LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogCoreRedirects: AddRedirect(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.13-17.36.01:514][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.13-17.36.01:514][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.13-17.36.01:530][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.13-17.36.01:530][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.13-17.36.01:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.13-17.36.01:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.13-17.36.01:544][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.13-17.36.01:545][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.13-17.36.01:545][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.13-17.36.01:609][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.13-17.36.01:618][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.13-17.36.01:618][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.13-17.36.01:683][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.13-17.36.01:683][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.13-17.36.02:286][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.05.13-17.36.02:286][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.05.13-17.36.02:293][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.13-17.36.02:293][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.13-17.36.02:293][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.05.13-17.37.41:707][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.13-17.37.41:860][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.13-17.37.41:870][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.13-17.37.41:947][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.13-17.37.41:947][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.13-17.37.41:948][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.13-17.37.42:029][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.13-17.37.42:029][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.13-17.37.42:033][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.05.13-17.37.42:033][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.05.13-17.37.44:737][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.13-17.37.45:135][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.13-17.37.46:857][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.13-17.37.46:919][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.13-17.37.46:920][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.13-17.37.46:922][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.13-17.37.46:922][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.13-17.37.46:922][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.13-17.37.46:922][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.13-17.37.46:922][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.13-17.37.47:157][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.13-17.37.47:157][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.13-17.37.47:157][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.13-17.37.47:217][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
[2024.05.13-17.37.47:218][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.13-17.37.47:219][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.13-17.37.47:219][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.13-17.37.47:219][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.13-17.37.47:219][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.13-17.37.47:639][ 0]LogShaderCompilers: Guid format shader working directory is -35 characters bigger than the processId version (E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/13036/).
[2024.05.13-17.37.47:639][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/5F1DB0634F7B1689B12239A7EEB9369D/'.
[2024.05.13-17.37.47:639][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.13-17.37.47:639][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.13-17.38.17:777][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.13-17.38.17:777][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.13-17.38.17:777][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.13-17.38.17:777][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.13-17.38.17:777][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.13-17.38.27:328][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:595][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.13-17.38.56:815][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:820][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:826][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:832][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:844][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:851][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:856][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:862][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:870][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:883][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:889][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:911][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:918][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:930][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:935][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.56:941][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.57:019][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.57:024][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.57:029][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.13-17.38.57:234][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.13-17.38.57:234][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.13-17.39.00:317][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.13-17.39.00:332][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.13-17.39.00:547][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.13-17.39.00:547][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.13-17.39.02:012][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.39.14:326][ 0]LightingResults: New page: Lighting Build
[2024.05.13-17.39.14:374][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.39.14:410][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.39.14:448][ 0]MapCheck: New page: Map Check
[2024.05.13-17.39.14:448][ 0]LightingResults: New page: Lighting Build
[2024.05.13-17.39.14:743][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.39.14:743][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.7 MiB to E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.13-17.39.14:993][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.05.13-17.39.17:832][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.13-17.39.17:832][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.39.19:577][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.13-17.39.19:577][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.13-17.39.19:577][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.13-17.39.19:577][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.13-17.39.19:577][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.13-17.39.19:877][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.39.19:926][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.39.19:937][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.39.19:946][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.39.20:684][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.13-17.39.22:635][ 0]LogSlate: Took 0.025517 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.13-17.39.22:749][ 0]LogSlate: Took 0.014442 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.13-17.39.22:764][ 0]LogSlate: Took 0.012273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.13-17.39.22:797][ 0]LogSlate: Took 0.018939 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.13-17.39.22:862][ 0]LogViewport: Scene viewport resized to 1396x451, mode Windowed.
[2024.05.13-17.39.23:604][ 0]LogSlate: Took 0.047904 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.13-17.39.24:861][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.05.13-17.39.24:953][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.13-17.39.25:115][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.39.25:313][ 0]LogAutomationController: Ignoring very large delta of 17797929.60 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.13-17.39.26:157][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.13-17.39.44:674][ 57]LogViewport: Scene viewport resized to 927x281, mode Windowed.
[2024.05.13-17.39.46:166][184]LogViewport: Scene viewport resized to 1396x451, mode Windowed.
[2024.05.13-17.39.50:641][704]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.423 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2412 files in 3635 folders with total size 106 MiB.
