6 Commits

326 changed files with 132409 additions and 13965 deletions

View File

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View File

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View File

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View File

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@@ -0,0 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
[Serializable]
[RequireComponent(typeof(XRSocketInteractor))]
public class PortalInteractor : MonoBehaviour
{
}

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@@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlimeAI : MonoBehaviour
{
Animator animator;
float playerDistance;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
}

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@@ -0,0 +1,111 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.Interaction.Toolkit;
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
using System.Linq;
using UnityEngine.InputSystem;
using System;
public class HandAnim : MonoBehaviour
{
public Animator m_animator = null;
[Header("Input")]
[SerializeField] public InputActionProperty GripAction;
[SerializeField] public InputActionProperty TriggerAction;
[SerializeField] public InputActionProperty IndexAction;
[SerializeField] public InputActionProperty ThumbAction;
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
public const string ANIM_PARAM_NAME_FLEX = "Flex";
public const string ANIM_PARAM_NAME_POSE = "Pose";
private int m_animLayerIndexThumb = -1;
private int m_animLayerIndexPoint = -1;
private int m_animParamIndexFlex = -1;
private int m_animParamIndexPose = -1;
private Collider[] m_colliders = null;
public float anim_frames = 4f;
private float grip_state = 0f;
private float trigger_state = 0f;
private float triggerCap_state = 0f;
private float thumbCap_state = 0f;
private void Reset()
{
m_animator = GetComponentInChildren<Animator>();
}
private void Awake()
{
GripAction.action.performed += GripActionPerformed;
TriggerAction.action.performed += TriggerActionPerformed;
IndexAction.action.performed += IndexActionPerformed;
ThumbAction.action.performed += ThumbActionPerformed;
GripAction.action.Enable();
TriggerAction.action.Enable();
IndexAction.action.Enable();
ThumbAction.action.Enable();
}
void Start()
{
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
for (int i = 0; i < m_colliders.Length; ++i)
{
Collider collider = m_colliders[i];
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
collider.enabled = true;
}
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
}
private void ThumbActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
}
private void IndexActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
}
private void TriggerActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref trigger_state);
m_animator.SetFloat("Pinch", trigger_state);
}
private void GripActionPerformed(InputAction.CallbackContext obj)
{
Debug.Log("grip");
CalculateState(obj.ReadValue<float>(), ref grip_state);
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
}
private void CalculateState(float value, ref float state)
{
var delta = value - state;
if (delta > 0f)
{
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
}
else if (delta < 0f)
{
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
}
else
{
state = value;
}
}
}

View File

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View File

@@ -12,6 +12,8 @@ public class ActionGestureInteraction : MonoBehaviour
private GameObject player;
public float projectileSpeed = 30;
private bool holdingWand;
void Start()
{
player = gameObject;
@@ -19,8 +21,63 @@ public class ActionGestureInteraction : MonoBehaviour
public void PerformAction(string action)
{
Debug.Log(action);
if (action == "Portal")
Debug.LogWarning(action);
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
{
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
}
else holdingWand = false;
switch (action)
{
case "HorizontalLine":
if (holdingWand)
{
Debug.LogWarning("CAST BOLT");
ShootProjectile();
InstantiateIceBolt(objects[0]);
}
else
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
case "VerticalLine":
if (holdingWand)
{
Debug.LogWarning("WAND VERTICAL");
}
else
{
Debug.LogWarning("VERTICAL");
}
return;
case "Circle":
if (holdingWand)
{
Debug.LogWarning("Arcing fireball");
}
else
{
Debug.LogWarning("CIRCLE");
}
return;
case "Triangle":
if (holdingWand)
{
Debug.LogWarning("WAND TRIANGLE");
}
else
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
}
/*if (action == "Portal")
{
// Raycast to find portal were looking at.
var nearestPortal = FindPortalInFront();
@@ -41,9 +98,9 @@ public class ActionGestureInteraction : MonoBehaviour
// Make ice wall appear from below to block incoming projectiles
}
}
}
} */
}
void EnableDisablePortal(GameObject portal)
void MinigameEnable(GameObject portal)
{
// Did the raycast catch a portal in front of us?
if (portal != null)
@@ -70,7 +127,7 @@ public class ActionGestureInteraction : MonoBehaviour
}
}
GameObject FindPortalInFront()
GameObject FindMinigame()
{
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
RaycastHit hit;
@@ -104,6 +161,7 @@ public class ActionGestureInteraction : MonoBehaviour
void InstantiateIceBolt(GameObject item)
{
Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
}

