forked from cgvr/DeltaVR
36 lines
775 B
C#
36 lines
775 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Printer3DInputHole : MonoBehaviour
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{
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public Printer3D printer;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(other.gameObject.name);
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Transform parent = other.transform.parent;
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if (parent != null) {
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Printable printable = parent.GetComponent<Printable>();
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if (printable != null)
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{
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printer.PrintObject(printable.GetTexture());
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Destroy(printable.gameObject);
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}
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}
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}
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}
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