[2024.05.13-17.39.50:820][726]LogDebuggerCommands: Repeating last play command: Simulate
[2024.05.13-17.39.50:859][726]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.13-17.39.50:890][726]PIE: New page: SIE session: TheMainWorld (13 May 2024, 23:39:50)
[2024.05.13-17.39.50:902][726]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.05.13-17.39.50:902][726]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.05.13-17.39.50:902][726]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.39.50:905][726]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002828s)
[2024.05.13-17.39.50:910][726]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.05.13-17.39.50:911][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.39.50:953][726]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.13-17.39.50:953][726]LogInit: FAudioDevice initialized with ID 2.
[2024.05.13-17.39.50:953][726]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.13-17.39.50:953][726]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.13-17.39.54:175][726]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.13-17.39.54:669][726]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.39.54:670][726]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.39.54:670][726]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.39.54
[2024.05.13-17.39.54:685][726]LogWorld: Bringing up level for play took: 0.015739
[2024.05.13-17.39.54:687][726]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2024.05.13-17.39.54:867][726]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.39.54:867][726]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.39.54:867][726]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.39.54:867][726]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.39.54:893][726]PIE: Server logged in
[2024.05.13-17.39.54:894][726]PIE: Play in editor total start time 4.067 seconds.
[2024.05.13-17.39.55:099][726]LogAutomationController: Ignoring very large delta of 4.28 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.13-17.39.57:364][727]LogStats: FPlatformStackWalk::StackWalkAndDump - 2.226 s
[2024.05.13-17.39.58:818][727]LogStats: SendNewReport - 1.445 s
[2024.05.13-17.39.58:819][727]LogStats: FDebug::EnsureFailed - 3.681 s
[2024.05.13-17.39.58:842][728]LogAutomationController: Ignoring very large delta of 3.74 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.13-17.40.08:382][675]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
[2024.05.13-17.40.14:505][327]Cmd: MODE ROTGRID=0
[2024.05.13-17.40.48:415][163]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.40.48:415][163]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.40.48:415][163]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.40.48:416][163]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.40.48:444][163]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.40.48:448][163]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.40.48:452][163]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.40.48:452][163]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.05.13-17.40.52:230][559]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.40.52:357][562]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.40.54:822][815]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/Wand.Wand
[2024.05.13-17.40.54:871][815]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.40.54:933][815]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.13-17.40.56:745][815]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.13-17.40.56:826][815]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.05.13-17.41.01:108][815]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 4.282331s
[2024.05.13-17.41.03:079][815]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 8.256000s (6.256000s overbudget)
[2024.05.13-17.41.03:197][815]LogSlate: Took 0.016952 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.13-17.41.03:653][816]LogAutomationController: Ignoring very large delta of 8.84 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.13-17.41.13:208][287]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.13-17.41.13:376][287]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.13-17.41.13:387][288]LogAutomationController: Ignoring very large delta of 3.07 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.05.13-17.43.02:302][886]BlueprintLog: New page: Compile Wand
[2024.05.13-17.43.02:359][886]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.05.13-17.43.06:705][287]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002809s)
[2024.05.13-17.43.06:723][287]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.05.13-17.43.06:724][287]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.43.06:748][287]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.05.13-17.43.06:748][287]LogInit: FAudioDevice initialized with ID 3.
[2024.05.13-17.43.06:748][287]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'.
[2024.05.13-17.43.06:748][287]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.05.13-17.43.06:751][287]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.43.06:751][287]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.43.06:752][287]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.43.06
[2024.05.13-17.43.06:752][287]LogWorld: Bringing up level for play took: 0.001104
[2024.05.13-17.43.06:754][287]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2024.05.13-17.43.06:755][287]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.43.06:755][287]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.43.06:755][287]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.43.06:755][287]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.43.06:755][287]PIE: Server logged in
[2024.05.13-17.43.06:756][287]PIE: Play in editor total start time 0.054 seconds.
[2024.05.13-17.43.09:357][481]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.43.13:848][872]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.44.18:157][983]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.44.18:157][983]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.44.18:157][983]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.44.18:157][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.44.18:165][983]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.44.18:172][983]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.44.18:186][983]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.44.18:186][983]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.05.13-17.45.14:033][ 22]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002928s)
[2024.05.13-17.45.14:050][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2024.05.13-17.45.14:052][ 22]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.45.14:092][ 22]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.05.13-17.45.14:092][ 22]LogInit: FAudioDevice initialized with ID 4.
[2024.05.13-17.45.14:093][ 22]LogAudio: Display: Audio Device (ID: 4) registered with world 'TheMainWorld'.
