attempt at adding some functions

This commit is contained in:
Timo654 2024-01-20 18:02:07 +02:00
parent a2b8adbce7
commit 9e09824895
35 changed files with 5011 additions and 2222 deletions

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CharaCreator/Content/DevelopedContent/Models/cube.fbx (Stored with Git LFS) Normal file

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@ -0,0 +1,7 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@ -130,6 +130,7 @@ LastExecutedLaunchName=DESKTOP-MLMTF75
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
LastExecutedPlayModeType=PlayMode_Simulate
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
@ -166,8 +167,9 @@ LastLevel=/Game/DevelopedContent/Main_Map
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=SkeletalMeshEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
@ -217,7 +219,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent
ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent/BluePrints
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.Favorites.SelectedPaths=
ContentBrowserDrawer.SelectedCollections=
@ -1321,6 +1323,8 @@ RecentsFiles=D:/Game equipment/Unreal/UE_5.3/Engine/Plugins/Animation/ControlRig
RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[PlacementMode]
RecentlyPlaced=/Game/DevelopedContent/BluePrints/CharaModel.CharaModel;
RecentlyPlaced=/Game/DevelopedContent/Models/CharModel.CharModel;
RecentlyPlaced=/Script/Engine.CameraActor;/Engine/Transient.ActorFactoryCameraActor_0
RecentlyPlaced=/Script/CinematicCamera.CineCameraActor;
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
@ -1391,7 +1395,7 @@ SceneComponent.Rendering=True
SceneComponent.Tags=True
SceneComponent.Activation=True
SceneComponent.Cooking=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.StaticMesh=False
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Collision=True
@ -1403,7 +1407,7 @@ StaticMeshComponent.Navigation=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Materials=False
StaticMeshComponent.Materials=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.NaniteSettings=True
StaticMesh.LODCustomMode=True
@ -1530,7 +1534,7 @@ EdGraph.Outputs=True
K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
K2Node_FunctionEntry.Outputs=False
CanvasPanel.Behavior=True
CanvasPanel.Accessibility=True
CanvasPanel.Render Transform=True
@ -2345,16 +2349,108 @@ CameraActor.Actor=True
K2Node_CallFunction.Graph=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
SkeletalMeshActor.TransformCommon=True
SkeletalMeshActor.Animation=True
SkeletalMeshActor.Mesh=True
SkeletalMeshActor.Materials=True
SkeletalMeshActor.Physics=True
SkeletalMeshActor.Clothing=True
SkeletalMeshActor.Collision=True
SkeletalMeshActor.Lighting=True
SkeletalMeshActor.LeaderPoseComponent=True
SkeletalMeshActor.AnimationRig=True
SkeletalMeshActor.Deformer=True
SkeletalMeshActor.SkinWeights=True
SkeletalMeshActor.Rendering=True
SkeletalMeshActor.HLOD=True
SkeletalMeshActor.PathTracing=True
SkeletalMeshActor.Navigation=True
SkeletalMeshActor.VirtualTexture=True
SkeletalMeshActor.Tags=True
SkeletalMeshActor.Activation=True
SkeletalMeshActor.Cooking=True
SkeletalMeshActor.Replication=True
SkeletalMeshActor.Networking=True
SkeletalMeshActor.WorldPartition=True
SkeletalMeshActor.Input=True
SkeletalMeshActor.Actor=True
CharaModel_C.Tick=True
CharaModel_C.Replication=True
CharaModel_C.Rendering=True
CharaModel_C.Collision=True
CharaModel_C.Actor=True
CharaModel_C.Input=True
CharaModel_C.HLOD=True
CharaModel_C.Physics=True
CharaModel_C.WorldPartition=True
CharaModel_C.Events=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Materials=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Events=True
CharaModel_C.TransformCommon=True
CharaModel_C.Networking=True
StaticMeshComponent.Variable=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Events=True
SceneComponent.Variable=True
SceneComponent.Sockets=True
SceneComponent.ComponentTick=True
SceneComponent.ComponentReplication=True
SceneComponent.Events=True
SkeletalMesh.Material Slots=True
SkeletalMesh.LODCustomMode=True
SkeletalMesh.LOD0=True
SkeletalMesh.LODSettings=True
SkeletalMesh.Clothing=True
SkeletalMesh.Mesh=True
SkeletalMesh.SkeletalMesh=True
SkeletalMesh.AnimationRig=True
SkeletalMesh.ImportSettings=True
SkeletalMesh.Physics=True
SkeletalMesh.Lighting=True
SkeletalMesh.SkinWeights=True
SkeletalMesh.Animation=True
SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True
SkeletalMesh.Deformer=True
SkeletalMesh.Rendering=True
StaticMeshComponent.RayTracing=True
StaticMeshComponent.TextureStreaming=True
StaticMeshComponent.MaterialParameters=True
StaticMeshComponent.Replication=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.HLOD=True
StaticMeshActor.PathTracing=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.WorldPartition=True
StaticMeshActor.Actor=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/DevelopedContent/BluePrints/Player_UI
MRUItem1=/Game/DevelopedContent/BluePrints/NewBlueprint
MRUItem2=/Game/DevelopedContent/BluePrints/Character
MRUItem3=/Game/DevelopedContent/Main_Map
MRUItem4=/Game/StarterContent/Maps/Advanced_Lighting
MRUItem5=/Game/StarterContent/Maps/Minimal_Default
MRUItem6=/Game/StarterContent/Maps/StarterMap
MRUItem7=/Game/StarterContent/Props/MaterialSphere
MRUItem0=/Game/DevelopedContent/BluePrints/CharaModel
MRUItem1=/Game/DevelopedContent/Models/CharModel
MRUItem2=/Game/DevelopedContent/BluePrints/Player_UI
