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a/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-BDE919264BCB715342FE64913D3DC904/CrashReportClient.ini b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-BDE919264BCB715342FE64913D3DC904/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-BDE919264BCB715342FE64913D3DC904/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index a0d0005..c0a7c84 100644 --- a/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -130,6 +130,7 @@ LastExecutedLaunchName=DESKTOP-MLMTF75 LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) +LastExecutedPlayModeType=PlayMode_Simulate [/Script/UnrealEd.LevelEditorViewportSettings] FlightCameraControlExperimentalNavigation=False @@ -166,8 +167,9 @@ LastLevel=/Game/DevelopedContent/Main_Map [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False -RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=SkeletalMeshEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors= RecentAssetEditors= @@ -217,7 +219,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent +ContentBrowserDrawer.SelectedPaths=/Game/DevelopedContent/BluePrints ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= ContentBrowserDrawer.SelectedCollections= @@ -1321,6 +1323,8 @@ RecentsFiles=D:/Game equipment/Unreal/UE_5.3/Engine/Plugins/Animation/ControlRig RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [PlacementMode] +RecentlyPlaced=/Game/DevelopedContent/BluePrints/CharaModel.CharaModel; +RecentlyPlaced=/Game/DevelopedContent/Models/CharModel.CharModel; RecentlyPlaced=/Script/Engine.CameraActor;/Engine/Transient.ActorFactoryCameraActor_0 RecentlyPlaced=/Script/CinematicCamera.CineCameraActor; RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0 @@ -1391,7 +1395,7 @@ SceneComponent.Rendering=True SceneComponent.Tags=True SceneComponent.Activation=True SceneComponent.Cooking=True -StaticMeshComponent.StaticMesh=True +StaticMeshComponent.StaticMesh=False StaticMeshComponent.TransformCommon=True StaticMeshComponent.Physics=True StaticMeshComponent.Collision=True @@ -1403,7 +1407,7 @@ StaticMeshComponent.Navigation=True StaticMeshComponent.VirtualTexture=True StaticMeshComponent.Tags=True StaticMeshComponent.Cooking=True -StaticMeshComponent.Materials=False +StaticMeshComponent.Materials=True StaticMesh.StaticMeshMaterials=True StaticMesh.NaniteSettings=True StaticMesh.LODCustomMode=True @@ -1530,7 +1534,7 @@ EdGraph.Outputs=True K2Node_FunctionEntry.GraphNodeDetail=True K2Node_FunctionEntry.Graph=True K2Node_FunctionEntry.Inputs=True -K2Node_FunctionEntry.Outputs=True +K2Node_FunctionEntry.Outputs=False CanvasPanel.Behavior=True CanvasPanel.Accessibility=True CanvasPanel.Render Transform=True @@ -2345,16 +2349,108 @@ CameraActor.Actor=True K2Node_CallFunction.Graph=True K2Node_CallFunction.Inputs=True K2Node_CallFunction.Outputs=True +SkeletalMeshActor.TransformCommon=True +SkeletalMeshActor.Animation=True +SkeletalMeshActor.Mesh=True 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+CharaModel_C.WorldPartition=True +CharaModel_C.Events=True +SkeletalMeshComponent.Variable=True +SkeletalMeshComponent.Sockets=True +SkeletalMeshComponent.Materials=True +SkeletalMeshComponent.ComponentTick=True +SkeletalMeshComponent.ComponentReplication=True +SkeletalMeshComponent.Events=True +CharaModel_C.TransformCommon=True +CharaModel_C.Networking=True +StaticMeshComponent.Variable=True +StaticMeshComponent.Sockets=True +StaticMeshComponent.ComponentTick=True +StaticMeshComponent.ComponentReplication=True +StaticMeshComponent.Events=True +SceneComponent.Variable=True +SceneComponent.Sockets=True +SceneComponent.ComponentTick=True +SceneComponent.ComponentReplication=True +SceneComponent.Events=True +SkeletalMesh.Material Slots=True +SkeletalMesh.LODCustomMode=True +SkeletalMesh.LOD0=True +SkeletalMesh.LODSettings=True +SkeletalMesh.Clothing=True +SkeletalMesh.Mesh=True +SkeletalMesh.SkeletalMesh=True +SkeletalMesh.AnimationRig=True +SkeletalMesh.ImportSettings=True +SkeletalMesh.Physics=True +SkeletalMesh.Lighting=True +SkeletalMesh.SkinWeights=True +SkeletalMesh.Animation=True +SkeletalMesh.RayTracing=True +SkeletalMesh.Sampling=True +SkeletalMesh.Deformer=True +SkeletalMesh.Rendering=True +StaticMeshComponent.RayTracing=True +StaticMeshComponent.TextureStreaming=True +StaticMeshComponent.MaterialParameters=True +StaticMeshComponent.Replication=True +StaticMeshActor.TransformCommon=True +StaticMeshActor.StaticMesh=True +StaticMeshActor.Materials=True +StaticMeshActor.Physics=True +StaticMeshActor.Collision=True +StaticMeshActor.Lighting=True +StaticMeshActor.Rendering=True +StaticMeshActor.HLOD=True +StaticMeshActor.PathTracing=True +StaticMeshActor.Navigation=True +StaticMeshActor.VirtualTexture=True +StaticMeshActor.Tags=True +StaticMeshActor.Cooking=True +StaticMeshActor.Replication=True +StaticMeshActor.Networking=True +StaticMeshActor.WorldPartition=True +StaticMeshActor.Actor=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/DevelopedContent/BluePrints/Player_UI -MRUItem1=/Game/DevelopedContent/BluePrints/NewBlueprint -MRUItem2=/Game/DevelopedContent/BluePrints/Character -MRUItem3=/Game/DevelopedContent/Main_Map -MRUItem4=/Game/StarterContent/Maps/Advanced_Lighting -MRUItem5=/Game/StarterContent/Maps/Minimal_Default -MRUItem6=/Game/StarterContent/Maps/StarterMap -MRUItem7=/Game/StarterContent/Props/MaterialSphere +MRUItem0=/Game/DevelopedContent/BluePrints/CharaModel +MRUItem1=/Game/DevelopedContent/Models/CharModel +MRUItem2=/Game/DevelopedContent/BluePrints/Player_UI +MRUItem3=/Game/DevelopedContent/BluePrints/NewBlueprint +MRUItem4=/Game/DevelopedContent/Main_Map +MRUItem5=/Game/StarterContent/Maps/Advanced_Lighting +MRUItem6=/Game/StarterContent/Maps/Minimal_Default +MRUItem7=/Game/StarterContent/Maps/StarterMap +MRUItem8=/Game/StarterContent/Props/MaterialSphere [AssetEditorToolkitTabLocation] /Game/StarterContent/Props/MaterialSphere.MaterialSphere=1 @@ -2362,6 +2458,8 @@ MRUItem7=/Game/StarterContent/Props/MaterialSphere /Game/DevelopedContent/Player_UI.Player_UI=1 /Game/DevelopedContent/Character.Character=1 /Game/DevelopedContent/BluePrints/Player_UI.Player_UI=1 +/Game/DevelopedContent/Models/CharModel.CharModel=1 +/Game/DevelopedContent/BluePrints/CharaModel.CharaModel=1 [SelectionDetails] PreserveScaleRatio=False @@ -2532,7 +2630,7 @@ TextBlock="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" TextLayoutWidget="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" " Widget="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" " Visual="\"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" " -Object= +Object="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " Image="\"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Object.Appearance.Brush.OutlineSettings\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" " EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" " CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" " @@ -2547,6 +2645,17 @@ Slider="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.NormalBarImage\" Player_UI_C= UserWidget= CheckBox="\"Object.Style.WidgetStyle\" \"Object.Style.WidgetStyle.UncheckedImage\" \"Object.Style.WidgetStyle.UncheckedImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedHoveredImage\" \"Object.Style.WidgetStyle.UncheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.UncheckedPressedImage\" \"Object.Style.WidgetStyle.UncheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedImage\" \"Object.Style.WidgetStyle.CheckedImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedHoveredImage\" \"Object.Style.WidgetStyle.CheckedHoveredImage.ImageSize\" \"Object.Style.WidgetStyle.CheckedPressedImage\" \"Object.Style.WidgetStyle.CheckedPressedImage.ImageSize\" \"Object.Style.WidgetStyle.BackgroundImage\" \"Object.Style.WidgetStyle.BorderBackgroundColor\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransform.Scale\" \"Object.Render Transform.RenderTransformPivot\" " +SkeletalMesh="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " +SkinnedAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " +StreamableRenderAsset="\"Object.Mesh.PositiveBoundsExtension\" \"Object.Mesh.NegativeBoundsExtension\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportTranslation\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " +LODInfoUILayout="\"Object.LODInfo.ReductionSettings\" " +StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +SkeletalMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +SkinnedMeshComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " [DetailCategoriesAdvanced] K2Node_CustomEvent.Graph=False @@ -2696,3 +2805,58 @@ bConvertScene=True bForceFrontXAxis=False bConvertSceneUnit=False +[/Script/UnrealEd.PersonaOptions] +bAutoAlignFloorToMesh=True +bAlwaysOpenAnimationAssetsInNewTab=False +bMuteAudio=False +bUseAudioAttenuation=True +DefaultLocalAxesSelection=2 +DefaultBoneDrawSelection=1 +DefaultBoneColor=(R=0.000000,G=0.000000,B=0.025000,A=1.000000) +SelectedBoneColor=(R=0.200000,G=1.000000,B=0.200000,A=1.000000) +AffectedBoneColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) +DisabledBoneColor=(R=0.400000,G=0.400000,B=0.400000,A=1.000000) +ParentOfSelectedBoneColor=(R=0.850000,G=0.450000,B=0.120000,A=1.000000) +VirtualBoneColor=(R=0.400000,G=0.400000,B=1.000000,A=1.000000) +SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000) +NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000) +BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000) +bPauseAnimationOnCameraMove=False +bUseInlineSocketEditor=False +bFlattenSkeletonHierarchyWhenFiltering=False +bHideParentsWhenFiltering=False +bExpandTreeOnSelection=True +bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True +bAllowPreviewMeshCollectionsToUseCustomAnimBP=False +bAllowMeshSectionSelection=False +NumFolderFiltersInAssetBrowser=2 +AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) +AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) +AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) +AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) +AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName="")) +CurveEditorSnapInterval=0.010000 +TimelineScrubSnapValue=1000 +TimelineDisplayFormat=Frames +bTimelineDisplayPercentage=True +bTimelineDisplayFormatSecondary=True +bTimelineDisplayCurveKeys=False +TimelineEnabledSnaps=CompositeSegment +TimelineEnabledSnaps=MontageSection +bAllowIncompatibleSkeletonSelection=False +bUseTreeViewForAnimationCurves=False +AnimationCurveGroupingDelimiters="._/|\\" + +[DetailCustomWidgetExpansion] +SkeletalMesh=SkeletalMesh.ImportSettings.Transform,SkeletalMesh.ImportSettings.Mesh,SkeletalMesh.ImportSettings.Material,SkeletalMesh.ImportSettings.Miscellaneous,SkeletalMesh.LOD0.LOD Info,SkeletalMesh.LOD0.SkeletalMeshOptimizationSettings +LODInfoUILayout= +StaticMeshComponent=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision +CharaModel_C=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision +K2Node_VariableGet=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision +K2Node_FunctionEntry=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision +K2Node=StaticMeshComponent.Materials.MaterialList,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision + +[/Script/PinnedCommandList.PinnedCommandListSettings] +Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=) +Contexts=(Name="SkeletalMeshEditor",Commands=) + diff --git a/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.20-11.24.35.log b/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.20-11.24.35.log new file mode 100644 index 0000000..354091e --- /dev/null +++ b/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.20-11.24.35.log @@ -0,0 +1,2427 @@ +Log file open, 01/19/24 22:11:17 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=9368) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: CharaCreator +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" +LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 9.511905 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-376C10A24B10359F441F1CA2242D4CBA + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogConfig: Display: Loading Android ini files took 0.08 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.19-20.11.21:860][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.19-20.11.21:942][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.19-20.11.21:942][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.19-20.11.21:942][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.19-20.11.22:139][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 +[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported +[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] +[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] +[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.19-20.11.22:537][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.19-20.11.22:537][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.19-20.11.22:560][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-20.11.22:589][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.19-20.11.22:627][ 0]LogInit: Computer: DESKTOP-G72JM0I +[2024.01.19-20.11.22:627][ 0]LogInit: User: egonh +[2024.01.19-20.11.22:627][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.19-20.11.22:627][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.19-20.11.22:631][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.19-20.11.22:632][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.19-20.11.22:632][ 0]LogMemory: Process Physical Memory: 489.47 MB used, 499.00 MB peak +[2024.01.19-20.11.22:632][ 0]LogMemory: Process Virtual Memory: 474.77 MB used, 474.77 MB peak +[2024.01.19-20.11.22:632][ 0]LogMemory: Physical Memory: 7178.45 MB used, 9134.94 MB free, 16313.38 MB total +[2024.01.19-20.11.22:632][ 0]LogMemory: Virtual Memory: 10938.31 MB used, 13055.07 MB free, 23993.38 MB total +[2024.01.19-20.11.22:632][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.19-20.11.22:637][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.19-20.11.22:798][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected language (et-EE). +[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected locale (en-150). +[2024.01.19-20.11.22:983][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. +[2024.01.19-20.11.23:001][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). +[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). +[2024.01.19-20.11.23:995][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.19-20.11.23:995][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.19-20.11.27:333][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.19-20.11.27:333][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.19-20.11.27:333][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.19-20.11.27:333][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.19-20.11.27:333][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.19-20.11.27:333][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.19-20.11.27:334][ 0]LogWindows: Attached monitors: +[2024.01.19-20.11.27:334][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.19-20.11.27:334][ 0]LogWindows: Found 1 attached monitors. +[2024.01.19-20.11.27:334][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.19-20.11.27:334][ 0]LogRHI: RHI Adapter Info: +[2024.01.19-20.11.27:334][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Date: 7-21-2022 +[2024.01.19-20.11.35:612][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. +Please install the latest driver version or switch to a different rendering API. + +Would you like to visit the following URL to download the driver? + +https://www.nvidia.com/en-us/geforce/drivers/ + +NVIDIA GeForce RTX 2060 +Installed: 516.94 +Minimum required: 527.27 +[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.19-20.11.35:837][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. +[2024.01.19-20.11.35:898][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.19-20.11.36:207][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.19-20.11.36:575][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.19-20.11.36:575][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.19-20.11.37:065][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.19-20.11.37:135][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.19-20.11.37:197][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.19-20.11.37:261][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.19-20.11.37:361][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.19-20.11.37:392][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.19-20.11.39:708][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.19-20.11.42:213][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.19-20.11.42:279][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.19-20.11.42:303][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds. +[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=15.92MBs, RandomWriteSpeed=142.58MBs. Assigned SpeedClass 'Local' +[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.19-20.11.42:564][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.19-20.11.42:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.19-20.11.42:574][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/11708/). +[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C115B37A4A87A17B7BEA3B8DCBC7557D/'. +[2024.01.19-20.11.42:976][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.19-20.12.01:437][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.19-20.12.04:703][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.19-20.12.04:793][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up +[2024.01.19-20.12.06:005][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7A800][000005436E8CA000 66] GlobalDefaults, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B200][000005436E8C7800 66] Windows, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B400][000005436D1F2800 66] WindowsEditor, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B600][0000054350895000 66] WindowsServer, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B800][00000543707F0000 66] WindowsClient, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BA00][0000054365A8A000 66] IOS, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BC00][000005437BF80000 66] iPadAir2, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BE00][000005437BF82800 66] IPadPro, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C000][000005437BF85000 66] iPadAir3, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C200][000005437BF87800 66] iPadAir4, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C400][000005437BF8A000 66] iPadAir5, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C600][000005437BF8C800 66] iPadMini4, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C800][000005437BF90000 66] iPadMini5, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CA00][000005437BF92800 66] iPadMini6, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CC00][000005437BF95000 66] iPhone6S, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CE00][000005437BF97800 66] iPhone7, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D000][000005437BF9A000 66] iPodTouch7, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D200][000005437BF9C800 66] iPhone6SPlus, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D400][000005437BFA0000 66] iPhone7Plus, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D600][000005437BFA2800 66] iPhoneSE, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D800][000005437BFA5000 66] iPhone8, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DA00][000005437BFA7800 66] iPhone8Plus, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DC00][000005437BFAA000 66] iPhoneX, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DE00][000005437BFAC800 66] iPhoneXS, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E000][000005437BFB0000 66] iPhoneXSMax, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E200][000005437BFB2800 66] iPhoneXR, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E400][000005437BFB5000 66] iPhone11, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E600][000005437BFB7800 66] iPhone11Pro, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E800][000005437BFBA000 66] iPhone11ProMax, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EA00][000005437BFBC800 66] iPhoneSE2, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EC00][000005437BFC0000 66] iPhone12Mini, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EE00][000005437BFC2800 66] iPhone12, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F000][000005437BFC5000 66] iPhone12Pro, +[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F200][000005437BFC7800 66] iPhone12ProMax, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F400][000005437BFCA000 66] iPhone13Mini, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F600][000005437BFCC800 66] iPhone13, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F800][000005437BFD0000 66] iPhone13Pro, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FA00][000005437BFD2800 66] iPhone13ProMax, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FC00][000005437BFD5000 66] iPhoneSE3, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FE00][000005437BFD7800 66] iPhone14, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437B5EF400][000005437BFDA000 66] iPhone14Plus, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [00000543659D5A00][000005437BFDC800 66] iPhone14Pro, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0000][000005437BFF0000 66] iPhone14ProMax, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0200][000005437BFF2800 66] iPhone15, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0400][000005437BFF5000 66] iPhone15Plus, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0600][000005437BFF7800 66] iPhone15Pro, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0800][000005437BFFA000 66] iPhone15ProMax, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0A00][000005437BFFC800 66] iPadPro105, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0C00][000005437BF00000 66] iPadPro129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0E00][000005437BF02800 66] iPadPro97, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1000][000005437BF05000 66] iPadPro2_129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1200][000005437BF07800 66] iPad5, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1400][000005437BF0A000 66] iPad6, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1600][000005437BF0C800 66] iPad7, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1800][000005437BF10000 66] iPad8, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1A00][000005437BF12800 66] iPad9, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1C00][000005437BF15000 66] iPad10, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1E00][000005437BF17800 66] iPadPro11, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2000][000005437BF1A000 66] iPadPro2_11, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2200][000005437BF1C800 66] iPadPro3_11, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2400][000005437BF20000 66] iPadPro4_11, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2600][000005437BF22800 66] iPadPro3_129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2800][000005437BF25000 66] iPadPro4_129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2A00][000005437BF27800 66] iPadPro5_129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2C00][000005437BF2A000 66] iPadPro6_129, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2E00][000005437BF2C800 66] AppleTV, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3000][000005437BF30000 66] AppleTV4K, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3200][000005437BF32800 66] AppleTV2_4K, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3400][000005437BF35000 66] TVOS, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3600][000005437BF37800 66] Mac, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3800][000005437BF3A000 66] MacEditor, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3A00][000005437BF3C800 66] MacClient, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3C00][000005437BF40000 66] MacServer, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3E00][000005437BF42800 66] Linux, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4000][000005437BF45000 66] LinuxEditor, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4200][000005437BF47800 66] LinuxArm64Editor, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4400][000005437BF4A000 66] LinuxArm64, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4600][000005437BF4C800 66] LinuxClient, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4800][000005437BF50000 66] LinuxArm64Client, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4A00][000005437BF52800 66] LinuxServer, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4C00][000005437BF55000 66] LinuxArm64Server, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4E00][000005437BF57800 66] Android, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5000][000005437BF5A000 66] Android_Preview_OpenGL, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5200][000005437BF5C800 66] Android_Preview_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5400][000005437BF60000 66] Android_Low, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5600][000005437BF62800 66] Android_Mid, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5800][000005437BF65000 66] Android_High, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5A00][000005437BF67800 66] Android_Default, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5C00][000005437BF6A000 66] Android_Adreno4xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5E00][000005437BF6C800 66] Android_Adreno5xx_Low, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6000][000005437BF70000 66] Android_Adreno5xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6200][000005437BF72800 66] Android_Adreno6xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6400][000005437BF75000 66] Android_Adreno6xx_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6600][000005437BF77800 66] Android_Adreno7xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6800][000005437BF7A000 66] Android_Adreno7xx_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6A00][000005437BF7C800 66] Android_Mali_T6xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6C00][000005437C1D0000 66] Android_Mali_T7xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6E00][000005437C1D2800 66] Android_Mali_T8xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7000][000005437C1D5000 66] Android_Mali_G71, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7200][000005437C1D7800 66] Android_Mali_G72, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7400][000005437C1DA000 66] Android_Mali_G72_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7600][000005437C1DC800 66] Android_Mali_G76, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7800][000005437C1E0000 66] Android_Mali_G76_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7A00][000005437C1E2800 66] Android_Mali_G77, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7C00][000005437C1E5000 66] Android_Mali_G77_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7E00][000005437C1E7800 66] Android_Mali_G78, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8000][000005437C1EA000 66] Android_Mali_G78_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8200][000005437C1EC800 66] Android_Mali_G710, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8400][000005437C1F0000 66] Android_Mali_G710_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8800][000005437C1F2800 66] Android_Mali_G7xx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8A00][000005437C1F5000 66] Android_Mali_G7xx_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8C00][000005437C1F7800 66] Android_Xclipse_920, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8E00][000005437C1FA000 66] Android_Xclipse_920_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9200][000005437C1FC800 66] Android_Vulkan_SM5, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9400][000005437AB90000 66] Android_PowerVR_G6xxx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9600][000005437AB92800 66] Android_PowerVR_GT7xxx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9800][000005437AB95000 66] Android_PowerVR_GE8xxx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9A00][000005437AB97800 66] Android_PowerVR_GM9xxx, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9C00][000005437AB9A000 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9E00][000005437AB9C800 66] Android_TegraK1, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA000][000005437ABA0000 66] Android_Unknown_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA200][000005437ABA2800 66] Oculus_Quest, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA400][000005437ABA5000 66] Oculus_Quest2, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA600][000005437ABA7800 66] Meta_Quest_Pro, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA800][000005437ABAA000 66] Meta_Quest_3, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAA00][000005437ABAC800 66] HoloLens, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAC00][000005437ABB0000 66] MagicLeap_Vulkan, +[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: Active device profile: [000005437BB7B400][000005436D1F2800 66] WindowsEditor +[2024.01.19-20.12.12:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.19-20.12.12:466][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.19-20.12.12:472][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.19-20.12.12:603][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.19-20.12.12:644][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' +[2024.01.19-20.12.12:644][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] +[2024.01.19-20.12.13:504][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.19-20.12.15:211][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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+[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.19-20.12.16:425][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.19-20.12.27:181][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.19-20.12.27:181][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. +[2024.01.19-20.12.27:181][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.19-20.12.27:243][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console +[2024.01.19-20.12.28:314][ 0]LogSlate: Border +[2024.01.19-20.12.28:315][ 0]LogSlate: BreadcrumbButton +[2024.01.19-20.12.28:315][ 0]LogSlate: Brushes.Title +[2024.01.19-20.12.28:315][ 0]LogSlate: Default +[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Save +[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.19-20.12.28:315][ 0]LogSlate: ListView +[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.DarkRow +[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.Row +[2024.01.19-20.12.28:315][ 0]LogSlate: TreeView +[2024.01.19-20.12.28:583][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.19-20.12.35:872][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.19-20.12.35:980][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.19-20.12.36:143][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 162 ms +[2024.01.19-20.12.36:296][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.19-20.12.36:296][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.19-20.12.36:296][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.19-20.12.36:296][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.19-20.12.38:357][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E5327E594D9F9A81EBD245AB7F167A58 | Instance: 6A65665C497963C6319D4593E8DA240F (DESKTOP-G72JM0I-11708). +[2024.01.19-20.12.42:652][ 0]LogPython: Using Python 3.9.7 +[2024.01.19-20.12.44:764][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.19-20.12.44:810][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.19-20.12.44:814][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' +[2024.01.19-20.12.46:299][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.19-20.12.46:392][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.19-20.12.52:125][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.19-20.12.52:686][ 0]SourceControl: Revision control is disabled +[2024.01.19-20.12.52:718][ 0]LogUProjectInfo: Found projects: +[2024.01.19-20.12.52:875][ 0]SourceControl: Revision control is disabled +[2024.01.19-20.12.54:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-20.12.57:709][ 0]LogCollectionManager: Loaded 0 collections in 0.001388 seconds +[2024.01.19-20.12.57:711][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s +[2024.01.19-20.12.57:724][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s +[2024.01.19-20.12.57:726][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.19-20.13.01:320][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.34s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1860ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. +[2024.01.19-20.13.01:393][ 0]LogEngine: Initializing Engine... +[2024.01.19-20.13.01:814][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.022 s +[2024.01.19-20.13.03:773][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.19-20.13.03:968][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-20.13.04:058][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-20.13.04:356][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.19-20.13.04:469][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.19-20.13.04:472][ 0]LogInit: Texture streaming: Enabled +[2024.01.19-20.13.04:639][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.19-20.13.04:723][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.19-20.13.04:860][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.19-20.13.04:874][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.19-20.13.04:892][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-20.13.04:900][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-20.13.04:982][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-20.13.05:011][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-20.13.05:023][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-20.13.05:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.19-20.13.05:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.19-20.13.05:082][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.19-20.13.05:082][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.19-20.13.05:305][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.19-20.13.05:386][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.19-20.13.05:392][ 0]LogInit: Transaction tracking system initialized +[2024.01.19-20.13.05:615][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.19-20.13.05:615][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.19-20.13.05:617][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002527 seconds (Found 134 uncontrolled assets) +[2024.01.19-20.13.05:738][ 0]BlueprintLog: New page: Editor Load +[2024.01.19-20.13.07:176][ 0]LocalizationService: Localization service is disabled +[2024.01.19-20.13.07:423][ 0]TimingProfiler: Initialize +[2024.01.19-20.13.07:449][ 0]TimingProfiler: OnSessionChanged +[2024.01.19-20.13.07:449][ 0]LoadingProfiler: Initialize +[2024.01.19-20.13.07:450][ 0]LoadingProfiler: OnSessionChanged +[2024.01.19-20.13.07:455][ 0]NetworkingProfiler: Initialize +[2024.01.19-20.13.07:489][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.19-20.13.07:489][ 0]MemoryProfiler: Initialize +[2024.01.19-20.13.07:489][ 0]MemoryProfiler: OnSessionChanged +[2024.01.19-20.13.11:546][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.02s +[2024.01.19-20.13.14:614][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.19-20.13.16:660][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.19-20.13.16:724][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.19-20.13.16:825][ 0]SourceControl: Revision control is disabled +[2024.01.19-20.13.16:825][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 140.294 +[2024.01.19-20.13.16:880][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.19-20.13.16:915][ 0]LightingResults: New page: Lighting Build +[2024.01.19-20.13.16:972][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.19-20.13.16:999][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-20.13.17:064][ 0]MapCheck: New page: Map Check +[2024.01.19-20.13.17:064][ 0]LightingResults: New page: Lighting Build +[2024.01.19-20.13.17:272][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.19-20.13.17:299][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-20.13.17:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.19-20.13.18:621][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.19-20.13.18:621][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-20.13.18:621][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-20.13.18:621][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-20.13.18:687][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.19-20.13.18:697][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-20.13.18:697][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-20.13.19:435][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-20.13.19:437][ 0]LogWorldPartition: Display: WorldPartition initialize took 740 ms +[2024.01.19-20.13.19:759][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.19-20.13.19:841][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-20.13.19:868][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.19-20.13.19:869][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.5ms to complete. +[2024.01.19-20.13.20:823][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 144.292 +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-20.13.21:619][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-20.13.21:679][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-20.13.21:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-20.13.21:699][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-20.13.22:177][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:264][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.19-20.13.22:299][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:313][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.19-20.13.22:314][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:319][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.19-20.13.22:320][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.19-20.13.22:349][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:354][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.19-20.13.22:354][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:367][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.19-20.13.22:368][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:372][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.19-20.13.22:372][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:377][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.19-20.13.22:377][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.19-20.13.22:383][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-20.13.22:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.19-20.13.24:375][ 0]LogSlate: Took 0.025858 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.19-20.13.24:497][ 0]LogSlate: Took 0.014883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.19-20.13.24:512][ 0]LogSlate: Took 0.012151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.19-20.13.24:545][ 0]LogSlate: Took 0.019334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.19-20.13.24:597][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. +[2024.01.19-20.13.25:298][ 0]LogSlate: Took 0.012361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-20.13.26:403][ 0]LogStall: Startup... +[2024.01.19-20.13.26:404][ 0]LogStall: Startup complete. +[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total time: 149.96 seconds +[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.19-20.13.26:756][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.19-20.13.27:675][ 1]LogPython: registering + +[2024.01.19-20.13.27:687][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.434878 secs +[2024.01.19-20.13.27:858][ 1]LogAssetRegistry: AssetRegistryGather time 7.3352s: AssetDataDiscovery 3.6405s, AssetDataGather 3.6421s, StoreResults 0.0526s. +[2024.01.19-20.13.28:158][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) +[2024.01.19-20.13.28:494][ 2]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.19-20.13.47:910][756]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.347 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. +[2024.01.19-21.07.49:320][192]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-21.08.11:672][251]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8020.00,11690.00,0.00 +[2024.01.19-21.08.12:615][309]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8070.00,11910.00,0.00 +[2024.01.19-21.08.14:764][310]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.08.28:503][167]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.08.28:543][167]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.08.28:548][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.08.29:072][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 524 ms +[2024.01.19-21.08.29:359][167]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.08.29:409][167]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:08:29) +[2024.01.19-21.08.29:638][167]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.19-21.08.29:662][167]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.19-21.08.29:712][167]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: StaticDuplicateObject took: (0.104220s) +[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.104287s) +[2024.01.19-21.08.29:963][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.19-21.08.30:065][167]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.08.30:088][167]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.08.30:088][167]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.08.30:143][167]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.08.30:143][167]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.08.30:143][167]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.08.30:177][167]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.08.30:223][167]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.08.30:231][167]LogWorldPartition: Display: WorldPartition initialize took 87 ms (total: 828 ms) +[2024.01.19-21.08.30:231][167]LogPlayLevel: PIE: World Init took: (0.188415s) +[2024.01.19-21.08.30:244][167]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.08.30:244][167]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.08.30:246][167]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.08.30:266][167]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.19-21.08.30:266][167]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.19-21.08.30:268][167]LogInit: FAudioDevice initialized with ID 2. +[2024.01.19-21.08.30:268][167]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. +[2024.01.19-21.08.30:268][167]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-21.08.30:505][167]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.08.30:534][167]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.08.30 +[2024.01.19-21.08.30:687][167]LogWorld: Bringing up level for play took: 0.153429 +[2024.01.19-21.08.30:730][167]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8362.641 Y=13256.346 Z=948.775,P=-0.000000 Y=-72.999998 R=0.000000 +[2024.01.19-21.08.32:138][167]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.19-21.08.32:383][167]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ... +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.08.33:186][167]PIE: Server logged in +[2024.01.19-21.08.33:190][167]PIE: Play in editor total start time 4.664 seconds. +[2024.01.19-21.08.36:695][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.08.36:695][405]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.08.36:751][405]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.08.36:777][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.08.36:799][405]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.08.36:867][405]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.08.36:870][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.08.36:955][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.08.36:957][405]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-21.08.36:997][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-21.08.37:022][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-21.08.37:418][405]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2024.01.19-21.08.37:578][406]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2024.01.19-21.08.37:583][406]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.08.46:883][108]Cmd: DELETE +[2024.01.19-21.08.46:898][108]Cmd: ACTOR DELETE +[2024.01.19-21.08.47:345][108]LogEditorActor: Deleted Actor: CineCameraActor +[2024.01.19-21.08.47:353][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-21.08.47:355][108]LogEditorActor: Deleted 1 Actors (0.176 secs) +[2024.01.19-21.08.48:592][222]LogSlate: Took 0.014073 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-21.08.48:905][236]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor +[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor +[2024.01.19-21.08.53:897][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 +[2024.01.19-21.08.53:898][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 +[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor +[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor +[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.08.54:728][809]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.09.05:145][631]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.09.14:050][185]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.09.14:055][185]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.09.14:055][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.09.14:147][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 91 ms (total: 616 ms) +[2024.01.19-21.09.14:148][185]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.09.14:148][185]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:14) +[2024.01.19-21.09.14:148][185]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011141s) +[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011163s) +[2024.01.19-21.09.14:211][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-21.09.14:212][185]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.09.14:212][185]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.09.14:213][185]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.09.14:226][185]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.09.14:226][185]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.09.14:229][185]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.09.14:229][185]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 831 ms) +[2024.01.19-21.09.14:229][185]LogPlayLevel: PIE: World Init took: (0.017312s) +[2024.01.19-21.09.14:229][185]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.09.14:229][185]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.09.14:232][185]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.09.14:250][185]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.19-21.09.14:250][185]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.19-21.09.14:252][185]LogInit: FAudioDevice initialized with ID 3. +[2024.01.19-21.09.14:252][185]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. +[2024.01.19-21.09.14:252][185]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-21.09.14:255][185]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.09.14:255][185]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.14 +[2024.01.19-21.09.14:256][185]LogWorld: Bringing up level for play took: 0.000700 +[2024.01.19-21.09.14:258][185]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.14:274][185]PIE: Server logged in +[2024.01.19-21.09.14:275][185]PIE: Play in editor total start time 0.22 seconds. +[2024.01.19-21.09.16:049][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.16:049][340]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.16:049][340]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.09.16:049][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.16:049][340]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.09.16:052][340]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.09.16:055][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.16:061][340]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-21.09.16:063][340]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-21.09.16:063][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-21.09.16:065][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-21.09.16:068][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.16:074][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.19-21.09.16:216][341]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.19-21.09.16:244][341]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.09.24:086][847]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.09.24:201][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-21.09.24:207][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.09.24:212][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.09.24:258][847]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.005564 seconds +[2024.01.19-21.09.24:285][847]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 +[2024.01.19-21.09.24:285][847]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55796DCB0340C7A6C3A1BFEE890660B20D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' +[2024.01.19-21.09.24:382][847]LogFileHelpers: InternalPromptForCheckoutAndSave took 289 ms +[2024.01.19-21.09.24:397][847]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.09.24:397][847]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.09.26:748][993]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.09.26:754][993]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.09.26:754][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.09.26:844][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 706 ms) +[2024.01.19-21.09.26:845][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.09.26:845][993]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:26) +[2024.01.19-21.09.26:845][993]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009574s) +[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009598s) +[2024.01.19-21.09.26:859][993]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-21.09.26:860][993]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.09.26:860][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.09.26:860][993]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.09.26:861][993]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.09.26:861][993]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.09.26:864][993]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.09.26:864][993]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 834 ms) +[2024.01.19-21.09.26:864][993]LogPlayLevel: PIE: World Init took: (0.004185s) +[2024.01.19-21.09.26:864][993]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.09.26:864][993]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.09.26:865][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.09.26:867][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.09.26:884][993]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.19-21.09.26:884][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.19-21.09.26:885][993]LogInit: FAudioDevice initialized with ID 4. +[2024.01.19-21.09.26:885][993]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. +[2024.01.19-21.09.26:885][993]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-21.09.26:888][993]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.09.26:889][993]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.26 +[2024.01.19-21.09.26:889][993]LogWorld: Bringing up level for play took: 0.000746 +[2024.01.19-21.09.26:891][993]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 +[2024.01.19-21.09.26:892][993]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.26:913][993]PIE: Server logged in +[2024.01.19-21.09.26:914][993]PIE: Play in editor total start time 0.161 seconds. +[2024.01.19-21.09.29:170][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.29:170][189]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.29:171][189]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.09.29:171][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.29:171][189]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.09.29:174][189]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.09.29:177][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.29:182][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.29:183][189]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-21.09.29:183][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-21.09.29:185][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-21.09.29:195][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-21.09.29:338][190]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.19-21.09.29:343][190]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.09.40:039][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.09.44:590][357]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.09.44:596][357]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.09.44:596][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.09.44:687][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 797 ms) +[2024.01.19-21.09.44:687][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.09.44:687][357]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:44) +[2024.01.19-21.09.44:687][357]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010967s) +[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010991s) +[2024.01.19-21.09.44:703][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-21.09.44:705][357]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.09.44:705][357]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.09.44:706][357]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.09.44:706][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.09.44:706][357]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.09.44:709][357]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.09.44:709][357]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 837 ms) +[2024.01.19-21.09.44:709][357]LogPlayLevel: PIE: World Init took: (0.004226s) +[2024.01.19-21.09.44:709][357]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.09.44:709][357]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.09.44:712][357]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.09.44:728][357]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.09.44:729][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.19-21.09.44:731][357]LogInit: FAudioDevice initialized with ID 5. +[2024.01.19-21.09.44:731][357]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. +[2024.01.19-21.09.44:731][357]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-21.09.44:734][357]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.09.44:735][357]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.44 +[2024.01.19-21.09.44:735][357]LogWorld: Bringing up level for play took: 0.000696 +[2024.01.19-21.09.44:737][357]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8760.777 Y=12357.175 Z=435.608,P=-0.000000 Y=-50.399998 R=0.000000 +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.09.44:753][357]PIE: Server logged in +[2024.01.19-21.09.44:754][357]PIE: Play in editor total start time 0.158 seconds. +[2024.01.19-21.09.49:241][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.49:242][841]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.09.49:242][841]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.09.49:242][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.49:242][841]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.09.49:245][841]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.09.49:248][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.09.49:253][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.09.49:254][841]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-21.09.49:254][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-21.09.49:256][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-21.09.49:266][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-21.09.49:406][842]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.01.19-21.09.49:411][842]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.09.59:924][517]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.09.59:930][517]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.09.59:930][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.10.00:022][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 92 ms (total: 890 ms) +[2024.01.19-21.10.00:023][517]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.10.00:023][517]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:10:00) +[2024.01.19-21.10.00:023][517]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011112s) +[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011137s) +[2024.01.19-21.10.00:039][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-21.10.00:041][517]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.10.00:041][517]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.10.00:041][517]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.10.00:042][517]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.10.00:042][517]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.10.00:046][517]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.10.00:046][517]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 840 ms) +[2024.01.19-21.10.00:046][517]LogPlayLevel: PIE: World Init took: (0.004790s) +[2024.01.19-21.10.00:046][517]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.10.00:046][517]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.10.00:048][517]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.10.00:066][517]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.19-21.10.00:066][517]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.19-21.10.00:067][517]LogInit: FAudioDevice initialized with ID 6. +[2024.01.19-21.10.00:067][517]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'. +[2024.01.19-21.10.00:067][517]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-21.10.00:070][517]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.10.00:071][517]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.10.00 +[2024.01.19-21.10.00:071][517]LogWorld: Bringing up level for play took: 0.000697 +[2024.01.19-21.10.00:073][517]LogOnline: OSS: Created online subsystem instance for: :Context_7 +[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8940.000 Y=11771.000 Z=312.000,P=0.000000 Y=0.000000 R=-0.000000 +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.00:090][517]PIE: Server logged in +[2024.01.19-21.10.00:090][517]PIE: Play in editor total start time 0.161 seconds. +[2024.01.19-21.10.10:218][685]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.10.10:219][685]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.10.10:222][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.10.10:223][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 891 ms) +[2024.01.19-21.10.10:224][685]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 844 ms) +[2024.01.19-21.10.10:258][686]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading +[2024.01.19-21.10.10:258][686]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 7 AsyncPackages +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.10.10:414][688]LogSlate: Took 0.016849 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.19-21.10.12:784][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.10.12:784][914]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.10.12:813][914]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.10.12:813][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.10.12:813][914]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.10.12:816][914]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.10.12:819][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.10.12:824][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.10.12:825][914]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-21.10.12:825][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-21.10.12:827][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-21.10.12:842][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.01.19-21.10.12:984][915]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2024.01.19-21.10.12:988][915]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.10.24:123][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.10.24:158][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.19-21.10.24:164][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-21.10.24:168][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2024.01.19-21.10.24:171][742]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 +[2024.01.19-21.10.24:171][742]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55ED49BD724712C3C4F6D248BCC67C4386.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' +[2024.01.19-21.10.24:201][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 367 ms) +[2024.01.19-21.10.24:204][742]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.10.24:204][742]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 +[2024.01.19-21.11.22:128][523]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.11.22:163][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.11.22:163][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.11.22:180][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.11.22:180][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.11.22:198][523]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.01.19-21.11.22:254][523]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.19-21.11.24:133][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2024.01.19-21.11.31:319][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 7.186292s +[2024.01.19-21.11.32:863][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 10.735485s (8.735485s overbudget) +[2024.01.19-21.11.34:385][523]LogSlate: Took 0.022618 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.19-21.11.34:446][523]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.01.19-21.11.34:465][523]LogSlate: Took 0.017744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.19-21.12.47:113][490]LogSlate: Took 0.016020 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.01.19-21.13.48:700][ 76]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.136 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. +[2024.01.19-21.15.38:058][947]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.15.38:241][947]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.15.38:241][947]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI930EA295446C35BF68733EAD68B16BBE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.15.38:250][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 191 ms (total: 559 ms) +[2024.01.19-21.15.38:252][947]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.15.38:252][947]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.15.38:824][973]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.15.39:038][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms +[2024.01.19-21.22.11:899][993]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.22.11:999][993]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.22.11:999][993]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI6ED35F354D8D18C4F4F450A84B404934.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.22.12:006][993]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 666 ms) +[2024.01.19-21.22.12:008][993]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.22.12:008][993]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.22.12:460][ 19]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.22.12:521][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.01.19-21.23.16:930][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms +[2024.01.19-21.23.16:932][764]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.020 +[2024.01.19-21.23.16:932][764]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.19-21.23.16:937][764]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] +[2024.01.19-21.23.16:938][764]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.19-21.23.16:991][764]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1 +[2024.01.19-21.23.16:992][764]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto19FFCC1D04EDEF5946DC0C49948170A57.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset' +[2024.01.19-21.23.16:992][764]LogFileHelpers: Auto-saving content packages took 0.061 +[2024.01.19-21.25.39:853][371]LogEditorTransaction: Undo Move Node +[2024.01.19-21.25.59:532][644]LogEditorTransaction: Undo Paste clipboard contents +[2024.01.19-21.32.22:212][454]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.32.22:308][454]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.32.22:308][454]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI3571242A49258903DD3EABABB8D649FE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.32.22:315][454]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 770 ms) +[2024.01.19-21.32.22:319][454]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.32.22:319][454]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.32.22:639][470]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.32.22:702][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms +[2024.01.19-21.33.17:140][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.01.19-21.33.17:145][577]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027 +[2024.01.19-21.33.17:145][577]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.19-21.33.17:151][577]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] +[2024.01.19-21.33.17:151][577]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.19-21.33.17:213][577]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2 +[2024.01.19-21.33.17:213][577]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto2CFF2A20346CE6C08766826BB48C79FFB.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset' +[2024.01.19-21.33.17:213][577]LogFileHelpers: Auto-saving content packages took 0.068 +[2024.01.19-21.34.58:176][ 85]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.34.58:232][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms +[2024.01.19-21.37.33:203][294]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.37.33:260][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.19-21.37.34:105][326]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.37.34:202][326]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.37.34:203][326]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI44423F244A3CA545546CC6A4E7428F80.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.37.34:209][326]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 874 ms) +[2024.01.19-21.37.34:213][326]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.37.34:213][326]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.37.36:914][490]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.37.36:920][490]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.37.36:920][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.37.37:024][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 994 ms) +[2024.01.19-21.37.37:025][490]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.37.37:025][490]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:37:37) +[2024.01.19-21.37.37:025][490]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009495s) +[2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009526s) +[2024.01.19-21.37.37:051][490]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms +[2024.01.19-21.37.37:054][490]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.37.37:054][490]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.37.37:055][490]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.37.37:055][490]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.37.37:055][490]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.37.37:059][490]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.37.37:059][490]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 848 ms) +[2024.01.19-21.37.37:059][490]LogPlayLevel: PIE: World Init took: (0.004983s) +[2024.01.19-21.37.37:059][490]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.37.37:059][490]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.37.37:062][490]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.37.37:079][490]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.37.37:081][490]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.19-21.37.37:081][490]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.19-21.37.37:082][490]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.19-21.37.37:082][490]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.19-21.37.37:082][490]LogInit: FAudioDevice initialized with ID 7. +[2024.01.19-21.37.37:082][490]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'. +[2024.01.19-21.37.37:082][490]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-21.37.37:085][490]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.37.37:086][490]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.37.37 +[2024.01.19-21.37.37:086][490]LogWorld: Bringing up level for play took: 0.000794 +[2024.01.19-21.37.37:088][490]LogOnline: OSS: Created online subsystem instance for: :Context_10 +[2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8236.776 Y=11975.921 Z=390.000,P=-0.000000 Y=-16.600000 R=0.000000 +[2024.01.19-21.37.37:089][490]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.37.37:115][490]PIE: Server logged in +[2024.01.19-21.37.37:116][490]PIE: Play in editor total start time 0.195 seconds. +[2024.01.19-21.37.50:482][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.37.50:482][ 61]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.37.50:482][ 61]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.37.50:483][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.37.50:483][ 61]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.37.50:486][ 61]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.37.50:492][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.37.50:513][ 61]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-21.37.50:515][ 61]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-21.37.50:515][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-21.37.50:517][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-21.37.50:520][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.37.50:527][ 61]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.19-21.37.50:690][ 62]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2024.01.19-21.37.50:729][ 62]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.39.34:781][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.19-21.41.33:545][172]LogEditorTransaction: Undo Move Node +[2024.01.19-21.46.01:335][264]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.46.01:443][264]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.46.01:444][264]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI26F09F8243971F932C711684A7833F40.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.46.01:451][264]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 990 ms) +[2024.01.19-21.46.01:454][264]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.46.01:454][264]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.46.01:927][288]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.46.01:988][288]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms +[2024.01.19-21.47.37:389][990]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms +[2024.01.19-21.47.37:392][990]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.028 +[2024.01.19-21.47.37:393][990]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.19-21.47.37:399][990]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] +[2024.01.19-21.47.37:399][990]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.19-21.47.37:458][990]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3 +[2024.01.19-21.47.37:458][990]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto3C040188E406527D60724FF8762472DD7.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3.uasset' +[2024.01.19-21.47.37:458][990]LogFileHelpers: Auto-saving content packages took 0.066 +[2024.01.19-21.57.16:191][722]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.57.16:298][722]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.57.16:298][722]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI710D269940DB92FEC73D2392C76728D4.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.57.16:305][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 1.10 sec) +[2024.01.19-21.57.16:307][722]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.57.16:307][722]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.57.16:817][750]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.57.16:877][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.01.19-21.57.23:044][ 28]LogSlate: Warning: Unable to scroll to descendant as it's not a child of the scrollbox +[2024.01.19-21.57.24:160][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-21.57.24:247][ 74]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI +[2024.01.19-21.57.24:248][ 74]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UIAD854529492A1C30E3DE5D83223CF49B.