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forked from cgvr/DeltaVR

2 Commits

9 changed files with 53 additions and 13 deletions

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@@ -1,19 +1,22 @@
### TODO ### TODO
* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma * glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma
* shape scanner initialisation correct number of confs
* user flow: grab item? mida krabada * user flow: grab item? mida krabada
* user prefs: settinguid meelde jätta * user prefs: settinguid meelde jätta
* võtta spawnitud mudeli mõõtmed: mehscollideri max x, max y, etc? bounding box? * võtta spawnitud mudeli mõõtmed: meshcollideri max x, max y, etc? bounding box?
* mängija collide'ib spawnitud mudeliga - ei tohiks * mängija collide'ib spawnitud mudeliga - ei tohiks
* shape scanner: * shape scanner:
* initialisation correct number of confs
* mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada * mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada
* peenikesemad kiired * peenikesemad kiired
* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse * mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
* kui mudel despawnib shape scanneri kiirte sees olles siis collision detection läheb katki
* mustad kiired on halvasti nähtavad pruuni materjali taustal * mustad kiired on halvasti nähtavad pruuni materjali taustal
* kui üks config completed, siis mängijale aru saada: sound effect, "loading" * kui üks config completed, siis mängijale aru saada: sound effect, "loading"
* mikri vana tekst ei kao ära * speech-to-text:
* vana tekst ei kao ära
* kogu tekst muutub ootamatult "Silence"-iks
* archery range: * archery range:
* kui midagi laeb (wire aktiivne), siis particle'id voolavad mööda toru * kui midagi laeb (wire aktiivne), siis particle'id võiks voolata mööda toru
* highscore json tühjaks * highscore json tühjaks
* quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud * quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud
* character billboard: * character billboard:

View File

@@ -30,7 +30,6 @@ public class ArcheryRange : NetworkBehaviour
public ArcheryRangeModelGenerationController modelGenerationController; public ArcheryRangeModelGenerationController modelGenerationController;
public KeyboardManager keyboardManager; public KeyboardManager keyboardManager;
public NPCController npcController;
private List<ArcheryTarget> _targets; private List<ArcheryTarget> _targets;
@@ -59,11 +58,6 @@ public class ArcheryRange : NetworkBehaviour
StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time. StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
} }
private void Start()
{
npcController.StartTalking();
}
private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds) private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds)
{ {
yield return new WaitForSeconds(delaySeconds); yield return new WaitForSeconds(delaySeconds);

View File

@@ -22,7 +22,9 @@ public class FMODEvents : MonoBehaviour
[field: SerializeField] public EventReference BowGrab { get; private set; } [field: SerializeField] public EventReference BowGrab { get; private set; }
[field: SerializeField] public EventReference Spray { get; private set; } [field: SerializeField] public EventReference Spray { get; private set; }
[field: SerializeField] public EventReference Coughing { get; private set; } [field: SerializeField] public EventReference Coughing { get; private set; }
//[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; } [field: SerializeField] public EventReference KitchenPlate { get; private set; }
[field: SerializeField] public EventReference ShapeScannerSuccess { get; private set; }
[field: SerializeField] public EventReference Printing { get; private set; }
[field: Header("CAR")] [field: Header("CAR")]
[field: SerializeField] public EventReference DoorOpen { get; private set; } [field: SerializeField] public EventReference DoorOpen { get; private set; }
@@ -35,6 +37,7 @@ public class FMODEvents : MonoBehaviour
[field: SerializeField] public EventReference Hover { get; private set; } [field: SerializeField] public EventReference Hover { get; private set; }
[field: SerializeField] public EventReference LetterEnter { get; private set; } [field: SerializeField] public EventReference LetterEnter { get; private set; }
[field: SerializeField] public EventReference LetterHover { get; private set; } [field: SerializeField] public EventReference LetterHover { get; private set; }
[field: SerializeField] public EventReference RadioButton { get; private set; }
[field: Header("Initial events")] [field: Header("Initial events")]
[field: SerializeField] public EventReference PortalSpacial { get; private set; } [field: SerializeField] public EventReference PortalSpacial { get; private set; }

