attempt at adding some functions
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parent
a2b8adbce7
commit
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CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset (Stored with Git LFS)
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CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset (Stored with Git LFS)
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CharaCreator/Content/DevelopedContent/BluePrints/Character.uasset (Stored with Git LFS)
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CharaCreator/Content/DevelopedContent/Models/CharModel.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto1.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto3.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto2.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/Material_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/Material_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7.uasset (Stored with Git LFS)
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CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7.uasset (Stored with Git LFS)
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@ -0,0 +1,7 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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|
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@ -130,6 +130,7 @@ LastExecutedLaunchName=DESKTOP-MLMTF75
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LastExecutedPIEPreviewDevice=
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DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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LastExecutedPlayModeType=PlayMode_Simulate
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[/Script/UnrealEd.LevelEditorViewportSettings]
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FlightCameraControlExperimentalNavigation=False
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|
@ -166,8 +167,9 @@ LastLevel=/Game/DevelopedContent/Main_Map
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[AssetEditorSubsystem]
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CleanShutdown=False
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DebuggerAttached=False
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=SkeletalMeshEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=
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|
@ -217,7 +219,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
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ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
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ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
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ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
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ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent
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ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent/BluePrints
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ContentBrowserDrawer.PluginFilters=
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ContentBrowserDrawer.Favorites.SelectedPaths=
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ContentBrowserDrawer.SelectedCollections=
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|
@ -1321,6 +1323,8 @@ RecentsFiles=D:/Game equipment/Unreal/UE_5.3/Engine/Plugins/Animation/ControlRig
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RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
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[PlacementMode]
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RecentlyPlaced=/Game/DevelopedContent/BluePrints/CharaModel.CharaModel;
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RecentlyPlaced=/Game/DevelopedContent/Models/CharModel.CharModel;
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RecentlyPlaced=/Script/Engine.CameraActor;/Engine/Transient.ActorFactoryCameraActor_0
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RecentlyPlaced=/Script/CinematicCamera.CineCameraActor;
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RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
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|
@ -1391,7 +1395,7 @@ SceneComponent.Rendering=True
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SceneComponent.Tags=True
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SceneComponent.Activation=True
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SceneComponent.Cooking=True
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StaticMeshComponent.StaticMesh=True
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StaticMeshComponent.StaticMesh=False
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StaticMeshComponent.TransformCommon=True
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StaticMeshComponent.Physics=True
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StaticMeshComponent.Collision=True
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@ -1403,7 +1407,7 @@ StaticMeshComponent.Navigation=True
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StaticMeshComponent.VirtualTexture=True
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StaticMeshComponent.Tags=True
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StaticMeshComponent.Cooking=True
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StaticMeshComponent.Materials=False
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StaticMeshComponent.Materials=True
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StaticMesh.StaticMeshMaterials=True
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StaticMesh.NaniteSettings=True
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StaticMesh.LODCustomMode=True
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@ -1530,7 +1534,7 @@ EdGraph.Outputs=True
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K2Node_FunctionEntry.GraphNodeDetail=True
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K2Node_FunctionEntry.Graph=True
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K2Node_FunctionEntry.Inputs=True
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K2Node_FunctionEntry.Outputs=True
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K2Node_FunctionEntry.Outputs=False
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CanvasPanel.Behavior=True
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CanvasPanel.Accessibility=True
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CanvasPanel.Render Transform=True
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|
@ -2345,16 +2349,108 @@ CameraActor.Actor=True
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K2Node_CallFunction.Graph=True
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K2Node_CallFunction.Inputs=True
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K2Node_CallFunction.Outputs=True
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SkeletalMeshActor.TransformCommon=True
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SkeletalMeshActor.Animation=True
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SkeletalMeshActor.Mesh=True
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SkeletalMeshActor.Materials=True
|
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SkeletalMeshActor.Physics=True