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' +[2024.01.19-21.57.24:255][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave took 95 ms (total: 1.20 sec) +[2024.01.19-21.57.24:257][ 74]AssetCheck: New page: Asset Save: Player_UI +[2024.01.19-21.57.24:257][ 74]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI +[2024.01.19-21.57.24:727][ 93]BlueprintLog: New page: Compile Player_UI +[2024.01.19-21.57.24:784][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms +[2024.01.19-21.57.24:966][ 93]LogSlate: Warning: Unable to scroll to descendant as it's not a child of the scrollbox +[2024.01.19-21.57.26:693][169]LogSlate: Window 'Player_UI' being destroyed +[2024.01.19-21.57.26:697][169]LogSlate: Window 'Player_UI' being destroyed +[2024.01.19-21.57.26:987][169]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.57.26:987][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.57.26:995][169]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.57.26:995][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.57.28:017][226]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-21.57.28:024][226]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.19-21.57.28:024][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.19-21.57.28:130][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 106 ms (total: 1.10 sec) +[2024.01.19-21.57.28:131][226]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-21.57.28:131][226]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:57:28) +[2024.01.19-21.57.28:131][226]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.57.28:141][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009541s) +[2024.01.19-21.57.28:141][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009566s) +[2024.01.19-21.57.28:177][226]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.01.19-21.57.28:184][226]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.57.28:184][226]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.57.28:184][226]LogAIModule: Creating AISystem for world Main_Map +[2024.01.19-21.57.28:185][226]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.19-21.57.28:185][226]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.19-21.57.28:185][226]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.19-21.57.28:185][226]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.19-21.57.28:188][226]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.19-21.57.28:188][226]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 851 ms) +[2024.01.19-21.57.28:188][226]LogPlayLevel: PIE: World Init took: (0.004463s) +[2024.01.19-21.57.28:188][226]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-21.57.28:188][226]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-21.57.28:191][226]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-21.57.28:208][226]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-21.57.28:210][226]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.19-21.57.28:210][226]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.01.19-21.57.28:211][226]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.19-21.57.28:211][226]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.19-21.57.28:211][226]LogInit: FAudioDevice initialized with ID 8. +[2024.01.19-21.57.28:211][226]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'. +[2024.01.19-21.57.28:211][226]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-21.57.28:214][226]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.19-21.57.28:215][226]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.57.28 +[2024.01.19-21.57.28:215][226]LogWorld: Bringing up level for play took: 0.000906 +[2024.01.19-21.57.28:229][226]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2024.01.19-21.57.28:230][226]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.19-21.57.28:230][226]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8525.512 Y=11955.056 Z=308.974,P=-0.000000 Y=-3.800000 R=0.000000 +[2024.01.19-21.57.28:230][226]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.19-21.57.28:254][226]PIE: Server logged in +[2024.01.19-21.57.28:255][226]PIE: Play in editor total start time 0.232 seconds. +[2024.01.19-21.57.45:548][275]Cmd: quit +[2024.01.19-21.57.45:551][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.57.45:552][275]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.19-21.57.45:576][275]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.57.45:577][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.57.45:577][275]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.19-21.57.45:579][275]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-21.57.45:586][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.57.45:609][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-21.57.45:609][275]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-21.57.45:609][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-21.57.45:611][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-21.57.45:621][275]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.19-21.57.45:806][276]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.01.19-21.57.45:831][276]LogViewport: Scene viewport resized to 314x177, mode Windowed. +[2024.01.19-21.57.49:893][516]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms diff --git a/CharaCreator/Saved/Logs/CharaCreator.log b/CharaCreator/Saved/Logs/CharaCreator.log index 354091e..964f32f 100644 --- a/CharaCreator/Saved/Logs/CharaCreator.log +++ b/CharaCreator/Saved/Logs/CharaCreator.log @@ -1,4 +1,4 @@ -Log file open, 01/19/24 22:11:17 +Log file open, 01/20/24 13:30:24 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=9368) +LogWindows: Started CrashReportClient (pid=19264) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: CharaCreator LogCore: UnrealTraceServer: Trace store launch successful @@ -17,56 +17,46 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" -LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" +LogCsvProfiler: Display: Metadata set : commandline="" G:/cg_characreator/CharaCreator/CharaCreator.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=b3062671838b42938823dceb29f740cf -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="a035890c40c1ca421466f29de952410a" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 9.511905 +LogStats: Stats thread started at 0.248104 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-376C10A24B10359F441F1CA2242D4CBA + Session CrashGUID > UECC-Windows-BDE919264BCB715342FE64913D3DC904 Session CrashGUID >==================================================== -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds -LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.03 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogConfig: Display: Loading Linux ini files took 0.05 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.7 MiB from G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin LogConfig: Display: Loading Windows ini files took 0.02 seconds -LogConfig: Display: Loading Android ini files took 0.08 seconds -LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT @@ -76,91 +66,42 @@ LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils @@ -173,44 +114,102 @@ LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' @@ -220,23 +219,12 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experim LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' @@ -244,12 +232,24 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled @@ -285,14 +285,14 @@ LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 -LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: OS: Windows 11 (22H2) [10.0.22621.3007] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3070 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=b3062671838b42938823dceb29f740cf -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no @@ -345,2083 +345,2202 @@ LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.19-20.11.21:759][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] -[2024.01.19-20.11.21:763][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PathTracing:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.MSAACount:4]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2024.01.19-20.11.21:777][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.DBuffer:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] -[2024.01.19-20.11.21:784][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.19-20.11.21:785][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.19-20.11.21:850][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.19-20.11.21:851][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.19-20.11.21:860][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.19-20.11.21:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.19-20.11.21:942][ 0]LogRHI: Using Default RHI: D3D12 -[2024.01.19-20.11.21:942][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.01.19-20.11.21:942][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Aftermath initialized -[2024.01.19-20.11.22:139][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2024.01.19-20.11.22:139][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 -[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported -[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] -[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) -[2024.01.19-20.11.22:505][ 0]LogD3D12RHI: Driver Date: 7-21-2022 -[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] -[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2024.01.19-20.11.22:537][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2024.01.19-20.11.22:537][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.01.19-20.11.22:537][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.19-20.11.22:560][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.19-20.11.22:584][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.19-20.11.22:589][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.19-20.11.22:612][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.19-20.11.22:612][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.19-20.11.22:627][ 0]LogInit: Computer: DESKTOP-G72JM0I -[2024.01.19-20.11.22:627][ 0]LogInit: User: egonh -[2024.01.19-20.11.22:627][ 0]LogInit: CPU Page size=4096, Cores=6 -[2024.01.19-20.11.22:627][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.19-20.11.22:631][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2024.01.19-20.11.22:632][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.19-20.11.22:632][ 0]LogMemory: Process Physical Memory: 489.47 MB used, 499.00 MB peak -[2024.01.19-20.11.22:632][ 0]LogMemory: Process Virtual Memory: 474.77 MB used, 474.77 MB peak -[2024.01.19-20.11.22:632][ 0]LogMemory: Physical Memory: 7178.45 MB used, 9134.94 MB free, 16313.38 MB total -[2024.01.19-20.11.22:632][ 0]LogMemory: Virtual Memory: 10938.31 MB used, 13055.07 MB free, 23993.38 MB total -[2024.01.19-20.11.22:632][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.19-20.11.22:637][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.19-20.11.22:798][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected language (et-EE). -[2024.01.19-20.11.22:803][ 0]LogInit: Using OS detected locale (en-150). -[2024.01.19-20.11.22:983][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. -[2024.01.19-20.11.23:001][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). -[2024.01.19-20.11.23:576][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). -[2024.01.19-20.11.23:995][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.19-20.11.23:995][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.19-20.11.27:333][ 0]LogRHI: Using Default RHI: D3D12 -[2024.01.19-20.11.27:333][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2024.01.19-20.11.27:333][ 0]LogRHI: Loading RHI module D3D12RHI -[2024.01.19-20.11.27:333][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2024.01.19-20.11.27:333][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2024.01.19-20.11.27:333][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2024.01.19-20.11.27:334][ 0]LogWindows: Attached monitors: -[2024.01.19-20.11.27:334][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.19-20.11.27:334][ 0]LogWindows: Found 1 attached monitors. -[2024.01.19-20.11.27:334][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.19-20.11.27:334][ 0]LogRHI: RHI Adapter Info: -[2024.01.19-20.11.27:334][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 -[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) -[2024.01.19-20.11.27:334][ 0]LogRHI: Driver Date: 7-21-2022 -[2024.01.19-20.11.35:612][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. -Please install the latest driver version or switch to a different rendering API. +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.20-11.30.24:508][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.20-11.30.24:510][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.20-11.30.24:510][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.20-11.30.24:510][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.20-11.30.24:519][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.20-11.30.24:519][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.20-11.30.24:519][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.20-11.30.24:663][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 24881569, Revision: 00a1 +[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s] +[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Driver Version: 546.33 (internal:31.0.15.4633, unified:546.33) +[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Driver Date: 12-6-2023 +[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s] +[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.20-11.30.24:667][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.20-11.30.24:667][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.20-11.30.24:667][ 0]LogHAL: Display: Platform has ~ 32 GB [34280255488 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.20-11.30.24:667][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.20-11.30.24:667][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.20-11.30.24:667][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.20-11.30.24:667][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.20-11.30.24:667][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.20-11.30.24:667][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.20-11.30.24:667][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.20-11.30.24:667][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.20-11.30.24:667][ 0]LogInit: Computer: DESKTOP-MLMTF75 +[2024.01.20-11.30.24:667][ 0]LogInit: User: Timo +[2024.01.20-11.30.24:667][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.20-11.30.24:667][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.20-11.30.24:667][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2024.01.20-11.30.24:667][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.20-11.30.24:667][ 0]LogMemory: Process Physical Memory: 491.68 MB used, 509.62 MB peak +[2024.01.20-11.30.24:667][ 0]LogMemory: Process Virtual Memory: 477.46 MB used, 477.46 MB peak +[2024.01.20-11.30.24:667][ 0]LogMemory: Physical Memory: 13639.93 MB used, 19052.27 MB free, 32692.20 MB total +[2024.01.20-11.30.24:667][ 0]LogMemory: Virtual Memory: 17112.62 MB used, 27355.58 MB free, 44468.20 MB total +[2024.01.20-11.30.24:667][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.20-11.30.24:673][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.20-11.30.24:682][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.20-11.30.24:682][ 0]LogInit: Using OS detected language (en-GB). +[2024.01.20-11.30.24:682][ 0]LogInit: Using OS detected locale (et-EE). +[2024.01.20-11.30.24:685][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2024.01.20-11.30.24:685][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.20-11.30.24:852][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.20-11.30.24:852][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.01.20-11.30.24:852][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2024.01.20-11.30.24:852][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - (Keyboard). +[2024.01.20-11.30.24:852][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - Touch Input Correction (TSF IME). +[2024.01.20-11.30.24:853][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). +[2024.01.20-11.30.24:865][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.20-11.30.24:865][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.20-11.30.24:976][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.20-11.30.24:976][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.20-11.30.24:976][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.20-11.30.24:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.20-11.30.24:976][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.20-11.30.24:976][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.20-11.30.24:977][ 0]LogWindows: Attached monitors: +[2024.01.20-11.30.24:977][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.20-11.30.24:977][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1040), device: '\\.\DISPLAY2' +[2024.01.20-11.30.24:977][ 0]LogWindows: Found 2 attached monitors. +[2024.01.20-11.30.24:977][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.20-11.30.24:977][ 0]LogRHI: RHI Adapter Info: +[2024.01.20-11.30.24:977][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2024.01.20-11.30.24:977][ 0]LogRHI: Driver Version: 546.33 (internal:31.0.15.4633, unified:546.33) +[2024.01.20-11.30.24:977][ 0]LogRHI: Driver Date: 12-6-2023 +[2024.01.20-11.30.24:977][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") +[2024.01.20-11.30.24:977][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.20-11.30.24:982][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.20-11.30.24:982][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.20-11.30.24:982][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.20-11.30.24:982][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.20-11.30.25:091][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.20-11.30.25:151][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.20-11.30.25:151][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.20-11.30.25:152][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.20-11.30.25:165][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.20-11.30.25:165][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.20-11.30.25:165][ 0]LogRHI: Texture pool is 4576 MB (70% of 6537 MB) +[2024.01.20-11.30.25:165][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.20-11.30.25:165][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.20-11.30.25:193][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.20-11.30.25:203][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.20-11.30.25:203][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.20-11.30.25:236][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.20-11.30.25:236][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.20-11.30.25:236][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.20-11.30.25:236][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.20-11.30.25:236][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.20-11.30.25:236][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.20-11.30.25:236][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.20-11.30.25:236][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.20-11.30.25:237][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.20-11.30.25:237][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.20-11.30.25:238][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.20-11.30.25:238][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.20-11.30.25:238][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.20-11.30.25:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.20-11.30.25:258][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.20-11.30.25:258][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.20-11.30.25:261][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.20-11.30.25:261][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.20-11.30.25:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.20-11.30.25:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.20-11.30.25:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.20-11.30.25:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.20-11.30.25:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.20-11.30.25:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.20-11.30.25:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.20-11.30.25:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.20-11.30.25:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.20-11.30.25:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.20-11.30.25:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.20-11.30.25:283][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.20-11.30.25:332][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.20-11.30.25:335][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.20-11.30.25:382][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.20-11.30.25:382][ 0]LogDerivedDataCache: Display: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1434.92MBs, RandomWriteSpeed=171.64MBs. Assigned SpeedClass 'Local' +[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.20-11.30.25:384][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/19236/). +[2024.01.20-11.30.25:384][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Timo/AppData/Local/Temp/UnrealShaderWorkingDir/EAD935364C00D4B6CEA1098304E72CB0/'. +[2024.01.20-11.30.25:385][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.20-11.30.25:385][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.20-11.30.26:253][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.20-11.30.26:461][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.20-11.30.26:464][ 0]LogShaderCompilers: Display: Shader autogen file written: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.20-11.30.27:345][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.20-11.30.27:345][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.20-11.30.27:378][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.20-11.30.27:378][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up +[2024.01.20-11.30.27:388][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.20-11.30.27:720][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.20-11.30.27:720][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.20-11.30.27:720][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.20-11.30.27:723][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.20-11.30.27:723][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8000][0000068438510000 66] GlobalDefaults, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8400][00000684377BC800 66] Windows, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8600][0000068419885000 66] WindowsEditor, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8800][000006842E36A000 66] WindowsServer, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8A00][0000068445610000 66] WindowsClient, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8C00][0000068445612800 66] IOS, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A8E00][0000068445615000 66] iPadAir2, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9000][0000068445617800 66] IPadPro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9200][000006844561A000 66] iPadAir3, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9400][000006844561C800 66] iPadAir4, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9600][0000068445620000 66] iPadAir5, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9800][0000068445622800 66] iPadMini4, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9A00][0000068445625000 66] iPadMini5, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9C00][0000068445627800 66] iPadMini6, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451A9E00][000006844562A000 66] iPhone6S, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AA000][000006844562C800 66] iPhone7, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AA200][0000068445630000 66] iPodTouch7, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AA400][0000068445632800 66] iPhone6SPlus, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AA600][0000068445635000 66] iPhone7Plus, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AA800][0000068445637800 66] iPhoneSE, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AAA00][000006844563A000 66] iPhone8, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AAC00][000006844563C800 66] iPhone8Plus, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AAE00][0000068445640000 66] iPhoneX, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AB000][0000068445642800 66] iPhoneXS, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AB200][0000068445645000 66] iPhoneXSMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AB400][0000068445647800 66] iPhoneXR, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AB600][000006844564A000 66] iPhone11, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AB800][000006844564C800 66] iPhone11Pro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ABA00][0000068445660000 66] iPhone11ProMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ABC00][0000068445662800 66] iPhoneSE2, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ABE00][0000068445665000 66] iPhone12Mini, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AC000][0000068445667800 66] iPhone12, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AC200][000006844566A000 66] iPhone12Pro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AC400][000006844566C800 66] iPhone12ProMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AC600][0000068445670000 66] iPhone13Mini, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AC800][0000068445672800 66] iPhone13, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ACA00][0000068445675000 66] iPhone13Pro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ACC00][0000068445677800 66] iPhone13ProMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ACE00][000006844567A000 66] iPhoneSE3, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AD000][000006844567C800 66] iPhone14, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AD200][0000068445680000 66] iPhone14Plus, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AD400][0000068445682800 66] iPhone14Pro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AD600][0000068445685000 66] iPhone14ProMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AD800][0000068445687800 66] iPhone15, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ADA00][000006844568A000 66] iPhone15Plus, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ADC00][000006844568C800 66] iPhone15Pro, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451ADE00][0000068445690000 66] iPhone15ProMax, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AE000][0000068445692800 66] iPadPro105, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AE200][0000068445695000 66] iPadPro129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AE400][0000068445697800 66] iPadPro97, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AE600][000006844569A000 66] iPadPro2_129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AE800][000006844569C800 66] iPad5, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AEA00][00000684456A0000 66] iPad6, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AEC00][00000684456A2800 66] iPad7, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AEE00][00000684456A5000 66] iPad8, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AF000][00000684456A7800 66] iPad9, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AF200][00000684456AA000 66] iPad10, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AF400][00000684456AC800 66] iPadPro11, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AF600][00000684456B0000 66] iPadPro2_11, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AF800][00000684456B2800 66] iPadPro3_11, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AFA00][00000684456B5000 66] iPadPro4_11, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AFC00][00000684456B7800 66] iPadPro3_129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684451AFE00][00000684456BA000 66] iPadPro4_129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [0000068444CEFE00][00000684456BC800 66] iPadPro5_129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [000006842E1B5800][00000684456C0000 66] iPadPro6_129, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0000][00000684456C2800 66] AppleTV, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0200][00000684456C5000 66] AppleTV4K, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0400][00000684456C7800 66] AppleTV2_4K, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0600][00000684456CA000 66] TVOS, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0800][00000684456CC800 66] Mac, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0A00][00000684456E0000 66] MacEditor, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0C00][00000684456E2800 66] MacClient, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D0E00][00000684456E5000 66] MacServer, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1000][00000684456E7800 66] Linux, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1200][00000684456EA000 66] LinuxEditor, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1400][00000684456EC800 66] LinuxArm64Editor, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1600][00000684456F0000 66] LinuxArm64, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1800][00000684456F2800 66] LinuxClient, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1A00][00000684456F5000 66] LinuxArm64Client, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1C00][00000684456F7800 66] LinuxServer, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D1E00][00000684456FA000 66] LinuxArm64Server, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2000][00000684456FC800 66] Android, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2200][0000068445700000 66] Android_Preview_OpenGL, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2400][0000068445702800 66] Android_Preview_Vulkan, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2600][0000068445705000 66] Android_Low, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2800][0000068445707800 66] Android_Mid, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2A00][000006844570A000 66] Android_High, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2C00][000006844570C800 66] Android_Default, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D2E00][0000068445710000 66] Android_Adreno4xx, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3000][0000068445712800 66] Android_Adreno5xx_Low, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3200][0000068445715000 66] Android_Adreno5xx, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3400][0000068445717800 66] Android_Adreno6xx, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3600][000006844571A000 66] Android_Adreno6xx_Vulkan, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3800][000006844571C800 66] Android_Adreno7xx, +[2024.01.20-11.30.28:006][ 0]LogDeviceProfileManager: [00000684456D3A00][0000068445720000 66] Android_Adreno7xx_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D3C00][0000068445722800 66] Android_Mali_T6xx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D3E00][0000068445725000 66] Android_Mali_T7xx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4000][0000068445727800 66] Android_Mali_T8xx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4200][000006844572A000 66] Android_Mali_G71, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4400][000006844572C800 66] Android_Mali_G72, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4600][0000068445730000 66] Android_Mali_G72_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4800][0000068445732800 66] Android_Mali_G76, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4A00][0000068445735000 66] Android_Mali_G76_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4C00][0000068445737800 66] Android_Mali_G77, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D4E00][000006844573A000 66] Android_Mali_G77_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5000][000006844573C800 66] Android_Mali_G78, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5200][0000068445740000 66] Android_Mali_G78_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5400][0000068445742800 66] Android_Mali_G710, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5600][0000068445745000 66] Android_Mali_G710_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5A00][0000068445747800 66] Android_Mali_G7xx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5C00][000006844574A000 66] Android_Mali_G7xx_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D5E00][000006844574C800 66] Android_Xclipse_920, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6000][0000068443940000 66] Android_Xclipse_920_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6400][0000068443942800 66] Android_Vulkan_SM5, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6600][0000068443945000 66] Android_PowerVR_G6xxx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6800][0000068443947800 66] Android_PowerVR_GT7xxx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6A00][000006844394A000 66] Android_PowerVR_GE8xxx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6C00][000006844394C800 66] Android_PowerVR_GM9xxx, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D6E00][0000068443950000 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7000][0000068443952800 66] Android_TegraK1, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7200][0000068443955000 66] Android_Unknown_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7400][0000068443957800 66] Oculus_Quest, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7600][000006844395A000 66] Oculus_Quest2, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7800][000006844395C800 66] Meta_Quest_Pro, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7A00][0000068443960000 66] Meta_Quest_3, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7C00][0000068443962800 66] HoloLens, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: [00000684456D7E00][0000068443965000 66] MagicLeap_Vulkan, +[2024.01.20-11.30.28:007][ 0]LogDeviceProfileManager: Active device profile: [00000684451A8600][0000068419885000 66] WindowsEditor +[2024.01.20-11.30.28:007][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.20-11.30.28:007][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.20-11.30.28:019][ 0]LogShaderCompilers: Display: Shader autogen file written: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.20-11.30.28:021][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.20-11.30.28:026][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75' +[2024.01.20-11.30.28:026][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75" -nocompile -nocompileuat ] +[2024.01.20-11.30.28:189][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A6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+[2024.01.20-11.30.28:190][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. +[2024.01.20-11.30.28:906][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. +[2024.01.20-11.30.29:017][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. +[2024.01.20-11.30.30:093][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.20-11.32.32:817][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.433 and deleted 3830 files with total size 15 MiB and 3743 empty folders. Scanned 4221 files in 4975 folders with total size 21 MiB. +[2024.01.20-11.32.40:894][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. +[2024.01.20-11.32.40:902][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-MLMTF75: (Name=DESKTOP-MLMTF75, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") +[2024.01.20-11.32.41:406][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.20-11.32.41:406][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.20-11.32.41:406][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.20-11.32.41:406][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.20-11.32.41:406][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.20-11.32.41:563][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Drop_Item_From_ContentBrowser... +[2024.01.20-11.32.41:569][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:570][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Gizmo_Handle_Clicked... +[2024.01.20-11.32.41:576][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:576][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_PickUp... +[2024.01.20-11.32.41:582][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:582][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Another_Actor... +[2024.01.20-11.32.41:588][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:589][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Grid... +[2024.01.20-11.32.41:596][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:596][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Down... +[2024.01.20-11.32.41:602][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:602][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Up... +[2024.01.20-11.32.41:607][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:607][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Selection_Changes... +[2024.01.20-11.32.41:613][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Chunk0=28 bytes, Chunk1-N=256k +[2024.01.20-11.32.41:765][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.20-11.32.41:765][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.20-11.32.41:773][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.20-11.32.41:773][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. +[2024.01.20-11.32.41:773][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.20-11.32.41:778][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.20-11.32.41:778][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.20-11.32.41:778][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x723a345f", spawning console +[2024.01.20-11.32.41:784][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.20-11.32.41:808][ 0]LogSlate: Border +[2024.01.20-11.32.41:808][ 0]LogSlate: BreadcrumbButton +[2024.01.20-11.32.41:808][ 0]LogSlate: Brushes.Title +[2024.01.20-11.32.41:808][ 0]LogSlate: Default +[2024.01.20-11.32.41:808][ 0]LogSlate: Icons.Save +[2024.01.20-11.32.41:808][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.20-11.32.41:808][ 0]LogSlate: ListView +[2024.01.20-11.32.41:808][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.20-11.32.41:808][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.20-11.32.41:808][ 0]LogSlate: TableView.DarkRow +[2024.01.20-11.32.41:808][ 0]LogSlate: TableView.Row +[2024.01.20-11.32.41:808][ 0]LogSlate: TreeView +[2024.01.20-11.32.41:923][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.20-11.32.41:925][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.20-11.32.41:943][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.20-11.32.41:943][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.20-11.32.41:943][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.20-11.32.41:998][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 147E808841FAD2DEAA22B68258E79149 | Instance: 0DD847834F22B14A4F36869028FCB89C (DESKTOP-MLMTF75-19236). +[2024.01.20-11.32.42:220][ 0]LogPython: Using Python 3.9.7 +[2024.01.20-11.32.42:323][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.20-11.32.43:003][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.20-11.32.43:022][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.20-11.32.43:092][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.20-11.32.43:097][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.20-11.32.43:099][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.148' to multicast group '230.0.0.1:6666' +[2024.01.20-11.32.43:099][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' +[2024.01.20-11.32.43:478][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.20-11.32.43:528][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.20-11.32.43:548][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.20-11.32.43:548][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.20-11.32.43:887][ 0]SourceControl: Revision control is disabled +[2024.01.20-11.32.43:892][ 0]LogUProjectInfo: Found projects: +[2024.01.20-11.32.44:037][ 0]SourceControl: Revision control is disabled +[2024.01.20-11.32.44:098][ 0]LogCollectionManager: Loaded 0 collections in 0.002497 seconds +[2024.01.20-11.32.44:099][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s +[2024.01.20-11.32.44:102][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Developers/Timo/Collections/' took 0.00s +[2024.01.20-11.32.44:103][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.20-11.32.44:394][ 0]LogEngine: Initializing Engine... +[2024.01.20-11.32.44:400][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.20-11.32.44:498][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.20-11.32.44:504][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.32.44:504][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-11.32.44:509][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.20-11.32.44:509][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.20-11.32.44:509][ 0]LogInit: Texture streaming: Enabled +[2024.01.20-11.32.44:522][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.20-11.32.44:532][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.20-11.32.44:542][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.20-11.32.44:543][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.20-11.32.44:543][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.20-11.32.44:545][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.20-11.32.44:545][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.20-11.32.44:545][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.20-11.32.44:548][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.20-11.32.44:583][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.20-11.32.44:584][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.20-11.32.44:586][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.20-11.32.44:586][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.20-11.32.44:587][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.20-11.32.44:587][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.20-11.32.44:588][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.20-11.32.44:588][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.20-11.32.44:588][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.20-11.32.44:588][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.20-11.32.44:588][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.20-11.32.44:601][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.20-11.32.44:605][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.20-11.32.44:605][ 0]LogInit: Transaction tracking system initialized +[2024.01.20-11.32.44:631][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.20-11.32.44:631][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.20-11.32.44:640][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.008291 seconds (Found 134 uncontrolled assets) +[2024.01.20-11.32.44:640][ 0]BlueprintLog: New page: Editor Load +[2024.01.20-11.32.44:719][ 0]LocalizationService: Localization service is disabled +[2024.01.20-11.32.44:737][ 0]TimingProfiler: Initialize +[2024.01.20-11.32.44:737][ 0]TimingProfiler: OnSessionChanged +[2024.01.20-11.32.44:737][ 0]LoadingProfiler: Initialize +[2024.01.20-11.32.44:737][ 0]LoadingProfiler: OnSessionChanged +[2024.01.20-11.32.44:737][ 0]NetworkingProfiler: Initialize +[2024.01.20-11.32.44:737][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.20-11.32.44:737][ 0]MemoryProfiler: Initialize +[2024.01.20-11.32.44:737][ 0]MemoryProfiler: OnSessionChanged +[2024.01.20-11.32.44:938][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.01s +[2024.01.20-11.32.45:034][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.20-11.32.45:128][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.20-11.32.45:130][ 0]SourceControl: Revision control is disabled +[2024.01.20-11.32.45:130][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 141.385 +[2024.01.20-11.32.45:130][ 0]Cmd: MAP LOAD FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.20-11.32.45:130][ 0]LightingResults: New page: Lighting Build +[2024.01.20-11.32.45:132][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.20-11.32.45:132][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-11.32.45:133][ 0]MapCheck: New page: Map Check +[2024.01.20-11.32.45:133][ 0]LightingResults: New page: Lighting Build +[2024.01.20-11.32.45:135][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.20-11.32.45:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.20-11.32.45:208][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast +[2024.01.20-11.32.45:214][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast +[2024.01.20-11.32.45:215][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast +[2024.01.20-11.32.45:254][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.20-11.32.45:254][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.32.45:254][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-11.32.45:254][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.20-11.32.45:260][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.20-11.32.45:260][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-11.32.45:260][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.20-11.32.45:298][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.20-11.32.45:298][ 0]LogWorldPartition: Display: WorldPartition initialize took 38 ms +[2024.01.20-11.32.45:308][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.20-11.32.45:313][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.20-11.32.45:313][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.20-11.32.45:314][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,36ms to complete. +[2024.01.20-11.32.45:319][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 141.574 +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Total job queries 3 555, among them cache hits 0 (0.00%) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Tracking 3 555 distinct input hashes that result in 2 543 distinct outputs (71.53%) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: RAM used: 64,17 MiB of 1,60 GiB budget. Usage: 3.92% +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Shaders Compiled: 3 555 +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Jobs assigned 3 555, completed 3 555 (100%) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.02 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 65.04 s, longest 129.42 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 68.28 s, max 133.05 +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.53 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Average processing rate: 26.62 jobs/sec +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Total thread time: 1 152,221 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Total thread preprocess time: 85,722 s +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 7.44% +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Effective parallelization: 8.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.41 sec, max 2.46 sec, min 0.79 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDiffuseIndirectCompositePS (compiled 12 times, average 1.10 sec, max 2.80 sec, min 0.10 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDeferredLightPS - 12.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.34% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.55% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.29% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 4.19% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.20-11.32.45:400][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.20-11.32.45:443][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.32.45:452][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.32.45:460][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.32.45:467][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.32.45:480][ 0]LogSlate: Took 0.004164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.20-11.32.45:683][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:689][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.20-11.32.45:691][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:697][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.20-11.32.45:697][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:703][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:703][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:708][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:709][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:713][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.20-11.32.45:714][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:719][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:719][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:723][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.20-11.32.45:724][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:729][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:729][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:734][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:734][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.20-11.32.45:739][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.20-11.32.45:757][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.20-11.32.46:072][ 0]LogSlate: Took 0.000101 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.20-11.32.46:130][ 0]LogSlate: Took 0.005100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.20-11.32.46:149][ 0]LogViewport: Scene viewport resized to 1239x584, mode Windowed. +[2024.01.20-11.32.46:273][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.01.20-11.32.47:034][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.434 seconds, threshold is 0.300 s), will parallelize next time. +[2024.01.20-11.32.47:128][ 0]LogStall: Startup... +[2024.01.20-11.32.47:131][ 0]LogStall: Startup complete. +[2024.01.20-11.32.47:162][ 0]LogLoad: (Engine Initialization) Total time: 143.42 seconds +[2024.01.20-11.32.47:162][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.20-11.32.47:248][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.20-11.32.47:385][ 0]LogSlate: Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.20-11.32.47:482][ 1]LogPython: registering -Would you like to visit the following URL to download the driver? +[2024.01.20-11.32.47:486][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.041878 secs +[2024.01.20-11.32.47:499][ 1]LogFileCache: Retrieving MD5 hashes for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.31s +[2024.01.20-11.32.47:505][ 1]LogAssetRegistry: AssetRegistryGather time 7.0415s: AssetDataDiscovery 0.0676s, AssetDataGather 6.9229s, StoreResults 0.0511s. +[2024.01.20-11.32.47:538][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) +[2024.01.20-11.32.47:595][ 1]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.20-11.32.50:700][267]LogMeshUtilities: Finished distance field build in 2.2s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 1322 triangles, EditorSkySphere +[2024.01.20-11.33.50:183][924]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.20-11.33.50:191][924]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.20-11.33.50:191][924]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-11.33.50:271][924]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 80 ms +[2024.01.20-11.33.50:272][924]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.20-11.33.50:277][924]PIE: New page: PIE session: Main_Map (20. jaan 2024 15:33:50) +[2024.01.20-11.33.50:316][924]LogPlayLevel: Display: Creating online subsystem for client :Context_1 +[2024.01.20-11.33.50:317][924]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2024.01.20-11.33.50:340][925]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-11.33.50:352][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010677s) +[2024.01.20-11.33.50:352][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010717s) +[2024.01.20-11.33.50:356][925]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.20-11.33.50:357][925]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.33.50:357][925]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-11.33.50:357][925]LogAIModule: Creating AISystem for world Main_Map +[2024.01.20-11.33.50:358][925]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-11.33.50:358][925]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-11.33.50:358][925]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.20-11.33.50:358][925]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-11.33.50:362][925]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.20-11.33.50:362][925]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 41 ms) +[2024.01.20-11.33.50:362][925]LogPlayLevel: PIE: World Init took: (0.005037s) +[2024.01.20-11.33.50:362][925]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.20-11.33.50:362][925]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.20-11.33.50:362][925]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.20-11.33.50:362][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.20-11.33.50:362][925]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.20-11.33.50:362][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.20-11.33.50:364][925]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.20-11.33.50:403][925]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.20-11.33.50:403][925]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.20-11.33.50:403][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.20-11.33.50:403][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.20-11.33.50:404][925]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.20-11.33.50:404][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.20-11.33.50:405][925]LogInit: FAudioDevice initialized with ID 2. +[2024.01.20-11.33.50:405][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.20-11.33.50:405][925]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. +[2024.01.20-11.33.50:405][925]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.20-11.33.50:405][925]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.20-11.33.50:409][925]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.20-11.33.50:410][925]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-13.33.50 +[2024.01.20-11.33.50:411][925]LogWorld: Bringing up level for play took: 0.001879 +[2024.01.20-11.33.50:416][925]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.20-11.33.50:416][925]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7772.000 Y=11760.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000 +[2024.01.20-11.33.50:416][925]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages +[2024.01.20-11.33.50:434][925]PIE: Server logged in +[2024.01.20-11.33.50:435][925]PIE: Play in editor total start time 0,244 seconds. +[2024.01.20-11.33.59:827][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.33.59:827][625]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-11.33.59:827][625]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-11.33.59:828][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-11.33.59:828][625]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.20-11.33.59:830][625]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.20-11.33.59:832][625]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-11.33.59:834][625]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-11.33.59:836][625]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.20-11.33.59:836][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.20-11.33.59:837][625]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.20-11.33.59:845][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.20-11.33.59:899][630]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2024.01.20-11.34.30:129][481]Cmd: DELETE +[2024.01.20-11.34.30:130][481]Cmd: ACTOR DELETE +[2024.01.20-11.34.30:133][481]LogEditorActor: Deleted Actor: Character_C +[2024.01.20-11.34.30:143][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.20-11.34.30:145][481]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.20-11.34.32:083][661]LogSlate: Took 0.004756 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.20-11.34.40:335][468]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.20-11.34.40:335][468]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-11.34.40:340][468]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-11.34.40:369][468]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_0 +[2024.01.20-11.34.40:537][469]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_0 +[2024.01.20-11.34.40:877][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.34.40:926][499]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.34.41:867][607]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-11.34.41:867][607]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-11.34.41:869][607]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583 +[2024.01.20-11.34.41:870][607]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583 +[2024.01.20-11.34.43:163][741]Cmd: DELETE +[2024.01.20-11.34.43:163][741]Cmd: ACTOR DELETE +[2024.01.20-11.34.43:164][741]LogEditorActor: Deleted Actor: SkeletalMeshActor +[2024.01.20-11.34.43:169][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.20-11.34.43:170][741]LogEditorActor: Deleted 1 Actors (0.006 secs) +[2024.01.20-11.34.51:389][612]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-11.42.57:360][220]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.20-11.42.57:361][220]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-11.52.57:778][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.01.20-11.52.57:779][ 21]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004 +[2024.01.20-12.02.58:219][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.20-12.02.58:220][822]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004 +[2024.01.20-12.12.58:662][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.01.20-12.12.58:663][623]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-12.22.59:243][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.01.20-12.22.59:243][423]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-12.32.26:535][125]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.150 and deleted 0 files with total size 0 MiB and 281 empty folders. Scanned 924 files in 1898 folders with total size 67 MiB. +[2024.01.20-12.32.59:705][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.20-12.32.59:706][224]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.007 +[2024.01.20-12.43.00:294][135]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.01.20-12.43.00:294][135]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-12.53.01:067][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.01.20-12.53.01:068][937]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-13.03.01:680][758]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.01.20-13.03.01:681][758]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004 +[2024.01.20-13.13.02:143][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.20-13.13.02:143][559]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004 +[2024.01.20-13.23.02:705][360]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.01.20-13.23.02:707][360]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-13.32.26:520][ 52]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.135 and deleted 0 files with total size 0 MiB and 1 empty folders. Scanned 924 files in 1617 folders with total size 67 MiB. +[2024.01.20-13.33.03:520][162]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.20-13.33.03:521][162]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.006 +[2024.01.20-13.43.04:322][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.20-13.43.04:322][964]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005 +[2024.01.20-13.53.04:692][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.01.20-13.53.04:692][765]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004 +[2024.01.20-14.00.20:400][865]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.01.20-14.00.20:408][865]LogContentBrowser: Deferred new asset file creation: NewBlueprint1 +[2024.01.20-14.00.20:412][865]LogContentBrowser: Creating deferred item: NewBlueprint1 +[2024.01.20-14.00.20:422][866]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint1). +[2024.01.20-14.00.26:166][540]LogContentBrowser: Attempting asset rename: NewBlueprint1 -> CharaModel +[2024.01.20-14.00.26:179][540]LogContentBrowser: End creating deferred item NewBlueprint1 +[2024.01.20-14.00.29:146][778]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-14.00.29:147][778]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-14.00.29:147][778]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-14.00.29:169][778]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.20-14.00.30:166][778]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.01.20-14.00.31:928][896]LogViewport: Scene viewport resized to 720x376, mode Windowed. +[2024.01.20-14.03.05:533][846]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.20-14.03.05:533][846]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.018 +[2024.01.20-14.03.05:534][846]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)... +[2024.01.20-14.03.05:534][846]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel] +[2024.01.20-14.03.05:547][846]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.011262 seconds +[2024.01.20-14.03.05:555][846]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto1 +[2024.01.20-14.03.05:555][846]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto11AD2B3944E3A9042CFAB3DAC81044724.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto1.uasset' +[2024.01.20-14.03.05:556][846]LogFileHelpers: Auto-saving content packages took 0.022 +[2024.01.20-14.03.12:190][875]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.01.20-14.03.16:491][148]LogViewport: Scene viewport resized to 720x376, mode Windowed. +[2024.01.20-14.03.42:557][150]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.01.20-14.03.52:343][829]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-14.03.52:384][829]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-14.03.52:400][829]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-14.03.52:405][829]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-14.03.52:405][829]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel3E75D27C42CBEF9B715CF8BA990D5712.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-14.03.52:417][829]LogFileHelpers: InternalPromptForCheckoutAndSave took 74 ms +[2024.01.20-14.03.52:418][829]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-14.03.52:418][829]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-14.03.52:931][864]LogViewport: Scene viewport resized to 720x376, mode Windowed. +[2024.01.20-14.03.59:931][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.20-14.04.08:100][235]LogSlate: Took 0.000337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.20-14.04.09:185][235]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.20-14.04.09:231][235]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/DevelopedContent/BluePrints/Character.Character + Asset Type: Blueprint +[2024.01.20-14.04.09:452][235]LogWorldPartition: Actor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583 is unreachable without properly detaching object /Game/__ExternalActors__/DevelopedContent/Main_Map/C/C8/NXBCGZL4U6PY2KSC1Z07W7.PackageMetaData in its package +[2024.01.20-14.04.09:454][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms +[2024.01.20-14.04.09:491][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.01.20-14.04.09:505][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms +[2024.01.20-14.04.09:520][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.20-14.04.09:537][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.20-14.04.13:147][402]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C +[2024.01.20-14.04.13:147][402]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C +[2024.01.20-14.04.13:148][402]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_0 +[2024.01.20-14.04.13:149][402]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_0 +[2024.01.20-14.04.13:154][402]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.20-14.04.16:624][646]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C +[2024.01.20-14.04.16:624][646]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C +[2024.01.20-14.04.16:626][646]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992 +[2024.01.20-14.04.16:627][646]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992 +[2024.01.20-14.04.22:229][997]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.01.20-14.13.38:557][710]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.01.20-14.13.38:565][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2 +[2024.01.20-14.13.38:565][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto21B87A43C4B03D4EC92F766B032CB81CA.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2.uasset' +[2024.01.20-14.13.38:565][710]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027 +[2024.01.20-14.13.38:565][710]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.027 +[2024.01.20-14.13.38:565][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.20-14.13.38:572][710]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] +[2024.01.20-14.13.38:572][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.20-14.13.38:621][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2 +[2024.01.20-14.13.38:621][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto2FB55BCCA4450428C1F51389B7FAB50C3.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset' +[2024.01.20-14.13.38:623][710]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/Character] ([3] browsable assets)... +[2024.01.20-14.13.38:623][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Character] +[2024.01.20-14.13.38:623][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-14.13.38:624][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto2 +[2024.01.20-14.13.38:624][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto281131BD8435C216DCFF0639C6EC48680.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto2.uasset' +[2024.01.20-14.13.38:624][710]LogFileHelpers: Auto-saving content packages took 0.059 +[2024.01.20-14.32.25:528][ 91]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.142 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 928 files in 1623 folders with total size 67 MiB. +[2024.01.20-15.04.48:434][383]LogSlate: Took 0.000349 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.20-15.05.30:777][967]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.01.20-15.05.30:781][967]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3 +[2024.01.20-15.05.30:781][967]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto3F31A6A99448D0F92613D26A62E841337.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3.uasset' +[2024.01.20-15.05.30:781][967]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.018 +[2024.01.20-15.05.30:781][967]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2024.01.20-15.05.30:782][967]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)... +[2024.01.20-15.05.30:824][967]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel] +[2024.01.20-15.05.30:824][967]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel] +[2024.01.20-15.05.30:830][967]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto3 +[2024.01.20-15.05.30:830][967]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto3E3D0BB7C4FD5BDD413336698249872E6.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto3.uasset' +[2024.01.20-15.05.30:830][967]LogFileHelpers: Auto-saving content packages took 0.049 +[2024.01.20-15.07.13:977][900]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.07.14:066][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.07.46:326][778]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.20-15.07.46:326][778]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.07.46:459][778]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 132 ms (total: 212 ms) +[2024.01.20-15.07.46:464][778]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.20-15.07.46:465][778]LogPlayLevel: [PlayLevel] Compiling CharaModel before play... +[2024.01.20-15.07.46:494][778]LogPlayLevel: [PlayLevel] Compiling Player_UI before play... +[2024.01.20-15.07.46:508][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value. +[2024.01.20-15.07.46:508][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value. +[2024.01.20-15.07.46:509][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value. +[2024.01.20-15.07.46:509][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value. +[2024.01.20-15.07.46:521][778]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.20-15.07.46:523][778]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (2 blueprints) +[2024.01.20-15.07.46:523][778]PIE: New page: SIE session: Main_Map (20. jaan 2024 19:07:46) +[2024.01.20-15.07.46:530][778]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.20-15.07.46:530][778]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.20-15.07.46:530][778]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-15.07.46:540][778]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009981s) +[2024.01.20-15.07.46:540][778]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010010s) +[2024.01.20-15.07.46:552][778]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.01.20-15.07.46:552][778]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.07.46:552][778]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-15.07.46:553][778]LogAIModule: Creating AISystem for world Main_Map +[2024.01.20-15.07.46:553][778]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.07.46:553][778]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.07.46:553][778]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.20-15.07.46:554][778]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.07.46:556][778]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.20-15.07.46:556][778]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 44 ms) +[2024.01.20-15.07.46:556][778]LogPlayLevel: PIE: World Init took: (0.004028s) +[2024.01.20-15.07.46:556][778]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.20-15.07.46:556][778]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.20-15.07.46:556][778]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.20-15.07.46:557][778]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.20-15.07.46:557][778]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.20-15.07.46:557][778]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.20-15.07.46:559][778]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.20-15.07.46:586][778]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.20-15.07.46:587][778]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.20-15.07.46:587][778]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.20-15.07.46:587][778]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.20-15.07.46:588][778]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.20-15.07.46:588][778]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.20-15.07.46:589][778]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.20-15.07.46:589][778]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.20-15.07.46:589][778]LogInit: FAudioDevice initialized with ID 3. +[2024.01.20-15.07.46:589][778]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. +[2024.01.20-15.07.46:589][778]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.20-15.07.46:602][778]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.20-15.07.46:603][778]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-17.07.46 +[2024.01.20-15.07.46:603][778]LogWorld: Bringing up level for play took: 0.000724 +[2024.01.20-15.07.46:605][778]LogOnline: OSS: Created online subsystem instance for: :Context_10 +[2024.01.20-15.07.46:606][778]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.01.20-15.07.46:606][778]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.20-15.07.46:606][778]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=-0.000000 +[2024.01.20-15.07.46:620][778]PIE: Server logged in +[2024.01.20-15.07.46:621][778]PIE: Play in editor total start time 0,294 seconds. +[2024.01.20-15.07.46:725][779]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Total job queries 3 680, among them cache hits 9 (0.24%) +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Tracking 3 667 distinct input hashes that result in 2 633 distinct outputs (71.80%) +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: RAM used: 67,54 MiB of 1,60 GiB budget. Usage: 4.12% +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Shaders Compiled: 3 667 +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Jobs assigned 3 667, completed 3 667 (100%) +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Average time worker was idle: 1.62 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Time job spent in pending queue: average 63.13 s, longest 129.42 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Job execution time: average 3.25 s, max 14.62 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Job life time (pending + execution): average 66.38 s, max 133.05 +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Shader code size: average 38,269 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 147.20 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Jobs were issued in 436 batches (only local compilation was used), average 8.41 jobs/batch +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Average processing rate: 24.91 jobs/sec +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Total thread time: 1 233,057 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Total thread preprocess time: 90,835 s +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Percentage time preprocessing: 7.37% +[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Effective parallelization: 8.