LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.20-11.30.24:506][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.20-11.30.24:507][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.20-11.30.24:508][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.20-11.30.24:508][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.20-11.30.24:509][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.20-11.30.24:510][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.20-11.30.24:510][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.01.20-11.30.24:664][ 0]LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s]
[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.20-11.30.24:667][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s]
[2024.01.20-11.30.25:276][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.20-11.30.25:283][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.20-11.30.25:332][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.20-11.30.25:335][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.20-11.30.25:335][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-11.30.25:337][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-11.30.25:376][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.20-11.30.25:382][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.20-11.30.25:383][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.20-11.30.25:384][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/19236/).
[2024.01.20-11.30.25:384][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Timo/AppData/Local/Temp/UnrealShaderWorkingDir/EAD935364C00D4B6CEA1098304E72CB0/'.
[2024.01.20-11.30.25:385][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.20-11.30.25:385][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.20-11.32.32:817][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:07.433 and deleted 3830 files with total size 15 MiB and 3743 empty folders. Scanned 4221 files in 4975 folders with total size 21 MiB.
[2024.01.20-11.32.40:894][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling.
[2024.01.20-11.32.43:548][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-11.32.43:548][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.20-11.32.43:887][ 0]SourceControl: Revision control is disabled
[2024.01.20-11.32.43:892][ 0]LogUProjectInfo: Found projects:
[2024.01.20-11.32.44:037][ 0]SourceControl: Revision control is disabled
[2024.01.20-11.32.44:098][ 0]LogCollectionManager: Loaded 0 collections in 0.002497 seconds
[2024.01.20-11.32.44:099][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2024.01.20-11.32.44:102][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Developers/Timo/Collections/' took 0.00s
[2024.01.20-11.32.44:103][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2024.01.20-11.32.44:504][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.32.45:130][ 0]LightingResults: New page: Lighting Build
[2024.01.20-11.32.45:132][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.20-11.32.45:132][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-11.32.45:133][ 0]MapCheck: New page: Map Check
[2024.01.20-11.32.45:133][ 0]LightingResults: New page: Lighting Build
[2024.01.20-11.32.45:135][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-11.32.45:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.01.20-11.32.45:208][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast
[2024.01.20-11.32.45:214][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast
[2024.01.20-11.32.45:215][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast
[2024.01.20-11.32.45:254][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.20-11.32.45:254][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Jobs assigned 3555, completed 3555 (100%)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.02 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 65.04 s, longest 129.42 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 68.28 s, max 133.05
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.53 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Average processing rate: 26.62 jobs/sec
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Total thread time: 1152,221 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Total thread preprocess time: 85,722 s
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 7.44%
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Effective parallelization: 8.63 (times faster than compiling all shaders on one thread). Compare with number of workers: 9
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.41 sec, max 2.46 sec, min 0.79 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDiffuseIndirectCompositePS (compiled 12 times, average 1.10 sec, max 2.80 sec, min 0.10 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FDeferredLightPS - 12.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.34% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.55% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.29% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-11.32.45:319][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 4.19% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-11.32.45:400][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.01.20-11.32.45:443][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-11.32.45:452][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-11.32.45:460][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-11.32.45:467][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-11.32.45:480][ 0]LogSlate: Took 0.004164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-11.32.45:739][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.20-11.32.45:757][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.20-11.32.46:072][ 0]LogSlate: Took 0.000101 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-11.32.46:130][ 0]LogSlate: Took 0.005100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-11.32.46:149][ 0]LogViewport: Scene viewport resized to 1239x584, mode Windowed.
[2024.01.20-11.32.46:273][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2024.01.20-11.32.47:034][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.434 seconds, threshold is 0.300 s), will parallelize next time.
[2024.01.20-11.32.47:162][ 0]LogLoad: (Engine Initialization) Total time: 143.42 seconds
[2024.01.20-11.32.47:162][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.01.20-11.32.47:248][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.01.20-11.32.47:385][ 0]LogSlate: Took 0.000103 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-11.33.50:352][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010717s)
[2024.01.20-11.33.50:356][925]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.01.20-11.33.50:357][925]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.33.50:405][925]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.20-11.33.50:405][925]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.20-11.33.50:405][925]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.20-11.33.50:409][925]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-11.33.50:410][925]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-13.33.50
[2024.01.20-11.33.50:411][925]LogWorld: Bringing up level for play took: 0.001879
[2024.01.20-11.34.32:083][661]LogSlate: Took 0.004756 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-11.34.40:335][468]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.01.20-11.34.40:335][468]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-11.34.40:340][468]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-11.34.40:369][468]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-11.34.40:536][469]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_0
[2024.01.20-11.34.40:537][469]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_0
[2024.01.20-11.34.40:877][498]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.34.40:926][499]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.34.41:867][607]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-11.34.41:867][607]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-11.34.41:869][607]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583
[2024.01.20-11.34.41:870][607]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel as actor: SkeletalMeshActor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583
[2024.01.20-11.34.51:389][612]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-11.42.57:360][220]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.01.20-11.42.57:361][220]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-11.52.57:778][ 21]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.01.20-11.52.57:779][ 21]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004
[2024.01.20-12.02.58:219][822]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.01.20-12.02.58:220][822]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004
[2024.01.20-12.12.58:662][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.01.20-12.12.58:663][623]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-12.22.59:243][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.01.20-12.22.59:243][423]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-12.32.26:535][125]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.150 and deleted 0 files with total size 0 MiB and 281 empty folders. Scanned 924 files in 1898 folders with total size 67 MiB.
