LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogCoreRedirects: AddRedirect(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.19-16.48.57:301][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.19-16.48.57:301][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.19-16.48.57:316][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.19-16.48.57:317][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.19-16.48.57:317][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.19-16.48.57:330][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.19-16.48.57:331][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.19-16.48.57:331][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.19-16.48.57:331][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.19-16.48.57:396][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.19-16.48.57:405][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.19-16.48.57:405][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.19-16.48.57:479][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.19-16.48.57:479][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.19-16.48.58:136][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.05.19-16.48.58:136][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.05.19-16.48.58:174][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.19-16.48.58:174][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.19-16.48.58:174][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.05.19-16.49.08:308][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.19-16.49.08:471][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.19-16.49.08:474][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.19-16.49.08:583][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.19-16.49.08:584][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.19-16.49.08:585][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.19-16.49.08:674][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.19-16.49.08:674][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.19-16.49.08:676][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.05.19-16.49.08:676][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.05.19-16.49.13:001][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.19-16.49.13:335][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.19-16.49.15:551][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.19-16.49.15:718][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.19-16.49.15:761][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.19-16.49.15:844][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.19-16.49.15:845][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.19-16.49.15:845][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.19-16.49.15:845][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.19-16.49.15:845][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.19-16.49.16:132][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.19-16.49.16:132][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.19-16.49.16:132][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.19-16.49.16:222][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds.
[2024.05.19-16.49.16:243][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.19-16.49.16:243][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.19-16.49.16:243][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.19-16.49.16:253][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.19-16.49.16:253][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.19-16.49.17:022][ 0]LogShaderCompilers: Guid format shader working directory is -35 characters bigger than the processId version (E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/19452/).
[2024.05.19-16.49.17:022][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/3911503E427D677558E5458C8F4BCFB5/'.
[2024.05.19-16.49.17:022][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.19-16.49.17:047][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.19-16.50.19:286][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.19-16.50.19:286][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.19-16.50.19:286][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.19-16.50.19:286][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.19-16.50.19:286][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.19-16.50.31:113][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:182][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.19-16.51.08:206][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:207][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:207][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:208][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:215][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:217][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:218][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:219][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:220][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:227][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:228][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:229][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:230][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:237][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:237][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:238][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:376][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:377][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:377][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.19-16.51.08:677][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.19-16.51.08:677][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.19-16.51.14:006][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.19-16.51.14:041][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.19-16.51.14:700][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.19-16.51.14:700][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.19-16.51.16:697][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.51.20:199][ 0]BlueprintLog: New page: Editor Load
[2024.05.19-16.51.21:852][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.608 and deleted 189 files with total size 3 MiB and 187 empty folders. Scanned 3287 files in 4645 folders with total size 176 MiB.
[2024.05.19-16.51.21:887][ 0]LocalizationService: Localization service is disabled
[2024.05.19-16.51.33:176][ 0]LogImageWrapper: Warning: PNG Warning(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Resources/MetaQuestBackground.png) Buffer error in compressed datastream in iCCP chunk
[2024.05.19-16.51.33:191][ 0]LogImageWrapper: Warning: PNG Warning(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Resources/MetaQuestBackground.png) Profile size field missing from iCCP chunk
[2024.05.19-16.51.33:191][ 0]LogImageWrapper: Warning: PNG Warning(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Resources/MetaQuestBackground.png) Buffer error in compressed datastream in iCCP chunk
[2024.05.19-16.51.33:191][ 0]LogImageWrapper: Warning: PNG Warning(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Resources/MetaQuestBackground.png) Profile size field missing from iCCP chunk
