Compare commits
5 Commits
slimeAI
...
portalopti
| Author | SHA1 | Date | |
|---|---|---|---|
| 82b7e7fbb2 | |||
| 6f7c3eaa9b | |||
| 1f2af9127e | |||
| 9b4be15690 | |||
| 8727b6d949 |
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using System;
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|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.minColor.b
|
|
||||||
value: 0.32549024
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.minColor.g
|
|
||||||
value: 0.7882222
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1022042497026309397, guid: c5d51a2f14dbd754986192f475aa6719,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: InitialModule.startColor.minColor.r
|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: c5d51a2f14dbd754986192f475aa6719, type: 3}
|
|
||||||
@@ -15,13 +15,13 @@ public class CuttableTree : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
@@ -31,9 +31,22 @@ public class CuttableTree : MonoBehaviour
|
|||||||
rotation = transform.rotation;
|
rotation = transform.rotation;
|
||||||
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||||
Instantiate(stumpPrefab, transform.position, rotation);
|
Instantiate(stumpPrefab, transform.position, rotation);
|
||||||
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
|
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
||||||
|
onCut.Invoke();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "Cutter")
|
||||||
|
{
|
||||||
|
rotation = transform.rotation;
|
||||||
|
rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
||||||
|
Instantiate(stumpPrefab, transform.position, rotation);
|
||||||
|
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
||||||
onCut.Invoke();
|
onCut.Invoke();
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SlimeAI : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
Animator animator;
|
|
||||||
float playerDistance;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
animator = GetComponent<Animator>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class HandAnim : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Animator m_animator = null;
|
||||||
|
[Header("Input")]
|
||||||
|
[SerializeField] public InputActionProperty GripAction;
|
||||||
|
[SerializeField] public InputActionProperty TriggerAction;
|
||||||
|
[SerializeField] public InputActionProperty IndexAction;
|
||||||
|
[SerializeField] public InputActionProperty ThumbAction;
|
||||||
|
|
||||||
|
|
||||||
|
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
||||||
|
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
||||||
|
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
||||||
|
public const string ANIM_PARAM_NAME_POSE = "Pose";
|
||||||
|
|
||||||
|
private int m_animLayerIndexThumb = -1;
|
||||||
|
private int m_animLayerIndexPoint = -1;
|
||||||
|
private int m_animParamIndexFlex = -1;
|
||||||
|
private int m_animParamIndexPose = -1;
|
||||||
|
private Collider[] m_colliders = null;
|
||||||
|
|
||||||
|
public float anim_frames = 4f;
|
||||||
|
private float grip_state = 0f;
|
||||||
|
private float trigger_state = 0f;
|
||||||
|
private float triggerCap_state = 0f;
|
||||||
|
private float thumbCap_state = 0f;
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
m_animator = GetComponentInChildren<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
GripAction.action.performed += GripActionPerformed;
|
||||||
|
TriggerAction.action.performed += TriggerActionPerformed;
|
||||||
|
IndexAction.action.performed += IndexActionPerformed;
|
||||||
|
ThumbAction.action.performed += ThumbActionPerformed;
|
||||||
|
GripAction.action.Enable();
|
||||||
|
TriggerAction.action.Enable();
|
||||||
|
IndexAction.action.Enable();
|
||||||
|
ThumbAction.action.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
||||||
|
for (int i = 0; i < m_colliders.Length; ++i)
|
||||||
|
{
|
||||||
|
Collider collider = m_colliders[i];
|
||||||
|
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
||||||
|
collider.enabled = true;
|
||||||
|
}
|
||||||
|
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
||||||
|
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
||||||
|
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
||||||
|
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ThumbActionPerformed(InputAction.CallbackContext obj)
|
||||||
|
{
|
||||||
|
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
|
||||||
|
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IndexActionPerformed(InputAction.CallbackContext obj)
|
||||||
|
{
|
||||||
|
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
|
||||||
|
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TriggerActionPerformed(InputAction.CallbackContext obj)
|
||||||
|
{
|
||||||
|
CalculateState(obj.ReadValue<float>(), ref trigger_state);
|
||||||
|
m_animator.SetFloat("Pinch", trigger_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GripActionPerformed(InputAction.CallbackContext obj)
|
||||||
|
{
|
||||||
|
Debug.Log("grip");
|
||||||
|
CalculateState(obj.ReadValue<float>(), ref grip_state);
|
||||||
|
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateState(float value, ref float state)
|
||||||
|
{
|
||||||
|
var delta = value - state;
|
||||||
|
if (delta > 0f)
|
||||||
|
{
|
||||||
|
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
|
||||||
|
}
|
||||||
|
else if (delta < 0f)
|
||||||
|
{
|
||||||
|
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 158ebba8614f70a47b5379affd3d7b17