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SkeletalMeshActor.Clothing=True
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SkeletalMeshActor.Collision=True
|
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SkeletalMeshActor.Lighting=True
|
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SkeletalMeshActor.LeaderPoseComponent=True
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SkeletalMeshActor.AnimationRig=True
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SkeletalMeshActor.Deformer=True
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SkeletalMeshActor.SkinWeights=True
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SkeletalMeshActor.Rendering=True
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SkeletalMeshActor.HLOD=True
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SkeletalMeshActor.PathTracing=True
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SkeletalMeshActor.Navigation=True
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SkeletalMeshActor.VirtualTexture=True
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SkeletalMeshActor.Tags=True
|
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SkeletalMeshActor.Activation=True
|
||||
SkeletalMeshActor.Cooking=True
|
||||
SkeletalMeshActor.Replication=True
|
||||
SkeletalMeshActor.Networking=True
|
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SkeletalMeshActor.WorldPartition=True
|
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SkeletalMeshActor.Input=True
|
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SkeletalMeshActor.Actor=True
|
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CharaModel_C.Tick=True
|
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CharaModel_C.Replication=True
|
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CharaModel_C.Rendering=True
|
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CharaModel_C.Collision=True
|
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CharaModel_C.Actor=True
|
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CharaModel_C.Input=True
|
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CharaModel_C.HLOD=True
|
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CharaModel_C.Physics=True
|
||||
CharaModel_C.WorldPartition=True
|
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CharaModel_C.Events=True
|
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SkeletalMeshComponent.Variable=True
|
||||
SkeletalMeshComponent.Sockets=True
|
||||
SkeletalMeshComponent.Materials=True
|
||||
SkeletalMeshComponent.ComponentTick=True
|
||||
SkeletalMeshComponent.ComponentReplication=True
|
||||
SkeletalMeshComponent.Events=True
|
||||
CharaModel_C.TransformCommon=True
|
||||
CharaModel_C.Networking=True
|
||||
StaticMeshComponent.Variable=True
|
||||
StaticMeshComponent.Sockets=True
|
||||
StaticMeshComponent.ComponentTick=True
|
||||
StaticMeshComponent.ComponentReplication=True
|
||||
StaticMeshComponent.Events=True
|
||||
SceneComponent.Variable=True
|
||||
SceneComponent.Sockets=True
|
||||
SceneComponent.ComponentTick=True
|
||||
SceneComponent.ComponentReplication=True
|
||||
SceneComponent.Events=True
|
||||
SkeletalMesh.Material Slots=True
|
||||
SkeletalMesh.LODCustomMode=True
|
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SkeletalMesh.LOD0=True
|
||||
SkeletalMesh.LODSettings=True
|
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SkeletalMesh.Clothing=True
|
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SkeletalMesh.Mesh=True
|
||||
SkeletalMesh.SkeletalMesh=True
|
||||
SkeletalMesh.AnimationRig=True
|
||||
SkeletalMesh.ImportSettings=True
|
||||
SkeletalMesh.Physics=True
|
||||
SkeletalMesh.Lighting=True
|
||||
SkeletalMesh.SkinWeights=True
|
||||
SkeletalMesh.Animation=True
|
||||
SkeletalMesh.RayTracing=True
|
||||
SkeletalMesh.Sampling=True
|
||||
SkeletalMesh.Deformer=True
|
||||
SkeletalMesh.Rendering=True
|
||||
StaticMeshComponent.RayTracing=True
|
||||
StaticMeshComponent.TextureStreaming=True
|
||||
StaticMeshComponent.MaterialParameters=True
|
||||
StaticMeshComponent.Replication=True
|
||||
StaticMeshActor.TransformCommon=True
|
||||
StaticMeshActor.StaticMesh=True
|
||||
StaticMeshActor.Materials=True
|
||||
StaticMeshActor.Physics=True
|
||||
StaticMeshActor.Collision=True
|
||||
StaticMeshActor.Lighting=True
|
||||
StaticMeshActor.Rendering=True
|
||||
StaticMeshActor.HLOD=True
|
||||
StaticMeshActor.PathTracing=True
|
||||
StaticMeshActor.Navigation=True
|
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StaticMeshActor.VirtualTexture=True
|
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StaticMeshActor.Tags=True
|
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StaticMeshActor.Cooking=True
|
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StaticMeshActor.Replication=True
|
||||
StaticMeshActor.Networking=True
|
||||
StaticMeshActor.WorldPartition=True
|
||||
StaticMeshActor.Actor=True
|
||||
|
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[AssetEditorSubsystemRecents]
|
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MRUItem0=/Game/DevelopedContent/BluePrints/Player_UI
|
||||
MRUItem1=/Game/DevelopedContent/BluePrints/NewBlueprint
|
||||
MRUItem2=/Game/DevelopedContent/BluePrints/Character
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MRUItem3=/Game/DevelopedContent/Main_Map
|
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MRUItem4=/Game/StarterContent/Maps/Advanced_Lighting
|
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MRUItem5=/Game/StarterContent/Maps/Minimal_Default
|
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MRUItem6=/Game/StarterContent/Maps/StarterMap
|
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MRUItem7=/Game/StarterContent/Props/MaterialSphere
|
||||
MRUItem0=/Game/DevelopedContent/BluePrints/CharaModel
|
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MRUItem1=/Game/DevelopedContent/Models/CharModel
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MRUItem2=/Game/DevelopedContent/BluePrints/Player_UI
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||||
MRUItem3=/Game/DevelopedContent/BluePrints/NewBlueprint
|
||||
MRUItem4=/Game/DevelopedContent/Main_Map
|
||||
MRUItem5=/Game/StarterContent/Maps/Advanced_Lighting
|
||||
MRUItem6=/Game/StarterContent/Maps/Minimal_Default
|
||||
MRUItem7=/Game/StarterContent/Maps/StarterMap
|
||||
MRUItem8=/Game/StarterContent/Props/MaterialSphere
|
||||
|
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[AssetEditorToolkitTabLocation]
|
||||
/Game/StarterContent/Props/MaterialSphere.MaterialSphere=1
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@ -2362,6 +2458,8 @@ MRUItem7=/Game/StarterContent/Props/MaterialSphere
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/Game/DevelopedContent/Player_UI.Player_UI=1
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/Game/DevelopedContent/Character.Character=1
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/Game/DevelopedContent/BluePrints/Player_UI.Player_UI=1
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/Game/DevelopedContent/Models/CharModel.CharModel=1
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/Game/DevelopedContent/BluePrints/CharaModel.CharaModel=1
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|
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[SelectionDetails]
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PreserveScaleRatio=False
