Deleted CustomBlueprintFunction, some changes
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Content/Maps/MainGame.umap
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CustomBlueprintFunctionLibrary.h"
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#include "GameMapsSettings.h"
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FString UCustomBlueprintFunctionLibrary::GetDefaultMapName()
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{
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const UGameMapsSettings* GameMapsSettings = GetDefault<UGameMapsSettings>();
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return GameMapsSettings->GetGameDefaultMap();
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}
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "CustomBlueprintFunctionLibrary.generated.h"
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/**
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*
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*/
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UCLASS()
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class REACTIONGAME_API UCustomBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Custom Utilities")
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static FString GetDefaultMapName();
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};
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s
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