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17c9122a14
| Author | SHA1 | Date | |
|---|---|---|---|
| 17c9122a14 | |||
| 884459842e |
496
Assets/_PROJECT/Prefabs/ModelGeneration/Printable.prefab
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496
Assets/_PROJECT/Prefabs/ModelGeneration/Printable.prefab
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8445441351388109183}
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxAngle: 89
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BoxCollider:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8445441351388109183}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_ExcludeLayers:
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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Binary file not shown.
@@ -102,7 +102,6 @@ public abstract class NPCController : MonoBehaviour
|
||||
// apply mouth scale
|
||||
Vector3 s = mouth.localScale;
|
||||
s.y = smoothed;
|
||||
Debug.Log("mouth scale: " + smoothed);
|
||||
mouth.localScale = s;
|
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}
|
||||
|
||||
@@ -118,7 +117,6 @@ public abstract class NPCController : MonoBehaviour
|
||||
scale.y = smoothed;
|
||||
mouth.localScale = scale;
|
||||
}
|
||||
Debug.Log("mouth scale stopped: " + smoothed);
|
||||
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||||
currentVoicelineEvent.release();
|
||||
}
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||||
@@ -193,7 +191,6 @@ public abstract class NPCController : MonoBehaviour
|
||||
}
|
||||
|
||||
var lines = File.ReadAllLines(filePath);
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Debug.Log("read lines: " + lines.Length);
|
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rmsCurve = lines.Select(l => float.Parse(l, System.Globalization.CultureInfo.InvariantCulture)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,10 +16,6 @@ public class ShapeDetectionNPC : NPCController
|
||||
public ShapeScanner shapeScanner;
|
||||
public float radioAmount = 1f;
|
||||
|
||||
public GameObject GeneratedModel { get; private set; }
|
||||
public Transform modelSpawnPoint;
|
||||
public string shapeScannerTag = "ShapeScannable";
|
||||
public int ignorePlayerCollisionLayer = 2;
|
||||
|
||||
// states:
|
||||
// 0 - idle
|
||||
@@ -115,11 +111,11 @@ public class ShapeDetectionNPC : NPCController
|
||||
|
||||
private async void OnPlayerPressedKeyboard()
|
||||
{
|
||||
string inputPrompt = microphoneStand.GetTextOutput();
|
||||
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
|
||||
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
|
||||
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
|
||||
imageDisplay.sprite = sprite;
|
||||
//string inputPrompt = microphoneStand.GetTextOutput();
|
||||
//byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
|
||||
//GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
|
||||
//Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
|
||||
//imageDisplay.sprite = sprite;
|
||||
|
||||
imageGenerationButton.Deactivate();
|
||||
if (state == 3)
|
||||
@@ -144,14 +140,8 @@ public class ShapeDetectionNPC : NPCController
|
||||
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
|
||||
|
||||
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
|
||||
InitializeSpawnedObject(spawnedObject);
|
||||
|
||||
if (GeneratedModel != null)
|
||||
{
|
||||
// Destroy previous generated object (first move out of ShapeScanner to trigger OnTriggerExit
|
||||
GeneratedModel.transform.position = Vector3.zero;
|
||||
}
|
||||
GeneratedModel = spawnedObject;
|
||||
|
||||
modelGenerationButton.Deactivate();
|
||||
|
||||
if (state == 5)
|
||||
@@ -160,25 +150,5 @@ public class ShapeDetectionNPC : NPCController
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeSpawnedObject(GameObject spawnedObject)
|
||||
{
|
||||
GameObject spawnedObjectParent = new GameObject("SpawnedModelParent");
|
||||
spawnedObjectParent.transform.parent = modelSpawnPoint;
|
||||
spawnedObjectParent.transform.position = modelSpawnPoint.transform.position;
|
||||
spawnedObjectParent.layer = ignorePlayerCollisionLayer;
|
||||
Rigidbody rigidbody = spawnedObjectParent.AddComponent<Rigidbody>();
|
||||
rigidbody.isKinematic = true;
|
||||
|
||||
//spawnedObject.AddComponent<NetworkObject>();
|
||||
//spawnedObject.AddComponent<NetworkTransform>();
|
||||
|
||||
MeshCollider spawnedObjectCollider = spawnedObject.GetComponent<MeshCollider>();
|
||||
spawnedObjectCollider.convex = false;
|
||||
spawnedObject.transform.parent = spawnedObjectParent.transform;
|
||||
spawnedObject.transform.position = spawnedObjectParent.transform.position;
|
||||
spawnedObject.tag = shapeScannerTag;
|
||||
spawnedObject.layer = ignorePlayerCollisionLayer;
|
||||
|
||||