[2024.01.20-12.32.59:705][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
[2024.01.20-12.32.59:706][224]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.007
[2024.01.20-12.43.00:294][135]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.01.20-12.43.00:294][135]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-12.53.01:067][937]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.01.20-12.53.01:068][937]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-13.03.01:680][758]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.01.20-13.03.01:681][758]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004
[2024.01.20-13.13.02:143][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.01.20-13.13.02:143][559]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004
[2024.01.20-13.23.02:705][360]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.01.20-13.23.02:707][360]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-13.32.26:520][ 52]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.135 and deleted 0 files with total size 0 MiB and 1 empty folders. Scanned 924 files in 1617 folders with total size 67 MiB.
[2024.01.20-13.33.03:520][162]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.01.20-13.33.03:521][162]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.006
[2024.01.20-13.43.04:322][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.01.20-13.43.04:322][964]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.005
[2024.01.20-13.53.04:692][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.01.20-13.53.04:692][765]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.004
[2024.01.20-14.00.20:400][865]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.01.20-14.00.20:408][865]LogContentBrowser: Deferred new asset file creation: NewBlueprint1
[2024.01.20-14.00.26:179][540]LogContentBrowser: End creating deferred item NewBlueprint1
[2024.01.20-14.00.29:146][778]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-14.00.29:147][778]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-14.00.29:169][778]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.20-14.00.30:166][778]LogViewport: Scene viewport resized to 1141x691, mode Windowed.
[2024.01.20-14.00.31:928][896]LogViewport: Scene viewport resized to 720x376, mode Windowed.
[2024.01.20-14.03.05:533][846]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.01.20-14.03.05:533][846]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.018
[2024.01.20-14.03.05:534][846]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)...
[2024.01.20-14.03.05:534][846]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel]
[2024.01.20-14.03.05:547][846]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.011262 seconds
[2024.01.20-14.03.05:555][846]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto1
[2024.01.20-14.03.05:555][846]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto11AD2B3944E3A9042CFAB3DAC81044724.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto1.uasset'
[2024.01.20-14.03.05:556][846]LogFileHelpers: Auto-saving content packages took 0.022
[2024.01.20-14.03.12:190][875]LogViewport: Scene viewport resized to 1141x691, mode Windowed.
[2024.01.20-14.03.16:491][148]LogViewport: Scene viewport resized to 720x376, mode Windowed.
[2024.01.20-14.03.42:557][150]LogViewport: Scene viewport resized to 1141x691, mode Windowed.
[2024.01.20-14.03.52:384][829]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-14.03.52:405][829]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-14.03.52:405][829]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel3E75D27C42CBEF9B715CF8BA990D5712.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-14.03.52:417][829]LogFileHelpers: InternalPromptForCheckoutAndSave took 74 ms
[2024.01.20-14.03.52:418][829]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-14.03.52:931][864]LogViewport: Scene viewport resized to 720x376, mode Windowed.
[2024.01.20-14.03.59:931][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.01.20-14.04.08:100][235]LogSlate: Took 0.000337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-14.04.09:185][235]LogSlate: Window 'Delete Assets' being destroyed
[2024.01.20-14.04.09:231][235]LogUObjectGlobals: Force Deleting 1 Package(s):
[2024.01.20-14.04.09:452][235]LogWorldPartition: Actor /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkeletalMeshActor_UAID_B42E99604EF15FD101_1723407583 is unreachable without properly detaching object /Game/__ExternalActors__/DevelopedContent/Main_Map/C/C8/NXBCGZL4U6PY2KSC1Z07W7.PackageMetaData in its package
[2024.01.20-14.04.09:454][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2024.01.20-14.04.09:491][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.01.20-14.04.09:505][235]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2024.01.20-14.04.09:520][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.01.20-14.04.09:537][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.01.20-14.04.13:147][402]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C
[2024.01.20-14.04.13:147][402]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C
[2024.01.20-14.04.13:148][402]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_0
[2024.01.20-14.04.13:149][402]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_0
[2024.01.20-14.04.13:154][402]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.01.20-14.04.16:624][646]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C
[2024.01.20-14.04.16:624][646]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DevelopedContent/BluePrints/CharaModel.CharaModel_C
[2024.01.20-14.04.16:626][646]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992
[2024.01.20-14.04.16:627][646]LogActorFactory: Actor Factory spawned Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel as actor: CharaModel_C /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992
[2024.01.20-14.04.22:229][997]LogViewport: Scene viewport resized to 1141x691, mode Windowed.
[2024.01.20-14.13.38:557][710]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.01.20-14.13.38:565][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2
[2024.01.20-14.13.38:565][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto21B87A43C4B03D4EC92F766B032CB81CA.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto2.uasset'
[2024.01.20-14.13.38:565][710]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027
[2024.01.20-14.13.38:565][710]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.027
[2024.01.20-14.13.38:565][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-14.13.38:572][710]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-14.13.38:572][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-14.13.38:621][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2
[2024.01.20-14.13.38:621][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto2FB55BCCA4450428C1F51389B7FAB50C3.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto2.uasset'
[2024.01.20-14.13.38:623][710]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/Character] ([3] browsable assets)...
