VRReactionGame/Content/Blueprints
Mihkel Roomet dbc48dc8d5 The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble. 2024-04-27 14:47:12 +03:00
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BP_Bubble.uasset The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble. 2024-04-27 14:47:12 +03:00
BP_BubbleGrid2.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
BP_BubbleManager.uasset The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble. 2024-04-27 14:47:12 +03:00
BP_Custom_Sky_Sphere.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
BP_MenuBubble.uasset The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
BP_MenuOption.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00