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.20-15.07.46:728][779]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FDeferredLightPS - 11.70% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.99% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.25% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.01% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.92% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.08.27:693][194]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx] +[2024.01.20-15.08.27:705][194]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx +[2024.01.20-15.08.27:713][194]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.08.27:716][194]LogFbx: Valid bind pose for Pose (Cube.004) - Cube +[2024.01.20-15.08.27:717][194]LogFbx: Triangulating skeletal mesh Cube +[2024.01.20-15.08.27:722][194]LogFbx: Bones digested - 12 Depth of hierarchy - 4 +[2024.01.20-15.08.27:724][194]LogSkeletalMesh: Section 0: Material=0, 72 triangles +[2024.01.20-15.08.30:159][194]LogSlate: Window 'Reimport Material Conflicts Resolution' being destroyed +[2024.01.20-15.08.30:167][194]LogEditorFactories: -- imported successfully +[2024.01.20-15.08.30:169][194]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-15.08.30:171][194]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.08.30:174][194]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.08.30:174][194]FBXImport: Warning: The following bones are missing from the bind pose: +R-Leg_end +L-Leg_end +R-Arm_end +L-Arm_end +Neck_end -https://www.nvidia.com/en-us/geforce/drivers/ +This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, +please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. +[2024.01.20-15.08.56:742][764]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.08.56:783][764]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.08.56:783][764]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-15.08.56:823][764]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_8:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. +[2024.01.20-15.08.57:400][764]LogViewport: Scene viewport resized to 1430x866, mode Windowed. +[2024.01.20-15.10.33:360][200]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.10.33:390][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/CharModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset" SILENT=true +[2024.01.20-15.10.33:393][200]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel +[2024.01.20-15.10.33:394][200]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel1D8BA36340C65CB63C2595BA03DD75FC.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset' +[2024.01.20-15.10.33:394][200]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 108 ms) +[2024.01.20-15.10.33:400][200]AssetCheck: New page: Asset Save: CharModel +[2024.01.20-15.10.33:400][200]LogContentValidation: Display: Validating /Script/Engine.SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.10.41:467][663]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx] +[2024.01.20-15.10.41:474][663]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx +[2024.01.20-15.10.41:479][663]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.10.41:480][663]LogFbx: Valid bind pose for Pose (Cube.004) - Cube +[2024.01.20-15.10.41:480][663]LogFbx: Triangulating skeletal mesh Cube +[2024.01.20-15.10.41:482][663]LogFbx: Bones digested - 12 Depth of hierarchy - 4 +[2024.01.20-15.10.41:483][663]LogSkeletalMesh: Section 0: Material=0, 72 triangles +[2024.01.20-15.10.41:483][663]LogEditorFactories: -- imported successfully +[2024.01.20-15.10.41:484][663]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-15.10.41:485][663]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.10.41:486][663]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.10.41:486][663]FBXImport: Warning: The following bones are missing from the bind pose: +R-Leg_end +L-Leg_end +R-Arm_end +L-Arm_end +Neck_end -NVIDIA GeForce RTX 2060 -Installed: 516.94 -Minimum required: 527.27 -[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") -[2024.01.19-20.11.35:612][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled -[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. -[2024.01.19-20.11.35:628][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2024.01.19-20.11.35:758][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Bindless resources are supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2024.01.19-20.11.35:761][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2024.01.19-20.11.35:837][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2024.01.19-20.11.35:838][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2024.01.19-20.11.35:895][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. -[2024.01.19-20.11.35:898][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) -[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: Async texture creation enabled -[2024.01.19-20.11.35:898][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2024.01.19-20.11.36:207][ 0]LogVRS: Current RHI supports Variable Rate Shading -[2024.01.19-20.11.36:575][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' -[2024.01.19-20.11.36:575][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] -[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.19-20.11.36:983][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.19-20.11.36:983][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.19-20.11.37:065][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.19-20.11.37:135][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.19-20.11.37:197][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.19-20.11.37:261][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.19-20.11.37:361][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.19-20.11.37:392][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.19-20.11.38:647][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.19-20.11.38:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.19-20.11.38:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.19-20.11.38:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.19-20.11.39:007][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.19-20.11.39:052][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.19-20.11.39:165][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.19-20.11.39:708][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.19-20.11.42:213][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.19-20.11.42:279][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.19-20.11.42:279][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.19-20.11.42:303][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.19-20.11.42:304][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.19-20.11.42:494][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds. -[2024.01.19-20.11.42:562][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=15.92MBs, RandomWriteSpeed=142.58MBs. Assigned SpeedClass 'Local' -[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.19-20.11.42:563][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.19-20.11.42:564][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.19-20.11.42:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.19-20.11.42:574][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/11708/). -[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C115B37A4A87A17B7BEA3B8DCBC7557D/'. -[2024.01.19-20.11.42:976][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.19-20.11.42:976][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.19-20.12.00:488][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.19-20.12.01:437][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.19-20.12.04:703][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.19-20.12.04:793][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.19-20.12.05:765][ 0]LogAssetRegistry: FAssetRegistry took 0.0138 seconds to start up -[2024.01.19-20.12.06:005][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.19-20.12.12:241][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.19-20.12.12:259][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7A800][000005436E8CA000 66] GlobalDefaults, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B200][000005436E8C7800 66] Windows, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B400][000005436D1F2800 66] WindowsEditor, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B600][0000054350895000 66] WindowsServer, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7B800][00000543707F0000 66] WindowsClient, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BA00][0000054365A8A000 66] IOS, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BC00][000005437BF80000 66] iPadAir2, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7BE00][000005437BF82800 66] IPadPro, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C000][000005437BF85000 66] iPadAir3, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C200][000005437BF87800 66] iPadAir4, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C400][000005437BF8A000 66] iPadAir5, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C600][000005437BF8C800 66] iPadMini4, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7C800][000005437BF90000 66] iPadMini5, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CA00][000005437BF92800 66] iPadMini6, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CC00][000005437BF95000 66] iPhone6S, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7CE00][000005437BF97800 66] iPhone7, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D000][000005437BF9A000 66] iPodTouch7, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D200][000005437BF9C800 66] iPhone6SPlus, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D400][000005437BFA0000 66] iPhone7Plus, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D600][000005437BFA2800 66] iPhoneSE, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7D800][000005437BFA5000 66] iPhone8, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DA00][000005437BFA7800 66] iPhone8Plus, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DC00][000005437BFAA000 66] iPhoneX, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7DE00][000005437BFAC800 66] iPhoneXS, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E000][000005437BFB0000 66] iPhoneXSMax, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E200][000005437BFB2800 66] iPhoneXR, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E400][000005437BFB5000 66] iPhone11, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E600][000005437BFB7800 66] iPhone11Pro, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7E800][000005437BFBA000 66] iPhone11ProMax, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EA00][000005437BFBC800 66] iPhoneSE2, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EC00][000005437BFC0000 66] iPhone12Mini, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7EE00][000005437BFC2800 66] iPhone12, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F000][000005437BFC5000 66] iPhone12Pro, -[2024.01.19-20.12.12:465][ 0]LogDeviceProfileManager: [000005437BB7F200][000005437BFC7800 66] iPhone12ProMax, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F400][000005437BFCA000 66] iPhone13Mini, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F600][000005437BFCC800 66] iPhone13, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7F800][000005437BFD0000 66] iPhone13Pro, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FA00][000005437BFD2800 66] iPhone13ProMax, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FC00][000005437BFD5000 66] iPhoneSE3, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BB7FE00][000005437BFD7800 66] iPhone14, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437B5EF400][000005437BFDA000 66] iPhone14Plus, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [00000543659D5A00][000005437BFDC800 66] iPhone14Pro, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0000][000005437BFF0000 66] iPhone14ProMax, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0200][000005437BFF2800 66] iPhone15, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0400][000005437BFF5000 66] iPhone15Plus, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0600][000005437BFF7800 66] iPhone15Pro, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0800][000005437BFFA000 66] iPhone15ProMax, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0A00][000005437BFFC800 66] iPadPro105, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0C00][000005437BF00000 66] iPadPro129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE0E00][000005437BF02800 66] iPadPro97, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1000][000005437BF05000 66] iPadPro2_129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1200][000005437BF07800 66] iPad5, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1400][000005437BF0A000 66] iPad6, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1600][000005437BF0C800 66] iPad7, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1800][000005437BF10000 66] iPad8, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1A00][000005437BF12800 66] iPad9, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1C00][000005437BF15000 66] iPad10, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE1E00][000005437BF17800 66] iPadPro11, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2000][000005437BF1A000 66] iPadPro2_11, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2200][000005437BF1C800 66] iPadPro3_11, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2400][000005437BF20000 66] iPadPro4_11, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2600][000005437BF22800 66] iPadPro3_129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2800][000005437BF25000 66] iPadPro4_129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2A00][000005437BF27800 66] iPadPro5_129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2C00][000005437BF2A000 66] iPadPro6_129, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE2E00][000005437BF2C800 66] AppleTV, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3000][000005437BF30000 66] AppleTV4K, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3200][000005437BF32800 66] AppleTV2_4K, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3400][000005437BF35000 66] TVOS, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3600][000005437BF37800 66] Mac, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3800][000005437BF3A000 66] MacEditor, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3A00][000005437BF3C800 66] MacClient, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3C00][000005437BF40000 66] MacServer, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE3E00][000005437BF42800 66] Linux, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4000][000005437BF45000 66] LinuxEditor, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4200][000005437BF47800 66] LinuxArm64Editor, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4400][000005437BF4A000 66] LinuxArm64, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4600][000005437BF4C800 66] LinuxClient, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4800][000005437BF50000 66] LinuxArm64Client, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4A00][000005437BF52800 66] LinuxServer, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4C00][000005437BF55000 66] LinuxArm64Server, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE4E00][000005437BF57800 66] Android, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5000][000005437BF5A000 66] Android_Preview_OpenGL, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5200][000005437BF5C800 66] Android_Preview_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5400][000005437BF60000 66] Android_Low, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5600][000005437BF62800 66] Android_Mid, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5800][000005437BF65000 66] Android_High, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5A00][000005437BF67800 66] Android_Default, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5C00][000005437BF6A000 66] Android_Adreno4xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE5E00][000005437BF6C800 66] Android_Adreno5xx_Low, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6000][000005437BF70000 66] Android_Adreno5xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6200][000005437BF72800 66] Android_Adreno6xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6400][000005437BF75000 66] Android_Adreno6xx_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6600][000005437BF77800 66] Android_Adreno7xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6800][000005437BF7A000 66] Android_Adreno7xx_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6A00][000005437BF7C800 66] Android_Mali_T6xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6C00][000005437C1D0000 66] Android_Mali_T7xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE6E00][000005437C1D2800 66] Android_Mali_T8xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7000][000005437C1D5000 66] Android_Mali_G71, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7200][000005437C1D7800 66] Android_Mali_G72, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7400][000005437C1DA000 66] Android_Mali_G72_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7600][000005437C1DC800 66] Android_Mali_G76, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7800][000005437C1E0000 66] Android_Mali_G76_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7A00][000005437C1E2800 66] Android_Mali_G77, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7C00][000005437C1E5000 66] Android_Mali_G77_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE7E00][000005437C1E7800 66] Android_Mali_G78, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8000][000005437C1EA000 66] Android_Mali_G78_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8200][000005437C1EC800 66] Android_Mali_G710, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8400][000005437C1F0000 66] Android_Mali_G710_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8800][000005437C1F2800 66] Android_Mali_G7xx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8A00][000005437C1F5000 66] Android_Mali_G7xx_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8C00][000005437C1F7800 66] Android_Xclipse_920, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE8E00][000005437C1FA000 66] Android_Xclipse_920_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9200][000005437C1FC800 66] Android_Vulkan_SM5, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9400][000005437AB90000 66] Android_PowerVR_G6xxx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9600][000005437AB92800 66] Android_PowerVR_GT7xxx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9800][000005437AB95000 66] Android_PowerVR_GE8xxx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9A00][000005437AB97800 66] Android_PowerVR_GM9xxx, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9C00][000005437AB9A000 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFE9E00][000005437AB9C800 66] Android_TegraK1, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA000][000005437ABA0000 66] Android_Unknown_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA200][000005437ABA2800 66] Oculus_Quest, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA400][000005437ABA5000 66] Oculus_Quest2, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA600][000005437ABA7800 66] Meta_Quest_Pro, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEA800][000005437ABAA000 66] Meta_Quest_3, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAA00][000005437ABAC800 66] HoloLens, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: [000005437BFEAC00][000005437ABB0000 66] MagicLeap_Vulkan, -[2024.01.19-20.12.12:466][ 0]LogDeviceProfileManager: Active device profile: [000005437BB7B400][000005436D1F2800 66] WindowsEditor -[2024.01.19-20.12.12:466][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.19-20.12.12:466][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.19-20.12.12:472][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.19-20.12.12:603][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.19-20.12.12:604][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2024.01.19-20.12.12:644][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' -[2024.01.19-20.12.12:644][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] -[2024.01.19-20.12.13:504][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.19-20.12.15:211][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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-[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.19-20.12.16:425][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.19-20.12.16:425][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.19-20.12.27:120][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.19-20.12.27:181][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. -[2024.01.19-20.12.27:181][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. -[2024.01.19-20.12.27:181][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.19-20.12.27:242][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.19-20.12.27:243][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console -[2024.01.19-20.12.28:314][ 0]LogSlate: Border -[2024.01.19-20.12.28:315][ 0]LogSlate: BreadcrumbButton -[2024.01.19-20.12.28:315][ 0]LogSlate: Brushes.Title -[2024.01.19-20.12.28:315][ 0]LogSlate: Default -[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Save -[2024.01.19-20.12.28:315][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.19-20.12.28:315][ 0]LogSlate: ListView -[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.19-20.12.28:315][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.DarkRow -[2024.01.19-20.12.28:315][ 0]LogSlate: TableView.Row -[2024.01.19-20.12.28:315][ 0]LogSlate: TreeView -[2024.01.19-20.12.28:583][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.19-20.12.35:872][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.19-20.12.35:980][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.19-20.12.36:143][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 162 ms -[2024.01.19-20.12.36:296][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.19-20.12.36:296][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.19-20.12.36:296][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.19-20.12.36:296][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") -[2024.01.19-20.12.38:357][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E5327E594D9F9A81EBD245AB7F167A58 | Instance: 6A65665C497963C6319D4593E8DA240F (DESKTOP-G72JM0I-11708). -[2024.01.19-20.12.42:652][ 0]LogPython: Using Python 3.9.7 -[2024.01.19-20.12.44:764][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.19-20.12.44:810][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.19-20.12.44:814][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' -[2024.01.19-20.12.46:299][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.19-20.12.46:392][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.19-20.12.52:125][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.19-20.12.52:686][ 0]SourceControl: Revision control is disabled -[2024.01.19-20.12.52:718][ 0]LogUProjectInfo: Found projects: -[2024.01.19-20.12.52:875][ 0]SourceControl: Revision control is disabled -[2024.01.19-20.12.54:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.19-20.12.54:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.19-20.12.57:709][ 0]LogCollectionManager: Loaded 0 collections in 0.001388 seconds -[2024.01.19-20.12.57:711][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s -[2024.01.19-20.12.57:724][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s -[2024.01.19-20.12.57:726][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s -[2024.01.19-20.13.01:320][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.34s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1860ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. -[2024.01.19-20.13.01:393][ 0]LogEngine: Initializing Engine... -[2024.01.19-20.13.01:814][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.022 s -[2024.01.19-20.13.03:773][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.19-20.13.03:968][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-20.13.04:058][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-20.13.04:356][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.19-20.13.04:469][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.19-20.13.04:472][ 0]LogInit: Texture streaming: Enabled -[2024.01.19-20.13.04:639][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.19-20.13.04:723][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.19-20.13.04:860][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.19-20.13.04:874][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.19-20.13.04:892][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.19-20.13.04:893][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.19-20.13.04:894][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-20.13.04:900][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-20.13.04:900][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-20.13.04:906][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-20.13.04:982][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-20.13.05:011][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-20.13.05:023][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-20.13.05:078][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-20.13.05:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.19-20.13.05:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.19-20.13.05:082][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.19-20.13.05:082][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.19-20.13.05:082][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.19-20.13.05:305][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.19-20.13.05:386][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.19-20.13.05:392][ 0]LogInit: Transaction tracking system initialized -[2024.01.19-20.13.05:615][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.19-20.13.05:615][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.19-20.13.05:617][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002527 seconds (Found 134 uncontrolled assets) -[2024.01.19-20.13.05:738][ 0]BlueprintLog: New page: Editor Load -[2024.01.19-20.13.07:176][ 0]LocalizationService: Localization service is disabled -[2024.01.19-20.13.07:423][ 0]TimingProfiler: Initialize -[2024.01.19-20.13.07:449][ 0]TimingProfiler: OnSessionChanged -[2024.01.19-20.13.07:449][ 0]LoadingProfiler: Initialize -[2024.01.19-20.13.07:450][ 0]LoadingProfiler: OnSessionChanged -[2024.01.19-20.13.07:455][ 0]NetworkingProfiler: Initialize -[2024.01.19-20.13.07:489][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.19-20.13.07:489][ 0]MemoryProfiler: Initialize -[2024.01.19-20.13.07:489][ 0]MemoryProfiler: OnSessionChanged -[2024.01.19-20.13.11:546][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.02s -[2024.01.19-20.13.14:614][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.19-20.13.16:660][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.19-20.13.16:724][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.19-20.13.16:825][ 0]SourceControl: Revision control is disabled -[2024.01.19-20.13.16:825][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 140.294 -[2024.01.19-20.13.16:880][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2024.01.19-20.13.16:915][ 0]LightingResults: New page: Lighting Build -[2024.01.19-20.13.16:972][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.19-20.13.16:999][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-20.13.17:064][ 0]MapCheck: New page: Map Check -[2024.01.19-20.13.17:064][ 0]LightingResults: New page: Lighting Build -[2024.01.19-20.13.17:272][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin -[2024.01.19-20.13.17:299][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-20.13.17:569][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.01.19-20.13.18:621][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. -[2024.01.19-20.13.18:621][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-20.13.18:621][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-20.13.18:621][ 0]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-20.13.18:687][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2024.01.19-20.13.18:697][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-20.13.18:697][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-20.13.19:435][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-20.13.19:437][ 0]LogWorldPartition: Display: WorldPartition initialize took 740 ms -[2024.01.19-20.13.19:759][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.19-20.13.19:841][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.19-20.13.19:868][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.19-20.13.19:869][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.5ms to complete. -[2024.01.19-20.13.20:823][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 144.292 -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.19-20.13.20:823][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.19-20.13.20:824][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-20.13.21:300][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.19-20.13.21:619][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-20.13.21:679][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-20.13.21:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-20.13.21:699][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-20.13.22:177][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:264][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.19-20.13.22:299][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:313][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.19-20.13.22:314][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:319][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.19-20.13.22:320][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:338][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.19-20.13.22:349][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:354][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.19-20.13.22:354][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:367][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.19-20.13.22:368][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:372][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.19-20.13.22:372][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:377][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.19-20.13.22:377][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:383][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.19-20.13.22:383][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.19-20.13.22:387][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.19-20.13.24:375][ 0]LogSlate: Took 0.025858 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.19-20.13.24:497][ 0]LogSlate: Took 0.014883 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.19-20.13.24:512][ 0]LogSlate: Took 0.012151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.19-20.13.24:545][ 0]LogSlate: Took 0.019334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.19-20.13.24:597][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. -[2024.01.19-20.13.25:298][ 0]LogSlate: Took 0.012361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.19-20.13.26:403][ 0]LogStall: Startup... -[2024.01.19-20.13.26:404][ 0]LogStall: Startup complete. -[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total time: 149.96 seconds -[2024.01.19-20.13.26:491][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.19-20.13.26:756][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.19-20.13.27:675][ 1]LogPython: registering +This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, +please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. +[2024.01.20-15.11.08:866][201]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx] +[2024.01.20-15.11.08:872][201]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx +[2024.01.20-15.11.08:876][201]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.11.08:877][201]LogFbx: Valid bind pose for Pose (Cube.004) - Cube +[2024.01.20-15.11.08:877][201]LogFbx: Triangulating skeletal mesh Cube +[2024.01.20-15.11.08:879][201]LogFbx: Bones digested - 12 Depth of hierarchy - 4 +[2024.01.20-15.11.08:880][201]LogSkeletalMesh: Section 0: Material=0, 72 triangles +[2024.01.20-15.11.08:880][201]LogEditorFactories: -- imported successfully +[2024.01.20-15.11.08:881][201]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-15.11.08:882][201]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.11.08:883][201]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.11.08:883][201]FBXImport: Warning: The following bones are missing from the bind pose: +R-Leg_end +L-Leg_end +R-Arm_end +L-Arm_end +Neck_end -[2024.01.19-20.13.27:687][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.434878 secs -[2024.01.19-20.13.27:858][ 1]LogAssetRegistry: AssetRegistryGather time 7.3352s: AssetDataDiscovery 3.6405s, AssetDataGather 3.6421s, StoreResults 0.0526s. -[2024.01.19-20.13.28:158][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) -[2024.01.19-20.13.28:494][ 2]LogD3D12RHI: Cannot end block when stack is empty -[2024.01.19-20.13.47:910][756]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.347 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. -[2024.01.19-21.07.49:320][192]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.19-21.08.11:672][251]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8020.00,11690.00,0.00 -[2024.01.19-21.08.12:615][309]LogEditor: Attempting to add actor of class 'CineCameraActor' to level at -8070.00,11910.00,0.00 -[2024.01.19-21.08.14:764][310]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.08.28:503][167]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.08.28:543][167]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.08.28:548][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.08.29:072][167]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 524 ms -[2024.01.19-21.08.29:359][167]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.08.29:409][167]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:08:29) -[2024.01.19-21.08.29:638][167]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.19-21.08.29:662][167]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.19-21.08.29:712][167]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: StaticDuplicateObject took: (0.104220s) -[2024.01.19-21.08.29:816][167]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.104287s) -[2024.01.19-21.08.29:963][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.01.19-21.08.30:065][167]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.08.30:088][167]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.08.30:088][167]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.08.30:143][167]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.08.30:143][167]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.08.30:143][167]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.08.30:177][167]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.08.30:223][167]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.08.30:231][167]LogWorldPartition: Display: WorldPartition initialize took 87 ms (total: 828 ms) -[2024.01.19-21.08.30:231][167]LogPlayLevel: PIE: World Init took: (0.188415s) -[2024.01.19-21.08.30:244][167]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.08.30:244][167]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.08.30:244][167]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.08.30:244][167]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.08.30:246][167]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.08.30:265][167]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.08.30:266][167]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.19-21.08.30:266][167]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.19-21.08.30:268][167]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.19-21.08.30:268][167]LogInit: FAudioDevice initialized with ID 2. -[2024.01.19-21.08.30:268][167]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. -[2024.01.19-21.08.30:268][167]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.19-21.08.30:505][167]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.08.30:534][167]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.08.30 -[2024.01.19-21.08.30:687][167]LogWorld: Bringing up level for play took: 0.153429 -[2024.01.19-21.08.30:730][167]LogOnline: OSS: Created online subsystem instance for: :Context_1 -[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.08.31:903][167]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8362.641 Y=13256.346 Z=948.775,P=-0.000000 Y=-72.999998 R=0.000000 -[2024.01.19-21.08.32:138][167]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages -[2024.01.19-21.08.32:383][167]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ... -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:429][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.32:430][167]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.08.33:186][167]PIE: Server logged in -[2024.01.19-21.08.33:190][167]PIE: Play in editor total start time 4.664 seconds. -[2024.01.19-21.08.36:695][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.08.36:695][405]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.08.36:751][405]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.08.36:777][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.08.36:799][405]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.08.36:867][405]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.08.36:870][405]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.08.36:955][405]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.08.36:957][405]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.19-21.08.36:997][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.19-21.08.37:022][405]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.19-21.08.37:418][405]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2024.01.19-21.08.37:578][406]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2024.01.19-21.08.37:583][406]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.08.46:883][108]Cmd: DELETE -[2024.01.19-21.08.46:898][108]Cmd: ACTOR DELETE -[2024.01.19-21.08.47:345][108]LogEditorActor: Deleted Actor: CineCameraActor -[2024.01.19-21.08.47:353][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.19-21.08.47:355][108]LogEditorActor: Deleted 1 Actors (0.176 secs) -[2024.01.19-21.08.48:592][222]LogSlate: Took 0.014073 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.19-21.08.48:905][236]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor -[2024.01.19-21.08.53:889][764]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor -[2024.01.19-21.08.53:897][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 -[2024.01.19-21.08.53:898][764]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_0 -[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor -[2024.01.19-21.08.54:508][808]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.CameraActor -[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.08.54:510][808]LogActorFactory: Actor Factory spawned Class /Script/Engine.CameraActor as actor: CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.08.54:728][809]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.09.05:145][631]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.09.14:050][185]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.09.14:055][185]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.09.14:055][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.09.14:147][185]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 91 ms (total: 616 ms) -[2024.01.19-21.09.14:148][185]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.09.14:148][185]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:14) -[2024.01.19-21.09.14:148][185]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011141s) -[2024.01.19-21.09.14:159][185]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011163s) -[2024.01.19-21.09.14:211][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-21.09.14:212][185]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.09.14:212][185]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.09.14:213][185]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.09.14:226][185]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.09.14:226][185]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.09.14:226][185]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.09.14:229][185]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.09.14:229][185]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 831 ms) -[2024.01.19-21.09.14:229][185]LogPlayLevel: PIE: World Init took: (0.017312s) -[2024.01.19-21.09.14:229][185]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.09.14:229][185]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.09.14:229][185]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.09.14:230][185]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.09.14:232][185]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.09.14:249][185]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.09.14:250][185]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.19-21.09.14:250][185]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.19-21.09.14:252][185]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.19-21.09.14:252][185]LogInit: FAudioDevice initialized with ID 3. -[2024.01.19-21.09.14:252][185]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. -[2024.01.19-21.09.14:252][185]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.19-21.09.14:255][185]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.09.14:255][185]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.14 -[2024.01.19-21.09.14:256][185]LogWorld: Bringing up level for play took: 0.000700 -[2024.01.19-21.09.14:258][185]LogOnline: OSS: Created online subsystem instance for: :Context_3 -[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.09.14:259][185]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.14:261][185]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.14:274][185]PIE: Server logged in -[2024.01.19-21.09.14:275][185]PIE: Play in editor total start time 0.22 seconds. -[2024.01.19-21.09.16:049][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.16:049][340]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.16:049][340]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.09.16:049][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.16:049][340]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.09.16:052][340]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.09.16:055][340]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.16:061][340]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-21.09.16:063][340]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.19-21.09.16:063][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.19-21.09.16:065][340]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.19-21.09.16:068][340]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.16:074][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.01.19-21.09.16:216][341]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2024.01.19-21.09.16:244][341]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.09.24:086][847]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.09.24:201][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.19-21.09.24:207][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-21.09.24:212][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.19-21.09.24:258][847]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.005564 seconds -[2024.01.19-21.09.24:285][847]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 -[2024.01.19-21.09.24:285][847]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55796DCB0340C7A6C3A1BFEE890660B20D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' -[2024.01.19-21.09.24:382][847]LogFileHelpers: InternalPromptForCheckoutAndSave took 289 ms -[2024.01.19-21.09.24:397][847]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.09.24:397][847]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.09.26:748][993]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.09.26:754][993]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.09.26:754][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.09.26:844][993]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 706 ms) -[2024.01.19-21.09.26:845][993]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.09.26:845][993]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:26) -[2024.01.19-21.09.26:845][993]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009574s) -[2024.01.19-21.09.26:854][993]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009598s) -[2024.01.19-21.09.26:859][993]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.01.19-21.09.26:860][993]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.09.26:860][993]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.09.26:860][993]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.09.26:861][993]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.09.26:861][993]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.09.26:861][993]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.09.26:864][993]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.09.26:864][993]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 834 ms) -[2024.01.19-21.09.26:864][993]LogPlayLevel: PIE: World Init took: (0.004185s) -[2024.01.19-21.09.26:864][993]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.09.26:864][993]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.09.26:864][993]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.09.26:864][993]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.09.26:865][993]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.09.26:867][993]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.09.26:883][993]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.09.26:884][993]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.01.19-21.09.26:884][993]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.01.19-21.09.26:885][993]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.01.19-21.09.26:885][993]LogInit: FAudioDevice initialized with ID 4. -[2024.01.19-21.09.26:885][993]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. -[2024.01.19-21.09.26:885][993]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.19-21.09.26:888][993]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.09.26:889][993]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.26 -[2024.01.19-21.09.26:889][993]LogWorld: Bringing up level for play took: 0.000746 -[2024.01.19-21.09.26:891][993]LogOnline: OSS: Created online subsystem instance for: :Context_4 -[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.09.26:892][993]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8466.480 Y=13090.657 Z=817.759,P=-0.000000 Y=-86.199999 R=0.000000 -[2024.01.19-21.09.26:892][993]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.26:899][993]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.26:913][993]PIE: Server logged in -[2024.01.19-21.09.26:914][993]PIE: Play in editor total start time 0.161 seconds. -[2024.01.19-21.09.29:170][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.29:170][189]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.29:171][189]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.09.29:171][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.29:171][189]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.09.29:174][189]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.09.29:177][189]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.29:182][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.29:183][189]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.19-21.09.29:183][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.19-21.09.29:185][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.19-21.09.29:195][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.19-21.09.29:338][190]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2024.01.19-21.09.29:343][190]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.09.40:039][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.09.44:590][357]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.09.44:596][357]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.09.44:596][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.09.44:687][357]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 90 ms (total: 797 ms) -[2024.01.19-21.09.44:687][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.09.44:687][357]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:09:44) -[2024.01.19-21.09.44:687][357]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010967s) -[2024.01.19-21.09.44:698][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010991s) -[2024.01.19-21.09.44:703][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.19-21.09.44:705][357]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.09.44:705][357]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.09.44:706][357]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.09.44:706][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.09.44:706][357]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.09.44:706][357]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.09.44:709][357]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.09.44:709][357]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 837 ms) -[2024.01.19-21.09.44:709][357]LogPlayLevel: PIE: World Init took: (0.004226s) -[2024.01.19-21.09.44:709][357]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.09.44:709][357]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.09.44:709][357]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.09.44:710][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.09.44:712][357]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.09.44:728][357]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.09.44:729][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2024.01.19-21.09.44:729][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 -[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2024.01.19-21.09.44:731][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2024.01.19-21.09.44:731][357]LogInit: FAudioDevice initialized with ID 5. -[2024.01.19-21.09.44:731][357]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. -[2024.01.19-21.09.44:731][357]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.19-21.09.44:734][357]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.09.44:735][357]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.09.44 -[2024.01.19-21.09.44:735][357]LogWorld: Bringing up level for play took: 0.000696 -[2024.01.19-21.09.44:737][357]LogOnline: OSS: Created online subsystem instance for: :Context_6 -[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.09.44:738][357]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8760.777 Y=12357.175 Z=435.608,P=-0.000000 Y=-50.399998 R=0.000000 -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.09.44:740][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.09.44:753][357]PIE: Server logged in -[2024.01.19-21.09.44:754][357]PIE: Play in editor total start time 0.158 seconds. -[2024.01.19-21.09.49:241][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.49:242][841]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.09.49:242][841]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.09.49:242][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.49:242][841]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.09.49:245][841]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.09.49:248][841]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.09.49:253][841]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.09.49:254][841]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.19-21.09.49:254][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.19-21.09.49:256][841]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.19-21.09.49:266][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-21.09.49:406][842]LogPlayLevel: Display: Destroying online subsystem :Context_6 -[2024.01.19-21.09.49:411][842]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.09.59:924][517]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.09.59:930][517]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.09.59:930][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.10.00:022][517]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 92 ms (total: 890 ms) -[2024.01.19-21.10.00:023][517]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.10.00:023][517]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:10:00) -[2024.01.19-21.10.00:023][517]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011112s) -[2024.01.19-21.10.00:034][517]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011137s) -[2024.01.19-21.10.00:039][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.01.19-21.10.00:041][517]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.10.00:041][517]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.10.00:041][517]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.10.00:042][517]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.10.00:042][517]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.10.00:042][517]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.10.00:046][517]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.10.00:046][517]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 840 ms) -[2024.01.19-21.10.00:046][517]LogPlayLevel: PIE: World Init took: (0.004790s) -[2024.01.19-21.10.00:046][517]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.10.00:046][517]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.10.00:046][517]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.10.00:046][517]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.10.00:048][517]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.10.00:065][517]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.10.00:066][517]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2024.01.19-21.10.00:066][517]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 -[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2024.01.19-21.10.00:067][517]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2024.01.19-21.10.00:067][517]LogInit: FAudioDevice initialized with ID 6. -[2024.01.19-21.10.00:067][517]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'. -[2024.01.19-21.10.00:067][517]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.19-21.10.00:070][517]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.10.00:071][517]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.10.00 -[2024.01.19-21.10.00:071][517]LogWorld: Bringing up level for play took: 0.000697 -[2024.01.19-21.10.00:073][517]LogOnline: OSS: Created online subsystem instance for: :Context_7 -[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.10.00:074][517]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8940.000 Y=11771.000 Z=312.000,P=0.000000 Y=0.000000 R=-0.000000 -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.00:076][517]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.00:090][517]PIE: Server logged in -[2024.01.19-21.10.00:090][517]PIE: Play in editor total start time 0.161 seconds. -[2024.01.19-21.10.10:218][685]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.10.10:219][685]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 -[2024.01.19-21.10.10:220][685]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.10.10:222][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.10.10:223][685]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 891 ms) -[2024.01.19-21.10.10:224][685]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 844 ms) -[2024.01.19-21.10.10:258][686]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading -[2024.01.19-21.10.10:258][686]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 7 AsyncPackages -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:381][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.10.10:382][686]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.10.10:414][688]LogSlate: Took 0.016849 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.19-21.10.12:784][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.10.12:784][914]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.10.12:813][914]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.10.12:813][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.10.12:813][914]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.10.12:816][914]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.10.12:819][914]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.10.12:824][914]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.10.12:825][914]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.19-21.10.12:825][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.19-21.10.12:827][914]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.19-21.10.12:842][914]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.01.19-21.10.12:984][915]LogPlayLevel: Display: Destroying online subsystem :Context_7 -[2024.01.19-21.10.12:988][915]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.10.24:123][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.10.24:158][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.19-21.10.24:164][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.01.19-21.10.24:168][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2024.01.19-21.10.24:171][742]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55 -[2024.01.19-21.10.24:171][742]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55ED49BD724712C3C4F6D248BCC67C4386.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55.uasset' -[2024.01.19-21.10.24:201][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 367 ms) -[2024.01.19-21.10.24:204][742]AssetCheck: New page: Asset Save: CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.10.24:204][742]LogContentValidation: Display: Validating /Script/Engine.CameraActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CameraActor_UAID_A8A15913A1432FD101_1315655136 -[2024.01.19-21.11.22:128][523]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.11.22:163][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.11.22:163][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.11.22:180][523]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.11.22:180][523]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.11.22:198][523]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2024.01.19-21.11.22:254][523]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] -[2024.01.19-21.11.24:133][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... -[2024.01.19-21.11.31:319][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 7.186292s -[2024.01.19-21.11.32:863][523]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 10.735485s (8.735485s overbudget) -[2024.01.19-21.11.34:385][523]LogSlate: Took 0.022618 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.01.19-21.11.34:446][523]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2024.01.19-21.11.34:465][523]LogSlate: Took 0.017744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.01.19-21.12.47:113][490]LogSlate: Took 0.016020 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2024.01.19-21.13.48:700][ 76]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.136 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3485 files in 5029 folders with total size 273 MiB. -[2024.01.19-21.15.38:058][947]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.15.38:241][947]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.15.38:241][947]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI930EA295446C35BF68733EAD68B16BBE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.15.38:250][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 191 ms (total: 559 ms) -[2024.01.19-21.15.38:252][947]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.15.38:252][947]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.15.38:824][973]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.15.39:038][973]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms -[2024.01.19-21.22.11:899][993]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.22.11:999][993]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.22.11:999][993]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI6ED35F354D8D18C4F4F450A84B404934.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.22.12:006][993]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 666 ms) -[2024.01.19-21.22.12:008][993]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.22.12:008][993]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.22.12:460][ 19]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.22.12:521][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms -[2024.01.19-21.23.16:930][764]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms -[2024.01.19-21.23.16:932][764]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.020 -[2024.01.19-21.23.16:932][764]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... -[2024.01.19-21.23.16:937][764]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] -[2024.01.19-21.23.16:938][764]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] -[2024.01.19-21.23.16:991][764]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1 -[2024.01.19-21.23.16:992][764]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto19FFCC1D04EDEF5946DC0C49948170A57.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset' -[2024.01.19-21.23.16:992][764]LogFileHelpers: Auto-saving content packages took 0.061 -[2024.01.19-21.25.39:853][371]LogEditorTransaction: Undo Move Node -[2024.01.19-21.25.59:532][644]LogEditorTransaction: Undo Paste clipboard contents -[2024.01.19-21.32.22:212][454]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.32.22:308][454]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.32.22:308][454]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI3571242A49258903DD3EABABB8D649FE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.32.22:315][454]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 770 ms) -[2024.01.19-21.32.22:319][454]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.32.22:319][454]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.32.22:639][470]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.32.22:702][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms -[2024.01.19-21.33.17:140][577]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms -[2024.01.19-21.33.17:145][577]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027 -[2024.01.19-21.33.17:145][577]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... -[2024.01.19-21.33.17:151][577]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] -[2024.01.19-21.33.17:151][577]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] -[2024.01.19-21.33.17:213][577]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2 -[2024.01.19-21.33.17:213][577]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto2CFF2A20346CE6C08766826BB48C79FFB.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset' -[2024.01.19-21.33.17:213][577]LogFileHelpers: Auto-saving content packages took 0.068 -[2024.01.19-21.34.58:176][ 85]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.34.58:232][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms -[2024.01.19-21.37.33:203][294]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.37.33:260][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms -[2024.01.19-21.37.34:105][326]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.37.34:202][326]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.37.34:203][326]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI44423F244A3CA545546CC6A4E7428F80.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.37.34:209][326]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 874 ms) -[2024.01.19-21.37.34:213][326]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.37.34:213][326]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.37.36:914][490]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.37.36:920][490]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.37.36:920][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.37.37:024][490]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 994 ms) -[2024.01.19-21.37.37:025][490]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.37.37:025][490]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:37:37) -[2024.01.19-21.37.37:025][490]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009495s) -[2024.01.19-21.37.37:034][490]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009526s) -[2024.01.19-21.37.37:051][490]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms -[2024.01.19-21.37.37:054][490]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.37.37:054][490]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.37.37:055][490]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.37.37:055][490]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.37.37:055][490]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.37.37:055][490]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.37.37:059][490]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.37.37:059][490]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 848 ms) -[2024.01.19-21.37.37:059][490]LogPlayLevel: PIE: World Init took: (0.004983s) -[2024.01.19-21.37.37:059][490]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.37.37:059][490]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.37.37:059][490]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.37.37:060][490]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.37.37:062][490]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.37.37:079][490]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.37.37:080][490]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.37.37:081][490]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 -[2024.01.19-21.37.37:081][490]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 -[2024.01.19-21.37.37:082][490]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 -[2024.01.19-21.37.37:082][490]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 -[2024.01.19-21.37.37:082][490]LogInit: FAudioDevice initialized with ID 7. -[2024.01.19-21.37.37:082][490]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'. -[2024.01.19-21.37.37:082][490]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.19-21.37.37:085][490]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.37.37:086][490]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.37.37 -[2024.01.19-21.37.37:086][490]LogWorld: Bringing up level for play took: 0.000794 -[2024.01.19-21.37.37:088][490]LogOnline: OSS: Created online subsystem instance for: :Context_10 -[2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.37.37:089][490]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8236.776 Y=11975.921 Z=390.000,P=-0.000000 Y=-16.600000 R=0.000000 -[2024.01.19-21.37.37:089][490]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:096][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.37.37:097][490]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.37.37:115][490]PIE: Server logged in -[2024.01.19-21.37.37:116][490]PIE: Play in editor total start time 0.195 seconds. -[2024.01.19-21.37.50:482][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.37.50:482][ 61]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.37.50:482][ 61]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.37.50:483][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.37.50:483][ 61]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.37.50:486][ 61]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.37.50:492][ 61]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.37.50:513][ 61]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.19-21.37.50:515][ 61]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.19-21.37.50:515][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.19-21.37.50:517][ 61]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.19-21.37.50:520][ 61]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.37.50:527][ 61]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms -[2024.01.19-21.37.50:690][ 62]LogPlayLevel: Display: Destroying online subsystem :Context_10 -[2024.01.19-21.37.50:729][ 62]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.39.34:781][799]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms -[2024.01.19-21.41.33:545][172]LogEditorTransaction: Undo Move Node -[2024.01.19-21.46.01:335][264]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.46.01:443][264]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.46.01:444][264]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI26F09F8243971F932C711684A7833F40.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.46.01:451][264]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 990 ms) -[2024.01.19-21.46.01:454][264]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.46.01:454][264]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.46.01:927][288]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.46.01:988][288]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms -[2024.01.19-21.47.37:389][990]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms -[2024.01.19-21.47.37:392][990]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.028 -[2024.01.19-21.47.37:393][990]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... -[2024.01.19-21.47.37:399][990]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI] -[2024.01.19-21.47.37:399][990]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] -[2024.01.19-21.47.37:458][990]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3 -[2024.01.19-21.47.37:458][990]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto3C040188E406527D60724FF8762472DD7.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3.uasset' -[2024.01.19-21.47.37:458][990]LogFileHelpers: Auto-saving content packages took 0.066 -[2024.01.19-21.57.16:191][722]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.57.16:298][722]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.57.16:298][722]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI710D269940DB92FEC73D2392C76728D4.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.57.16:305][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 1.10 sec) -[2024.01.19-21.57.16:307][722]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.57.16:307][722]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.57.16:817][750]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.57.16:877][750]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms -[2024.01.19-21.57.23:044][ 28]LogSlate: Warning: Unable to scroll to descendant as it's not a child of the scrollbox -[2024.01.19-21.57.24:160][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.19-21.57.24:247][ 74]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI -[2024.01.19-21.57.24:248][ 74]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UIAD854529492A1C30E3DE5D83223CF49B.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset' -[2024.01.19-21.57.24:255][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave took 95 ms (total: 1.20 sec) -[2024.01.19-21.57.24:257][ 74]AssetCheck: New page: Asset Save: Player_UI -[2024.01.19-21.57.24:257][ 74]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI -[2024.01.19-21.57.24:727][ 93]BlueprintLog: New page: Compile Player_UI -[2024.01.19-21.57.24:784][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms -[2024.01.19-21.57.24:966][ 93]LogSlate: Warning: Unable to scroll to descendant as it's not a child of the scrollbox -[2024.01.19-21.57.26:693][169]LogSlate: Window 'Player_UI' being destroyed -[2024.01.19-21.57.26:697][169]LogSlate: Window 'Player_UI' being destroyed -[2024.01.19-21.57.26:987][169]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.57.26:987][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.57.26:995][169]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.57.26:995][169]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.57.28:017][226]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.19-21.57.28:024][226]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2024.01.19-21.57.28:024][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2024.01.19-21.57.28:130][226]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 106 ms (total: 1.10 sec) -[2024.01.19-21.57.28:131][226]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.19-21.57.28:131][226]PIE: New page: PIE session: Main_Map (20 Jan 2024, 01:57:28) -[2024.01.19-21.57.28:131][226]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.57.28:141][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009541s) -[2024.01.19-21.57.28:141][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009566s) -[2024.01.19-21.57.28:177][226]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.01.19-21.57.28:184][226]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.19-21.57.28:184][226]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.19-21.57.28:184][226]LogAIModule: Creating AISystem for world Main_Map -[2024.01.19-21.57.28:185][226]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2024.01.19-21.57.28:185][226]LogWorldPartition: Display: WorldPartition initialize started... -[2024.01.19-21.57.28:185][226]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2024.01.19-21.57.28:185][226]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2024.01.19-21.57.28:188][226]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2024.01.19-21.57.28:188][226]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 851 ms) -[2024.01.19-21.57.28:188][226]LogPlayLevel: PIE: World Init took: (0.004463s) -[2024.01.19-21.57.28:188][226]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.19-21.57.28:188][226]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.19-21.57.28:188][226]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.19-21.57.28:189][226]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.19-21.57.28:191][226]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.19-21.57.28:208][226]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) -[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.19-21.57.28:209][226]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.19-21.57.28:210][226]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 -[2024.01.19-21.57.28:210][226]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 -[2024.01.19-21.57.28:211][226]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 -[2024.01.19-21.57.28:211][226]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 -[2024.01.19-21.57.28:211][226]LogInit: FAudioDevice initialized with ID 8. -[2024.01.19-21.57.28:211][226]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'. -[2024.01.19-21.57.28:211][226]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.19-21.57.28:214][226]LogLoad: Game class is 'NewBlueprint_C' -[2024.01.19-21.57.28:215][226]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.19-23.57.28 -[2024.01.19-21.57.28:215][226]LogWorld: Bringing up level for play took: 0.000906 -[2024.01.19-21.57.28:229][226]LogOnline: OSS: Created online subsystem instance for: :Context_11 -[2024.01.19-21.57.28:230][226]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2024.01.19-21.57.28:230][226]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8525.512 Y=11955.056 Z=308.974,P=-0.000000 Y=-3.800000 R=0.000000 -[2024.01.19-21.57.28:230][226]LogStreaming: Display: FlushAsyncLoading(): 3 QueuedPackages, 0 AsyncPackages -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:236][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2024.01.19-21.57.28:237][226]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2024.01.19-21.57.28:254][226]PIE: Server logged in -[2024.01.19-21.57.28:255][226]PIE: Play in editor total start time 0.232 seconds. -[2024.01.19-21.57.45:548][275]Cmd: quit -[2024.01.19-21.57.45:551][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.57.45:552][275]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2024.01.19-21.57.45:576][275]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2024.01.19-21.57.45:577][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.57.45:577][275]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2024.01.19-21.57.45:579][275]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.19-21.57.45:586][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.19-21.57.45:609][275]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.19-21.57.45:609][275]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 -[2024.01.19-21.57.45:609][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.19-21.57.45:611][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 -[2024.01.19-21.57.45:621][275]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms -[2024.01.19-21.57.45:806][276]LogPlayLevel: Display: Destroying online subsystem :Context_11 -[2024.01.19-21.57.45:831][276]LogViewport: Scene viewport resized to 314x177, mode Windowed. -[2024.01.19-21.57.49:893][516]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, +please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. +[2024.01.20-15.11.34:084][452]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.11.34:142][452]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.11.34:145][452]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.11.34:146][452]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel5F8ECD234A3879BFEF82D59DFE2F640C.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.11.34:146][452]LogFileHelpers: InternalPromptForCheckoutAndSave took 62 ms (total: 171 ms) +[2024.01.20-15.11.34:147][452]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.11.34:147][452]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.11.56:186][659]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx] +[2024.01.20-15.11.56:193][659]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx +[2024.01.20-15.11.56:197][659]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.11.56:198][659]LogFbx: Valid bind pose for Pose (Cube.004) - Cube +[2024.01.20-15.11.56:198][659]LogFbx: Triangulating skeletal mesh Cube +[2024.01.20-15.11.56:199][659]LogFbx: Bones digested - 12 Depth of hierarchy - 4 +[2024.01.20-15.11.56:201][659]LogSkeletalMesh: Section 0: Material=0, 72 triangles +[2024.01.20-15.11.56:201][659]LogEditorFactories: -- imported successfully +[2024.01.20-15.11.56:202][659]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-15.11.56:203][659]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.11.56:204][659]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.11.56:204][659]FBXImport: Warning: The following bones are missing from the bind pose: +R-Leg_end +L-Leg_end +R-Arm_end +L-Arm_end +Neck_end + +This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, +please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. +[2024.01.20-15.12.11:009][359]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.12.11:031][359]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/CharModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset" SILENT=true +[2024.01.20-15.12.11:034][359]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel +[2024.01.20-15.12.11:034][359]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel4F0DAE3F45C46902D68BB2A5959C0785.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset' +[2024.01.20-15.12.11:035][359]LogFileHelpers: InternalPromptForCheckoutAndSave took 25 ms (total: 196 ms) +[2024.01.20-15.12.11:036][359]AssetCheck: New page: Asset Save: CharModel +[2024.01.20-15.12.11:036][359]LogContentValidation: Display: Validating /Script/Engine.SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.12.11:844][411]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.12.11:844][411]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/CharModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset" SILENT=true +[2024.01.20-15.12.11:846][411]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel +[2024.01.20-15.12.11:847][411]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModelE82FBBA1419E06C29357CEA3D4DAFAE8.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset' +[2024.01.20-15.12.11:847][411]LogFileHelpers: InternalPromptForCheckoutAndSave took 4 ms (total: 200 ms) +[2024.01.20-15.12.11:854][411]AssetCheck: New page: Asset Save: CharModel +[2024.01.20-15.12.11:854][411]LogContentValidation: Display: Validating /Script/Engine.SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.12.14:961][578]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx] +[2024.01.20-15.12.14:966][578]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.fbx +[2024.01.20-15.12.14:970][578]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.12.14:970][578]LogFbx: Valid bind pose for Pose (Cube.004) - Cube +[2024.01.20-15.12.14:970][578]LogFbx: Triangulating skeletal mesh Cube +[2024.01.20-15.12.14:972][578]LogFbx: Bones digested - 12 Depth of hierarchy - 4 +[2024.01.20-15.12.14:973][578]LogSkeletalMesh: Section 0: Material=0, 72 triangles +[2024.01.20-15.12.14:973][578]LogEditorFactories: -- imported successfully +[2024.01.20-15.12.14:974][578]LogSkeletalMesh: Building Skeletal Mesh CharModel... +[2024.01.20-15.12.14:975][578]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel +[2024.01.20-15.12.14:976][578]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.12.14:976][578]FBXImport: Warning: The following bones are missing from the bind pose: +R-Leg_end +L-Leg_end +R-Arm_end +L-Arm_end +Neck_end + +This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, +please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. +[2024.01.20-15.12.14:977][578]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacySKELETALMESH/a9/9f/0231d788b146e13b21a153fd949bf48bef74.udd from '/Game/DevelopedContent/Models/CharModel.CharModel'. +[2024.01.20-15.12.16:396][622]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.12.16:396][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.12.20:369][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-15.12.20:369][783]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-15.12.20:370][783]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.12.20:370][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.12.20:370][783]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.20-15.12.20:383][783]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.20-15.12.20:386][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.12.20:401][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-15.12.20:402][783]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.20-15.12.20:402][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.20-15.12.20:404][783]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.20-15.12.20:416][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms +[2024.01.20-15.12.20:455][784]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2024.01.20-15.12.54:091][797]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.12.54:149][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.12.54:152][797]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.12.54:152][797]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModelB97B9D6E452A2334932D8FB3D8DC23F0.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.12.54:163][797]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 272 ms) +[2024.01.20-15.12.54:164][797]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.12.54:164][797]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.12.58:312][ 49]LogSlate: Window 'CharaModel' being destroyed +[2024.01.20-15.12.58:339][ 49]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.12.58:339][ 49]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.13.09:280][154]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.13.09:281][154]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.13.09:281][154]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-15.13.11:843][291]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2024.01.20-15.13.57:523][ 9]LogViewport: Scene viewport resized to 1142x691, mode Windowed. +[2024.01.20-15.13.57:559][ 10]LogViewport: Scene viewport resized to 1158x691, mode Windowed. +[2024.01.20-15.14.07:553][676]LogEditorTransaction: Undo Modify Component(s) +[2024.01.20-15.14.19:615][334]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.14.19:679][334]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.14.19:684][334]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.14.19:684][334]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel567A971446713C74A0A3848C331123E0.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.14.19:695][334]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 353 ms) +[2024.01.20-15.14.19:696][334]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.14.19:696][334]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.18.21:996][404]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.18.22:063][404]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.18.22:067][404]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.18.22:067][404]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel74D5C64D4CEBC5A4C8234DA852877CF1.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.18.22:077][404]LogFileHelpers: InternalPromptForCheckoutAndSave took 81 ms (total: 434 ms) +[2024.01.20-15.18.22:078][404]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.18.22:078][404]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.20.07:647][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.01.20-15.20.07:652][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4 +[2024.01.20-15.20.07:652][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto488F5AF2B4FF8B02CB0453C9EC3EFF72A.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4.uasset' +[2024.01.20-15.20.07:653][952]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.030 +[2024.01.20-15.20.07:653][952]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030 +[2024.01.20-15.20.07:653][952]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.20-15.20.07:653][952]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.20-15.20.07:699][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4 +[2024.01.20-15.20.07:699][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto4837B444248AB88F210A4F49C9EB02144.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4.uasset' +[2024.01.20-15.20.07:700][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto4.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-15.20.07:701][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto4 +[2024.01.20-15.20.07:701][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto43D5D8FEC40109C1259EA21B009CDC610.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto4.uasset' +[2024.01.20-15.20.07:702][952]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/CharModel] ([1] browsable assets)... +[2024.01.20-15.20.07:784][952]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel] +[2024.01.20-15.20.07:784][952]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel] +[2024.01.20-15.20.07:788][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4 +[2024.01.20-15.20.07:788][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel_Auto47A475ABB4D8DF56357A61EAB7F4BBA57.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4.uasset' +[2024.01.20-15.20.07:788][952]LogFileHelpers: Auto-saving content packages took 0.136 +[2024.01.20-15.23.49:118][843]LogEditorTransaction: Undo Modify Component(s) +[2024.01.20-15.23.51:937][966]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.23.52:022][966]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.23.52:028][966]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.23.52:028][966]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel18B7D922440E37D02AB9F9BE9EDD3920.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.23.52:051][966]LogFileHelpers: InternalPromptForCheckoutAndSave took 113 ms (total: 547 ms) +[2024.01.20-15.23.52:052][966]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.23.52:052][966]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.24.09:308][985]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.LeftSleeve has a component set to zero, which will result in a bad body instance. Scale:X=1.132 Y=0.000 Z=1.132 +[2024.01.20-15.24.09:308][985]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.LeftSleeve has a component set to zero, which will result in a bad body instance. Scale:X=1.132 Y=0.000 Z=1.132 +[2024.01.20-15.30.23:021][835]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms +[2024.01.20-15.30.23:029][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5 +[2024.01.20-15.30.23:029][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto507FE8E654A41D24412E7C3A680C9B580.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset' +[2024.01.20-15.30.23:029][835]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027 +[2024.01.20-15.30.23:029][835]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.027 +[2024.01.20-15.30.23:030][835]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.20-15.30.23:030][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.20-15.30.23:073][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5 +[2024.01.20-15.30.23:074][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto5C4584E904AE485A474FC4A80D26DCC36.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5.uasset' +[2024.01.20-15.30.23:074][835]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto5.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-15.30.23:075][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto5 +[2024.01.20-15.30.23:075][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto5A8312E184454D4DA50067090B816C181.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto5.uasset' +[2024.01.20-15.30.23:076][835]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/Models/CharModel] ([1] browsable assets)... +[2024.01.20-15.30.23:076][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel] +[2024.01.20-15.30.23:077][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5 +[2024.01.20-15.30.23:077][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel_Auto500A50D5E4AE664004845E9BBF1A417CC.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5.uasset' +[2024.01.20-15.30.23:077][835]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)... +[2024.01.20-15.30.23:174][835]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel] +[2024.01.20-15.30.23:174][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel] +[2024.01.20-15.30.23:177][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto5 +[2024.01.20-15.30.23:177][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto59B5E04F34FD566F6E2E4D9A7C09AA84E.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto5.uasset' +[2024.01.20-15.30.23:177][835]LogFileHelpers: Auto-saving content packages took 0.149 +[2024.01.20-15.32.06:582][797]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 G:\cg_characreator\CharaCreator\Content\DevelopedContent\Models\cube.fbx) +[2024.01.20-15.32.06:586][797]LogFbx: Loading FBX Scene from G:\cg_characreator\CharaCreator\Content\DevelopedContent\Models\cube.fbx +[2024.01.20-15.32.06:590][797]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.32.13:138][797]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.20-15.32.13:251][797]LogFbx: Display: Triangulating static mesh Cube +[2024.01.20-15.32.13:254][797]LogStaticMesh: Display: Building static mesh cube... +[2024.01.20-15.32.13:257][797]LogStaticMesh: Built static mesh [0.00s] /Game/DevelopedContent/Models/cube.cube +[2024.01.20-15.32.13:294][797]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Total job queries 3 696, among them cache hits 13 (0.35%) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Tracking 3 676 distinct input hashes that result in 2 637 distinct outputs (71.74%) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: RAM used: 67,71 MiB of 1,60 GiB budget. Usage: 4.13% +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Shaders Compiled: 3 676 +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Jobs assigned 3 679, completed 3 676 (99.92%) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Average time worker was idle: 249.01 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Time job spent in pending queue: average 62.93 s, longest 129.42 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Job life time (pending + execution): average 66.22 s, max 133.05 +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Shader code size: average 38,257 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 149.09 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Jobs were issued in 448 batches (only local compilation was used), average 8.21 jobs/batch +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Average processing rate: 24.66 jobs/sec +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Total thread time: 1 238,743 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Total thread preprocess time: 94,054 s +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Percentage time preprocessing: 7.59% +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Effective parallelization: 8.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FDeferredLightPS - 11.65% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.97% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.99% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.90% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.32.17:935][934]LogSlate: Window 'Message Log' being destroyed +[2024.01.20-15.32.17:984][934]LogSlate: Window 'Message Log' being destroyed +[2024.01.20-15.32.26:502][288]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.116 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 955 files in 1665 folders with total size 67 MiB. +[2024.01.20-15.32.33:924][532]AssetReimport: New page: Outstanding source content changes 19:32:33 +[2024.01.20-15.32.33:958][533]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx] +[2024.01.20-15.32.33:963][533]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx +[2024.01.20-15.32.33:966][533]LogFbx: FBX Scene Loaded Succesfully +[2024.01.20-15.32.33:989][533]LogEditorFactories: -- imported successfully +[2024.01.20-15.32.37:050][617]AssetReimport: Reimported asset cube from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx. +[2024.01.20-15.33.02:839][621]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=226.408 Z=0.023 +[2024.01.20-15.33.02:839][621]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=226.408 Z=0.023 +[2024.01.20-15.33.30:869][747]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000 +[2024.01.20-15.33.30:869][747]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000 +[2024.01.20-15.33.31:606][781]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000 +[2024.01.20-15.33.31:606][781]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000 +[2024.01.20-15.33.43:023][298]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.33.43:023][298]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.33.43:521][321]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.33.43:521][321]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.33.43:897][338]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.33.43:897][338]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226 +[2024.01.20-15.34.14:088][548]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.453 Y=2.264 Z=0.000 +[2024.01.20-15.34.14:089][548]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.453 Y=2.264 Z=0.000 +[2024.01.20-15.35.00:434][293]LogEditorTransaction: Undo Modify Component Scale +[2024.01.20-15.35.22:390][154]LogEditorTransaction: Undo Modify Component(s) +[2024.01.20-15.35.35:988][662]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.35.36:065][662]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.35.36:070][662]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.35.36:070][662]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel3BD365694257B1D378487DACA18688AE.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.35.36:079][662]LogFileHelpers: InternalPromptForCheckoutAndSave took 90 ms (total: 638 ms) +[2024.01.20-15.35.36:079][662]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.35.36:080][662]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.36.13:132][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.36.13:202][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.36.13:206][ 43]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.36.13:206][ 43]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel65BC81994E894D34B823C4B2DF187F73.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.36.13:216][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave took 84 ms (total: 722 ms) +[2024.01.20-15.36.13:217][ 43]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.36.13:217][ 43]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.36.29:946][753]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.36.29:946][753]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-15.36.29:946][753]LogShaderCompilers: Display: Total job queries 3 700, among them cache hits 13 (0.35%) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Tracking 3 680 distinct input hashes that result in 2 639 distinct outputs (71.71%) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: RAM used: 67,79 MiB of 1,60 GiB budget. Usage: 4.14% +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Shaders Compiled: 3 680 +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Jobs assigned 3 683, completed 3 680 (99.92%) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Average time worker was idle: 249.07 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Time job spent in pending queue: average 62.86 s, longest 129.42 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Job life time (pending + execution): average 66.15 s, max 133.05 +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Shader code size: average 38,253 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 149.63 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Jobs were issued in 452 batches (only local compilation was used), average 8.15 jobs/batch +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Average processing rate: 24.59 jobs/sec +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Total thread time: 1 239,653 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Total thread preprocess time: 94,153 s +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Percentage time preprocessing: 7.60% +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Effective parallelization: 8.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FDeferredLightPS - 11.64% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.96% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.98% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.90% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.37.29:203][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.37.29:277][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.37.29:281][ 48]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.37.29:281][ 48]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel3F919FF643738CBD39519B888BC1F1F5.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.37.29:290][ 48]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 809 ms) +[2024.01.20-15.37.29:291][ 48]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.37.29:291][ 48]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.38.14:347][833]LogSlate: Window 'CharaModel' being destroyed +[2024.01.20-15.38.14:356][833]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.38.14:356][833]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.38.16:755][959]LogDebuggerCommands: Repeating last play command: Simulate +[2024.01.20-15.38.16:759][959]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.20-15.38.16:759][959]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.38.16:848][959]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 88 ms (total: 301 ms) +[2024.01.20-15.38.16:848][959]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.20-15.38.16:848][959]LogPlayLevel: [PlayLevel] Compiling CharaModel before play... +[2024.01.20-15.38.16:891][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms +[2024.01.20-15.38.16:895][959]LogPlayLevel: PlayLevel: Blueprint regeneration took 47 ms (1 blueprints) +[2024.01.20-15.38.16:895][959]PIE: New page: SIE session: Main_Map (20. jaan 2024 19:38:16) +[2024.01.20-15.38.16:896][959]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-15.38.16:904][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008520s) +[2024.01.20-15.38.16:904][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008547s) +[2024.01.20-15.38.16:916][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.01.20-15.38.16:917][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.38.16:917][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-15.38.16:919][959]LogAIModule: Creating AISystem for world Main_Map +[2024.01.20-15.38.16:919][959]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.38.16:919][959]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.38.16:919][959]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.20-15.38.16:919][959]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.38.16:923][959]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.20-15.38.16:923][959]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 48 ms) +[2024.01.20-15.38.16:923][959]LogPlayLevel: PIE: World Init took: (0.005415s) +[2024.01.20-15.38.16:923][959]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.20-15.38.16:924][959]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.20-15.38.16:924][959]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.20-15.38.16:924][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.20-15.38.16:924][959]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.20-15.38.16:924][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.20-15.38.16:926][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.20-15.38.16:952][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.20-15.38.16:953][959]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.20-15.38.16:953][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.20-15.38.16:953][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.20-15.38.16:953][959]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.20-15.38.16:953][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.20-15.38.16:955][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.20-15.38.16:955][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.20-15.38.16:955][959]LogInit: FAudioDevice initialized with ID 4. +[2024.01.20-15.38.16:955][959]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. +[2024.01.20-15.38.16:955][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.20-15.38.16:957][959]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.20-15.38.16:958][959]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-17.38.16 +[2024.01.20-15.38.16:958][959]LogWorld: Bringing up level for play took: 0.000609 +[2024.01.20-15.38.16:960][959]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.01.20-15.38.16:960][959]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.01.20-15.38.16:960][959]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.20-15.38.16:960][959]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=-0.000000 +[2024.01.20-15.38.16:973][959]PIE: Server logged in +[2024.01.20-15.38.16:974][959]PIE: Play in editor total start time 0,216 seconds. +[2024.01.20-15.45.09:321][973]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.09:322][973]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.09:322][973]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.09:322][973]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.09:322][973]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.09:324][973]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.09:325][973]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 692 us (total: 302 ms) +[2024.01.20-15.45.09:326][973]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 52 ms) +[2024.01.20-15.45.09:346][974]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading +[2024.01.20-15.45.09:346][974]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.20-15.45.09:434][974]LogSlate: Took 0.004129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.20-15.45.10:079][ 12]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.10:081][ 12]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.10:081][ 12]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.10:081][ 12]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.10:081][ 12]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 796 us (total: 303 ms) +[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 55 ms) +[2024.01.20-15.45.10:105][ 13]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2) is flushing async loading +[2024.01.20-15.45.10:105][ 13]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.10:869][ 58]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.10:870][ 58]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.10:870][ 58]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.10:870][ 58]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.10:871][ 58]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.10:872][ 58]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.10:873][ 58]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 719 us (total: 303 ms) +[2024.01.20-15.45.10:873][ 58]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 58 ms) +[2024.01.20-15.45.10:896][ 59]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3) is flushing async loading +[2024.01.20-15.45.10:896][ 59]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.11:426][ 87]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.11:428][ 87]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.11:428][ 87]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.11:428][ 87]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.11:428][ 87]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.11:430][ 87]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.11:431][ 87]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 749 us (total: 304 ms) +[2024.01.20-15.45.11:431][ 87]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 62 ms) +[2024.01.20-15.45.11:454][ 88]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4) is flushing async loading +[2024.01.20-15.45.11:454][ 88]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.11:731][ 95]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.11:733][ 95]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.11:733][ 95]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.11:733][ 95]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.11:733][ 95]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.11:735][ 95]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.11:735][ 95]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 659 us (total: 305 ms) +[2024.01.20-15.45.11:736][ 95]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 65 ms) +[2024.01.20-15.45.11:773][ 96]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5) is flushing async loading +[2024.01.20-15.45.11:773][ 96]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.11:994][100]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.11:995][100]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.11:995][100]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.11:995][100]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.11:995][100]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.11:997][100]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.11:997][100]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 724 us (total: 305 ms) +[2024.01.20-15.45.11:998][100]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 68 ms) +[2024.01.20-15.45.12:045][101]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6) is flushing async loading +[2024.01.20-15.45.12:045][101]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.12:121][101]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.12:130][101]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.12:130][101]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.12:130][101]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.12:130][101]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.12:133][101]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.12:134][101]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 307 ms) +[2024.01.20-15.45.12:134][101]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 72 ms) +[2024.01.20-15.45.12:184][102]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7) is flushing async loading +[2024.01.20-15.45.12:184][102]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.12:392][105]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.12:394][105]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.12:394][105]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.12:394][105]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.12:394][105]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.12:396][105]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.12:396][105]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 733 us (total: 307 ms) +[2024.01.20-15.45.12:397][105]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 75 ms) +[2024.01.20-15.45.12:452][106]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8) is flushing async loading +[2024.01.20-15.45.12:452][106]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.12:454][106]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.12:533][106]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.12:533][106]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.12:533][106]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.12:533][106]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.12:535][106]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.12:535][106]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 686 us (total: 308 ms) +[2024.01.20-15.45.12:536][106]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 78 ms) +[2024.01.20-15.45.12:597][107]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9) is flushing async loading +[2024.01.20-15.45.12:597][107]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.12:679][107]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.12:727][108]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.12:727][108]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.12:727][108]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.12:729][108]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.12:731][108]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.12:732][108]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 716 us (total: 309 ms) +[2024.01.20-15.45.12:732][108]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 83 ms) +[2024.01.20-15.45.12:796][109]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10) is flushing async loading +[2024.01.20-15.45.12:796][109]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.12:869][109]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.12:976][111]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.12:976][111]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.12:976][111]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.12:976][111]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.12:978][111]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.12:979][111]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 677 us (total: 309 ms) +[2024.01.20-15.45.12:979][111]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 86 ms) +[2024.01.20-15.45.13:049][112]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11) is flushing async loading +[2024.01.20-15.45.13:049][112]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.13:051][112]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.13:187][113]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.13:187][113]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.13:187][113]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.13:187][113]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.13:189][113]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.13:189][113]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 750 us (total: 310 ms) +[2024.01.20-15.45.13:190][113]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 89 ms) +[2024.01.20-15.45.13:268][114]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12) is flushing async loading +[2024.01.20-15.45.13:268][114]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.13:342][114]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.13:347][114]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.13:408][115]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.13:408][115]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.13:408][115]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.13:408][115]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.13:411][115]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.13:412][115]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 311 ms) +[2024.01.20-15.45.13:413][115]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 94 ms) +[2024.01.20-15.45.13:492][116]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.13:492][116]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.13:492][116]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.13:492][116]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.13:494][116]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.13:494][116]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 717 us (total: 312 ms) +[2024.01.20-15.45.13:495][116]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 97 ms) +[2024.01.20-15.45.13:496][116]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14) is flushing async loading +[2024.01.20-15.45.13:496][116]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.13:571][116]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.13:643][117]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13) is flushing async loading +[2024.01.20-15.45.13:643][117]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.13:720][117]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.13:791][118]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.13:791][118]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.13:791][118]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.13:792][118]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.13:793][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.13:794][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 704 us (total: 313 ms) +[2024.01.20-15.45.13:794][118]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 100 ms) +[2024.01.20-15.45.13:795][118]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.13:795][118]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.13:795][118]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.13:795][118]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.13:796][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.13:796][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 644 us (total: 313 ms) +[2024.01.20-15.45.13:797][118]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 103 ms) +[2024.01.20-15.45.13:890][119]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15) is flushing async loading +[2024.01.20-15.45.13:890][119]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.13:970][119]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16) is flushing async loading +[2024.01.20-15.45.14:249][122]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.14:252][122]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.14:252][122]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.14:252][122]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.14:252][122]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.14:254][122]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.14:254][122]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 685 us (total: 314 ms) +[2024.01.20-15.45.14:255][122]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 106 ms) +[2024.01.20-15.45.14:328][123]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.14:331][123]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17) is flushing async loading +[2024.01.20-15.45.14:331][123]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 9 AsyncPackages +[2024.01.20-15.45.14:408][123]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.14:415][123]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.14:415][123]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.14:415][123]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.14:415][123]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.14:416][123]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.14:417][123]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 630 us (total: 315 ms) +[2024.01.20-15.45.14:417][123]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 109 ms) +[2024.01.20-15.45.14:501][124]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19) is flushing async loading +[2024.01.20-15.45.14:501][124]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.14:579][124]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.14:579][124]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.14:579][124]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.14:579][124]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.14:581][124]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.14:582][124]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 645 us (total: 315 ms) +[2024.01.20-15.45.14:582][124]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 112 ms) +[2024.01.20-15.45.14:657][125]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18) is flushing async loading +[2024.01.20-15.45.14:657][125]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.20-15.45.14:732][125]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.14:862][126]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.14:863][126]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.14:863][126]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.14:863][126]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.14:864][126]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.14:865][126]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 682 us (total: 316 ms) +[2024.01.20-15.45.14:865][126]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 115 ms) +[2024.01.20-15.45.14:955][127]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20) is flushing async loading +[2024.01.20-15.45.14:955][127]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.20-15.45.14:957][127]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:036][127]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:043][127]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.15:043][127]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.15:043][127]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.15:044][127]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.15:046][127]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.15:048][127]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 317 ms) +[2024.01.20-15.45.15:048][127]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 119 ms) +[2024.01.20-15.45.15:190][128]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21) is flushing async loading +[2024.01.20-15.45.15:190][128]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.15:273][128]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.15:273][128]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.15:273][128]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.15:273][128]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.15:275][128]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.15:276][128]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 785 us (total: 318 ms) +[2024.01.20-15.45.15:276][128]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 123 ms) +[2024.01.20-15.45.15:370][129]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22) is flushing async loading +[2024.01.20-15.45.15:370][129]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.20-15.45.15:449][129]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:449][129]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:600][130]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.15:600][130]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.15:600][130]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.15:600][130]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.15:602][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.15:603][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 656 us (total: 319 ms) +[2024.01.20-15.45.15:603][130]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 125 ms) +[2024.01.20-15.45.15:603][130]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.15:603][130]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.15:603][130]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.15:603][130]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.15:605][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.15:606][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 625 us (total: 319 ms) +[2024.01.20-15.45.15:606][130]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 128 ms) +[2024.01.20-15.45.15:701][131]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_24) is flushing async loading +[2024.01.20-15.45.15:701][131]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 4 AsyncPackages +[2024.01.20-15.45.15:703][131]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:782][131]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.15:786][131]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23) is flushing async loading +[2024.01.20-15.45.16:097][133]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.16:097][133]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.16:097][133]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.16:097][133]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.16:099][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.16:099][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 672 us (total: 320 ms) +[2024.01.20-15.45.16:100][133]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 131 ms) +[2024.01.20-15.45.16:100][133]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.16:100][133]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.16:100][133]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.16:100][133]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.16:101][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.16:102][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 592 us (total: 320 ms) +[2024.01.20-15.45.16:102][133]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 134 ms) +[2024.01.20-15.45.16:209][134]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_25) is flushing async loading +[2024.01.20-15.45.16:210][134]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 6 AsyncPackages +[2024.01.20-15.45.16:213][134]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.16:213][134]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.16:295][134]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-15.45.16:299][134]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_26) is flushing async loading +[2024.01.20-15.45.16:568][136]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.16:568][136]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.16:568][136]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.16:569][136]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.16:570][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.16:571][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 665 us (total: 321 ms) +[2024.01.20-15.45.16:571][136]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 136 ms) +[2024.01.20-15.45.16:571][136]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.16:571][136]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.16:572][136]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.16:572][136]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.16:573][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.16:574][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 662 us (total: 322 ms) +[2024.01.20-15.45.16:574][136]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 139 ms) +[2024.01.20-15.45.16:680][137]Cmd: quit +[2024.01.20-15.45.16:681][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-15.45.16:683][137]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29) is flushing async loading +[2024.01.20-15.45.16:683][137]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages +[2024.01.20-15.45.16:761][137]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27) is flushing async loading +[2024.01.20-15.45.16:831][137]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-15.45.16:831][137]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.20-15.45.16:831][137]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-15.45.16:831][137]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan. +[2024.01.20-15.45.16:833][137]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-15.45.16:834][137]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 644 us (total: 322 ms) +[2024.01.20-15.45.16:834][137]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 142 ms) +[2024.01.20-15.45.16:860][137]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-15.45.16:872][137]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.45.16:873][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.45.16:873][137]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.20-15.45.16:873][137]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.45.16:873][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.45.16:873][137]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-15.45.16:873][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.45.16:875][137]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.20-15.45.16:884][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-15.45.16:929][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-15.45.16:929][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.20-15.45.16:929][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.20-15.45.16:931][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.20-15.45.17:047][137]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms +[2024.01.20-15.45.17:139][138]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.01.20-15.45.28:042][812]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.45.28:042][812]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-15.45.28:043][812]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-15.46.03:832][ 75]LogSlate: Took 0.004241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2024.01.20-15.49.03:076][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms +[2024.01.20-15.49.03:087][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6 +[2024.01.20-15.49.03:087][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto60F484D894B57AC835AAA9796D8C33687.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6.uasset' +[2024.01.20-15.49.03:089][ 85]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.035 +[2024.01.20-15.49.03:089][ 85]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.035 +[2024.01.20-15.49.03:090][ 85]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)... +[2024.01.20-15.49.03:090][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI] +[2024.01.20-15.49.03:139][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6 +[2024.01.20-15.49.03:139][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto6914C4265482C0AC1BBDAB4818BCB5D30.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset' +[2024.01.20-15.49.03:139][ 85]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto6.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-15.49.03:140][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto6 +[2024.01.20-15.49.03:140][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto624244AC7494DE28C42F75FBE6EB2A530.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto6.uasset' +[2024.01.20-15.49.03:141][ 85]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/Models/CharModel] ([1] browsable assets)... +[2024.01.20-15.49.03:141][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel] +[2024.01.20-15.49.03:143][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Auto6 +[2024.01.20-15.49.03:143][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel_Auto6F448D9EB426029A2D285C5AAAA4C1634.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto6.uasset' +[2024.01.20-15.49.03:144][ 85]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)... +[2024.01.20-15.49.03:225][ 85]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel] +[2024.01.20-15.49.03:225][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel] +[2024.01.20-15.49.03:233][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto6 +[2024.01.20-15.49.03:233][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto63AECF4E64AD5F91D43B3E28CEA5BC128.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto6.uasset' +[2024.01.20-15.49.03:234][ 85]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/cube] ([1] browsable assets)... +[2024.01.20-15.49.03:251][ 85]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/DevelopedContent/Models/cube.cube] +[2024.01.20-15.49.03:251][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/cube] +[2024.01.20-15.49.03:252][ 85]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/cube" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto6.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-15.49.03:256][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/cube_Auto6 +[2024.01.20-15.49.03:256][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/cube_Auto6616D16CB40F9DA241A3B8FA5AD13454B.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto6.uasset' +[2024.01.20-15.49.03:256][ 85]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/Material] ([1] browsable assets)... +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Total job queries 3 772, among them cache hits 43 (1.14%) +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Tracking 3 725 distinct input hashes that result in 2 667 distinct outputs (71.60%) +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: RAM used: 68,82 MiB of 1,60 GiB budget. Usage: 4.20% +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Shaders Compiled: 3 725 +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Jobs assigned 3 725, completed 3 725 (100%) +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Average time worker was idle: 253.52 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Time job spent in pending queue: average 62.15 s, longest 129.42 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 14.62 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Job life time (pending + execution): average 65.36 s, max 133.05 +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Shader code size: average 38,246 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 154.04 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Jobs were issued in 494 batches (only local compilation was used), average 7.54 jobs/batch +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Average processing rate: 24.18 jobs/sec +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Total thread time: 1 252,736 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Total thread preprocess time: 95,781 s +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Percentage time preprocessing: 7.65% +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FDeferredLightPS - 11.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.91% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.18% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.85% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: ================================================ +[2024.01.20-15.49.04:167][ 85]OBJ SavePackage: Rendered thumbnail for [Material /Game/DevelopedContent/Models/Material.Material] +[2024.01.20-15.49.04:167][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/Material] +[2024.01.20-15.49.04:167][ 85]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Models/Material" FILE="G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/Material_Auto6.uasset" SILENT=false AUTOSAVING=true +[2024.01.20-15.49.04:170][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/Material_Auto6 +[2024.01.20-15.49.04:170][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Material_Auto61871D502446DE1A418096DA371A226F5.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/Material_Auto6.uasset' +[2024.01.20-15.49.04:171][ 85]LogFileHelpers: Auto-saving content packages took 1.080 +[2024.01.20-15.49.47:644][602]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.49.47:772][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.49.47:780][602]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.49.47:780][602]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel7554A7EA435B7A4733FAF998CBCEB90D.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.49.47:799][602]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 964 ms) +[2024.01.20-15.49.47:800][602]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.49.47:800][602]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.50.09:288][503]LogSlate: Window 'Scale Arms' being destroyed +[2024.01.20-15.50.09:328][503]LogSlate: Window 'Scale Arms' being destroyed +[2024.01.20-15.50.23:533][ 52]LogViewport: Scene viewport resized to 1158x691, mode Windowed. +[2024.01.20-15.51.35:878][ 18]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.51.35:983][ 18]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.51.35:990][ 18]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.51.35:990][ 18]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel96C9FB6B4228F0C73B0AB7B31FB0C4F2.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.51.36:000][ 18]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 1.08 sec) +[2024.01.20-15.51.36:000][ 18]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.51.36:000][ 18]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.55.52:583][748]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.55.52:638][748]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.55.52:644][748]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.55.52:644][748]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel469896A64C31E0C0C4240BAE64A94691.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.55.52:663][748]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 1.16 sec) +[2024.01.20-15.55.52:664][748]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.55.52:664][748]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.58.03:643][782]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.20-15.58.03:729][782]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/BluePrints/CharaModel" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset" SILENT=true +[2024.01.20-15.58.03:736][782]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel +[2024.01.20-15.58.03:738][782]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModelFC094ADF455D45B20F9025AD1687609D.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset' +[2024.01.20-15.58.03:746][782]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 1.26 sec) +[2024.01.20-15.58.03:748][782]AssetCheck: New page: Asset Save: CharaModel +[2024.01.20-15.58.03:748][782]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel +[2024.01.20-15.59.04:456][236]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2024.01.20-15.59.04:468][236]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7 +[2024.01.20-15.59.04:468][236]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto793E03F334CC9FDC4FD344AB1B9C861CA.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7.uasset' +[2024.01.20-15.59.04:468][236]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.031 +[2024.01.20-15.59.04:468][236]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.031 +[2024.01.20-16.00.20:183][551]LogSlate: Window 'CharaModel' being destroyed +[2024.01.20-16.00.20:210][551]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.01.20-16.00.20:210][551]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-16.00.21:647][693]LogDebuggerCommands: Repeating last play command: Simulate +[2024.01.20-16.00.21:656][693]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.20-16.00.21:656][693]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.20-16.00.21:746][693]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 89 ms (total: 412 ms) +[2024.01.20-16.00.21:747][693]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.20-16.00.21:747][693]LogPlayLevel: [PlayLevel] Compiling CharaModel before play... +[2024.01.20-16.00.21:778][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.01.20-16.00.21:784][693]LogPlayLevel: PlayLevel: Blueprint regeneration took 36 ms (1 blueprints) +[2024.01.20-16.00.21:784][693]PIE: New page: SIE session: Main_Map (20. jaan 2024 20:00:21) +[2024.01.20-16.00.21:808][693]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-16.00.21:818][693]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008230s) +[2024.01.20-16.00.21:818][693]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008262s) +[2024.01.20-16.00.21:826][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.01.20-16.00.21:827][693]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.20-16.00.21:827][693]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.20-16.00.21:828][693]LogAIModule: Creating AISystem for world Main_Map +[2024.01.20-16.00.21:828][693]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.20-16.00.21:828][693]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.20-16.00.21:828][693]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.20-16.00.21:828][693]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.20-16.00.21:832][693]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.20-16.00.21:832][693]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 145 ms) +[2024.01.20-16.00.21:832][693]LogPlayLevel: PIE: World Init took: (0.003723s) +[2024.01.20-16.00.21:832][693]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.20-16.00.21:832][693]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.20-16.00.21:832][693]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.20-16.00.21:832][693]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.20-16.00.21:832][693]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.20-16.00.21:832][693]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.20-16.00.21:834][693]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.20-16.00.21:861][693]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.20-16.00.21:861][693]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.20-16.00.21:861][693]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.20-16.00.21:861][693]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.20-16.00.21:862][693]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.20-16.00.21:862][693]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.20-16.00.21:863][693]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.20-16.00.21:863][693]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.20-16.00.21:863][693]LogInit: FAudioDevice initialized with ID 5. +[2024.01.20-16.00.21:863][693]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. +[2024.01.20-16.00.21:863][693]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.20-16.00.21:865][693]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.20-16.00.21:866][693]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-18.00.21 +[2024.01.20-16.00.21:866][693]LogWorld: Bringing up level for play took: 0.000593 +[2024.01.20-16.00.21:868][693]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.01.20-16.00.21:868][693]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.01.20-16.00.21:868][693]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.20-16.00.21:868][693]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=0.000 Y=0.000 Z=0.000,P=0.000000 Y=0.000000 R=-0.000000 +[2024.01.20-16.00.21:880][693]PIE: Server logged in +[2024.01.20-16.00.21:881][693]PIE: Play in editor total start time 0,225 seconds. +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: ================================================ +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Total job queries 3 776, among them cache hits 47 (1.24%) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Tracking 3 725 distinct input hashes that result in 2 667 distinct outputs (71.60%) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: RAM used: 68,82 MiB of 1,60 GiB budget. Usage: 4.20% +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Shaders Compiled: 3 725 +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Jobs assigned 3 725, completed 3 725 (100%) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Average time worker was idle: 253.52 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Time job spent in pending queue: average 62.15 s, longest 129.42 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 14.62 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Job life time (pending + execution): average 65.36 s, max 133.05 +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Shader code size: average 38,246 KiB, min 2,086 KiB, max 162,84 KiB +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 154.04 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Jobs were issued in 494 batches (only local compilation was used), average 7.54 jobs/batch +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Average processing rate: 24.18 jobs/sec +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Total thread time: 1 252,736 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Total thread preprocess time: 95,781 s +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Percentage time preprocessing: 7.65% +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FDeferredLightPS - 11.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.91% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec) +[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.18% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec) +[2024.01.20-16.00.21:958][694]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec) +[2024.01.20-16.00.21:958][694]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.85% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec) +[2024.01.20-16.00.21:958][694]LogShaderCompilers: Display: ================================================ +[2024.01.20-16.00.36:791][918]Cmd: quit +[2024.01.20-16.00.36:792][918]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-16.00.36:819][918]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.20-16.00.36:820][918]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.20-16.00.36:820][918]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-16.00.36:820][918]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.20-16.00.36:822][918]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.20-16.00.36:826][918]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.20-16.00.36:839][918]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.20-16.00.36:842][918]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.20-16.00.36:842][918]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.20-16.00.36:844][918]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.20-16.00.36:854][918]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.20-16.00.36:919][919]LogPlayLevel: Display: Destroying online subsystem :Context_15 diff --git a/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json b/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json index f63307e..06e3f7e 100644 --- a/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +++ b/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json @@ -5,6 +5,11 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ + "G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset", + "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset", + "G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset", + "G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Character.uasset", + "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset", "E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset", "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Images/28916666-paint-buckets-color-wheel.uasset", @@ -22,8 +27,6 @@ "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/TPG0063AB.uasset", "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.uasset", "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/28916666-paint-buckets-color-wheel.uasset", - "G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset", - "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset", "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map_HLOD0_Instancing.uasset", "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/7/CA/6QPJHC4FPQUGMBH6Z1KKFH.uasset",