[2024.01.20-14.13.38:623][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Character]
[2024.01.20-14.13.38:624][710]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto2
[2024.01.20-14.13.38:624][710]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto281131BD8435C216DCFF0639C6EC48680.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto2.uasset'
[2024.01.20-14.13.38:624][710]LogFileHelpers: Auto-saving content packages took 0.059
[2024.01.20-14.32.25:528][ 91]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.142 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 928 files in 1623 folders with total size 67 MiB.
[2024.01.20-15.04.48:434][383]LogSlate: Took 0.000349 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-15.05.30:777][967]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.01.20-15.05.30:781][967]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3
[2024.01.20-15.05.30:781][967]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto3F31A6A99448D0F92613D26A62E841337.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto3.uasset'
[2024.01.20-15.05.30:781][967]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.018
[2024.01.20-15.05.30:781][967]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
[2024.01.20-15.05.30:782][967]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)...
[2024.01.20-15.05.30:824][967]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel]
[2024.01.20-15.05.30:824][967]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel]
[2024.01.20-15.05.30:830][967]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto3
[2024.01.20-15.05.30:830][967]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto3E3D0BB7C4FD5BDD413336698249872E6.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto3.uasset'
[2024.01.20-15.05.30:830][967]LogFileHelpers: Auto-saving content packages took 0.049
[2024.01.20-15.07.13:977][900]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.07.14:066][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.07.46:326][778]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-15.07.46:326][778]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.07.46:459][778]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 132 ms (total: 212 ms)
[2024.01.20-15.07.46:464][778]BlueprintLog: New page: Pre-Play auto-recompile
[2024.01.20-15.07.46:465][778]LogPlayLevel: [PlayLevel] Compiling CharaModel before play...
[2024.01.20-15.07.46:494][778]LogPlayLevel: [PlayLevel] Compiling Player_UI before play...
[2024.01.20-15.07.46:508][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value.
[2024.01.20-15.07.46:508][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value.
[2024.01.20-15.07.46:509][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value.
[2024.01.20-15.07.46:509][778]LogBlueprint: Warning: 'BlueprintGeneratedClass /Engine/Transient.DEADCLASS_Character_C_1' is a skeleton class. SubCategoryObject will serialize to a null value.
[2024.01.20-15.07.46:521][778]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.01.20-15.07.46:523][778]LogPlayLevel: PlayLevel: Blueprint regeneration took 59 ms (2 blueprints)
[2024.01.20-15.07.46:523][778]PIE: New page: SIE session: Main_Map (20. jaan 2024 19:07:46)
[2024.01.20-15.07.46:530][778]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.01.20-15.07.46:530][778]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.01.20-15.07.46:530][778]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-15.07.46:540][778]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010010s)
[2024.01.20-15.07.46:552][778]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.01.20-15.07.46:552][778]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.07.46:589][778]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.20-15.07.46:589][778]LogInit: FAudioDevice initialized with ID 3.
[2024.01.20-15.07.46:589][778]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.20-15.07.46:589][778]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.20-15.07.46:602][778]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-15.07.46:603][778]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-17.07.46
[2024.01.20-15.07.46:603][778]LogWorld: Bringing up level for play took: 0.000724
[2024.01.20-15.07.46:605][778]LogOnline: OSS: Created online subsystem instance for: :Context_10
[2024.01.20-15.07.46:606][778]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Jobs assigned 3667, completed 3667 (100%)
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Average time worker was idle: 1.62 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Time job spent in pending queue: average 63.13 s, longest 129.42 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Job execution time: average 3.25 s, max 14.62 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Job life time (pending + execution): average 66.38 s, max 133.05
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Shader code size: average 38,269 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 147.20 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Jobs were issued in 436 batches (only local compilation was used), average 8.41 jobs/batch
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Average processing rate: 24.91 jobs/sec
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Total thread time: 1233,057 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Total thread preprocess time: 90,835 s
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Percentage time preprocessing: 7.37%
[2024.01.20-15.07.46:726][779]LogShaderCompilers: Display: Effective parallelization: 8.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-15.07.46:728][779]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FDeferredLightPS - 11.70% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.99% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.25% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.01% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-15.07.46:729][779]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.92% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-15.08.30:169][194]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-15.08.30:171][194]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.08.30:174][194]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.08.30:174][194]FBXImport: Warning: The following bones are missing from the bind pose:
R-Leg_end
L-Leg_end
R-Arm_end
L-Arm_end
Neck_end
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh.