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_UseVulkan>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_UseHalfPrecisionFloat>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableInstancedStereo>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableForwardShading>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableMSAA>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableOcclusionCulling>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableDynamicFoveation>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_DisableLensFlare>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_DisablePostProcessing>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_DisableAmbientOcclusion>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableMultiView>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_EnableStaticLighting>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_MobileShaderStaticAndCSMShadowReceivers>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_MobileShaderAllowDistanceFieldShadows>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Rendering_MobileShaderAllowMovableDirectionalLights>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Plugin_UseRecommendedXRAPI>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Plugin_DisableOculusVR>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Plugin_DisableSteamVR>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UseAndroidSDKMinimum>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UseAndroidSDKTarget>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UseArm64CPU>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UsePackageForMetaQuest>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UsePackageForQuest2>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UsePackageForQuestPro>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_UsePackageForQuest3>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_EnableFullscreen>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_EnableStartInVR>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Compatibility_DisableTouchInterface>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnablePassthrough>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_AllowAlphaToneMapperPassthrough>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableBodyTracking>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableFaceTracking>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableEyeTracking>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableAnchorSupport>
[2024.05.19-16.51.33:197][ 0]LogProjectSetupTool: Display: RegisterRule: added rule with id <Feature_EnableSceneSupport>
[2024.05.19-16.51.33:662][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.05.19-16.51.33:834][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.05.19-16.51.34:081][ 0]SourceControl: Revision control is disabled
[2024.05.19-16.51.34:090][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 193.062
[2024.05.19-16.51.34:128][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.8 MiB to E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.19-16.51.34:222][ 0]LightingResults: New page: Lighting Build
[2024.05.19-16.51.34:535][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.19-16.51.34:693][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.19-16.51.34:898][ 0]MapCheck: New page: Map Check
[2024.05.19-16.51.34:898][ 0]LightingResults: New page: Lighting Build
[2024.05.19-16.51.36:082][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.19-16.51.37:204][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 84.72ms
[2024.05.19-16.51.41:354][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.19-16.51.41:383][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.51.46:153][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.19-16.51.46:153][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.19-16.51.46:153][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.19-16.51.46:153][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.19-16.51.46:153][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.19-16.51.46:744][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.19-16.51.46:830][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.19-16.51.46:840][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.19-16.51.46:850][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.19-16.51.48:335][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.19-16.51.51:400][ 0]LogSlate: Took 0.022975 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.19-16.51.51:722][ 0]LogSlate: Took 0.019282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.19-16.51.51:813][ 0]LogSlate: Took 0.028069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.19-16.51.51:878][ 0]LogSlate: Took 0.018809 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.19-16.51.52:150][ 0]LogViewport: Scene viewport resized to 1396x587, mode Windowed.
[2024.05.19-16.51.54:177][ 0]LogSlate: Took 0.093770 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.19-16.51.57:137][ 0]LogOcInput: OculusXRInput is initialized
[2024.05.19-16.51.57:715][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.19-16.51.58:200][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.19-16.52.02:136][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.017185 seconds (updated 0 objects)
[2024.05.19-16.52.03:193][ 4]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.52.03:417][ 5]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.52.08:249][399]LogNiagara: Compiling System NiagaraSystem /Game/ProjectAssets/Particles/NG_MagicDetection.NG_MagicDetection took 26.266981 sec (time since issued), 25.825567 sec (combined shader worker time).
[2024.05.19-16.56.15:011][586]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.56.17:769][792]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
[2024.05.19-16.56.18:943][907]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.05.19-16.57.04:630][666]LogStaticMesh: Built static mesh [0.37s] /Game/ProjectAssets/Props/Dummy/Dummy_1.Dummy_1
[2024.05.19-16.57.04:645][666]LogStaticMesh: Warning: Dummy_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.05.19-16.57.04:645][666]LogStaticMesh: Warning: Dummy_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4)
[2024.05.19-16.57.04:645][666]LogStaticMesh: Warning: Dummy_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.05.19-16.57.05:681][742]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Jobs assigned 3, completed 3 (100%)
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Average time worker was idle: 0.17 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.08 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Job execution time: average 1.37 s, max 3.69 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Job life time (pending + execution): average 1.43 s, max 3.76
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Shader code size: average 7.162 KiB, min 1.932 KiB, max 11.855 KiB
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.28 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Jobs were issued in 3 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Average processing rate: 0.70 jobs/sec
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Total thread time: 0.438 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Total thread preprocess time: 0.029 s
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Percentage time preprocessing: 6.55%
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Effective parallelization: 0.10 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: FNiagaraShader (compiled 3 times, average 0.15 sec, max 0.17 sec, min 0.12 sec)
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2024.05.19-16.57.05:709][742]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 3 times, average 0.15 sec, max 0.17 sec, min 0.12 sec)
[2024.05.19-17.00.32:815][627]LogTexture: Display: Waiting for textures to be ready 0/1 (/Game/ProjectAssets/Props/Dummy/training_dummy_-_fantasy_game_repository_high_res_texture_0) ...