[2024.05.13-17.45.14:093][ 22]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.05.13-17.45.14:096][ 22]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.45.14:096][ 22]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.45.14:097][ 22]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.45.14
[2024.05.13-17.45.14:097][ 22]LogWorld: Bringing up level for play took: 0.001074
[2024.05.13-17.45.14:099][ 22]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2024.05.13-17.45.14:100][ 22]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.45.14:100][ 22]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.45.14:100][ 22]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.45.14:100][ 22]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.45.14:100][ 22]PIE: Server logged in
[2024.05.13-17.45.14:101][ 22]PIE: Play in editor total start time 0.071 seconds.
[2024.05.13-17.45.19:270][547]Cmd: MODE ROTGRID=1
[2024.05.13-17.45.55:465][494]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.45.55:465][494]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.45.55:465][494]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.45.55:466][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.45.55:474][494]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.45.55:480][494]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.45.55:495][494]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.45.55:495][494]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.05.13-17.47.36:398][446]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002786s)
[2024.05.13-17.47.36:415][446]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.05.13-17.47.36:418][446]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.47.36:443][446]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.05.13-17.47.36:443][446]LogInit: FAudioDevice initialized with ID 5.
[2024.05.13-17.47.36:443][446]LogAudio: Display: Audio Device (ID: 5) registered with world 'TheMainWorld'.
[2024.05.13-17.47.36:443][446]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.05.13-17.47.36:445][446]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.47.36:446][446]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.47.36:447][446]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.47.36
[2024.05.13-17.47.36:447][446]LogWorld: Bringing up level for play took: 0.001128
[2024.05.13-17.47.36:449][446]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.05.13-17.47.36:450][446]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.47.36:450][446]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.47.36:450][446]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.47.36:450][446]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.47.36:450][446]PIE: Server logged in
[2024.05.13-17.47.36:451][446]PIE: Play in editor total start time 0.056 seconds.
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%)
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Average time worker was idle: 0.11 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.09 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 4.42 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Job life time (pending + execution): average 3.48 s, max 4.44
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Shader code size: average 85.18 KiB, min 85.172 KiB, max 85.188 KiB
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.95 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Average processing rate: 0.29 jobs/sec
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Total thread time: 4.67 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Total thread preprocess time: 0.099 s
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Percentage time preprocessing: 2.13%
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Effective parallelization: 0.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 2.34 sec, max 2.38 sec, min 2.29 sec)
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.05.13-17.47.38:415][633]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 100.00% of total time (compiled 2 times, average 2.34 sec, max 2.38 sec, min 2.29 sec)
[2024.05.13-17.48.11:398][ 39]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
[2024.05.13-17.48.11:398][ 39]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.48.49:006][806]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.48.49:039][806]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_Rune
[2024.05.13-17.48.49:039][806]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_RuneD0C1C8E74D3C45F7C0AA409D24271EFD.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset'
[2024.05.13-17.48.49:047][806]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 253 ms)
[2024.05.13-17.48.49:049][806]AssetCheck: New page: Asset Save: BP_Rune
[2024.05.13-17.48.52:831][125]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003072s)
[2024.05.13-17.48.52:849][125]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2024.05.13-17.48.52:853][125]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.48.52:877][125]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.05.13-17.48.52:877][125]LogInit: FAudioDevice initialized with ID 6.
[2024.05.13-17.48.52:877][125]LogAudio: Display: Audio Device (ID: 6) registered with world 'TheMainWorld'.
[2024.05.13-17.48.52:877][125]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.05.13-17.48.52:879][125]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.48.52:880][125]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.48.52:881][125]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.48.52
[2024.05.13-17.48.52:881][125]LogWorld: Bringing up level for play took: 0.001142
[2024.05.13-17.48.52:883][125]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2024.05.13-17.48.52:884][125]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.48.52:884][125]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.48.52:884][125]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.48.52:884][125]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.48.52:884][125]PIE: Server logged in
[2024.05.13-17.48.52:885][125]PIE: Play in editor total start time 0.058 seconds.
[2024.05.13-17.49.55:987][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.49.55:987][948]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.49.55:988][948]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.49.55:988][948]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.49.55:992][948]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.49.55:999][948]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.49.56:014][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.49.56:014][948]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2024.05.13-17.51.40:892][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003237s)
[2024.05.13-17.51.40:910][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.05.13-17.51.40:914][330]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.51.40:938][330]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.05.13-17.51.40:938][330]LogInit: FAudioDevice initialized with ID 7.
[2024.05.13-17.51.40:938][330]LogAudio: Display: Audio Device (ID: 7) registered with world 'TheMainWorld'.