[2024.01.20-15.08.56:742][764]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.08.56:783][764]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.10.33:393][200]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel
[2024.01.20-15.10.33:394][200]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel1D8BA36340C65CB63C2595BA03DD75FC.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset'
[2024.01.20-15.10.33:394][200]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 108 ms)
[2024.01.20-15.10.33:400][200]AssetCheck: New page: Asset Save: CharModel
[2024.01.20-15.10.41:484][663]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-15.10.41:485][663]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.10.41:486][663]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.10.41:486][663]FBXImport: Warning: The following bones are missing from the bind pose:
[2024.01.20-15.11.08:881][201]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-15.11.08:882][201]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.11.08:883][201]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.11.08:883][201]FBXImport: Warning: The following bones are missing from the bind pose:
[2024.01.20-15.11.34:145][452]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.11.34:146][452]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel5F8ECD234A3879BFEF82D59DFE2F640C.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.11.34:146][452]LogFileHelpers: InternalPromptForCheckoutAndSave took 62 ms (total: 171 ms)
[2024.01.20-15.11.34:147][452]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.11.56:202][659]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-15.11.56:203][659]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.11.56:204][659]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.11.56:204][659]FBXImport: Warning: The following bones are missing from the bind pose:
[2024.01.20-15.12.11:034][359]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel
[2024.01.20-15.12.11:034][359]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel4F0DAE3F45C46902D68BB2A5959C0785.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset'
[2024.01.20-15.12.11:035][359]LogFileHelpers: InternalPromptForCheckoutAndSave took 25 ms (total: 196 ms)
[2024.01.20-15.12.11:036][359]AssetCheck: New page: Asset Save: CharModel
[2024.01.20-15.12.11:846][411]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel
[2024.01.20-15.12.11:847][411]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModelE82FBBA1419E06C29357CEA3D4DAFAE8.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset'
[2024.01.20-15.12.11:847][411]LogFileHelpers: InternalPromptForCheckoutAndSave took 4 ms (total: 200 ms)
[2024.01.20-15.12.11:854][411]AssetCheck: New page: Asset Save: CharModel
[2024.01.20-15.12.14:974][578]LogSkeletalMesh: Building Skeletal Mesh CharModel...
[2024.01.20-15.12.14:975][578]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/DevelopedContent/Models/CharModel.CharModel
[2024.01.20-15.12.14:976][578]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.12.14:976][578]FBXImport: Warning: The following bones are missing from the bind pose:
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh.
[2024.01.20-15.12.14:977][578]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacySKELETALMESH/a9/9f/0231d788b146e13b21a153fd949bf48bef74.udd from '/Game/DevelopedContent/Models/CharModel.CharModel'.
[2024.01.20-15.12.16:396][622]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.01.20-15.12.16:396][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-15.12.20:369][783]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-15.12.20:369][783]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-15.12.20:370][783]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-15.12.20:370][783]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-15.12.54:152][797]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.12.54:152][797]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModelB97B9D6E452A2334932D8FB3D8DC23F0.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.12.54:163][797]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 272 ms)
[2024.01.20-15.12.54:164][797]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.12.58:312][ 49]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-15.12.58:339][ 49]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.01.20-15.12.58:339][ 49]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-15.13.09:280][154]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-15.13.09:281][154]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.14.19:684][334]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.14.19:684][334]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel567A971446713C74A0A3848C331123E0.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.14.19:695][334]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 353 ms)
[2024.01.20-15.14.19:696][334]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.18.22:067][404]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.18.22:067][404]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel74D5C64D4CEBC5A4C8234DA852877CF1.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.18.22:077][404]LogFileHelpers: InternalPromptForCheckoutAndSave took 81 ms (total: 434 ms)
[2024.01.20-15.18.22:078][404]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.20.07:647][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.01.20-15.20.07:652][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4
[2024.01.20-15.20.07:652][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto488F5AF2B4FF8B02CB0453C9EC3EFF72A.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto4.uasset'
[2024.01.20-15.20.07:653][952]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.030
[2024.01.20-15.20.07:653][952]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030
[2024.01.20-15.20.07:653][952]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-15.20.07:653][952]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-15.20.07:699][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4
[2024.01.20-15.20.07:699][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto4837B444248AB88F210A4F49C9EB02144.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto4.uasset'
[2024.01.20-15.20.07:701][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto4
[2024.01.20-15.20.07:701][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto43D5D8FEC40109C1259EA21B009CDC610.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto4.uasset'
[2024.01.20-15.20.07:702][952]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/CharModel] ([1] browsable assets)...
[2024.01.20-15.20.07:784][952]OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/DevelopedContent/Models/CharModel.CharModel]
[2024.01.20-15.20.07:784][952]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel]
[2024.01.20-15.20.07:788][952]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4
[2024.01.20-15.20.07:788][952]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel_Auto47A475ABB4D8DF56357A61EAB7F4BBA57.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto4.uasset'
[2024.01.20-15.20.07:788][952]LogFileHelpers: Auto-saving content packages took 0.136
[2024.01.20-15.23.52:028][966]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.23.52:028][966]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel18B7D922440E37D02AB9F9BE9EDD3920.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.23.52:051][966]LogFileHelpers: InternalPromptForCheckoutAndSave took 113 ms (total: 547 ms)
[2024.01.20-15.23.52:052][966]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.24.09:308][985]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.LeftSleeve has a component set to zero, which will result in a bad body instance. Scale:X=1.132 Y=0.000 Z=1.132
[2024.01.20-15.24.09:308][985]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.LeftSleeve has a component set to zero, which will result in a bad body instance. Scale:X=1.132 Y=0.000 Z=1.132
[2024.01.20-15.30.23:021][835]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
[2024.01.20-15.30.23:029][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5
[2024.01.20-15.30.23:029][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto507FE8E654A41D24412E7C3A680C9B580.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset'
[2024.01.20-15.30.23:029][835]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.027
[2024.01.20-15.30.23:029][835]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.027
[2024.01.20-15.30.23:030][835]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-15.30.23:030][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-15.30.23:073][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5
[2024.01.20-15.30.23:074][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto5C4584E904AE485A474FC4A80D26DCC36.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto5.uasset'
[2024.01.20-15.30.23:075][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Character_Auto5
[2024.01.20-15.30.23:075][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Character_Auto5A8312E184454D4DA50067090B816C181.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Character_Auto5.uasset'
[2024.01.20-15.30.23:076][835]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DevelopedContent/Models/CharModel] ([1] browsable assets)...
