimeAI : MonoBehaviour
{
HP -= dmg;
}
IEnumerator Wander()
{
int rotTime = Random.Range(1, 3);
int rotateWait = Random.Range(1, 4);
int rotateLorR = Random.Range(1, 2);
int walkWait = Random.Range(1, 5);
int walkTime = Random.Range(1, 6);
isWandering = true;
yield return new WaitForSeconds(walkWait);
isWalking = true;
yield return new WaitForSeconds(walkTime);
isWalking = false;
yield return new WaitForSeconds(rotateWait);
if (rotateLorR == 1)
{
isRotatingRight = true;
yield return new WaitForSeconds(rotTime);
isRotatingRight = false;
}
if (rotateLorR == 2)
{
isRotatingLeft = true;
yield return new WaitForSeconds(rotTime);
isRotatingLeft = false;
}
isWandering = false;
}
}

View File

@@ -13,6 +13,10 @@ public class ActionGestureInteraction : MonoBehaviour
public float projectileSpeed = 30;
private bool holdingWand;
private float wandPower;
private string wandElement;
public AudioSource noEssenceAudio;
void Start()
{
@@ -23,16 +27,20 @@ public class ActionGestureInteraction : MonoBehaviour
{
Debug.LogWarning(action);
/* todo: playerinfo doesnt have these methods?
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand());
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
{
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Contains("wand"))
{
holdingWand = true;
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
}
}
else holdingWand = false;
*/
switch (action)
{
@@ -47,17 +55,29 @@ public class ActionGestureInteraction : MonoBehaviour
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
break;
case "VerticalLine":
if (holdingWand)
{
Debug.LogWarning("WAND VERTICAL");
if (PlayerInfo.Instance.AddEssenceBasic(-1))
{
Vector3 spawnPoint = transform.position + playerCamera.transform.forward;
spawnPoint = new Vector3(spawnPoint.x, spawnPoint.y + 1, spawnPoint.z);
GameObject shield = Instantiate(objects[1], spawnPoint, Quaternion.Euler(-90, playerCamera.transform.eulerAngles.y - 180, 180));
shield.GetComponent<ShieldController>().health = 3 * wandPower;
}
else
{
noEssenceAudio.Play();
}
}
else
{
Debug.LogWarning("VERTICAL");
}
return;
break;
case "Circle":
if (holdingWand)
{
@@ -66,9 +86,15 @@ public class ActionGestureInteraction : MonoBehaviour
}
else
{
Debug.LogWarning("CIRCLE");
GameObject minigame = FindMinigame();
if (minigame != null)
{
float distance = Vector3.Distance(transform.position, minigame.transform.position);
if(distance < 4f) minigame.GetComponent<WellController>().StartMinigame();
}
}
return;
break;
case "Triangle":
if (holdingWand)
{
@@ -78,7 +104,7 @@ public class ActionGestureInteraction : MonoBehaviour
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
break;
}
/*if (action == "Portal")
@@ -167,6 +193,8 @@ public class ActionGestureInteraction : MonoBehaviour
{
Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
projectileObj.GetComponent<Projectile>().element = wandElement;
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
}
}

View File

@@ -14,6 +14,8 @@ public class GestureRecognizer : MonoBehaviour
public InputHelpers.Button rightInputButton;
public InputHelpers.Button rightControlButton;
public Camera mainCamera;
public float inputThreshold = 0.1f;
public Transform movementSource;
@@ -31,10 +33,15 @@ public class GestureRecognizer : MonoBehaviour
private List<Gesture> trainingSet = new List<Gesture>();
private bool isMoving = false;
private List<Vector3> positionsList = new List<Vector3>();
private Vector3 relativePosition;
private List<GameObject> debugCubes;
private List<Vector3> relativePositions;
// Start is called before the first frame update
void Start()
{
debugCubes = new List<GameObject>();
relativePositions = new List<Vector3>();
// Path = ..\AppData\LocalLow\DefaultCompany\Heroes of Hiis SCM
Debug.Log(Application.persistentDataPath);
string[] gestureFiles = Directory.GetFiles(Application.persistentDataPath, "*.xml");
@@ -85,13 +92,18 @@ public class GestureRecognizer : MonoBehaviour
void StartMovement()
{
debugCubes.Clear();
relativePositions.Clear();
Debug.Log("Movement started");
isMoving = true;
positionsList.Clear();
positionsList.Add(movementSource.position);
relativePosition = movementSource.position - mainCamera.transform.position;
positionsList.Add(relativePosition);
if (debugCubePrefab)
{
Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
debugCubes.Add(cube);
relativePositions.Add(relativePosition);
}
}
void EndMovement()
@@ -129,17 +141,31 @@ public class GestureRecognizer : MonoBehaviour
}
}
foreach(GameObject obj in debugCubes)
{
Destroy(obj);
}
}
void UpdateMovement()
{
Vector3 lastPosition = positionsList[positionsList.Count - 1];
if (Vector3.Distance(movementSource.position, lastPosition) > newPositionThresholdDistance)
relativePosition = movementSource.position - mainCamera.transform.position;
for(int i = 0; i < debugCubes.Count; i++)
{
positionsList.Add(movementSource.position);
debugCubes[i].transform.position = mainCamera.transform.position + relativePositions[i];
}
Vector3 lastPosition = positionsList[positionsList.Count - 1];
if (Vector3.Distance(relativePosition, lastPosition) > newPositionThresholdDistance)
{
positionsList.Add(relativePosition);
if (debugCubePrefab)
{
Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
debugCubes.Add(cube);
relativePositions.Add(relativePosition);
}
}
}