[2024.05.13-17.51.40:939][330]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.05.13-17.51.40:942][330]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.51.40:942][330]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.51.40:943][330]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.51.40
[2024.05.13-17.51.40:943][330]LogWorld: Bringing up level for play took: 0.001126
[2024.05.13-17.51.40:945][330]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.05.13-17.51.40:946][330]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.51.40:946][330]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.51.40:946][330]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.51.40:946][330]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.51.40:946][330]PIE: Server logged in
[2024.05.13-17.51.40:947][330]PIE: Play in editor total start time 0.059 seconds.
[2024.05.13-17.51.57:727][140]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.51.57:727][140]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.51.57:728][140]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.51.57:728][140]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.51.57:733][140]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.51.57:739][140]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.51.57:754][140]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.51.57:754][140]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2024.05.13-17.52.14:756][436]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002961s)
[2024.05.13-17.52.14:773][436]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.05.13-17.52.14:776][436]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.52.14:801][436]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.05.13-17.52.14:801][436]LogInit: FAudioDevice initialized with ID 8.
[2024.05.13-17.52.14:801][436]LogAudio: Display: Audio Device (ID: 8) registered with world 'TheMainWorld'.
[2024.05.13-17.52.14:801][436]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.05.13-17.52.14:804][436]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.52.14:805][436]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.52.14:805][436]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.52.14
[2024.05.13-17.52.14:805][436]LogWorld: Bringing up level for play took: 0.001079
[2024.05.13-17.52.14:807][436]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2024.05.13-17.52.14:808][436]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.52.14:808][436]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.52.14:808][436]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.52.14:808][436]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.52.14:808][436]PIE: Server logged in
[2024.05.13-17.52.14:809][436]PIE: Play in editor total start time 0.057 seconds.
[2024.05.13-17.52.26:820][691]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.52.26:820][691]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.52.26:821][691]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.52.26:821][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.52.26:825][691]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.52.26:832][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.52.26:847][691]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.52.26:847][691]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.05.13-17.52.39:105][652]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002834s)
[2024.05.13-17.52.39:122][652]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.05.13-17.52.39:125][652]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.52.39:150][652]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.05.13-17.52.39:150][652]LogInit: FAudioDevice initialized with ID 9.
[2024.05.13-17.52.39:150][652]LogAudio: Display: Audio Device (ID: 9) registered with world 'TheMainWorld'.
[2024.05.13-17.52.39:150][652]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.05.13-17.52.39:153][652]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.52.39:154][652]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.52.39:154][652]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.52.39
[2024.05.13-17.52.39:154][652]LogWorld: Bringing up level for play took: 0.001084
[2024.05.13-17.52.39:157][652]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.05.13-17.52.39:157][652]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.52.39:157][652]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.52.39:157][652]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.52.39:157][652]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.52.39:158][652]PIE: Server logged in
[2024.05.13-17.52.39:158][652]PIE: Play in editor total start time 0.057 seconds.
[2024.05.13-17.53.22:536][363]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.53.22:536][363]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.53.22:536][363]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.53.22:536][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.53.22:541][363]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.53.22:547][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.53.22:562][363]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.53.22:562][363]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2024.05.13-17.53.24:069][526]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003120s)
[2024.05.13-17.53.24:087][526]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.05.13-17.53.24:089][526]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.53.24:113][526]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.05.13-17.53.24:113][526]LogInit: FAudioDevice initialized with ID 10.
[2024.05.13-17.53.24:113][526]LogAudio: Display: Audio Device (ID: 10) registered with world 'TheMainWorld'.
[2024.05.13-17.53.24:113][526]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.05.13-17.53.24:117][526]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.53.24:117][526]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.53.24:118][526]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.53.24
[2024.05.13-17.53.24:118][526]LogWorld: Bringing up level for play took: 0.001094
[2024.05.13-17.53.24:120][526]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2024.05.13-17.53.24:121][526]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.53.24:121][526]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.53.24:121][526]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.53.24:121][526]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.53.24:121][526]PIE: Server logged in
[2024.05.13-17.53.24:122][526]PIE: Play in editor total start time 0.056 seconds.
