Commit Graph

38 Commits

Author SHA1 Message Date
EgonVM 274df68250 Fixed the wand appearing effect bug
Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
2024-05-24 22:40:46 +03:00
DOMENIS\ukuvarbl 35d0e30199 Merge branch 'AttemptOne'
# Conflicts:
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Spell.uasset
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Wand.uasset
2024-05-23 18:04:14 +03:00
DOMENIS\ukuvarbl 87db7b742a Add merge compability 2024-05-23 17:58:30 +03:00
EgonVM 7a487c59fa Added wand appearing and disappearing effects. 2024-05-22 15:47:17 +03:00
DOMENIS\ukuvarbl 84d7ee1dfb clean up "Activate Wand" 2024-05-22 15:37:21 +03:00
DOMENIS\ukuvarbl 3daaff3e08 properly reset wand and runes passed upon dropping wand 2024-05-22 15:15:58 +03:00
DOMENIS\ukuvarbl beac392dd1 fix being able to reactivate wand while casting spell when dropping and regrabbing wand 2024-05-22 15:02:50 +03:00
EgonVM 13ba933f0a Merge pull request 'Created Game Mode' (#1) from AttemptOne into main
Reviewed-on: #1
2024-05-22 11:34:42 +00:00
EgonVM 8e4c01e91d Created Game Mode 2024-05-22 14:30:05 +03:00
DOMENIS\ukuvarbl ee014085ec change audio directory 2024-05-22 14:21:01 +03:00
DOMENIS\ukuvarbl 30fab9ee99 spellcasting sound effects 2024-05-22 14:05:09 +03:00
DOMENIS\ukuvarbl 6e3acf444b Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR
# Conflicts:
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset
2024-05-22 13:07:57 +03:00
DOMENIS\ukuvarbl a2c05b1706 add recoil to dummy 2024-05-22 13:04:44 +03:00
EgonVM 7709508611 Fixed the error message that pops up when closing the game. 2024-05-22 12:59:40 +03:00
EgonVM a166fd48e8 Adjusted for VR. 2024-05-22 12:05:58 +03:00
EgonVM 6a4e9a25a4 Added magic effects
Added magic effect for spells and burst effect for the enemy.
2024-05-21 22:58:08 +03:00
EgonVM 6fe482ae44 Added enums for runes
Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM 3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM c829b0bec7 Added Prevention to Inout rune detection
Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM 7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM 402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM 1f696d84cc Inported Dummy Models
4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM 75ddf1fffb Defined patterns for the runearea. 2024-05-15 16:05:40 +03:00
EgonVM 10c4af0917 Forgot to save stuff, now saved! 2024-05-15 15:39:03 +03:00
EgonVM a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM 92d7f95985 Fixed the teleportation issue 2024-05-15 14:15:42 +03:00
EgonVM 74633ebb8b Refined the wand in the VR setting. 2024-05-15 12:16:10 +03:00
EgonVM a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM 7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM 89594c5050 Attemted to get color blending to work...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM 6dbc28d071 Fixed Rune Reactivation Bug
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM e953a4f1ec Changed runearea size 2024-05-08 12:06:02 +03:00
EgonVM 6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
EgonVM 22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM 49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00