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Jobs assigned 8, completed 8 (100%)
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Average time worker was idle: 156.62 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.08 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Job execution time: average 1.54 s, max 4.10 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Job life time (pending + execution): average 1.59 s, max 4.16
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Shader code size: average 33.438 KiB, min 1.932 KiB, max 87.66 KiB
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.45 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Average processing rate: 0.95 jobs/sec
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Total thread time: 6.37 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Total thread preprocess time: 0.27 s
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Percentage time preprocessing: 4.25%
[2024.05.19-17.00.33:857][699]LogShaderCompilers: Display: Effective parallelization: 0.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 3.71 sec, max 3.71 sec, min 3.71 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.72 sec, max 0.72 sec, min 0.72 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FVelocityVS (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 0.29 sec, max 0.29 sec, min 0.29 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 58.17% of total time (compiled 1 times, average 3.71 sec, max 3.71 sec, min 3.71 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.26% of total time (compiled 1 times, average 0.72 sec, max 0.72 sec, min 0.72 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FVelocityVS - 8.04% of total time (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FHitProxyVS - 7.42% of total time (compiled 1 times, average 0.47 sec, max 0.47 sec, min 0.47 sec)
[2024.05.19-17.00.33:858][699]LogShaderCompilers: Display: FNiagaraShader - 6.88% of total time (compiled 3 times, average 0.15 sec, max 0.17 sec, min 0.12 sec)
[2024.05.19-17.02.02:093][780]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4
[2024.05.19-17.02.02:110][780]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4
[2024.05.19-17.02.02:150][780]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_0
[2024.05.19-17.02.02:904][845]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4
[2024.05.19-17.02.02:904][845]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4
[2024.05.19-17.02.02:913][845]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_4.Object_4 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_2
[2024.05.19-17.02.09:426][329]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.02.09:427][329]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.02.09:427][329]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_3
[2024.05.19-17.02.24:685][897]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_6.Object_6
[2024.05.19-17.02.24:685][897]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_6.Object_6
[2024.05.19-17.02.24:686][897]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_6.Object_6 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_4
[2024.05.19-17.02.27:949][223]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.02.27:949][223]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.02.27:949][223]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_5
[2024.05.19-17.02.32:820][693]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.32:820][693]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.32:820][693]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_6
[2024.05.19-17.02.34:935][922]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.34:935][922]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.34:935][922]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_7
[2024.05.19-17.02.35:228][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.35:228][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12
[2024.05.19-17.02.35:229][949]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_12.Object_12 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_8
[2024.05.19-17.03.50:730][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.03.50:730][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.03.50:730][177]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_9
[2024.05.19-17.03.53:535][488]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.03.53:535][488]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.03.53:535][488]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_10
[2024.05.19-17.03.55:349][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.03.55:349][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.03.55:350][684]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_11
[2024.05.19-17.03.57:120][876]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.03.57:120][876]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.03.57:121][876]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_12
[2024.05.19-17.04.01:498][360]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.04.01:498][360]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.04.01:498][360]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_13
[2024.05.19-17.04.03:644][604]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.04.03:644][604]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.04.03:645][604]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_14
[2024.05.19-17.04.05:135][734]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body
[2024.05.19-17.04.05:135][734]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body
[2024.05.19-17.04.05:135][734]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_15
[2024.05.19-17.04.07:567][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body
[2024.05.19-17.04.07:567][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body
[2024.05.19-17.04.07:568][998]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Body.SM_Dummy_2_Body as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_16
[2024.05.19-17.04.08:551][ 84]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head
[2024.05.19-17.04.08:551][ 84]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head
[2024.05.19-17.04.08:552][ 84]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_17
[2024.05.19-17.04.10:190][251]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head
[2024.05.19-17.04.10:190][251]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head
[2024.05.19-17.04.10:192][251]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/SM_Dummy_2_Head.SM_Dummy_2_Head as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_18
[2024.05.19-17.04.40:034][280]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.04.40:034][280]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.04.40:035][280]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_19
[2024.05.19-17.04.40:899][368]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.04.40:899][368]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.04.40:899][368]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_20
[2024.05.19-17.04.42:661][530]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.04.42:661][530]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.04.42:661][530]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_21
[2024.05.19-17.04.43:258][588]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.04.43:258][588]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.04.43:258][588]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_22
[2024.05.19-17.04.46:385][893]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.04.46:385][893]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.04.46:386][893]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_23
[2024.05.19-17.04.49:124][152]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.04.49:124][152]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.04.49:125][152]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_24
[2024.05.19-17.04.52:628][530]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.04.52:629][530]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8
[2024.05.19-17.04.52:630][530]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_25
[2024.05.19-17.04.57:238][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10
[2024.05.19-17.04.57:238][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10
[2024.05.19-17.04.57:238][955]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_26
[2024.05.19-17.04.58:351][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10
[2024.05.19-17.04.58:351][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10
[2024.05.19-17.04.58:352][ 59]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_27
[2024.05.19-17.05.15:616][816]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.15:617][816]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.15:617][816]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_28
[2024.05.19-17.05.16:884][946]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.16:884][946]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.16:884][946]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_29
[2024.05.19-17.05.17:650][ 26]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.17:650][ 26]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.17:651][ 26]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_30
[2024.05.19-17.05.18:025][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.18:025][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18
[2024.05.19-17.05.18:026][ 67]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_31
[2024.05.19-17.05.37:592][ 72]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.05.37:592][ 72]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.05.37:592][ 72]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_32
[2024.05.19-17.05.39:474][259]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.05.39:474][259]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.05.39:475][259]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_33
[2024.05.19-17.05.49:759][291]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14
[2024.05.19-17.05.49:759][291]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14
[2024.05.19-17.05.49:759][291]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_34
[2024.05.19-17.05.52:212][580]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14
[2024.05.19-17.05.52:212][580]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14
[2024.05.19-17.05.52:213][580]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_35
[2024.05.19-17.06.01:172][452]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16
[2024.05.19-17.06.01:172][452]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16
[2024.05.19-17.06.01:172][452]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_36
[2024.05.19-17.06.04:042][735]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16
[2024.05.19-17.06.04:042][735]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16
[2024.05.19-17.06.04:043][735]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_37
[2024.05.19-17.06.52:502][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.05.19-17.06.52:569][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1
[2024.05.19-17.06.52:570][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/TheMainWorld_Auto1348EA94547884FAA09B87AA918426F87.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1.umap'
[2024.05.19-17.06.52:587][298]LogAssetRegistry: Warning: ScanPathsSynchronous: E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto1.umap is in the /Temp path, will not scan.