spawnedObjectParent.AddComponent<TwoHandScaleGrabInteractable>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ComputerPrinter : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI textDisplay;
|
||||
public PushableButton enterKey;
|
||||
public Transform ejectionOrigin;
|
||||
public Transform ejectionDestination;
|
||||
public Printable printablePrefab;
|
||||
public float ejectionDuration = 1.0f;
|
||||
public int ignorePlayerCollisionLayer = 2;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
enterKey.OnButtonPressed += PrintImage;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private async void PrintImage()
|
||||
{
|
||||
string inputPrompt = textDisplay.text;
|
||||
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
|
||||
Texture2D generatedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
|
||||
|
||||
Printable printable = Instantiate(printablePrefab, ejectionOrigin.position, Quaternion.identity);
|
||||
printable.AttachTexture(generatedTexture);
|
||||
printable.gameObject.layer = ignorePlayerCollisionLayer;
|
||||
foreach (Transform childTrans in printable.transform.GetComponentInChildren<Transform>())
|
||||
{
|
||||
childTrans.gameObject.layer = ignorePlayerCollisionLayer;
|
||||
}
|
||||
|
||||
printable.transform.DOMove(ejectionDestination.position, ejectionDuration).OnComplete(() =>
|
||||
{
|
||||
Rigidbody printableRigidbody = printable.GetComponent<Rigidbody>();
|
||||
printableRigidbody.isKinematic = false;
|
||||
enterKey.Deactivate();
|
||||
});
|
||||
}
|
||||
}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 61da8777d60372649a52316cac583c10
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Printable : MonoBehaviour
|
||||
{
|
||||
private Texture2D attachedTexture;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Texture2D GetTexture()
|
||||
{
|
||||
return attachedTexture;
|
||||
}
|
||||
|
||||
public void AttachTexture(Texture2D texture)
|
||||
{
|
||||
Sprite sprite = ModelGenerationUtils.CreateSprite(texture);
|
||||
Image imageDisplay = GetComponentInChildren<Image>();
|
||||
imageDisplay.sprite = sprite;
|
||||
attachedTexture = texture;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bb8ba6b5820955f4a95511b55c3a8db9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Printer3D : MonoBehaviour
|
||||
{
|
||||
public Transform spawnPoint;
|
||||
public int ignorePlayerCollisionLayer = 2;
|
||||
public string shapeScannerTag = "ShapeScannable";
|
||||
|
||||
private GameObject GeneratedModel;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public async void PrintObject(Texture2D texture)
|
||||
{
|
||||
string encodedTexture = Convert.ToBase64String(texture.EncodeToJPG());
|
||||
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
|
||||
|
||||
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
|
||||
InitializeSpawnedObject(spawnedObject);
|
||||
if (GeneratedModel != null)
|
||||
{
|
||||
// Destroy previous generated object (first move out of ShapeScanner to trigger OnTriggerExit
|
||||
GeneratedModel.transform.position = Vector3.zero;
|
||||
}
|
||||
GeneratedModel = spawnedObject;
|
||||
}
|
||||
|
||||
private void InitializeSpawnedObject(GameObject spawnedObject)
|
||||
{
|
||||
GameObject spawnedObjectParent = new GameObject("SpawnedModelParent");
|
||||
spawnedObjectParent.transform.parent = spawnPoint;
|
||||
spawnedObjectParent.transform.position = spawnPoint.transform.position;
|
||||
spawnedObjectParent.layer = ignorePlayerCollisionLayer;
|
||||
Rigidbody rigidbody = spawnedObjectParent.AddComponent<Rigidbody>();
|
||||
rigidbody.isKinematic = true;
|
||||
|
||||
//spawnedObject.AddComponent<NetworkObject>();
|
||||
//spawnedObject.AddComponent<NetworkTransform>();
|
||||
|
||||
MeshCollider spawnedObjectCollider = spawnedObject.GetComponent<MeshCollider>();
|
||||
spawnedObjectCollider.convex = false;
|
||||
spawnedObject.transform.parent = spawnedObjectParent.transform;
|
||||
spawnedObject.transform.position = spawnedObjectParent.transform.position;
|
||||
spawnedObject.tag = shapeScannerTag;
|
||||
spawnedObject.layer = ignorePlayerCollisionLayer;
|
||||
|
||||
spawnedObjectParent.AddComponent<TwoHandScaleGrabInteractable>();
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 165a0eb9b371428468a9f9253668ef2b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Printer3DInputHole : MonoBehaviour
|
||||
{
|
||||
public Printer3D printer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log(other.gameObject.name);
|
||||
Transform parent = other.transform.parent;
|
||||
if (parent != null) {
|
||||
Printable printable = parent.GetComponent<Printable>();
|
||||
if (printable != null)
|
||||
{
|
||||
printer.PrintObject(printable.GetTexture());
|
||||
Destroy(printable.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2970ff5f70d74904ea849da1b6364e0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user