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|
@ -2532,7 +2630,7 @@ TextBlock="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\"
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TextLayoutWidget="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
|
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Widget="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
|
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Visual="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
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Object=
|
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Object="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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Image="\"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" "
|
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EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" "
|
||||
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
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|
@ -2547,6 +2645,17 @@ Slider="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.NormalBarImage\"
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Player_UI_C=
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UserWidget=
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CheckBox="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.UncheckedImage\" \"Object.Style.WidgetStyle.UncheckedImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedHoveredImage\" \"Object.Style.WidgetStyle.UncheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedPressedImage\" \"Object.Style.WidgetStyle.UncheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedImage\" \"Object.Style.WidgetStyle.CheckedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedHoveredImage\" \"Object.Style.WidgetStyle.CheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedPressedImage\" \"Object.Style.WidgetStyle.CheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.BackgroundImage\" \"Object.Style.WidgetStyle.BorderBackgroundColor\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
|
||||
SkeletalMesh="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
|
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SkinnedAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
|
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StreamableRenderAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
|
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LODInfoUILayout="\"Object.LODInfo.ReductionSettings\" "
|
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StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
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PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
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SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
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ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
SkeletalMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
SkinnedMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
|
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[DetailCategoriesAdvanced]
|
||||
K2Node_CustomEvent.Graph=False
|
||||
|
@ -2696,3 +2805,58 @@ bConvertScene=True
|
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bForceFrontXAxis=False
|
||||
bConvertSceneUnit=False
|
||||
|
||||
[/Script/UnrealEd.PersonaOptions]
|
||||
bAutoAlignFloorToMesh=True
|
||||
bAlwaysOpenAnimationAssetsInNewTab=False
|
||||
bMuteAudio=False
|
||||
bUseAudioAttenuation=True
|
||||
DefaultLocalAxesSelection=2
|
||||
DefaultBoneDrawSelection=1
|
||||
DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000)
|
||||
SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000)
|
||||
AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
|
||||
DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
|
||||
ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000)
|
||||
VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000)
|
||||
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
|
||||
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
|
||||
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
|
||||
bPauseAnimationOnCameraMove=False
|
||||
bUseInlineSocketEditor=False
|
||||
bFlattenSkeletonHierarchyWhenFiltering=False
|
||||
bHideParentsWhenFiltering=False
|
||||
bExpandTreeOnSelection=True
|
||||
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
|
||||
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
|
||||
bAllowMeshSectionSelection=False
|
||||
NumFolderFiltersInAssetBrowser=2
|
||||
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
|
||||
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
|
||||
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
|
||||
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
|
||||
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
|
||||
CurveEditorSnapInterval=0.010000
|
||||
TimelineScrubSnapValue=1000
|
||||
TimelineDisplayFormat=Frames
|
||||
bTimelineDisplayPercentage=True
|
||||
bTimelineDisplayFormatSecondary=True
|
||||
bTimelineDisplayCurveKeys=False
|
||||
TimelineEnabledSnaps=CompositeSegment
|
||||
TimelineEnabledSnaps=MontageSection
|
||||
bAllowIncompatibleSkeletonSelection=False
|
||||
bUseTreeViewForAnimationCurves=False
|
||||
AnimationCurveGroupingDelimiters="._/|\\"
|
||||
|
||||
[DetailCustomWidgetExpansion]
|
||||
SkeletalMesh=SkeletalMesh.ImportSettings.Transform,SkeletalMesh.ImportSettings.Mesh,SkeletalMesh.ImportSettings.Material,SkeletalMesh.ImportSettings.Miscellaneous,SkeletalMesh.LOD0.LOD Info,SkeletalMesh.LOD0.SkeletalMeshOptimizationSettings
|
||||
LODInfoUILayout=
|
||||
StaticMeshComponent=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
|
||||
CharaModel_C=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
|
||||
K2Node_VariableGet=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
|
||||
K2Node_FunctionEntry=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
|
||||
K2Node=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
|
||||
|
||||
[/Script/PinnedCommandList.PinnedCommandListSettings]
|
||||
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||
Contexts=(Name="SkeletalMeshEditor",Commands=)
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -5,6 +5,11 @@
|
|||
"guid": "00000000000000000000000000000000",
|
||||
"description": "Default Uncontrolled Changelist",
|
||||
"files": [
|
||||
"G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Character.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset",
|
||||
"E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset",
|
||||
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset",
|
||||
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/28916666-paint-buckets-color-wheel.uasset",
|
||||
|
@ -22,8 +27,6 @@
|
|||
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/TPG0063AB.uasset",
|
||||
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.uasset",
|
||||
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/28916666-paint-buckets-color-wheel.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset",
|
||||
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset",
|
||||
"C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map_HLOD0_Instancing.uasset",
|
||||
"C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/7/CA/6QPJHC4FPQUGMBH6Z1KKFH.uasset",
|
||||
|
|
Loading…
Reference in New Issue