[2024.01.20-15.30.23:076][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/CharModel]
[2024.01.20-15.30.23:077][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5
[2024.01.20-15.30.23:077][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModel_Auto500A50D5E4AE664004845E9BBF1A417CC.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/CharModel_Auto5.uasset'
[2024.01.20-15.30.23:077][835]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/CharaModel] ([2] browsable assets)...
[2024.01.20-15.30.23:174][835]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel]
[2024.01.20-15.30.23:174][835]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/CharaModel]
[2024.01.20-15.30.23:177][835]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto5
[2024.01.20-15.30.23:177][835]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel_Auto59B5E04F34FD566F6E2E4D9A7C09AA84E.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/CharaModel_Auto5.uasset'
[2024.01.20-15.30.23:177][835]LogFileHelpers: Auto-saving content packages took 0.149
[2024.01.20-15.32.06:582][797]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 G:\cg_characreator\CharaCreator\Content\DevelopedContent\Models\cube.fbx)
[2024.01.20-15.32.06:586][797]LogFbx: Loading FBX Scene from G:\cg_characreator\CharaCreator\Content\DevelopedContent\Models\cube.fbx
[2024.01.20-15.32.06:590][797]LogFbx: FBX Scene Loaded Succesfully
[2024.01.20-15.32.13:138][797]LogSlate: Window 'FBX Import Options' being destroyed
[2024.01.20-15.32.13:254][797]LogStaticMesh: Display: Building static mesh cube...
[2024.01.20-15.32.13:257][797]LogStaticMesh: Built static mesh [0.00s] /Game/DevelopedContent/Models/cube.cube
[2024.01.20-15.32.13:294][797]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Jobs assigned 3679, completed 3676 (99.92%)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Average time worker was idle: 249.01 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Time job spent in pending queue: average 62.93 s, longest 129.42 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Job life time (pending + execution): average 66.22 s, max 133.05
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Shader code size: average 38,257 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 149.09 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Jobs were issued in 448 batches (only local compilation was used), average 8.21 jobs/batch
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Average processing rate: 24.66 jobs/sec
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Total thread time: 1238,743 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Total thread preprocess time: 94,054 s
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Percentage time preprocessing: 7.59%
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Effective parallelization: 8.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FDeferredLightPS - 11.65% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.97% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.99% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-15.32.13:955][805]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.90% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-15.32.17:935][934]LogSlate: Window 'Message Log' being destroyed
[2024.01.20-15.32.17:984][934]LogSlate: Window 'Message Log' being destroyed
[2024.01.20-15.32.26:502][288]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:01.116 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 955 files in 1665 folders with total size 67 MiB.
[2024.01.20-15.32.33:924][532]AssetReimport: New page: Outstanding source content changes 19:32:33
[2024.01.20-15.32.33:958][533]LogEditorFactories: Performing atomic reimport of [G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx]
[2024.01.20-15.32.33:963][533]LogFbx: Loading FBX Scene from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx
[2024.01.20-15.32.33:966][533]LogFbx: FBX Scene Loaded Succesfully
[2024.01.20-15.32.37:050][617]AssetReimport: Reimported asset cube from G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.fbx.
[2024.01.20-15.33.02:839][621]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=226.408 Z=0.023
[2024.01.20-15.33.02:839][621]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=226.408 Z=0.023
[2024.01.20-15.33.30:869][747]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000
[2024.01.20-15.33.30:869][747]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000
[2024.01.20-15.33.31:606][781]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000
[2024.01.20-15.33.31:606][781]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.226 Y=2.264 Z=0.000
[2024.01.20-15.33.43:023][298]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.33.43:023][298]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.33.43:521][321]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.33.43:521][321]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.33.43:897][338]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.33.43:897][338]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.264 Z=0.226
[2024.01.20-15.34.14:088][548]LogPhysics: Warning: Scale for /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.CharaModel_C_UAID_B42E99604EF167D101_2108228992.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.453 Y=2.264 Z=0.000
[2024.01.20-15.34.14:089][548]LogPhysics: Warning: Scale for /Engine/Transient.World_9:PersistentLevel.CharaModel_C_0.cube has a component set to zero, which will result in a bad body instance. Scale:X=0.453 Y=2.264 Z=0.000
[2024.01.20-15.35.36:070][662]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.35.36:070][662]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel3BD365694257B1D378487DACA18688AE.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.35.36:079][662]LogFileHelpers: InternalPromptForCheckoutAndSave took 90 ms (total: 638 ms)
[2024.01.20-15.35.36:079][662]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Jobs assigned 3683, completed 3680 (99.92%)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Average time worker was idle: 249.07 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Time job spent in pending queue: average 62.86 s, longest 129.42 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Job execution time: average 3.24 s, max 14.62 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Job life time (pending + execution): average 66.15 s, max 133.05
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Shader code size: average 38,253 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 149.63 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Jobs were issued in 452 batches (only local compilation was used), average 8.15 jobs/batch
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Average processing rate: 24.59 jobs/sec
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Total thread time: 1239,653 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Total thread preprocess time: 94,153 s
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Percentage time preprocessing: 7.60%
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Effective parallelization: 8.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FDeferredLightPS - 11.64% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.96% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.98% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-15.36.29:947][753]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.90% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-15.38.16:904][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008547s)
[2024.01.20-15.38.16:916][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.01.20-15.38.16:917][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.38.16:955][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.20-15.38.16:955][959]LogInit: FAudioDevice initialized with ID 4.
