This website requires JavaScript.
Explore
Help
Register
Sign In
karlkade
/
VRReactionGame
Watch
1
Star
0
Fork
0
You've already forked VRReactionGame
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
VRReactionGame
/
Content
History
Mihkel Roomet
dbc48dc8d5
The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble.
2024-04-27 14:47:12 +03:00
..
Blueprints
The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble.
2024-04-27 14:47:12 +03:00
Characters
/MannequinsXR
Initial commit
2024-04-03 12:58:46 +03:00
FPWeapon
Initial commit
2024-04-03 12:58:46 +03:00
LevelPrototyping
Initial commit
2024-04-03 12:58:46 +03:00
Maps
Bubbles now spawn randomly in a sphere around the player
2024-04-27 13:21:17 +03:00
Materials
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Meshes
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Prototype1
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Prototype2
Bubbles now spawn randomly in a sphere around the player
2024-04-27 13:21:17 +03:00
StarterContent
Initial commit
2024-04-03 12:58:46 +03:00
VRSpectator
Initial commit
2024-04-03 12:58:46 +03:00
VRTemplate
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Prototype_BubbleGrid2.umap
Prototype 2: Added a custom sky sphere. Added fresnel to bubbles.
2024-04-18 00:24:56 +03:00