MRUItem3=/Game/DevelopedContent/BluePrints/NewBlueprint
MRUItem4=/Game/DevelopedContent/Main_Map
MRUItem5=/Game/StarterContent/Maps/Advanced_Lighting
MRUItem6=/Game/StarterContent/Maps/Minimal_Default
MRUItem7=/Game/StarterContent/Maps/StarterMap
MRUItem8=/Game/StarterContent/Props/MaterialSphere
[AssetEditorToolkitTabLocation]
/Game/StarterContent/Props/MaterialSphere.MaterialSphere=1
@ -2362,6 +2458,8 @@ MRUItem7=/Game/StarterContent/Props/MaterialSphere
/Game/DevelopedContent/Player_UI.Player_UI=1
/Game/DevelopedContent/Character.Character=1
/Game/DevelopedContent/BluePrints/Player_UI.Player_UI=1
/Game/DevelopedContent/Models/CharModel.CharModel=1
/Game/DevelopedContent/BluePrints/CharaModel.CharaModel=1
[SelectionDetails]
PreserveScaleRatio=False
@ -2532,7 +2630,7 @@ TextBlock="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\"
TextLayoutWidget="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
Widget="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
Visual="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
Object=
Object="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
Image="\"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" "
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" "
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
@ -2547,6 +2645,17 @@ Slider="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.NormalBarImage\"
Player_UI_C=
UserWidget=
CheckBox="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.UncheckedImage\" \"Object.Style.WidgetStyle.UncheckedImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedHoveredImage\" \"Object.Style.WidgetStyle.UncheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedPressedImage\" \"Object.Style.WidgetStyle.UncheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedImage\" \"Object.Style.WidgetStyle.CheckedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedHoveredImage\" \"Object.Style.WidgetStyle.CheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedPressedImage\" \"Object.Style.WidgetStyle.CheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.BackgroundImage\" \"Object.Style.WidgetStyle.BorderBackgroundColor\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" "
SkeletalMesh="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
SkinnedAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
StreamableRenderAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
LODInfoUILayout="\"Object.LODInfo.ReductionSettings\" "
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
[DetailCategoriesAdvanced]
K2Node_CustomEvent.Graph=False
@ -2696,3 +2805,58 @@ bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[/Script/UnrealEd.PersonaOptions]
bAutoAlignFloorToMesh=True
bAlwaysOpenAnimationAssetsInNewTab=False
bMuteAudio=False
bUseAudioAttenuation=True
DefaultLocalAxesSelection=2
DefaultBoneDrawSelection=1
DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000)
SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000)
AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000)
VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000)
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bPauseAnimationOnCameraMove=False
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=False
bExpandTreeOnSelection=True
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
bAllowMeshSectionSelection=False
NumFolderFiltersInAssetBrowser=2
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
CurveEditorSnapInterval=0.010000
TimelineScrubSnapValue=1000
TimelineDisplayFormat=Frames
bTimelineDisplayPercentage=True
bTimelineDisplayFormatSecondary=True
bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
bAllowIncompatibleSkeletonSelection=False
bUseTreeViewForAnimationCurves=False
AnimationCurveGroupingDelimiters="._/|\\"
[DetailCustomWidgetExpansion]
SkeletalMesh=SkeletalMesh.ImportSettings.Transform,SkeletalMesh.ImportSettings.Mesh,SkeletalMesh.ImportSettings.Material,SkeletalMesh.ImportSettings.Miscellaneous,SkeletalMesh.LOD0.LOD Info,SkeletalMesh.LOD0.SkeletalMeshOptimizationSettings
LODInfoUILayout=
StaticMeshComponent=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
CharaModel_C=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
K2Node_VariableGet=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
K2Node_FunctionEntry=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
K2Node=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)

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@ -5,6 +5,11 @@
"guid": "00000000000000000000000000000000",
"description": "Default Uncontrolled Changelist",
"files": [
"G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Character.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset",
"E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset",
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset",
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/28916666-paint-buckets-color-wheel.uasset",
@ -22,8 +27,6 @@
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/TPG0063AB.uasset",
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.uasset",
"E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/28916666-paint-buckets-color-wheel.uasset",
"G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset",
"G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset",
"C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map_HLOD0_Instancing.uasset",
"C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/7/CA/6QPJHC4FPQUGMBH6Z1KKFH.uasset",