[2024.01.20-15.38.16:955][959]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.20-15.38.16:955][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.20-15.38.16:957][959]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-15.38.16:958][959]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-17.38.16
[2024.01.20-15.38.16:958][959]LogWorld: Bringing up level for play took: 0.000609
[2024.01.20-15.38.16:960][959]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.01.20-15.38.16:960][959]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2024.01.20-15.45.09:322][973]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.09:324][973]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.09:325][973]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 692 us (total: 302 ms)
[2024.01.20-15.45.09:326][973]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 52 ms)
[2024.01.20-15.45.09:346][974]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading
[2024.01.20-15.45.09:434][974]LogSlate: Took 0.004129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-15.45.10:081][ 12]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 796 us (total: 303 ms)
[2024.01.20-15.45.10:084][ 12]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 55 ms)
[2024.01.20-15.45.10:105][ 13]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2) is flushing async loading
[2024.01.20-15.45.10:871][ 58]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.10:872][ 58]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.10:873][ 58]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 719 us (total: 303 ms)
[2024.01.20-15.45.10:873][ 58]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 58 ms)
[2024.01.20-15.45.10:896][ 59]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3) is flushing async loading
[2024.01.20-15.45.11:428][ 87]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.11:430][ 87]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.11:431][ 87]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 749 us (total: 304 ms)
[2024.01.20-15.45.11:431][ 87]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 62 ms)
[2024.01.20-15.45.11:454][ 88]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4) is flushing async loading
[2024.01.20-15.45.11:733][ 95]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.11:735][ 95]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.11:735][ 95]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 659 us (total: 305 ms)
[2024.01.20-15.45.11:736][ 95]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 65 ms)
[2024.01.20-15.45.11:773][ 96]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5) is flushing async loading
[2024.01.20-15.45.11:995][100]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.11:997][100]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.11:997][100]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 724 us (total: 305 ms)
[2024.01.20-15.45.11:998][100]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 68 ms)
[2024.01.20-15.45.12:045][101]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6) is flushing async loading
[2024.01.20-15.45.12:130][101]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.12:133][101]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.12:134][101]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 307 ms)
[2024.01.20-15.45.12:134][101]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 72 ms)
[2024.01.20-15.45.12:184][102]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7) is flushing async loading
[2024.01.20-15.45.12:394][105]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.12:396][105]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.12:396][105]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 733 us (total: 307 ms)
[2024.01.20-15.45.12:397][105]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 75 ms)
[2024.01.20-15.45.12:452][106]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8) is flushing async loading
[2024.01.20-15.45.12:533][106]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.12:535][106]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.12:535][106]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 686 us (total: 308 ms)
[2024.01.20-15.45.12:536][106]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 78 ms)
[2024.01.20-15.45.12:597][107]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9) is flushing async loading
[2024.01.20-15.45.12:729][108]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.12:731][108]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.12:732][108]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 716 us (total: 309 ms)
[2024.01.20-15.45.12:732][108]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 83 ms)
[2024.01.20-15.45.12:796][109]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10) is flushing async loading
[2024.01.20-15.45.12:976][111]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.12:978][111]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.12:979][111]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 677 us (total: 309 ms)
[2024.01.20-15.45.12:979][111]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 86 ms)
[2024.01.20-15.45.13:049][112]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11) is flushing async loading
[2024.01.20-15.45.13:187][113]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.13:189][113]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.13:189][113]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 750 us (total: 310 ms)
[2024.01.20-15.45.13:190][113]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 89 ms)
[2024.01.20-15.45.13:268][114]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12) is flushing async loading
[2024.01.20-15.45.13:408][115]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.13:411][115]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.13:412][115]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 311 ms)
[2024.01.20-15.45.13:413][115]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 94 ms)
[2024.01.20-15.45.13:492][116]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.13:494][116]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.13:494][116]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 717 us (total: 312 ms)
[2024.01.20-15.45.13:495][116]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 97 ms)
[2024.01.20-15.45.13:496][116]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14) is flushing async loading
[2024.01.20-15.45.13:792][118]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.13:793][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.13:794][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 704 us (total: 313 ms)
[2024.01.20-15.45.13:794][118]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 100 ms)
[2024.01.20-15.45.13:795][118]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.13:796][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.13:796][118]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 644 us (total: 313 ms)
[2024.01.20-15.45.13:797][118]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 103 ms)
[2024.01.20-15.45.13:890][119]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15) is flushing async loading
[2024.01.20-15.45.14:252][122]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.14:254][122]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.14:254][122]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 685 us (total: 314 ms)
[2024.01.20-15.45.14:255][122]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 106 ms)
[2024.01.20-15.45.14:415][123]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.14:416][123]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.14:417][123]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 630 us (total: 315 ms)
[2024.01.20-15.45.14:417][123]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 109 ms)
[2024.01.20-15.45.14:501][124]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19) is flushing async loading
[2024.01.20-15.45.14:579][124]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.14:581][124]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.14:582][124]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 645 us (total: 315 ms)
[2024.01.20-15.45.14:582][124]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 112 ms)
[2024.01.20-15.45.14:657][125]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18) is flushing async loading
[2024.01.20-15.45.14:863][126]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.14:864][126]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.14:865][126]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 682 us (total: 316 ms)
[2024.01.20-15.45.14:865][126]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 115 ms)
[2024.01.20-15.45.14:955][127]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20) is flushing async loading