View File

@@ -1,6 +1,7 @@
using System; using System;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using FMOD.Studio;
public class ArcheryRangeModelGenerationController : MonoBehaviour public class ArcheryRangeModelGenerationController : MonoBehaviour
{ {
@@ -18,8 +19,10 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
public Material modelDisplayActiveMaterial; public Material modelDisplayActiveMaterial;
public Transform wire; public Transform wire;
public Material wireActiveMaterial; public Material wireActiveMaterial;
public NPCController npcController;
private bool modelGenerationInProgress; private bool modelGenerationInProgress;
private EventInstance printingSound;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@@ -27,6 +30,9 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
imageGenerationButton.OnButtonPressed += InvokeImageGeneration; imageGenerationButton.OnButtonPressed += InvokeImageGeneration;
modelGenerationButton.OnButtonPressed += InvokeModelGeneration; modelGenerationButton.OnButtonPressed += InvokeModelGeneration;
modelGenerationInProgress = false; modelGenerationInProgress = false;
printingSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Printing);
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
} }
// Update is called once per frame // Update is called once per frame
@@ -51,11 +57,17 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
{ {
modelGenerationButton.Deactivate(); modelGenerationButton.Deactivate();
} }
npcController.SpeakVoiceLine(3);
} }
private async void InvokeModelGeneration() private async void InvokeModelGeneration()
{ {
modelGenerationInProgress = true; modelGenerationInProgress = true;
printingSound.start();
printingSound.setParameterByName("3DPrinterPrintingJob", 0);
string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG()); string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture); byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
@@ -66,6 +78,9 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
spawnedObject.transform.position = modelDisplay.position; spawnedObject.transform.position = modelDisplay.position;
GeneratedModel = spawnedObject; GeneratedModel = spawnedObject;
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
npcController.SpeakVoiceLine(4);
OnModelReady(); OnModelReady();
modelGenerationButton.Deactivate(); modelGenerationButton.Deactivate();
modelGenerationInProgress = false; modelGenerationInProgress = false;
@@ -79,5 +94,6 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
} }
modelDisplay.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial; modelDisplay.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
} }
} }

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@@ -8,6 +8,7 @@ public class MicrophoneStand : MonoBehaviour
public GameObject microphoneOffStatus; public GameObject microphoneOffStatus;
public GameObject microphoneOnStatus; public GameObject microphoneOnStatus;
public NPCController npcController;
public FMODWhisperBridge fmodWhisperBridge; public FMODWhisperBridge fmodWhisperBridge;
// Start is called before the first frame update // Start is called before the first frame update
@@ -34,6 +35,8 @@ public class MicrophoneStand : MonoBehaviour
{ {
microphoneOffStatus.SetActive(false); microphoneOffStatus.SetActive(false);
microphoneOnStatus.SetActive(true); microphoneOnStatus.SetActive(true);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
npcController.SpeakVoiceLine(1);
fmodWhisperBridge.ActivateRecording(); fmodWhisperBridge.ActivateRecording();
} }
} }
@@ -45,6 +48,8 @@ public class MicrophoneStand : MonoBehaviour
{ {
microphoneOffStatus.SetActive(true); microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false); microphoneOnStatus.SetActive(false);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
npcController.SpeakVoiceLine(2);
fmodWhisperBridge.DeactivateRecording(); fmodWhisperBridge.DeactivateRecording();
} }
} }

View File

@@ -57,6 +57,7 @@ public class PushableButton : MonoBehaviour
{ {
movableParts.DOLocalMoveY(downPositionY, moveDuration); movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true; isButtonDown = true;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
if (wire != null) if (wire != null)
{ {
@@ -71,6 +72,7 @@ public class PushableButton : MonoBehaviour
{ {
movableParts.DOLocalMoveY(upPositionY, moveDuration); movableParts.DOLocalMoveY(upPositionY, moveDuration);
isButtonDown = false; isButtonDown = false;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
if (wire != null) if (wire != null)
{ {

View File

@@ -97,6 +97,8 @@ public class ShapeScanner : MonoBehaviour
rayCount = configuration.rows.SelectMany(row => row.cells).Count(); rayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell); correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
UpdateDisplay(calculateCorrectPercentage()); UpdateDisplay(calculateCorrectPercentage());
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
} }
private float calculateCorrectPercentage() private float calculateCorrectPercentage()

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@@ -1,4 +1,5 @@
using DG.Tweening; using DG.Tweening;
using System.Collections;
using Unity.XR.CoreUtils; using Unity.XR.CoreUtils;
using UnityEngine; using UnityEngine;
@@ -13,6 +14,8 @@ public class NPCController : MonoBehaviour
public float mouthScalingMultiplier = 2.5f; public float mouthScalingMultiplier = 2.5f;
public float mouthMovementDuration = 0.25f; public float mouthMovementDuration = 0.25f;
public string[] voiceLineKeys;
// Start is called before the first frame update // Start is called before the first frame update
void Awake() void Awake()
{ {
@@ -22,6 +25,11 @@ public class NPCController : MonoBehaviour
isTalking = false; isTalking = false;
} }
void Start()
{
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
@@ -40,9 +48,11 @@ public class NPCController : MonoBehaviour
if (controller != null) if (controller != null)
{ {
playerTransform = controller.transform; playerTransform = controller.transform;
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
} else if (playerOrigin != null) } else if (playerOrigin != null)
{ {
playerTransform = playerOrigin.transform; playerTransform = playerOrigin.transform;
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
} }
} }
@@ -60,6 +70,11 @@ public class NPCController : MonoBehaviour
} }
} }
public void SpeakVoiceLine(int voiceLineId)
{
AudioManager.Instance.PlayDialogue(voiceLineKeys[voiceLineId], gameObject);
}
public void StartTalking() public void StartTalking()
{ {
isTalking = true; isTalking = true;