[2024.05.19-17.06.52:587][298]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.091
[2024.05.19-17.06.52:587][298]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.091
[2024.05.19-17.06.52:588][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_10] ([1] browsable assets)...
[2024.05.19-17.06.52:596][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_10.Object_10]
[2024.05.19-17.06.52:596][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_10]
[2024.05.19-17.06.52:599][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_10_Auto1
[2024.05.19-17.06.52:600][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_10_Auto1266F30BF471A5D37EBC39DA53E9050AF.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_10_Auto1.uasset'
[2024.05.19-17.06.52:601][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_26] ([1] browsable assets)...
[2024.05.19-17.06.52:607][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26]
[2024.05.19-17.06.52:607][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_26]
[2024.05.19-17.06.52:610][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_26_Auto1
[2024.05.19-17.06.52:610][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_26_Auto10DC62D034958564B100A7A97A739507E.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_26_Auto1.uasset'
[2024.05.19-17.06.52:611][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_24] ([1] browsable assets)...
[2024.05.19-17.06.52:618][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24]
[2024.05.19-17.06.52:618][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_24]
[2024.05.19-17.06.52:621][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_24_Auto1
[2024.05.19-17.06.52:621][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_24_Auto16828BA694F93F600F2374BBEC1335F55.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_24_Auto1.uasset'
[2024.05.19-17.06.52:622][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_22] ([1] browsable assets)...
[2024.05.19-17.06.52:628][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22]
[2024.05.19-17.06.52:628][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_22]
[2024.05.19-17.06.52:630][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_22_Auto1
[2024.05.19-17.06.52:631][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_22_Auto10B28459440DF5C2AA3DD3A86F1D9A6ED.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_22_Auto1.uasset'
[2024.05.19-17.06.52:631][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_18] ([1] browsable assets)...
[2024.05.19-17.06.52:638][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_18.Object_18]
[2024.05.19-17.06.52:638][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_18]
[2024.05.19-17.06.52:641][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_18_Auto1
[2024.05.19-17.06.52:641][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_18_Auto10F2E99D3450B9507A9887ABDBFF0F76C.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_18_Auto1.uasset'
[2024.05.19-17.06.52:642][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_14] ([1] browsable assets)...
[2024.05.19-17.06.52:648][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_14.Object_14]
[2024.05.19-17.06.52:648][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_14]
[2024.05.19-17.06.52:651][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_14_Auto1
[2024.05.19-17.06.52:651][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_14_Auto1E013B7304098DF3F971C4DBE42FFDCBF.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_14_Auto1.uasset'
[2024.05.19-17.06.52:652][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_16] ([1] browsable assets)...
[2024.05.19-17.06.52:658][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_16.Object_16]
[2024.05.19-17.06.52:658][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_16]
[2024.05.19-17.06.52:662][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_16_Auto1
[2024.05.19-17.06.52:663][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_16_Auto1B853CFB34BAB47EE9786CF97A017AC99.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_16_Auto1.uasset'
[2024.05.19-17.06.52:663][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_8] ([1] browsable assets)...
[2024.05.19-17.06.52:670][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_8.Object_8]
[2024.05.19-17.06.52:670][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_8]
[2024.05.19-17.06.52:673][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_8_Auto1
[2024.05.19-17.06.52:673][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_8_Auto140902D4945B81207CA2A0ABBF341FC29.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_8_Auto1.uasset'
[2024.05.19-17.06.52:674][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/Dummy/Object_20] ([1] browsable assets)...
