6 Commits

Author SHA1 Message Date
joonasp
09e7e26cbb gemportal branch merge 2022-04-08 22:18:18 +03:00
joonasp
037432c393 playerinfo script and duplicate scene for testing 2022-04-08 22:16:25 +03:00
joonasp
9eaa6517c3 Merge branch 'staging' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis into joonasp_Milestone2 2022-04-08 21:14:07 +03:00
8727b6d949 portals activated with gems + some small optims 2022-04-08 15:39:32 +03:00
joonasp
c13d671975 Inventory and minigame tweaks 2022-04-04 18:57:40 +03:00
joonasp
e671f77c77 item stack pop item, minigame additem method 2022-04-03 09:40:36 +03:00
279 changed files with 68201 additions and 7823 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
[Serializable]
[RequireComponent(typeof(XRSocketInteractor))]
public class PortalInteractor : MonoBehaviour
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@@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlimeAI : MonoBehaviour
{
Animator animator;
float playerDistance;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
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}

View File

@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
if (Count == 0)
{
//Destroys this gameobject if the count is 0 or lower
Destroy(this);
Destroy(gameObject);
return true;
}
UpdateText();
@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
return true;
}
public void PopItem()
{
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
item.transform.localScale = Vector3.one;
item.transform.name = _itemData.name;
var colliderComponent = item.GetComponent<Collider>();
if (colliderComponent != null) colliderComponent.enabled = true;
var rigidbodyComponent = item.GetComponent<Rigidbody>();
if (rigidbodyComponent != null)
{
rigidbodyComponent.isKinematic = false;
rigidbodyComponent.useGravity = true;
}
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
ChangeCount(-1);
}
public int GetItemid()
{
return _itemId;

View File

@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
public bool canStack;
public string itemName;
public string itemDescription;
public GameObject prefab;
public override string ToString()
{

View File

@@ -9,22 +9,39 @@ public class PortalTeleporter : MonoBehaviour
private Transform linkedPortalTransform;
private float _portalCooldown = 2.5f;
private bool _travellerIsOverlapping = false;
private bool _portalIsEnabled;
private bool _portalCanBeUsed;
private bool _enabled;
private float _lastUsed;
private bool _justUsed;
private Transform traveller;
public AudioClip TeleportSound;
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
private AudioSource audioSource;
private GameObject vfx_gameobject;
private void Start()
{
linkedPortalTransform = linkedPortal.transform;
_portalIsEnabled = true;
_portalCanBeUsed = true;
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
audioSource = transform.parent.GetComponent<AudioSource>();
audioSource.mute = true;
if (_enabled)
{
vfx_gameobject.SetActive(true);
}
else
{
vfx_gameobject.SetActive(false);
}
}
void OnTriggerEnter(Collider other)
{
traveller = other.gameObject.transform;
if (_portalIsEnabled && !_justUsed)
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{
if (other.name.StartsWith("Holster"))
{
@@ -32,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
}
else
{
linkedPortal._portalIsEnabled = false;
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
@@ -47,6 +64,28 @@ public class PortalTeleporter : MonoBehaviour
}
}
}
// Enable/Disable portal if selected item is in a socket.
public void EnablePortal()
{
Debug.Log("enabled");
_enabled = true;
linkedPortal._enabled = true;
vfx_gameobject.SetActive(true);
linkedPortal.vfx_gameobject.SetActive(true);
audioSource.mute = false;
}
public void DisablePortal()
{
Debug.Log("disabled");
_enabled = false;
linkedPortal._enabled = false;
vfx_gameobject.SetActive(false);
linkedPortal.vfx_gameobject.SetActive(false);
audioSource.mute = true;
}
private void HandlePlayer()
{
Vector3 portalToTraveller = traveller.position - transform.position;
@@ -65,7 +104,7 @@ public class PortalTeleporter : MonoBehaviour
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
_travellerIsOverlapping = false;
_portalIsEnabled = false;
_portalCanBeUsed = false;
_lastUsed = Time.time;
_justUsed = true;
}
@@ -86,7 +125,7 @@ public class PortalTeleporter : MonoBehaviour
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
traveller.position = linkedPortalTransform.position + positionOffset;
_travellerIsOverlapping = false;
_portalIsEnabled = false;
_portalCanBeUsed = false;
_lastUsed = Time.time;
_justUsed = true;
}
@@ -108,8 +147,8 @@ public class PortalTeleporter : MonoBehaviour
if (_lastUsed + _portalCooldown < Time.time)
{
_justUsed = false;
_portalIsEnabled = true;
linkedPortal._portalIsEnabled = true;
_portalCanBeUsed = true;
linkedPortal._portalCanBeUsed = true;
}
}

View File

@@ -8,6 +8,7 @@ public class EssenceNodeController : MonoBehaviour
[SerializeField]
private AudioSource chime;
private Inventory playerInventory;
public bool isTouched;
private bool followPlayer = false;
@@ -21,6 +22,7 @@ public class EssenceNodeController : MonoBehaviour
private void Awake()
{
nodeMaterial = GetComponent<Renderer>().material;
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
}
public void Touched()
@@ -58,6 +60,7 @@ public class EssenceNodeController : MonoBehaviour
{
yield return new WaitForSeconds(2f);
//TODO: Update value in player inventory
playerInventory.AddItem(GetComponent<ItemData>());
Destroy(gameObject);
}

View File

@@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
private int health;
private int essence_basic;
//Add elemental essences?
private void Awake()
{
health = 5;
essence_basic = 0;
}
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
Debug.Log("NO HEALTH REMAINING");
}
}
public void AddEssenceBasic(int value)
{
if (essence_basic + value < 0)
{
Debug.LogError("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
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