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%)
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Average time worker was idle: 0.11 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.09 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 4.42 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Job life time (pending + execution): average 3.48 s, max 4.44
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Shader code size: average 85.18 KiB, min 85.172 KiB, max 85.188 KiB
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.95 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Average processing rate: 0.29 jobs/sec
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Total thread time: 4.67 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Total thread preprocess time: 0.099 s
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Percentage time preprocessing: 2.13%
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Effective parallelization: 0.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 2.34 sec, max 2.38 sec, min 2.29 sec)
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.05.13-17.53.48:321][118]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 100.00% of total time (compiled 2 times, average 2.34 sec, max 2.38 sec, min 2.29 sec)
[2024.05.13-17.55.53:336][964]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Jobs assigned 95, completed 89 (93.68%)
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Average time worker was idle: 11.41 s
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.27 s
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Job execution time: average 0.66 s, max 4.42 s
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Job life time (pending + execution): average 0.72 s, max 4.44
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Shader code size: average 60.305 KiB, min 4.617 KiB, max 87.379 KiB
[2024.05.13-17.56.48:421][610]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 35.92 s
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Jobs were issued in 95 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Average processing rate: 2.48 jobs/sec
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Total thread time: 50.199 s
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Total thread preprocess time: 3.276 s
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Percentage time preprocessing: 6.53%
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Effective parallelization: 1.40 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 8 times, average 2.20 sec, max 2.41 sec, min 2.09 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 26 times, average 0.48 sec, max 2.38 sec, min 0.26 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 32 times, average 0.39 sec, max 0.52 sec, min 0.33 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 3 times, average 0.32 sec, max 0.34 sec, min 0.31 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: FHitProxyVS (compiled 4 times, average 0.32 sec, max 0.37 sec, min 0.27 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 35.04% of total time (compiled 8 times, average 2.20 sec, max 2.41 sec, min 2.09 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.85% of total time (compiled 26 times, average 0.48 sec, max 2.38 sec, min 0.26 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.61% of total time (compiled 32 times, average 0.39 sec, max 0.52 sec, min 0.33 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: FVelocityVS - 4.01% of total time (compiled 7 times, average 0.29 sec, max 0.33 sec, min 0.26 sec)
[2024.05.13-17.56.48:422][610]LogShaderCompilers: Display: FHitProxyVS - 2.53% of total time (compiled 4 times, average 0.32 sec, max 0.37 sec, min 0.27 sec)
[2024.05.13-17.58.42:628][727]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003175s)
[2024.05.13-17.58.42:646][727]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.05.13-17.58.42:649][727]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.58.42:673][727]LogInit: FAudioDevice initialized with ID 11.
[2024.05.13-17.58.42:673][727]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.05.13-17.58.42:673][727]LogAudio: Display: Audio Device (ID: 11) registered with world 'TheMainWorld'.
[2024.05.13-17.58.42:674][727]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.05.13-17.58.42:676][727]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.58.42:677][727]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.58.42:678][727]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.58.42
[2024.05.13-17.58.42:678][727]LogWorld: Bringing up level for play took: 0.001249
[2024.05.13-17.58.42:680][727]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2024.05.13-17.58.42:681][727]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.58.42:681][727]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.58.42:681][727]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.58.42:681][727]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.58.42:682][727]PIE: Server logged in
[2024.05.13-17.58.42:683][727]PIE: Play in editor total start time 0.058 seconds.
[2024.05.13-17.58.47:414][178]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.58.47:415][178]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.58.47:415][178]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.58.47:415][178]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.58.47:424][178]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.58.47:431][178]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.58.47:446][178]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.58.47:446][178]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
[2024.05.13-17.59.19:182][595]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.003020s)
[2024.05.13-17.59.19:200][595]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.05.13-17.59.19:205][595]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.13-17.59.19:229][595]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.05.13-17.59.19:229][595]LogInit: FAudioDevice initialized with ID 12.
[2024.05.13-17.59.19:229][595]LogAudio: Display: Audio Device (ID: 12) registered with world 'TheMainWorld'.
[2024.05.13-17.59.19:229][595]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.05.13-17.59.19:231][595]LogLoad: Game class is 'VRGameMode_C'
[2024.05.13-17.59.19:232][595]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.13-17.59.19:233][595]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.13-20.59.19
[2024.05.13-17.59.19:233][595]LogWorld: Bringing up level for play took: 0.001077
[2024.05.13-17.59.19:235][595]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2024.05.13-17.59.19:236][595]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.13-17.59.19:236][595]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.13-17.59.19:236][595]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.13-17.59.19:236][595]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.13-17.59.19:236][595]PIE: Server logged in
[2024.05.13-17.59.19:237][595]PIE: Play in editor total start time 0.058 seconds.
[2024.05.13-17.59.49:340][850]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.13-17.59.49:340][850]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.13-17.59.49:341][850]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.13-17.59.49:341][850]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.59.49:345][850]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.13-17.59.49:352][850]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.13-17.59.49:367][850]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.13-17.59.49:368][850]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12