[2024.05.19-17.06.52:681][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20]
[2024.05.19-17.06.52:681][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/Dummy/Object_20]
[2024.05.19-17.06.52:688][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/Dummy/Object_20_Auto1
[2024.05.19-17.06.52:688][298]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Object_20_Auto1A02019D848F62964B15FF5858D5B69A9.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/Dummy/Object_20_Auto1.uasset'
[2024.05.19-17.06.52:689][298]LogFileHelpers: Auto-saving content packages took 0.101
[2024.05.19-17.06.55:442][553]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.55:442][553]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.55:442][553]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_38
[2024.05.19-17.06.56:066][613]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.56:066][613]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.56:066][613]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_39
[2024.05.19-17.06.57:947][797]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.57:947][797]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24
[2024.05.19-17.06.57:948][797]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_24.Object_24 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_40
[2024.05.19-17.07.04:953][521]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.07.04:953][521]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.07.04:954][521]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_41
[2024.05.19-17.07.05:414][574]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.07.05:414][574]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20
[2024.05.19-17.07.05:415][574]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_20.Object_20 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_42
[2024.05.19-17.13.03:930][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.13.03:930][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.13.03:930][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_43
[2024.05.19-17.13.06:290][953]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.13.06:290][953]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26
[2024.05.19-17.13.06:291][953]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_26.Object_26 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_44
[2024.05.19-17.15.01:489][120]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.15.01:489][120]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.15.01:490][120]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_45
[2024.05.19-17.15.06:613][699]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.15.06:613][699]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22
[2024.05.19-17.15.06:615][699]LogActorFactory: Actor Factory spawned StaticMesh /Game/ProjectAssets/Props/Dummy/Object_22.Object_22 as actor: StaticMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.StaticMeshActor_46
[2024.05.19-17.16.52:873][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.05.19-17.16.52:892][275]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2
[2024.05.19-17.16.52:892][275]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/TheMainWorld_Auto2557C9A854C10CC6D678BC38E3A6EA018.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2.umap'
[2024.05.19-17.16.52:894][275]LogAssetRegistry: Warning: ScanPathsSynchronous: E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto2.umap is in the /Temp path, will not scan.
[2024.05.19-17.16.52:894][275]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.027
[2024.05.19-17.16.52:894][275]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.027
[2024.05.19-17.19.56:331][391]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2024.05.19-17.19.56:340][391]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2024.05.19-17.19.56:771][392]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/ProjectAssets/Props/Damaged_Small.Damaged_Small
[2024.05.19-17.19.56:771][392]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/ProjectAssets/Props/Damaged_Big.Damaged_Big
[2024.05.19-17.19.56:784][392]LogTexture: Display: Building textures: /Game/ProjectAssets/Props/animated_training_dummy_high_res_texture_0.animated_training_dummy_high_res_texture_0 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.19-17.19.56:811][392]LogAnimationCompression: Display: Storing compressed animation data for /Game/ProjectAssets/Props/Damaged_Small.Damaged_Small, at AnimationSequence/8703fc77ae6532a09e0ab6f736110e63fd4ddd6f
[2024.05.19-17.19.56:812][392]LogAnimationCompression: Display: Storing compressed animation data for /Game/ProjectAssets/Props/Damaged_Big.Damaged_Big, at AnimationSequence/4b8eafaf2ff7ed76da725fbd3984fdd4609a68e9
[2024.05.19-17.19.56:895][392]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Dummy_3) ...
[2024.05.19-17.19.56:906][392]LogSkeletalMesh: Building Skeletal Mesh Dummy_3...
[2024.05.19-17.19.57:031][392]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.19-17.19.57:032][392]LogSkeletalMesh: Built Skeletal Mesh [0.13s] /Game/ProjectAssets/Props/Dummy_3.Dummy_3
[2024.05.19-17.19.59:841][392]LogStats: FPlatformStackWalk::StackWalkAndDump - 2.746 s
[2024.05.19-17.20.11:693][392]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [11 Seconds] waiting for h/w. InstanceID=1
[2024.05.19-17.20.11:694][392]LogStats: SendNewReport - 11.848 s
[2024.05.19-17.20.11:694][392]LogStats: FDebug::EnsureFailed - 14.602 s
[2024.05.19-17.20.11:751][392]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.11:817][392]LogMaterial: Display: Material /Game/ProjectAssets/Props/Training_Dummy_Material.Training_Dummy_Material needed to have new flag set bUsedWithSkeletalMesh !