View File

@@ -9,30 +9,53 @@ public class PortalTeleporter : MonoBehaviour
private Transform linkedPortalTransform;
private float _portalCooldown = 2.5f;
private bool _travellerIsOverlapping = false;
private bool _portalIsEnabled;
private bool _portalCanBeUsed;
private bool _enabled;
private float _lastUsed;
private bool _justUsed;
private Transform traveller;
public AudioClip TeleportSound;
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
private AudioSource audioSource;
private GameObject vfx_gameobject;
private void Start()
{
linkedPortalTransform = linkedPortal.transform;
_portalIsEnabled = true;
if (linkedPortal == null)
{
DisablePortal();
}
else
{
linkedPortalTransform = linkedPortal.transform;
_portalCanBeUsed = true;
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
audioSource = transform.parent.GetComponent<AudioSource>();
audioSource.mute = true;
if (_enabled)
{
vfx_gameobject.SetActive(true);
}
else
{
vfx_gameobject.SetActive(false);
}
}
}
void OnTriggerEnter(Collider other)
{
traveller = other.gameObject.transform;
if (_portalIsEnabled && !_justUsed)
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{
if (other.name.StartsWith("Holster"))
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
{
Debug.Log("holster");
}
else
{
linkedPortal._portalIsEnabled = false;
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
@@ -47,6 +70,28 @@ public class PortalTeleporter : MonoBehaviour
}
}
}
// Enable/Disable portal if selected item is in a socket.
public void EnablePortal()
{
Debug.Log("enabled");
_enabled = true;
linkedPortal._enabled = true;
vfx_gameobject.SetActive(true);
linkedPortal.vfx_gameobject.SetActive(true);
audioSource.mute = false;
}
public void DisablePortal()
{
Debug.Log("disabled");
_enabled = false;
linkedPortal._enabled = false;
vfx_gameobject.SetActive(false);
linkedPortal.vfx_gameobject.SetActive(false);
audioSource.mute = true;
}
private void HandlePlayer()
{
Vector3 portalToTraveller = traveller.position - transform.position;
@@ -65,7 +110,7 @@ public class PortalTeleporter : MonoBehaviour
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
_travellerIsOverlapping = false;
_portalIsEnabled = false;
_portalCanBeUsed = false;
_lastUsed = Time.time;
_justUsed = true;
}
@@ -86,7 +131,7 @@ public class PortalTeleporter : MonoBehaviour
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
traveller.position = linkedPortalTransform.position + positionOffset;
_travellerIsOverlapping = false;
_portalIsEnabled = false;
_portalCanBeUsed = false;
_lastUsed = Time.time;
_justUsed = true;
}
@@ -108,8 +153,8 @@ public class PortalTeleporter : MonoBehaviour
if (_lastUsed + _portalCooldown < Time.time)
{
_justUsed = false;
_portalIsEnabled = true;
linkedPortal._portalIsEnabled = true;
_portalCanBeUsed = true;
linkedPortal._portalCanBeUsed = true;
}
}

View File

@@ -11,7 +11,10 @@ public class EssenceNodeController : MonoBehaviour
public bool isTouched;
private bool followPlayer = false;
private Transform player;
private Transform playerCamera;
[SerializeField]
private PlayerInfo playerInfo;
private float timer;
private Material nodeMaterial;
@@ -21,6 +24,7 @@ public class EssenceNodeController : MonoBehaviour
private void Awake()
{
nodeMaterial = GetComponent<Renderer>().material;
playerInfo = PlayerInfo.Instance;
}
public void Touched()
@@ -37,7 +41,7 @@ public class EssenceNodeController : MonoBehaviour
public void FollowPlayer()
{
followPlayer = true;
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
StartCoroutine(Collect());
}
@@ -56,8 +60,8 @@ public class EssenceNodeController : MonoBehaviour
IEnumerator Collect()
{
playerInfo.AddEssenceBasic(1);
yield return new WaitForSeconds(2f);
//TODO: Update value in player inventory
Destroy(gameObject);
}
@@ -76,7 +80,7 @@ public class EssenceNodeController : MonoBehaviour
if (followPlayer)
{
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
}
}

View File

@@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo Instance;
private int health;
private int essence_basic;
private GameObject rightHandHeld;
private GameObject leftHandHeld;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
Debug.Log("NO HEALTH REAMINING");
}
}
public void AddEssenceBasic(int value)
{
if (essence_basic + value < 0)
{
Debug.Log("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
}
public void AddLeftHand(GameObject obj)
{
leftHandHeld = obj;
}
public void AddRightHand(GameObject obj)
{
rightHandHeld = obj;
}
public void RemoveLeftHand()
{
leftHandHeld = null;
}
public void RemoveRightHand()
{
rightHandHeld = null;
}
public GameObject GetLeftHand()
{
return leftHandHeld;
}
public GameObject GetRightHand()
{
return rightHandHeld;
}
}

View File

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@@ -35,7 +35,7 @@ Material:
m_Ints: []
m_Floats:
- _Electricity_Amount: 5
- _Electricity_Scale: 20
- _Electricity_Scale: 4
- _Electricity_Thickness: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}

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