[2024.01.20-15.45.15:044][127]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.15:046][127]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.15:048][127]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 317 ms)
[2024.01.20-15.45.15:048][127]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 119 ms)
[2024.01.20-15.45.15:190][128]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21) is flushing async loading
[2024.01.20-15.45.15:273][128]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.15:275][128]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.15:276][128]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 785 us (total: 318 ms)
[2024.01.20-15.45.15:276][128]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 123 ms)
[2024.01.20-15.45.15:370][129]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22) is flushing async loading
[2024.01.20-15.45.15:600][130]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.15:602][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.15:603][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 656 us (total: 319 ms)
[2024.01.20-15.45.15:603][130]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 125 ms)
[2024.01.20-15.45.15:603][130]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.15:605][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.15:606][130]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 625 us (total: 319 ms)
[2024.01.20-15.45.15:606][130]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 128 ms)
[2024.01.20-15.45.15:701][131]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_24) is flushing async loading
[2024.01.20-15.45.16:097][133]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.16:099][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.16:099][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 672 us (total: 320 ms)
[2024.01.20-15.45.16:100][133]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 131 ms)
[2024.01.20-15.45.16:100][133]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.16:101][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.16:102][133]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 592 us (total: 320 ms)
[2024.01.20-15.45.16:102][133]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 134 ms)
[2024.01.20-15.45.16:209][134]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_25) is flushing async loading
[2024.01.20-15.45.16:569][136]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.16:570][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.16:571][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 665 us (total: 321 ms)
[2024.01.20-15.45.16:571][136]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 136 ms)
[2024.01.20-15.45.16:572][136]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.16:573][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.16:574][136]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 662 us (total: 322 ms)
[2024.01.20-15.45.16:574][136]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 139 ms)
[2024.01.20-15.45.16:680][137]Cmd: quit
[2024.01.20-15.45.16:681][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-15.45.16:683][137]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29) is flushing async loading
[2024.01.20-15.45.16:831][137]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DevelopedContent/BluePrints/Character does not exist, will not scan.
[2024.01.20-15.45.16:833][137]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-15.45.16:834][137]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 644 us (total: 322 ms)
[2024.01.20-15.45.16:834][137]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 142 ms)
[2024.01.20-15.45.16:860][137]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-15.45.16:872][137]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-15.45.16:873][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-15.45.28:042][812]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-15.45.28:042][812]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-15.46.03:832][ 75]LogSlate: Took 0.004241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.01.20-15.49.03:076][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2024.01.20-15.49.03:087][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6
[2024.01.20-15.49.03:087][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto60F484D894B57AC835AAA9796D8C33687.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto6.uasset'
[2024.01.20-15.49.03:089][ 85]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.035
[2024.01.20-15.49.03:089][ 85]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.035
[2024.01.20-15.49.03:090][ 85]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-15.49.03:090][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-15.49.03:139][ 85]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6
[2024.01.20-15.49.03:139][ 85]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI_Auto6914C4265482C0AC1BBDAB4818BCB5D30.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset'
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Jobs assigned 3725, completed 3725 (100%)
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Average time worker was idle: 253.52 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Time job spent in pending queue: average 62.15 s, longest 129.42 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 14.62 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Job life time (pending + execution): average 65.36 s, max 133.05
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Shader code size: average 38,246 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 154.04 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Jobs were issued in 494 batches (only local compilation was used), average 7.54 jobs/batch
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Average processing rate: 24.18 jobs/sec
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Total thread time: 1252,736 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Total thread preprocess time: 95,781 s
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Percentage time preprocessing: 7.65%
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-15.49.04:152][ 85]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FDeferredLightPS - 11.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.91% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.18% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-15.49.04:154][ 85]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.85% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-15.49.47:780][602]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.49.47:780][602]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel7554A7EA435B7A4733FAF998CBCEB90D.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.49.47:799][602]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 964 ms)
[2024.01.20-15.49.47:800][602]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.55.52:644][748]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.55.52:644][748]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModel469896A64C31E0C0C4240BAE64A94691.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.55.52:663][748]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 1.16 sec)
[2024.01.20-15.55.52:664][748]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.58.03:736][782]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/CharaModel
[2024.01.20-15.58.03:738][782]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharaModelFC094ADF455D45B20F9025AD1687609D.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/CharaModel.uasset'
[2024.01.20-15.58.03:746][782]LogFileHelpers: InternalPromptForCheckoutAndSave took 103 ms (total: 1.26 sec)
[2024.01.20-15.58.03:748][782]AssetCheck: New page: Asset Save: CharaModel
[2024.01.20-15.59.04:456][236]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2024.01.20-15.59.04:468][236]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7
[2024.01.20-15.59.04:468][236]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto793E03F334CC9FDC4FD344AB1B9C861CA.tmp' to 'G:/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto7.uasset'
[2024.01.20-15.59.04:468][236]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.031
[2024.01.20-15.59.04:468][236]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.031
[2024.01.20-16.00.20:183][551]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-16.00.20:210][551]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.00.20:210][551]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.00.21:647][693]LogDebuggerCommands: Repeating last play command: Simulate
[2024.01.20-16.00.21:656][693]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-16.00.21:656][693]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-16.00.21:746][693]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 89 ms (total: 412 ms)
[2024.01.20-16.00.21:747][693]BlueprintLog: New page: Pre-Play auto-recompile
[2024.01.20-16.00.21:747][693]LogPlayLevel: [PlayLevel] Compiling CharaModel before play...