[2024.05.19-17.20.12:188][392]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=22104
[2024.05.19-17.20.12:188][392]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.05.19-17.20.12:253][392]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Jobs assigned 54, completed 25 (46.30%)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Average time worker was idle: 461.34 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 2.33 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Job execution time: average 2.37 s, max 4.34 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Job life time (pending + execution): average 2.64 s, max 4.68
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Shader code size: average 53.192 KiB, min 1.932 KiB, max 91.41 KiB
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 15.97 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Jobs were issued in 27 batches (only local compilation was used), average 2.00 jobs/batch
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Average processing rate: 1.57 jobs/sec
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Total thread time: 38.731 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Total thread preprocess time: 0.996 s
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Percentage time preprocessing: 2.57%
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Effective parallelization: 2.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 3.96 sec, max 3.96 sec, min 3.96 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 1 times, average 3.95 sec, max 3.95 sec, min 3.95 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 3.91 sec, max 3.91 sec, min 3.91 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 3.91 sec, max 3.91 sec, min 3.91 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 10.22% of total time (compiled 1 times, average 3.96 sec, max 3.96 sec, min 3.96 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 10.19% of total time (compiled 1 times, average 3.95 sec, max 3.95 sec, min 3.95 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.11% of total time (compiled 1 times, average 3.92 sec, max 3.92 sec, min 3.92 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.10% of total time (compiled 1 times, average 3.91 sec, max 3.91 sec, min 3.91 sec)
[2024.05.19-17.20.14:708][529]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.08% of total time (compiled 1 times, average 3.91 sec, max 3.91 sec, min 3.91 sec)
[2024.05.19-17.20.22:727][184]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.05.19-17.20.22:743][184]LogActorFactory: Actor Factory attempting to spawn AnimSequence /Game/ProjectAssets/Props/Damaged_Big.Damaged_Big
[2024.05.19-17.20.22:755][184]LogActorFactory: Actor Factory attempting to spawn AnimSequence /Game/ProjectAssets/Props/Damaged_Big.Damaged_Big
[2024.05.19-17.20.22:756][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_0
[2024.05.19-17.20.22:874][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_0
[2024.05.19-17.20.22:876][184]LogActorFactory: Actor Factory attempting to spawn AnimSequence /Game/ProjectAssets/Props/Damaged_Small.Damaged_Small
[2024.05.19-17.20.22:876][184]LogActorFactory: Actor Factory attempting to spawn AnimSequence /Game/ProjectAssets/Props/Damaged_Small.Damaged_Small
[2024.05.19-17.20.22:877][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_1
[2024.05.19-17.20.22:878][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_1
[2024.05.19-17.20.22:879][184]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3
[2024.05.19-17.20.22:879][184]LogActorFactory: Actor Factory attempting to spawn SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3
[2024.05.19-17.20.22:879][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_2
[2024.05.19-17.20.22:880][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_2
[2024.05.19-17.20.22:889][184]LogActorFactory: Actor Factory spawned PhysicsAsset /Game/ProjectAssets/Props/Dummy_3_PhysicsAsset.Dummy_3_PhysicsAsset as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_3
[2024.05.19-17.20.22:906][184]LogActor: Warning: SetReplicates called on non-initialized actor SkeletalMeshActor_3. Directly setting bReplicates is the correct procedure for pre-init actors.
[2024.05.19-17.20.22:907][184]LogActorFactory: Actor Factory spawned PhysicsAsset /Game/ProjectAssets/Props/Dummy_3_PhysicsAsset.Dummy_3_PhysicsAsset as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_3
[2024.05.19-17.20.22:908][184]LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/ProjectAssets/Props/Dummy_3_Skeleton.Dummy_3_Skeleton
[2024.05.19-17.20.22:908][184]LogActorFactory: Actor Factory attempting to spawn Skeleton /Game/ProjectAssets/Props/Dummy_3_Skeleton.Dummy_3_Skeleton
[2024.05.19-17.20.22:908][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_4
[2024.05.19-17.20.22:909][184]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/ProjectAssets/Props/Dummy_3.Dummy_3 as actor: SkeletalMeshActor /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.SkeletalMeshActor_4
[2024.05.19-17.20.26:272][459]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.26:468][460]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.26:520][461]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.26:562][462]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.56:951][ 12]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.20.57:014][ 12]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Props/SkeleM_Dummy_3
[2024.05.19-17.20.57:014][ 12]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/SkeleM_Dummy_34A19F0904DD8BD40BCEA37B0448B9122.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/SkeleM_Dummy_3.uasset'
[2024.05.19-17.20.57:022][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms (total: 14.5 sec)
[2024.05.19-17.20.57:065][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.05.19-17.20.57:071][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.05.19-17.20.57:076][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.05.19-17.20.57:077][ 12]AssetCheck: New page: Asset Save: SkeleM_Dummy_3
[2024.05.19-17.23.13:428][705]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Props/Dummy/SkeleM_Dummy_3
[2024.05.19-17.23.13:429][705]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/SkeleM_Dummy_320852AE745F54AECD047FD85BFF2C7C6.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Dummy/SkeleM_Dummy_3.uasset'
[2024.05.19-17.23.13:434][705]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Props/Anim_Dummy_3_Damaged_Big
[2024.05.19-17.23.13:434][705]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Anim_Dummy_3_Damaged_Big2C0E31F44F75B0EDEE3C148B680B22E6.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Anim_Dummy_3_Damaged_Big.uasset'
[2024.05.19-17.23.13:438][705]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Props/Anim_Dummy_3_Damaged_Small
[2024.05.19-17.23.13:439][705]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Anim_Dummy_3_Damaged_SmallF2F185D4499614136B8EA9BE026CAD40.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Anim_Dummy_3_Damaged_Small.uasset'
[2024.05.19-17.23.13:440][705]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.23.13:455][705]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Props/Skele_Dummy_3_Skeleton
[2024.05.19-17.23.13:455][705]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Skele_Dummy_3_Skeleton7B46D58742E0D6DEBCBD0FB3DB38B5B3.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Content/ProjectAssets/Props/Skele_Dummy_3_Skeleton.uasset'
[2024.05.19-17.23.13:461][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 15.2 sec)
[2024.05.19-17.23.13:470][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.05.19-17.23.13:476][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.05.19-17.23.13:480][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.05.19-17.23.13:483][705]AssetCheck: New page: Asset Save: multiple assets
[2024.05.19-17.23.22:179][642]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.23.58:795][588]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
[2024.05.19-17.23.59:458][604]LogTexture: Display: Waiting for textures to be ready 0/3 (/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2) ...
