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876306a2af
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@@ -1,26 +1,24 @@
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### TODO
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||||
* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma
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* shape scanner initialisation correct number of confs
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* user flow: grab item? mida krabada
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* user prefs: settinguid meelde jätta
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* võtta spawnitud mudeli mõõtmed: mehscollideri max x, max y, etc? bounding box?
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* mängija collide'ib spawnitud mudeliga - ei tohiks
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* võtta spawnitud mudeli mõõtmed: meshcollideri max x, max y, etc? bounding box?
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* shape scanner:
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* mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada
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* peenikesemad kiired
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* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* mustad kiired on halvasti nähtavad pruuni materjali taustal
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* kui üks config completed, siis mängijale aru saada: sound effect, "loading"
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* mikri vana tekst ei kao ära
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* speech-to-text:
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* vana tekst ei kao ära
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* kogu tekst muutub ootamatult "Silence"-iks
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* archery range:
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* kui midagi laeb (wire aktiivne), siis particle'id voolavad mööda toru
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* kui midagi laeb (wire aktiivne), siis particle'id võiks voolata mööda toru
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* highscore json tühjaks
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* quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud
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* character billboard:
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* peaks vaatama pea poole, mitte xr origin
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* klaas on näha temast eespool
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* pööramine kaamera poole - sujuvalt (slerp)
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* küsida Danielilt asukoha kohta
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* user prefs: settinguid meelde jätta - **juba sain continuous movementi sisse lülitada by default, rohkem pole vaja**
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### Notes
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Normal file
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StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
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{
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npcController.StartTalking();
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}
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Ambiences,
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Music,
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SFX,
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UI
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UI,
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Voiceovers
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}
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return AudioManager.Instance.SFXVolume;
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AudioManager.Instance.SetUIVCA(value);
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break;
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AudioManager.Instance.SetVoiceoverVCA(value);
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break;
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user