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forked from cgvr/DeltaVR

2 Commits

9 changed files with 53 additions and 13 deletions

View File

@@ -1,19 +1,22 @@
### TODO
* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma
* shape scanner initialisation correct number of confs
* user flow: grab item? mida krabada
* user prefs: settinguid meelde jätta
* võtta spawnitud mudeli mõõtmed: mehscollideri max x, max y, etc? bounding box?
* võtta spawnitud mudeli mõõtmed: meshcollideri max x, max y, etc? bounding box?
* mängija collide'ib spawnitud mudeliga - ei tohiks
* shape scanner:
* initialisation correct number of confs
* mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada
* peenikesemad kiired
* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
* kui mudel despawnib shape scanneri kiirte sees olles siis collision detection läheb katki
* mustad kiired on halvasti nähtavad pruuni materjali taustal
* kui üks config completed, siis mängijale aru saada: sound effect, "loading"
* mikri vana tekst ei kao ära
* speech-to-text:
* vana tekst ei kao ära
* kogu tekst muutub ootamatult "Silence"-iks
* archery range:
* kui midagi laeb (wire aktiivne), siis particle'id voolavad mööda toru
* kui midagi laeb (wire aktiivne), siis particle'id võiks voolata mööda toru
* highscore json tühjaks
* quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud
* character billboard:

View File

@@ -30,7 +30,6 @@ public class ArcheryRange : NetworkBehaviour
public ArcheryRangeModelGenerationController modelGenerationController;
public KeyboardManager keyboardManager;
public NPCController npcController;
private List<ArcheryTarget> _targets;
@@ -59,11 +58,6 @@ public class ArcheryRange : NetworkBehaviour
StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
}
private void Start()
{
npcController.StartTalking();
}
private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds)
{
yield return new WaitForSeconds(delaySeconds);

View File

@@ -22,7 +22,9 @@ public class FMODEvents : MonoBehaviour
[field: SerializeField] public EventReference BowGrab { get; private set; }
[field: SerializeField] public EventReference Spray { get; private set; }
[field: SerializeField] public EventReference Coughing { get; private set; }
//[field: SerializeField] public EventReference MyNewSoundEffect { get; private set; }
[field: SerializeField] public EventReference KitchenPlate { get; private set; }
[field: SerializeField] public EventReference ShapeScannerSuccess { get; private set; }
[field: SerializeField] public EventReference Printing { get; private set; }
[field: Header("CAR")]
[field: SerializeField] public EventReference DoorOpen { get; private set; }
@@ -35,6 +37,7 @@ public class FMODEvents : MonoBehaviour
[field: SerializeField] public EventReference Hover { get; private set; }
[field: SerializeField] public EventReference LetterEnter { get; private set; }
[field: SerializeField] public EventReference LetterHover { get; private set; }
[field: SerializeField] public EventReference RadioButton { get; private set; }
[field: Header("Initial events")]
[field: SerializeField] public EventReference PortalSpacial { get; private set; }

View File

@@ -1,6 +1,7 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using FMOD.Studio;
public class ArcheryRangeModelGenerationController : MonoBehaviour
{
@@ -18,8 +19,10 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
public Material modelDisplayActiveMaterial;
public Transform wire;
public Material wireActiveMaterial;
public NPCController npcController;
private bool modelGenerationInProgress;
private EventInstance printingSound;
// Start is called before the first frame update
void Start()
@@ -27,6 +30,9 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
imageGenerationButton.OnButtonPressed += InvokeImageGeneration;
modelGenerationButton.OnButtonPressed += InvokeModelGeneration;
modelGenerationInProgress = false;
printingSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.Printing);
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
}
// Update is called once per frame
@@ -51,11 +57,17 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
{
modelGenerationButton.Deactivate();
}
npcController.SpeakVoiceLine(3);
}
private async void InvokeModelGeneration()
{
modelGenerationInProgress = true;
printingSound.start();
printingSound.setParameterByName("3DPrinterPrintingJob", 0);
string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
@@ -66,6 +78,9 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
spawnedObject.transform.position = modelDisplay.position;
GeneratedModel = spawnedObject;
printingSound.setParameterByName("3DPrinterPrintingJob", 1);
npcController.SpeakVoiceLine(4);
OnModelReady();
modelGenerationButton.Deactivate();
modelGenerationInProgress = false;
@@ -79,5 +94,6 @@ public class ArcheryRangeModelGenerationController : MonoBehaviour
}
modelDisplay.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
}
}

View File

@@ -8,6 +8,7 @@ public class MicrophoneStand : MonoBehaviour
public GameObject microphoneOffStatus;
public GameObject microphoneOnStatus;
public NPCController npcController;
public FMODWhisperBridge fmodWhisperBridge;
// Start is called before the first frame update
@@ -34,6 +35,8 @@ public class MicrophoneStand : MonoBehaviour
{
microphoneOffStatus.SetActive(false);
microphoneOnStatus.SetActive(true);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
npcController.SpeakVoiceLine(1);
fmodWhisperBridge.ActivateRecording();
}
}
@@ -45,6 +48,8 @@ public class MicrophoneStand : MonoBehaviour
{
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.RadioButton, gameObject);
npcController.SpeakVoiceLine(2);
fmodWhisperBridge.DeactivateRecording();
}
}

View File

@@ -57,6 +57,7 @@ public class PushableButton : MonoBehaviour
{
movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
if (wire != null)
{
@@ -71,6 +72,7 @@ public class PushableButton : MonoBehaviour
{
movableParts.DOLocalMoveY(upPositionY, moveDuration);
isButtonDown = false;
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
if (wire != null)
{

View File

@@ -97,6 +97,8 @@ public class ShapeScanner : MonoBehaviour
rayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
UpdateDisplay(calculateCorrectPercentage());
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ShapeScannerSuccess, gameObject);
}
private float calculateCorrectPercentage()

View File

@@ -1,4 +1,5 @@
using DG.Tweening;
using System.Collections;
using Unity.XR.CoreUtils;
using UnityEngine;
@@ -13,6 +14,8 @@ public class NPCController : MonoBehaviour
public float mouthScalingMultiplier = 2.5f;
public float mouthMovementDuration = 0.25f;
public string[] voiceLineKeys;
// Start is called before the first frame update
void Awake()
{
@@ -22,6 +25,11 @@ public class NPCController : MonoBehaviour
isTalking = false;
}
void Start()
{
}
// Update is called once per frame
void Update()
{
@@ -40,9 +48,11 @@ public class NPCController : MonoBehaviour
if (controller != null)
{
playerTransform = controller.transform;
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
} else if (playerOrigin != null)
{
playerTransform = playerOrigin.transform;
AudioManager.Instance.PlayDialogue(voiceLineKeys[0], gameObject);
}
}
@@ -60,6 +70,11 @@ public class NPCController : MonoBehaviour
}
}
public void SpeakVoiceLine(int voiceLineId)
{
AudioManager.Instance.PlayDialogue(voiceLineKeys[voiceLineId], gameObject);
}
public void StartTalking()
{
isTalking = true;