View File

@@ -7,34 +7,56 @@ public class Projectile : MonoBehaviour
private bool collided;
Vector3 oldEulerAngles;
public float damage;
public string element = null;
private void Start()
{
// Will always be destroyed after 10 seconds.
Destroy(gameObject, 10);
oldEulerAngles = transform.rotation.eulerAngles;
//oldEulerAngles = transform.rotation.eulerAngles;
}
private void Update()
{
if (oldEulerAngles != transform.rotation.eulerAngles)
/*if (oldEulerAngles != transform.rotation.eulerAngles)
{
Destroy(gameObject);
}
*/
}
private void onCollisionEnter(Collider other)
private void OnCollisionEnter(Collision collision)
{
Debug.LogWarning(collision.gameObject.name);
GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
{
collided = true;
if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
Destroy(gameObject);
}
}
private void OnTriggerEnter(Collider other)
{
Debug.LogWarning(other.gameObject.name);
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
{
collided = true;
Destroy(gameObject);
}
}
private void onTriggerEnter(Collider other)
{
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
else if (other.gameObject.name == "Dummy")
{
collided = true;
Destroy(other.gameObject);
Destroy(gameObject);
}
}

View File

@@ -0,0 +1,129 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class CraftingTable : MonoBehaviour
{
public Transform item1;
public Transform item2;
public Transform socket1;
public Transform socket2;
public Transform output;
public GameObject startWand;
void Start()
{
item1 = null;
item2 = null;
}
public void Set1()
{
StartCoroutine(DelayCast(socket1,1));
}
public void Exit1()
{
item1 = null;
}
public void Set2()
{
StartCoroutine(DelayCast(socket2, 2));
}
public void Exit2()
{
item2 = null;
}
public void Craft()
{
//Currently simple if statement check crafting. Could be done better but will see if this system will be expanded
if (item1 == null || item2 == null) Debug.LogError("Missing item!");
else
{
if((item1.name.StartsWith("wand") && item2.name.StartsWith("Log")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Log")))
{
if (item1.name.StartsWith("wand"))
{
WandData data = item1.GetComponent<WandData>();
data.SetPower(data.power + 0.5f);
item1.transform.position = output.position;
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
data.SetPower(data.power + 0.5f);
item2.transform.position = output.position;
Destroy(item1.gameObject);
item1 = null;
}
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item1.gameObject);
item1 = null;
}
}
}
Debug.LogError("Invalid Recipe!");
}
IEnumerator DelayCast(Transform from, int i)
{
yield return new WaitForSeconds(0.5f);
RaycastHit hit;
if (Physics.Raycast(from.position + from.up, -from.up, out hit, Mathf.Infinity))
{
if (i == 1) item1 = hit.transform;
else item2 = hit.transform;
}
}
}

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@@ -25,7 +25,7 @@ public class EssenceNodeController : MonoBehaviour
private void Awake()
{
nodeMaterial = GetComponent<Renderer>().material;
//playerInfo = PlayerInfo.Instance;
playerInfo = PlayerInfo.Instance;
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
}

View File

@@ -4,15 +4,25 @@ using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo Instance;
private int health;
private int essence_basic;
//Add elemental essences?
private GameObject rightHandHeld;
private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
essence_basic = 1;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
@@ -20,16 +30,48 @@ public class PlayerInfo : MonoBehaviour
health += value;
if (health <= 0)
{
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING");
}
}
public void AddEssenceBasic(int value)
public bool AddEssenceBasic(int value)
{
if (essence_basic + value < 0)
{
Debug.LogError("NOT ENOUGH ESSENCE");
Debug.Log("NOT ENOUGH ESSENCE");
return false;
}
else
{
essence_basic += value;
return true;
}
else essence_basic += value;
}
public void AddLeftHand(GameObject obj)
{
leftHandHeld = obj;
}
public void AddRightHand(GameObject obj)
{
rightHandHeld = obj;
}
public void RemoveLeftHand()
{
leftHandHeld = null;
}
public void RemoveRightHand()
{
rightHandHeld = null;
}
public GameObject GetRightHand() { return rightHandHeld; }
public GameObject GetLeftHand() { return leftHandHeld; }
}

View File

@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShieldController : MonoBehaviour
{
public float health = 5;
public Color startColor;
public Color endColor;
// Start is called before the first frame update
void Start()
{
GetComponent<Animation>().Play("Shield_init_anim");
}
// Update is called once per frame
void Update()
{
health -= Time.deltaTime;
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
if (health <= 0)
{
GetComponent<Animation>().Play("Shield_exit_anim");
Destroy(gameObject, 0.25f);
}
}
}

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@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WandData : MonoBehaviour
{
public float power = 1f;
public string element = null;
public void SetPower(float pow)
{
power = pow;
}
}

View File

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@@ -32,7 +32,7 @@ public class XRGUI : MonoBehaviour
ExitButton.onClick.AddListener(() =>
{
Debug.Log("Clicked");
UnityEditor.EditorApplication.isPlaying = false;
//UnityEditor.EditorApplication.isPlaying = false;
});
}

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@@ -24,7 +24,7 @@ MonoBehaviour:
m_Value: 0.75
smoothness:
m_OverrideState: 1
m_Value: 0.4
m_Value: 0.543
rounded:
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value: Lever
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