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,30 +9,53 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
private Transform linkedPortalTransform;
|
private Transform linkedPortalTransform;
|
||||||
private float _portalCooldown = 2.5f;
|
private float _portalCooldown = 2.5f;
|
||||||
private bool _travellerIsOverlapping = false;
|
private bool _travellerIsOverlapping = false;
|
||||||
private bool _portalIsEnabled;
|
private bool _portalCanBeUsed;
|
||||||
|
private bool _enabled;
|
||||||
private float _lastUsed;
|
private float _lastUsed;
|
||||||
private bool _justUsed;
|
private bool _justUsed;
|
||||||
private Transform traveller;
|
private Transform traveller;
|
||||||
public AudioClip TeleportSound;
|
public AudioClip TeleportSound;
|
||||||
|
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
|
||||||
|
private AudioSource audioSource;
|
||||||
|
private GameObject vfx_gameobject;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
linkedPortalTransform = linkedPortal.transform;
|
if (linkedPortal == null)
|
||||||
_portalIsEnabled = true;
|
{
|
||||||
|
DisablePortal();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
linkedPortalTransform = linkedPortal.transform;
|
||||||
|
_portalCanBeUsed = true;
|
||||||
|
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
||||||
|
audioSource = transform.parent.GetComponent<AudioSource>();
|
||||||
|
audioSource.mute = true;
|
||||||
|
if (_enabled)
|
||||||
|
{
|
||||||
|
vfx_gameobject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vfx_gameobject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
traveller = other.gameObject.transform;
|
traveller = other.gameObject.transform;
|
||||||
if (_portalIsEnabled && !_justUsed)
|
Debug.Log(_enabled);
|
||||||
|
if (_portalCanBeUsed && !_justUsed && _enabled)
|
||||||
{
|
{
|
||||||
if (other.name.StartsWith("Holster"))
|
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
||||||
{
|
{
|
||||||
Debug.Log("holster");
|
Debug.Log("holster");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
linkedPortal._portalIsEnabled = false;
|
linkedPortal._portalCanBeUsed = false;
|
||||||
_travellerIsOverlapping = true;
|
_travellerIsOverlapping = true;
|
||||||
if (other.tag == "Throwable")
|
if (other.tag == "Throwable")
|
||||||
{
|
{
|
||||||
@@ -47,6 +70,28 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Enable/Disable portal if selected item is in a socket.
|
||||||
|
public void EnablePortal()
|
||||||
|
{
|
||||||
|
Debug.Log("enabled");
|
||||||
|
_enabled = true;
|
||||||
|
linkedPortal._enabled = true;
|
||||||
|
vfx_gameobject.SetActive(true);
|
||||||
|
linkedPortal.vfx_gameobject.SetActive(true);
|
||||||
|
audioSource.mute = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisablePortal()
|
||||||
|
{
|
||||||
|
Debug.Log("disabled");
|
||||||
|
_enabled = false;
|
||||||
|
linkedPortal._enabled = false;
|
||||||
|
vfx_gameobject.SetActive(false);
|
||||||
|
linkedPortal.vfx_gameobject.SetActive(false);
|
||||||
|
audioSource.mute = true;
|
||||||
|
}
|
||||||
|
|
||||||
private void HandlePlayer()
|
private void HandlePlayer()
|
||||||
{
|
{
|
||||||
Vector3 portalToTraveller = traveller.position - transform.position;
|
Vector3 portalToTraveller = traveller.position - transform.position;
|
||||||
@@ -65,7 +110,7 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
|
|
||||||
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
|
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
|
||||||
_travellerIsOverlapping = false;
|
_travellerIsOverlapping = false;
|
||||||
_portalIsEnabled = false;
|
_portalCanBeUsed = false;
|
||||||
_lastUsed = Time.time;
|
_lastUsed = Time.time;
|
||||||
_justUsed = true;
|
_justUsed = true;
|
||||||
}
|
}
|
||||||
@@ -86,7 +131,7 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
|
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
|
||||||
traveller.position = linkedPortalTransform.position + positionOffset;
|
traveller.position = linkedPortalTransform.position + positionOffset;
|
||||||
_travellerIsOverlapping = false;
|
_travellerIsOverlapping = false;
|
||||||
_portalIsEnabled = false;
|
_portalCanBeUsed = false;
|
||||||
_lastUsed = Time.time;
|
_lastUsed = Time.time;
|
||||||
_justUsed = true;
|
_justUsed = true;
|
||||||
}
|
}
|
||||||
@@ -108,8 +153,8 @@ public class PortalTeleporter : MonoBehaviour
|
|||||||
if (_lastUsed + _portalCooldown < Time.time)
|
if (_lastUsed + _portalCooldown < Time.time)
|
||||||
{
|
{
|
||||||
_justUsed = false;
|
_justUsed = false;
|
||||||
_portalIsEnabled = true;
|
_portalCanBeUsed = true;
|
||||||
linkedPortal._portalIsEnabled = true;
|
linkedPortal._portalCanBeUsed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ Material:
|
|||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Electricity_Amount: 5
|
- _Electricity_Amount: 5
|
||||||
- _Electricity_Scale: 20
|
- _Electricity_Scale: 4
|
||||||
- _Electricity_Thickness: 1
|
- _Electricity_Thickness: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|||||||
127
Assets/Project Files/Shaders/Green_Glow.mat
Normal file
127
Assets/Project Files/Shaders/Green_Glow.mat
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-1478561429412322476
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 5
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Green_Glow
|
||||||
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
|
m_ShaderKeywords: _SPECULAR_SETUP _SURFACE_TYPE_TRANSPARENT
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: 3000
|
||||||
|
stringTagMap:
|
||||||
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user