DOMENIS\ukuvarbl
35d0e30199
Merge branch 'AttemptOne'
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# Conflicts:
# TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset
# TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Spell.uasset
# TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Wand.uasset
2024-05-23 18:04:14 +03:00
DOMENIS\ukuvarbl
87db7b742a
Add merge compability
2024-05-23 17:58:30 +03:00
EgonVM
7a487c59fa
Added wand appearing and disappearing effects.
2024-05-22 15:47:17 +03:00
DOMENIS\ukuvarbl
84d7ee1dfb
clean up "Activate Wand"
2024-05-22 15:37:21 +03:00
DOMENIS\ukuvarbl
3daaff3e08
properly reset wand and runes passed upon dropping wand
2024-05-22 15:15:58 +03:00
DOMENIS\ukuvarbl
beac392dd1
fix being able to reactivate wand while casting spell when dropping and regrabbing wand
2024-05-22 15:02:50 +03:00
EgonVM
13ba933f0a
Merge pull request 'Created Game Mode' ( #1 ) from AttemptOne into main
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Reviewed-on: #1
2024-05-22 11:34:42 +00:00
EgonVM
8e4c01e91d
Created Game Mode
2024-05-22 14:30:05 +03:00
DOMENIS\ukuvarbl
ee014085ec
change audio directory
2024-05-22 14:21:01 +03:00
DOMENIS\ukuvarbl
30fab9ee99
spellcasting sound effects
2024-05-22 14:05:09 +03:00
DOMENIS\ukuvarbl
6e3acf444b
Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR
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# Conflicts:
# TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset
2024-05-22 13:07:57 +03:00
DOMENIS\ukuvarbl
a2c05b1706
add recoil to dummy
2024-05-22 13:04:44 +03:00
EgonVM
7709508611
Fixed the error message that pops up when closing the game.
2024-05-22 12:59:40 +03:00
EgonVM
a166fd48e8
Adjusted for VR.
2024-05-22 12:05:58 +03:00
EgonVM
6a4e9a25a4
Added magic effects
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Added magic effect for spells and burst effect for the enemy.
2024-05-21 22:58:08 +03:00
EgonVM
6fe482ae44
Added enums for runes
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Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM
3133160e6c
Worked on spell effect
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The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM
c829b0bec7
Added Prevention to Inout rune detection
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Now the wand won't detect any runes that are either currently moving or are in the pocket.
Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM
7f753a4318
Added Rune Placement Randomizer
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Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM
402a509d4d
Worked on random rune placement
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Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM
1f696d84cc
Inported Dummy Models
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4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM
75ddf1fffb
Defined patterns for the runearea.
2024-05-15 16:05:40 +03:00
EgonVM
10c4af0917
Forgot to save stuff, now saved!
2024-05-15 15:39:03 +03:00
EgonVM
a5288554a8
Fixed the pointer effects.
2024-05-15 15:35:19 +03:00
EgonVM
92d7f95985
Fixed the teleportation issue
2024-05-15 14:15:42 +03:00
EgonVM
74633ebb8b
Refined the wand in the VR setting.
2024-05-15 12:16:10 +03:00
EgonVM
a56a1a0a45
Added an ability for the wand to become active and inactive
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Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM
bd010d5b9e
Modified pre-made blueprints
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This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM
7993086cf0
Added Color Blending
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Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM
89594c5050
Attemted to get color blending to work...
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I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM
6dbc28d071
Fixed Rune Reactivation Bug
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Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
EgonVM
0ce7bea1aa
Added Ray Tracing Detection
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Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM
c87523de35
Started Wand Building
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More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl
c5a86d929d
add sound effect for making runes active
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also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM
e953a4f1ec
Changed runearea size
2024-05-08 12:06:02 +03:00
EgonVM
6685e07510
Changed sizes thanks to testing in VR
2024-05-08 11:57:52 +03:00
EgonVM
22e300b044
Added rune blueprint
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This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM
49375fb205
Started the game
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Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00
EgonVM
e55214a398
Started the project... finally...
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Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00