[2024.05.19-17.24.00:064][604]LogTexture: Display: Building textures: /Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2.medieval_combat_dummy_high_res_texture_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.05.19-17.24.00:513][604]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2024.05.19-17.24.00:574][604]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Average time worker was idle: 461.34 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 2.33 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Job execution time: average 6.97 s, max 14.33 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Job life time (pending + execution): average 7.12 s, max 14.38
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Shader code size: average 63.679 KiB, min 1.932 KiB, max 91.77 KiB
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 27.51 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Jobs were issued in 27 batches (only local compilation was used), average 2.00 jobs/batch
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Average processing rate: 1.96 jobs/sec
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Total thread time: 103.198 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Total thread preprocess time: 1.901 s
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Percentage time preprocessing: 1.84%
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Effective parallelization: 3.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 3.71 sec, max 4.24 sec, min 2.98 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.92% of total time (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.67% of total time (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 11.03% of total time (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.93% of total time (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.24.00:604][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.79% of total time (compiled 3 times, average 3.71 sec, max 4.24 sec, min 2.98 sec)
[2024.05.19-17.25.09:705][754]LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
[2024.05.19-17.25.09:705][754]LogD3D12RHI: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
[2024.05.19-17.25.56:522][372]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
[2024.05.19-17.46.19:458][974]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.05.19-17.46.19:475][974]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto3
[2024.05.19-17.46.19:476][974]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/TheMainWorld_Auto3517DCA6C41895432A58058AB2F2BB287.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto3.umap'
[2024.05.19-17.46.19:477][974]LogAssetRegistry: Warning: ScanPathsSynchronous: E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Maps/TheMainWorld_Auto3.umap is in the /Temp path, will not scan.
[2024.05.19-17.46.19:477][974]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.025
[2024.05.19-17.46.19:477][974]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.025
[2024.05.19-17.46.19:477][974]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_0] ([1] browsable assets)...
[2024.05.19-17.46.19:481][974]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_0.medieval_combat_dummy_high_res_texture_0]
[2024.05.19-17.46.19:481][974]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_0]
[2024.05.19-17.46.19:591][974]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_0_Auto3
[2024.05.19-17.46.19:591][974]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/medieval_combat_dummy_high_res_t32C2CD2B454A8D995BD2CC8518E031F4.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_0_Auto3.uasset'
[2024.05.19-17.46.19:592][974]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_1] ([1] browsable assets)...
[2024.05.19-17.46.19:596][974]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_1.medieval_combat_dummy_high_res_texture_1]
[2024.05.19-17.46.19:596][974]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_1]
[2024.05.19-17.46.19:702][974]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_1_Auto3
[2024.05.19-17.46.19:703][974]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/medieval_combat_dummy_high_res_tD65B438A494FF5ABCC9D4D813B813007.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_1_Auto3.uasset'
[2024.05.19-17.46.19:704][974]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2] ([1] browsable assets)...
[2024.05.19-17.46.19:710][974]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2.medieval_combat_dummy_high_res_texture_2]
[2024.05.19-17.46.19:710][974]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2]
[2024.05.19-17.46.19:794][974]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2_Auto3
[2024.05.19-17.46.19:794][974]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/medieval_combat_dummy_high_res_tFA69152D40B9D81EFA0B56AADC925813.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Props/medieval_combat_dummy_high_res_texture_2_Auto3.uasset'
[2024.05.19-17.46.19:795][974]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ProjectAssets/Props/dummy] ([1] browsable assets)...