[2024.01.20-16.00.21:778][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.01.20-16.00.21:784][693]LogPlayLevel: PlayLevel: Blueprint regeneration took 36 ms (1 blueprints)
[2024.01.20-16.00.21:784][693]PIE: New page: SIE session: Main_Map (20. jaan 2024 20:00:21)
[2024.01.20-16.00.21:808][693]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-16.00.21:818][693]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008262s)
[2024.01.20-16.00.21:826][693]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.01.20-16.00.21:827][693]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.00.21:863][693]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.01.20-16.00.21:863][693]LogInit: FAudioDevice initialized with ID 5.
[2024.01.20-16.00.21:863][693]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'.
[2024.01.20-16.00.21:863][693]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.01.20-16.00.21:865][693]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-16.00.21:866][693]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-18.00.21
[2024.01.20-16.00.21:866][693]LogWorld: Bringing up level for play took: 0.000593
[2024.01.20-16.00.21:868][693]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.01.20-16.00.21:868][693]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Jobs assigned 3725, completed 3725 (100%)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Average time worker was idle: 253.52 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Time job spent in pending queue: average 62.15 s, longest 129.42 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 14.62 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Job life time (pending + execution): average 65.36 s, max 133.05
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Shader code size: average 38,246 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 154.04 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Jobs were issued in 494 batches (only local compilation was used), average 7.54 jobs/batch
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Average processing rate: 24.18 jobs/sec
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Total thread time: 1252,736 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Total thread preprocess time: 95,781 s
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Percentage time preprocessing: 7.65%
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FDeferredLightPS - 11.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.91% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-16.00.21:956][694]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.18% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-16.00.21:958][694]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-16.00.21:958][694]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.85% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)
[2024.01.20-16.03.48:832][803]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.01.20-16.03.48:847][803]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.01.20-16.03.48:858][803]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.01.20-16.03.48:862][803]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q
[2024.01.20-16.03.48:862][803]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q4BE19E4049C59F92CB47C18F5204AB30.tmp' to 'G:/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q.uasset'
[2024.01.20-16.03.48:865][803]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/CharModel
[2024.01.20-16.03.48:866][803]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharModelE88B46B84D9662ADAEF9F09BE451DC39.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/CharModel.uasset'
[2024.01.20-16.03.48:868][803]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/cube
[2024.01.20-16.03.48:868][803]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/cube6A01F6B94D60B9E802D751871966B90C.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/cube.uasset'
[2024.01.20-16.03.48:870][803]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Models/Material
[2024.01.20-16.03.48:870][803]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Material86066EF442FC7CEE97B445831BBE7B14.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Models/Material.uasset'
[2024.01.20-16.03.48:915][803]LogSavePackage: Moving output files for package: /Game/DevelopedContent/BluePrints/Player_UI
[2024.01.20-16.03.48:916][803]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UI7AA794854DF56B4E8E57439093EFAD1F.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset'
[2024.01.20-16.03.48:924][803]LogFileHelpers: InternalPromptForCheckoutAndSave took 138 ms (total: 1.40 sec)
[2024.01.20-16.03.49:577][804]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2024.01.20-16.03.49:581][804]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.01.20-16.03.49:581][804]LogExit: Preparing to exit.
[2024.01.20-16.03.49:606][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.01.20-16.03.49:617][804]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:617][804]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:619][804]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.49:620][804]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.01.20-16.03.50:415][804]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:416][804]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:418][804]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:419][804]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:421][804]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:422][804]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:424][804]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.03.50:579][804]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.01.20-16.03.50:611][804]LogExit: Editor shut down
[2024.01.20-16.03.50:615][804]LogExit: Transaction tracking system shut down
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Jobs assigned 3725, completed 3725 (100%)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Average time worker was idle: 253.52 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Time job spent in pending queue: average 62.15 s, longest 129.42 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Job execution time: average 3.21 s, max 14.62 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Job life time (pending + execution): average 65.36 s, max 133.05
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Shader code size: average 38,246 KiB, min 2,086 KiB, max 162,84 KiB
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 154.04 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Jobs were issued in 494 batches (only local compilation was used), average 7.54 jobs/batch
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Average processing rate: 24.18 jobs/sec
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Total thread time: 1252,736 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Total thread preprocess time: 95,781 s
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Percentage time preprocessing: 7.65%
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.08 sec, max 10.25 sec, min 1.54 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.74 sec, max 4.32 sec, min 2.95 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 3.29 sec, max 3.29 sec, min 3.29 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FCloudRenderViewPS001 (compiled 1 times, average 2.06 sec, max 2.06 sec, min 2.06 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FCloudRenderViewPS101 (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FDeferredLightPS - 11.52% of total time (compiled 134 times, average 1.08 sec, max 3.10 sec, min 0.90 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.91% of total time (compiled 96 times, average 0.64 sec, max 1.03 sec, min 0.42 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.18% of total time (compiled 96 times, average 0.55 sec, max 0.85 sec, min 0.15 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.39 sec, max 0.73 sec, min 0.14 sec)
[2024.01.20-16.03.50:869][804]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 3.85% of total time (compiled 128 times, average 0.38 sec, max 1.33 sec, min 0.27 sec)