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DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/ModeGeneration/ShapeDetection/Printer3DInputHole.cs

36 lines
775 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Printer3DInputHole : MonoBehaviour
{
public Printer3D printer;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
Debug.Log(other.gameObject.name);
Transform parent = other.transform.parent;
if (parent != null) {
Printable printable = parent.GetComponent<Printable>();
if (printable != null)
{
printer.PrintObject(printable.GetTexture());
Destroy(printable.gameObject);
}
}
}
}