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Average time worker was idle: 461.34 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 2.33 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Job execution time: average 6.97 s, max 14.33 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Job life time (pending + execution): average 7.12 s, max 14.38
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Shader code size: average 63.679 KiB, min 1.932 KiB, max 91.77 KiB
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 27.51 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Jobs were issued in 27 batches (only local compilation was used), average 2.00 jobs/batch
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Average processing rate: 1.96 jobs/sec
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Total thread time: 103.198 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Total thread preprocess time: 1.901 s
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Percentage time preprocessing: 1.84%
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Effective parallelization: 3.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 3.71 sec, max 4.24 sec, min 2.98 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.92% of total time (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.67% of total time (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 11.03% of total time (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.93% of total time (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.46.19:814][974]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.79% of total time (compiled 3 times, average 3.71 sec, max 4.24 sec, min 2.98 sec)
[2024.05.19-17.47.05:626][777]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/ProjectAssets/Props/MAT_Dummy_4.MAT_Dummy_4
[2024.05.19-17.47.05:844][777]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.47.07:101][777]LogSlate: Took 0.026340 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.19-17.47.07:131][777]LogViewport: Scene viewport resized to 376x448, mode Windowed.
[2024.05.19-17.47.07:809][779]MaterialEditorStats: Base pass vertex shader: 281 instructions
[2024.05.19-17.47.12:337][140]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.47.28:764][471]LogViewport: Scene viewport resized to 190x136, mode Windowed.
[2024.05.19-17.47.29:283][471]LogViewport: Scene viewport resized to 183x445, mode Windowed.
[2024.05.19-17.47.30:120][475]LogViewport: Scene viewport resized to 689x602, mode Windowed.
[2024.05.19-17.50.32:766][306]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.041785s)
[2024.05.19-17.50.32:771][306]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.05.19-17.50.32:818][306]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.50.32:879][306]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.19-17.50.32:879][306]LogInit: FAudioDevice initialized with ID 2.
[2024.05.19-17.50.32:879][306]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.19-17.50.32:879][306]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.19-17.50.35:211][306]LogLoad: Game class is 'VRGameMode_C'
[2024.05.19-17.50.35:234][306]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.19-17.50.35:234][306]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.19-20.50.35
[2024.05.19-17.50.35:298][306]LogWorld: Bringing up level for play took: 0.087152
[2024.05.19-17.50.35:307][306]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.05.19-17.50.35:659][306]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.19-17.50.35:679][306]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_2] Play begun
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_3] Play begun
[2024.05.19-17.50.35:690][306]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.19-17.50.35:805][306]PIE: Server logged in
[2024.05.19-17.50.35:810][306]PIE: Play in editor total start time 3.4 seconds.
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Jobs assigned 63, completed 63 (100%)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Average time worker was idle: 714.81 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 2.33 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Job execution time: average 6.10 s, max 14.33 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Job life time (pending + execution): average 6.25 s, max 14.38
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Shader code size: average 63.351 KiB, min 1.932 KiB, max 91.77 KiB
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.88 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Jobs were issued in 36 batches (only local compilation was used), average 1.75 jobs/batch
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Average processing rate: 2.04 jobs/sec
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Total thread time: 109.199 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Total thread preprocess time: 2.469 s
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Percentage time preprocessing: 2.26%
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Effective parallelization: 3.54 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 3.71 sec, max 4.24 sec, min 2.98 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.77% of total time (compiled 8 times, average 1.88 sec, max 4.17 sec, min 0.31 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.27% of total time (compiled 3 times, average 4.10 sec, max 4.20 sec, min 3.91 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 11.03% of total time (compiled 3 times, average 4.01 sec, max 4.35 sec, min 3.81 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 10.42% of total time (compiled 3 times, average 3.79 sec, max 3.95 sec, min 3.68 sec)
[2024.05.19-17.50.47:820][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.33% of total time (compiled 3 times, average 3.76 sec, max 3.86 sec, min 3.66 sec)
[2024.05.19-17.51.22:345][941]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.100 and deleted 0 files with total size 0 MiB and 13 empty folders. Scanned 3347 files in 4803 folders with total size 202 MiB.
[2024.05.19-17.52.27:068][ 65]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.19-17.52.27:096][ 65]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.19-17.52.27:138][ 65]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.19-17.52.29:058][ 65]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.19-17.52.29:086][ 65]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.05.19-17.52.30:380][ 65]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 1.294005s
[2024.05.19-17.52.32:018][ 65]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 4.950654s (2.950654s overbudget)
[2024.05.19-17.52.32:044][ 65]LogPhysics: Warning: Scale for /Engine/Transient.World_14:PersistentLevel.BP_RuneArea_C_0.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.19-17.52.39:408][188]LogSlate: Window 'Message' being destroyed
[2024.05.19-17.52.39:413][188]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material?
(Selecting 'No' will cause all changes to be lost!)
[2024.05.19-17.52.39:611][188]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.05.19-17.52.39:611][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.19-17.52.43:366][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.05.19-17.52.47:321][537]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.19-17.52.47:505][537]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack: