1
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forked from cgvr/DeltaVR

18 Commits

Author SHA1 Message Date
48b9f12802 make copy of main scene 2026-01-25 12:11:53 +02:00
ad6954884b trellis and invokeAI urls configurable in config 2026-01-19 18:55:25 +02:00
4292750b65 update TODO 2026-01-17 08:30:25 +00:00
b3073e66df update TODO 2026-01-16 18:33:48 +00:00
afb8af4ee2 unique seed for model generation 2026-01-16 18:35:00 +02:00
16a621c2b9 include gltf shader in build + add TODO list 2026-01-16 18:26:37 +02:00
40cd5060df add TODO list 2026-01-16 17:01:07 +02:00
cb4d4036e7 microphone recording working with FMOD!!! 2026-01-14 18:02:41 +02:00
96839e0e82 ShapeScanner multiple configurations, configurable in editor 2026-01-14 14:02:10 +02:00
33a40c987a generated objects are grabbable and scalable 2026-01-13 19:22:44 +02:00
1cd97e4d0a shape checker nice materials, generated object grabbable 2026-01-13 17:17:59 +02:00
3097c404ba set up shape detection minigame pieces 2026-01-13 16:06:13 +02:00
d2ac917db3 implemented shape scanner 2026-01-11 17:48:58 +02:00
23c89e97ce wire placement improvement 2026-01-11 15:19:45 +02:00
991f7d73b9 more wires to archery range, connecting buttons 2026-01-11 14:47:39 +02:00
a23f40787e added more time logging to python script + switched to using CGVR lab WiFi 2026-01-11 12:34:08 +02:00
997bb457ba archery range glass display tank + wire 2026-01-11 12:04:21 +02:00
ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
99 changed files with 5943 additions and 275 deletions

View File

@@ -1,6 +1,28 @@
### TODO
* Artikkel text-to-3d prompt engineeringu kohta: "Sel3DCraft: Interactive Visual Prompts for User-Friendly Text-to-3D Generation"
* TRELLIS: postprocessing_utils: texture baking mode: 'opt' vs 'fast' - hardcoded 'opt', kui võimaldada 'fast' siis tuleb error
* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma
* shape scanner initialisation correct number of confs
* user flow: grab item? mida krabada
* user prefs: settinguid meelde jätta
* võtta spawnitud mudeli mõõtmed: mehscollideri max x, max y, etc? bounding box?
* mängija collide'ib spawnitud mudeliga - ei tohiks
* shape scanner:
* mitte-liigutatavaks, aga samal ajal kõrgus dünaamiliselt õige. või lihtsalt piisavalt madalale asetada või väljaulatuv kang millest krabada
* peenikesemad kiired
* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
* mustad kiired on halvasti nähtavad pruuni materjali taustal
* kui üks config completed, siis mängijale aru saada: sound effect, "loading"
* mikri vana tekst ei kao ära
* archery range:
* kui midagi laeb (wire aktiivne), siis particle'id voolavad mööda toru
* highscore json tühjaks
* quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud
* character billboard:
* peaks vaatama pea poole, mitte xr origin
* klaas on näha temast eespool
* pööramine kaamera poole - sujuvalt (slerp)
* küsida Danielilt asukoha kohta
### Notes
* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build

View File

@@ -6,6 +6,7 @@ import json
import logging
import httpx
import os
import time
from typing import Optional
from urllib.parse import urljoin
@@ -493,6 +494,8 @@ async def text_to_image_invoke_ai(prompt, output_path):
"model_key": INVOKEAI_MODEL_KEY
}
image_url = await generate_image(args)
print("Got image url:", image_url)
print("Downloading image file...")
print("Downloading image from", image_url)
time_start = time.time()
download_file(image_url, output_path)
download_time = time.time() - time_start
print(f"Image downloaded in {round(download_time, 1)} seconds")

View File

@@ -32,7 +32,7 @@ def generate_no_preview(image_base64: str):
}
# Start generation
print("Starting generation...")
print("Generating model...")
response = requests.post(f"{API_URL}/generate_no_preview", data=params)
response.raise_for_status()
@@ -50,8 +50,11 @@ def generate_no_preview(image_base64: str):
# Download the model
print("Downloading model...")
time_start = time.time()
response = requests.get(f"{API_URL}/download/model")
response.raise_for_status()
time_download = time.time() - time_start
print(f"Model downloaded in {round(time_download, 1)} seconds")
return response.content

View File

@@ -41,8 +41,6 @@ async def main():
time_checkpoint = time.time()
image_path = pipeline_folder / "images" / f"{timestamp}.jpg"
# TODO: use Invoke AI or Cloudflare, depending on env var
#text_to_image_cloudflare(image_generation_prompt, image_path)
await text_to_image_invoke_ai(image_generation_prompt, image_path)
image_generation_time = time.time() - time_checkpoint

Binary file not shown.

View File

@@ -0,0 +1,144 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ShapeScannerConfiguration))]
public class BoolMatrixDrawer : PropertyDrawer
{
private const float ToggleSize = 18f;
private const float RowLabelWidth = 24f;
private const float Padding = 2f;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var rowsProp = property.FindPropertyRelative("rows");
var columnsProp = property.FindPropertyRelative("columns");
int rows = rowsProp != null ? rowsProp.arraySize : 0;
int cols = Mathf.Max(0, columnsProp != null ? columnsProp.intValue : 0);
// Header (one line), columns field (one line), buttons (one line), then one line per row
int totalLines = 1 + 1 + 1 + Mathf.Max(1, rows);
float lineHeight = EditorGUIUtility.singleLineHeight + Padding;
return totalLines * lineHeight + Padding;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var rowsProp = property.FindPropertyRelative("rows");
var columnsProp = property.FindPropertyRelative("columns");
if (rowsProp == null || columnsProp == null)
{
EditorGUI.HelpBox(position, "BoolMatrix is missing 'rows' or 'columns' properties.", MessageType.Error);
EditorGUI.EndProperty();
return;
}
// Layout helper
float lineHeight = EditorGUIUtility.singleLineHeight;
Rect line = new Rect(position.x, position.y, position.width, lineHeight);
// Header
EditorGUI.LabelField(line, label, EditorStyles.boldLabel);
line.y += lineHeight + Padding;
// Draw requiredCorrectPercentage
var requiredCorrectProp = property.FindPropertyRelative("requiredCorrectPercentage");
EditorGUI.PropertyField(line, requiredCorrectProp, new GUIContent("Required Correct Percentage"));
line.y += lineHeight + Padding;
// Columns field
EditorGUI.BeginChangeCheck();
int cols = Mathf.Max(0, EditorGUI.IntField(line, "Columns", columnsProp.intValue));
if (EditorGUI.EndChangeCheck())
{
columnsProp.intValue = cols;
// Resize each row to match new column count
for (int r = 0; r < rowsProp.arraySize; r++)
{
var rowProp = rowsProp.GetArrayElementAtIndex(r);
var cellsProp = rowProp.FindPropertyRelative("cells");
ResizeBoolArray(cellsProp, cols);
}
}
line.y += lineHeight + Padding;
// Row controls (Add/Remove)
using (new EditorGUI.IndentLevelScope())
{
Rect left = new Rect(line.x, line.y, 120, lineHeight);
if (GUI.Button(left, "Add Row"))
{
int newIndex = rowsProp.arraySize;
rowsProp.InsertArrayElementAtIndex(newIndex);
var rowProp = rowsProp.GetArrayElementAtIndex(newIndex);
var cellsProp = rowProp.FindPropertyRelative("cells");
ResizeBoolArray(cellsProp, columnsProp.intValue);
}
Rect right = new Rect(line.x + 130, line.y, 140, lineHeight);
if (GUI.Button(right, "Remove Last Row") && rowsProp.arraySize > 0)
{
rowsProp.DeleteArrayElementAtIndex(rowsProp.arraySize - 1);
}
}
line.y += lineHeight + Padding;
// Draw grid
int rowCount = rowsProp.arraySize;
int colCount = Mathf.Max(0, columnsProp.intValue);
for (int r = 0; r < rowCount; r++)
{
var rowProp = rowsProp.GetArrayElementAtIndex(r);
var cellsProp = rowProp.FindPropertyRelative("cells");
// Ensure row width
if (cellsProp.arraySize != colCount)
ResizeBoolArray(cellsProp, colCount);
// Row label
Rect rowLabel = new Rect(line.x, line.y, RowLabelWidth, lineHeight);
EditorGUI.LabelField(rowLabel, $"R{r}");
// Toggle strip
float startX = rowLabel.x + RowLabelWidth + Padding;
for (int c = 0; c < colCount; c++)
{
Rect toggleRect = new Rect(startX + c * (ToggleSize + 2), line.y, ToggleSize, lineHeight);
var cellProp = cellsProp.GetArrayElementAtIndex(c);
bool newVal = EditorGUI.Toggle(toggleRect, GUIContent.none, cellProp.boolValue);
if (newVal != cellProp.boolValue) cellProp.boolValue = newVal;
}
line.y += lineHeight + Padding;
}
EditorGUI.EndProperty();
}
private void ResizeBoolArray(SerializedProperty listProp, int newSize)
{
if (listProp == null) return;
newSize = Mathf.Max(0, newSize);
// Grow
while (listProp.arraySize < newSize)
{
int i = listProp.arraySize;
listProp.InsertArrayElementAtIndex(i);
var elem = listProp.GetArrayElementAtIndex(i);
elem.boolValue = false;
}
// Shrink
while (listProp.arraySize > newSize)
{
listProp.DeleteArrayElementAtIndex(listProp.arraySize - 1);
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e3da5d98c11c1b54fb05eda4624de9e3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -28,7 +28,7 @@ public class ArcheryRange : NetworkBehaviour
public float roundLength = 60f;
public float targetSpawnTime = 3f;
public ModelGenerationBox modelGenerationBox;
public ArcheryRangeModelGenerationController modelGenerationController;
public KeyboardManager keyboardManager;
public NPCController npcController;
@@ -139,15 +139,15 @@ public class ArcheryRange : NetworkBehaviour
private ArcheryTarget SpawnTarget(Vector3 randomPos)
{
GameObject targetObject;
if (modelGenerationBox.GeneratedModel == null)
if (modelGenerationController.GeneratedModel == null)
{
// spawn default UFO
targetObject = Instantiate(targetPrefab, randomPos, Quaternion.identity, null);
} else
{
// spawn generated model
targetObject = Instantiate(modelGenerationBox.GeneratedModel, randomPos, Quaternion.identity, null);
InitializeArcherytargetObject(targetObject);
targetObject = Instantiate(modelGenerationController.GeneratedModel, randomPos, Quaternion.identity, null);
InitializeArcheryTargetObject(targetObject);
}
ArcheryTarget target = targetObject.GetComponent<ArcheryTarget>();
@@ -157,12 +157,12 @@ public class ArcheryRange : NetworkBehaviour
return target;
}
private void InitializeArcherytargetObject(GameObject targetObject)
private void InitializeArcheryTargetObject(GameObject targetObject)
{
ArcheryTarget archeryTarget = targetObject.AddComponent<ArcheryTarget>();
archeryTarget.pointsText = archeryTargetPointsText;
Rigidbody rigidbody = targetObject.GetComponent<Rigidbody>();
Rigidbody rigidbody = targetObject.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.isKinematic = true;

View File

@@ -12,7 +12,7 @@ GameObject:
- component: {fileID: 8764262191404547501}
m_Layer: 21
m_Name: hands:b_l_pinky0
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -68,7 +68,7 @@ GameObject:
- component: {fileID: 1723365827026859764}
m_Layer: 21
m_Name: hands:b_l_thumb3
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -123,7 +123,7 @@ GameObject:
- component: {fileID: 2608288486353606751}
m_Layer: 21
m_Name: hands:b_l_grip
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -155,7 +155,7 @@ GameObject:
- component: {fileID: 1944697586618938354}
m_Layer: 21
m_Name: hands:b_l_index1
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -210,7 +210,7 @@ GameObject:
- component: {fileID: 4543854955624006782}
m_Layer: 21
m_Name: hands:b_l_ring1
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -243,7 +243,7 @@ GameObject:
- component: {fileID: 4269470585016323320}
m_Layer: 21
m_Name: hands:b_l_index3
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -298,7 +298,7 @@ GameObject:
- component: {fileID: 5275753966706537763}
m_Layer: 21
m_Name: hands:b_l_thumb_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -329,7 +329,7 @@ GameObject:
- component: {fileID: 2961322539409618699}
m_Layer: 21
m_Name: Hand transform target
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -361,7 +361,7 @@ GameObject:
- component: {fileID: 6986205080506681598}
m_Layer: 21
m_Name: Thumb collider
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -415,7 +415,7 @@ GameObject:
- component: {fileID: 1637212737629950891}
m_Layer: 21
m_Name: hands:b_l_hand_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -447,7 +447,7 @@ GameObject:
- component: {fileID: 2120999288498951984}
m_Layer: 21
m_Name: hands:b_l_index2
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -502,7 +502,7 @@ GameObject:
- component: {fileID: 5750800257835108047}
m_Layer: 21
m_Name: hands:b_l_ring_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -534,7 +534,7 @@ GameObject:
- component: {fileID: 716960368701313914}
m_Layer: 21
m_Name: hands:b_l_pinky2
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -590,7 +590,7 @@ GameObject:
- component: {fileID: 3386814274893541678}
m_Layer: 21
m_Name: hands:Lhand
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -699,7 +699,7 @@ GameObject:
- component: {fileID: 5919874647378539971}
m_Layer: 21
m_Name: hands:b_l_pinky_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -732,7 +732,7 @@ GameObject:
- component: {fileID: 6957428246676485499}
m_Layer: 21
m_Name: hands:l_hand_world
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -804,7 +804,7 @@ GameObject:
- component: {fileID: 5887795241378656881}
m_Layer: 21
m_Name: hands:b_l_middle_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -836,7 +836,7 @@ GameObject:
- component: {fileID: 4322167853205774804}
m_Layer: 21
m_Name: Ring collider
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -890,7 +890,7 @@ GameObject:
- component: {fileID: 7553050096824511736}
m_Layer: 21
m_Name: hands:b_l_index_ignore
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -922,7 +922,7 @@ GameObject:
- component: {fileID: 1415566195781121907}
m_Layer: 21
m_Name: hands:b_l_pinky3
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -978,7 +978,7 @@ GameObject:
- component: {fileID: 4386306177358856345}
m_Layer: 21
m_Name: Index collider
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1033,7 +1033,7 @@ GameObject:
- component: {fileID: 6789557385548509388}
m_Layer: 21
m_Name: hands:b_l_thumb2
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1088,7 +1088,7 @@ GameObject:
- component: {fileID: 2944632011470922523}
m_Layer: 21
m_Name: Palm colliders
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1125,7 +1125,7 @@ GameObject:
- component: {fileID: 3014115217857052780}
m_Layer: 21
m_Name: hands:b_l_middle1
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1181,7 +1181,7 @@ GameObject:
- component: {fileID: 8109105434051733588}
m_Layer: 21
m_Name: hands:b_l_middle3
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1237,7 +1237,7 @@ GameObject:
- component: {fileID: 3769065761299449432}
m_Layer: 21
m_Name: hands:b_l_ring3
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1293,7 +1293,7 @@ GameObject:
- component: {fileID: 8506477102816967445}
m_Layer: 21
m_Name: hands:b_l_hand
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1356,7 +1356,7 @@ GameObject:
- component: {fileID: 1591964882275427419}
m_Layer: 21
m_Name: hands:b_l_ring2
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1412,7 +1412,7 @@ GameObject:
- component: {fileID: 8576740011717174536}
m_Layer: 21
m_Name: Left Hand Colliding Prefab
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1468,7 +1468,7 @@ GameObject:
- component: {fileID: 1079438441252743571}
m_Layer: 21
m_Name: hands:b_l_thumb1
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1524,7 +1524,7 @@ GameObject:
- component: {fileID: 2798374626865133994}
m_Layer: 21
m_Name: Middle collider
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1579,7 +1579,7 @@ GameObject:
- component: {fileID: 5949439093540659439}
m_Layer: 21
m_Name: hands:b_l_pinky1
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1634,7 +1634,7 @@ GameObject:
- component: {fileID: 8548538124938550778}
m_Layer: 21
m_Name: hands:hands_geom
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1667,7 +1667,7 @@ GameObject:
- component: {fileID: 1579608193995075263}
m_Layer: 21
m_Name: hands:b_l_middle2
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1723,7 +1723,7 @@ GameObject:
- component: {fileID: 919376631072681037}
m_Layer: 21
m_Name: Pinky collider
m_TagString: Untagged
m_TagString: Player Left Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View File

@@ -12,7 +12,7 @@ GameObject:
- component: {fileID: 8052033317495986407}
m_Layer: 21
m_Name: hands:b_r_middle1
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -67,7 +67,7 @@ GameObject:
- component: {fileID: 2906946168806256316}
m_Layer: 21
m_Name: hands:b_r_thumb_ignore
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -99,7 +99,7 @@ GameObject:
- component: {fileID: 3715643930745057324}
m_Layer: 21
m_Name: hands:b_r_middle2
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -154,7 +154,7 @@ GameObject:
- component: {fileID: 7300301753511705056}
m_Layer: 21
m_Name: hands:b_r_hand
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -194,7 +194,7 @@ GameObject:
- component: {fileID: 2690371468463167305}
m_Layer: 21
m_Name: Thumb collider
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -248,7 +248,7 @@ GameObject:
- component: {fileID: 5327335418779228248}
m_Layer: 21
m_Name: Palm colliders
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -284,7 +284,7 @@ GameObject:
- component: {fileID: 3590037039866930948}
m_Layer: 21
m_Name: hands:b_r_ring_ignore
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -316,7 +316,7 @@ GameObject:
- component: {fileID: 7768949610396455723}
m_Layer: 21
m_Name: Right Hand Colliding Prefab
m_TagString: Untagged
m_TagString: Player Right Hand
m_Icon: {fileID: 0}
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View File

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View File

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using System;
using UnityEngine;
using UnityEngine.UI;
public class ArcheryRangeModelGenerationController : MonoBehaviour
{
public MicrophoneStand microphoneStand;
public PushableButton imageGenerationButton;
public PushableButton modelGenerationButton;
public Texture2D GeneratedTexture { get; private set; }
public Image imageDisplay;
public GameObject GeneratedModel { get; private set; }
public float generatedObjectRotationSpeed = 10f;
public Transform modelDisplay;
public Material modelDisplayActiveMaterial;
public Transform wire;
public Material wireActiveMaterial;
private bool modelGenerationInProgress;
// Start is called before the first frame update
void Start()
{
imageGenerationButton.OnButtonPressed += InvokeImageGeneration;
modelGenerationButton.OnButtonPressed += InvokeModelGeneration;
modelGenerationInProgress = false;
}
// Update is called once per frame
void Update()
{
if (GeneratedModel != null)
{
GeneratedModel.transform.Rotate(Vector3.up, generatedObjectRotationSpeed * Time.deltaTime);
}
}
private async void InvokeImageGeneration()
{
string inputPrompt = microphoneStand.GetTextOutput();
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
imageDisplay.sprite = sprite;
imageGenerationButton.Deactivate();
if (!modelGenerationInProgress)
{
modelGenerationButton.Deactivate();
}
}
private async void InvokeModelGeneration()
{
modelGenerationInProgress = true;
string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
// Destroy previous generated object
Destroy(GeneratedModel);
spawnedObject.transform.parent = modelDisplay;
spawnedObject.transform.position = modelDisplay.position;
GeneratedModel = spawnedObject;
OnModelReady();
modelGenerationButton.Deactivate();
modelGenerationInProgress = false;
}
private void OnModelReady()
{
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material = wireActiveMaterial;
}
modelDisplay.GetComponent<MeshRenderer>().material = modelDisplayActiveMaterial;
}
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using TMPro;
using UnityEngine;
public class MicrophoneStand : MonoBehaviour
{
public TextMeshProUGUI outputText;
public GameObject microphoneOffStatus;
public GameObject microphoneOnStatus;
public FMODWhisperBridge fmodWhisperBridge;
// Start is called before the first frame update
void Start()
{
fmodWhisperBridge.OnWhisperResultProcessed += OnWhisperResult;
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
Debug.Log("Mic stand collided with object " + other.gameObject.name);
if (controller != null || other.gameObject.tag == "Player Head")
{
microphoneOffStatus.SetActive(false);
microphoneOnStatus.SetActive(true);
fmodWhisperBridge.ActivateRecording();
}
}
private void OnTriggerExit(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null | other.gameObject.tag == "Player Head")
{
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
fmodWhisperBridge.DeactivateRecording();
}
}
private void OnWhisperResult(string result)
{
outputText.text = result;
}
public string GetTextOutput()
{
return outputText.text;
}
}

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using System.IO;
using UnityEngine;
public class ConfigManager : MonoBehaviour
{
public GameConfig Config { get; private set; }
public static ConfigManager Instance { get; private set; }
private static string configPath => Path.Combine(Application.persistentDataPath, "config.json");
private void Awake()
{
Instance = this;
LoadConfig();
}
public void LoadConfig()
{
if (File.Exists(configPath))
{
string json = File.ReadAllText(configPath);
Config = JsonUtility.FromJson<GameConfig>(json);
}
else
{
// Create config with default values
Config = new GameConfig();
SaveConfig();
}
Debug.Log("Loaded config from: " + configPath);
}
public void SaveConfig()
{
string json = JsonUtility.ToJson(Config, true);
File.WriteAllText(configPath, json);
}
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using FMOD;
using FMODUnity;
using System.Runtime.InteropServices;
using UnityEngine;
public class FMODMicLoopback : MonoBehaviour
{
private uint LATENCY_MS = 50;
private uint DRIFT_MS = 1;
private uint samplesRecorded, samplesPlayed = 0;
private int nativeRate, nativeChannels = 0;
private uint recSoundLength = 0;
uint lastPlayPos = 0;
uint lastRecordPos = 0;
private uint driftThreshold = 0;
private uint desiredLatency = 0;
private uint adjustLatency = 0;
private int actualLatency = 0;
uint minRecordDelta = 0xFFFFFFFF;
private FMOD.CREATESOUNDEXINFO exInfo = new FMOD.CREATESOUNDEXINFO();
private FMOD.Sound recSound;
private FMOD.Channel channel;
// Start is called before the first frame update
void Start()
{
/*
Determine latency in samples.
*/
FMODUnity.RuntimeManager.CoreSystem.getRecordDriverInfo(0, out _, 0, out _, out nativeRate, out _, out nativeChannels, out _);
driftThreshold = (uint)(nativeRate * DRIFT_MS) / 1000;
desiredLatency = (uint)(nativeRate * LATENCY_MS) / 1000;
adjustLatency = desiredLatency;
actualLatency = (int)desiredLatency;
/*
Create user sound to record into, then start recording.
*/
exInfo.cbsize = Marshal.SizeOf(typeof(FMOD.CREATESOUNDEXINFO));
exInfo.numchannels = nativeChannels;
exInfo.format = FMOD.SOUND_FORMAT.PCM16;
exInfo.defaultfrequency = nativeRate;
exInfo.length = (uint)(nativeRate * sizeof(short) * nativeChannels);
FMODUnity.RuntimeManager.CoreSystem.createSound("", FMOD.MODE.LOOP_NORMAL | FMOD.MODE.OPENUSER, ref exInfo, out recSound);
FMODUnity.RuntimeManager.CoreSystem.recordStart(0, recSound, true);
recSound.getLength(out recSoundLength, FMOD.TIMEUNIT.PCM);
}
// Update is called once per frame
void Update()
{
/*
Determine how much has been recorded since we last checked
*/
uint recordPos = 0;
FMODUnity.RuntimeManager.CoreSystem.getRecordPosition(0, out recordPos);
uint recordDelta = (recordPos >= lastRecordPos) ? (recordPos - lastRecordPos) : (recordPos + recSoundLength - lastRecordPos);
lastRecordPos = recordPos;
samplesRecorded += recordDelta;
if (recordDelta != 0 && (recordDelta < minRecordDelta))
{
minRecordDelta = recordDelta; // Smallest driver granularity seen so far
adjustLatency = (recordDelta <= desiredLatency) ? desiredLatency : recordDelta; // Adjust our latency if driver granularity is high
}
/*
Delay playback until our desired latency is reached.
*/
if (!channel.hasHandle() && samplesRecorded >= adjustLatency)
{
FMODUnity.RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup mCG);
FMODUnity.RuntimeManager.CoreSystem.playSound(recSound, mCG, false, out channel);
}
/*
Determine how much has been played since we last checked.
*/
if (channel.hasHandle())
{
uint playPos = 0;
channel.getPosition(out playPos, FMOD.TIMEUNIT.PCM);
uint playDelta = (playPos >= lastPlayPos) ? (playPos - lastPlayPos) : (playPos + recSoundLength - lastPlayPos);
lastPlayPos = playPos;
samplesPlayed += playDelta;
// Compensate for any drift.
int latency = (int)(samplesRecorded - samplesPlayed);
actualLatency = (int)((0.97f * actualLatency) + (0.03f * latency));
int playbackRate = nativeRate;
if (actualLatency < (int)(adjustLatency - driftThreshold))
{
// Playback position is catching up to the record position, slow playback down by 2%
playbackRate = nativeRate - (nativeRate / 50);
}
else if (actualLatency > (int)(adjustLatency + driftThreshold))
{
// Playback is falling behind the record position, speed playback up by 2%
playbackRate = nativeRate + (nativeRate / 50);
}
channel.setFrequency((float)playbackRate);
}
}
private void OnDestroy()
{
recSound.release();
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,238 @@

using System;
using System.Runtime.InteropServices;
using UnityEngine;
using FMOD;
using FMODUnity;
using Whisper; // WhisperManager, WhisperStream, WhisperResult
using Whisper.Utils; // AudioChunk
/// <summary>
/// Capture microphone with FMOD and feed chunks to WhisperStream (no Unity Microphone).
/// Also (optionally) plays the recorded sound back via FMOD loopback.
/// </summary>
public class FMODWhisperBridge : MonoBehaviour
{
[Header("Whisper")]
[SerializeField] private WhisperManager whisper; // assign in Inspector
[SerializeField] private bool useVadInStream = false; // let WhisperStream do VAD or not
[Header("FMOD capture")]
[Tooltip("Recording device index (0 = default)")]
public int recordDriverId = 0;
[Tooltip("Set 48000 on Quest; falls back to device rate automatically")]
public int desiredSampleRate = 48000;
[Tooltip("Mono recommended for Whisper")]
public int channels = 1;
[Range(1, 10)] public int bufferLengthSec = 5;
[Header("Loopback (monitor your voice)")]
public bool playLoopback = true;
[Range(0f, 2f)] public float loopbackVolume = 1.0f;
public delegate void OnWhisperResultProcessedDelegate(string result);
public event OnWhisperResultProcessedDelegate OnWhisperResultProcessed;
// FMOD
private FMOD.System _core;
private Sound _recSound;
private Channel _playChannel;
private ChannelGroup _masterGroup;
private uint _soundPcmLength; // in samples
private int _nativeRate;
private int _nativeChannels;
// ring-buffer tracking
private uint _lastRecordPos = 0;
// Whisper
private WhisperStream _stream;
private bool _streamStarted;
// temp conversion buffer
private float[] _floatTmp = new float[0];
private bool isRecordingActivated = false;
private void Awake()
{
if (!whisper) whisper = FindObjectOfType<WhisperManager>();
_core = RuntimeManager.CoreSystem; // FMOD core system
}
private async void Start()
{
// Query device info to get native rate/channels.
// (FMOD: getRecordDriverInfo gives you system rate & speaker mode)
string name;
Guid guid;
SPEAKERMODE sm;
int smChannels;
DRIVER_STATE driverState;
// signature: getRecordDriverInfo(id, out name, nameLen, out guid, out systemrate, out speakermode, out speakermodechannels, out driverState)
_core.getRecordDriverInfo(recordDriverId, out name, 256, out guid, out _nativeRate, out sm, out smChannels, out driverState);
_nativeChannels = channels > 0 ? channels : smChannels;
UnityEngine.Debug.Log($"[FMOD→Whisper] Using input device #{recordDriverId}: \"{name}\" rate={_nativeRate} ch={_nativeChannels}");
// Build a user sound buffer that FMOD will fill (OPENUSER | LOOP_NORMAL).
CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO
{
cbsize = Marshal.SizeOf(typeof(CREATESOUNDEXINFO)),
numchannels = _nativeChannels,
defaultfrequency = (_nativeRate > 0) ? _nativeRate : desiredSampleRate,
format = SOUND_FORMAT.PCM16,
length = (uint)(((_nativeRate > 0 ? _nativeRate : desiredSampleRate) * _nativeChannels) * sizeof(short)) // seconds=1 (we loop)
};
_core.createSound("", MODE.OPENUSER | MODE.LOOP_NORMAL | MODE.CREATESAMPLE, ref ex, out _recSound);
_recSound.getLength(out _soundPcmLength, TIMEUNIT.PCM);
// Start FMOD recording into that sound (looping ring buffer).
_core.recordStart(recordDriverId, _recSound, true);
UnityEngine.Debug.Log("[FMOD→Whisper] Recording started.");
// Optional loopback playback using FMOD (plays same sound ring buffer).
_core.getMasterChannelGroup(out _masterGroup);
if (playLoopback)
{
_core.playSound(_recSound, _masterGroup, false, out _playChannel);
_playChannel.setMode(MODE._2D);
_playChannel.setVolume(loopbackVolume);
UnityEngine.Debug.Log("[FMOD→Whisper] Loopback playback started.");
}
// Create Whisper stream WITHOUT MicrophoneRecord, just from (freq, channels).
// We'll push AudioChunk manually.
// NOTE: WhisperStreams sliding window is governed by managers stepSec/keepSec/lengthSec.
_stream = await whisper.CreateStream(ex.defaultfrequency, _nativeChannels);
_stream.OnResultUpdated += (txt) =>
{
//OnWhisperResultProcessed?.Invoke(txt);
//UnityEngine.Debug.Log($"[Whisper] result updated: {txt}");
};
_stream.OnSegmentUpdated += (seg) =>
{
OnWhisperResultProcessed?.Invoke(seg.Result);
//UnityEngine.Debug.Log($"[Whisper] Seg finished: {seg.Result}");
};
// If you want Whisper to respect VAD, enable in manager or set useVad (manager controls stream params).
whisper.useVad = useVadInStream;
_stream.StartStream();
_streamStarted = true;
// prepare temp arrays roughly 100ms of audio
EnsureTmpCapacity((ex.defaultfrequency / 10) * _nativeChannels);
}
private void Update()
{
if (!isRecordingActivated) return;
if (_core.handle != IntPtr.Zero) _core.update();
if (!_streamStarted || !_recSound.hasHandle()) return;
// How many samples recorded since last frame?
uint recPos;
_core.getRecordPosition(recordDriverId, out recPos);
uint deltaSamples = (recPos >= _lastRecordPos)
? (recPos - _lastRecordPos)
: (recPos + _soundPcmLength - _lastRecordPos);
if (deltaSamples == 0) return;
// Well read that region (16-bit) and convert to float[] [-1..1].
// Calculate byte range to lock in sound buffer
uint bytesToRead = deltaSamples * (uint)_nativeChannels * 2; // 16-bit = 2 bytes
uint startBytes = _lastRecordPos * (uint)_nativeChannels * 2;
IntPtr p1, p2;
uint len1, len2;
// Lock can wrap — FMOD splits into p1/p2.
_recSound.@lock(startBytes, bytesToRead, out p1, out p2, out len1, out len2);
try
{
// Convert both parts to float and push to Whisper
if (len1 > 0) CopyPcm16ToFloatAndFeed(p1, len1);
if (len2 > 0) CopyPcm16ToFloatAndFeed(p2, len2);
}
finally
{
_recSound.unlock(p1, p2, len1, len2);
}
_lastRecordPos = recPos;
}
public void ActivateRecording()
{
isRecordingActivated = true;
}
public void DeactivateRecording()
{
isRecordingActivated = false;
}
private void CopyPcm16ToFloatAndFeed(IntPtr src, uint byteLen)
{
int samples = (int)(byteLen / 2); // 2 bytes per sample
EnsureTmpCapacity(samples);
// Marshal the 16-bit PCM into managed space
// We pin a short[] overlay to avoid copying twice
int shorts = samples;
int byteCount = (int)byteLen;
// Use Marshal.Copy into a short[] then convert to float[-1..1]
// (You can also unsafe copy for speed if needed.)
EnsureShortOverlay(shorts, out short[] sBuf);
Marshal.Copy(src, sBuf, 0, shorts);
for (int i = 0; i < shorts; i++)
{
// 32768f avoids clipping at -32768
_floatTmp[i] = Mathf.Clamp(sBuf[i] / 32768f, -1f, 1f);
}
// Build a chunk for WhisperStream; with VAD off, IsVoiceDetected=true is fine.
var chunk = new AudioChunk
{
Data = _floatTmp.AsSpan(0, shorts).ToArray(),
Frequency = (_nativeRate > 0) ? _nativeRate : desiredSampleRate,
Channels = _nativeChannels,
IsVoiceDetected = true
};
_stream.AddToStream(chunk);
}
private short[] _shortOverlay;
private void EnsureShortOverlay(int samples, out short[] buf)
{
if (_shortOverlay == null || _shortOverlay.Length < samples)
_shortOverlay = new short[Mathf.NextPowerOfTwo(samples)];
buf = _shortOverlay;
}
private void EnsureTmpCapacity(int samples)
{
if (_floatTmp == null || _floatTmp.Length < samples)
_floatTmp = new float[Mathf.NextPowerOfTwo(samples)];
}
private void OnDisable()
{
if (_streamStarted)
{
_stream.StopStream();
_streamStarted = false;
}
if (_playChannel.hasHandle()) { _playChannel.stop(); _playChannel.clearHandle(); }
if (_recSound.hasHandle()) { _core.recordStop(recordDriverId); _recSound.release(); _recSound.clearHandle(); }
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
[System.Serializable]
public class GameConfig
{
public string invokeAIUrl = "http://192.168.0.53:9090";
public string invokeAIModelKey = "81d45960-08a0-4b8c-a48b-e7d73b21bfe2";
public string TrellisUrl = "http://192.168.0.53:7960";
}

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@@ -0,0 +1,11 @@
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@@ -11,7 +11,6 @@ public class ImageGenerationBox : MonoBehaviour
public VoiceTranscriptionBox voiceTranscriptionBox;
public Image imageDisplay;
public Texture2D LastTexture { get; private set; }
public string promptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
private MeshRenderer meshRenderer;
private bool isLoading;
@@ -37,47 +36,17 @@ void Start()
XROrigin playerOrigin = other.GetComponent<XROrigin>();
if (controller != null || playerOrigin != null)
{
string inputPrompt = voiceTranscriptionBox.GetTextOutput();
string refinedPrompt = inputPrompt + promptSuffix;
isLoading = true;
meshRenderer.material = loadingMaterial;
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(refinedPrompt);
LastTexture = CreateTexture(imageBytes);
Sprite sprite = CreateSprite(LastTexture);
string inputPrompt = voiceTranscriptionBox.GetTextOutput();
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
LastTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(LastTexture);
imageDisplay.sprite = sprite;
isLoading = false;
meshRenderer.material = inactiveMaterial;
}
}
private Texture2D CreateTexture(byte[] imageBytes)
{
var tex = new Texture2D(2, 2, TextureFormat.RGBA32, false);
// ImageConversion.LoadImage returns bool (true = success)
if (!ImageConversion.LoadImage(tex, imageBytes, markNonReadable: false))
{
Destroy(tex);
throw new InvalidOperationException("Failed to decode image bytes into Texture2D.");
}
tex.filterMode = FilterMode.Bilinear;
tex.wrapMode = TextureWrapMode.Clamp;
return tex;
}
private Sprite CreateSprite(Texture2D tex)
{
var sprite = Sprite.Create(
tex,
new Rect(0, 0, tex.width, tex.height),
new Vector2(0.5f, 0.5f),
pixelsPerUnit: 100f
);
return sprite;
}
}

View File

@@ -14,9 +14,8 @@ public class InvokeAiClient : MonoBehaviour
{
public static InvokeAiClient Instance { get; private set; }
public string INVOKEAI_BASE_URL;
public string DEFAULT_QUEUE_ID = "default";
public string MODEL_KEY;
public string promptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
private HttpClient httpClient;
@@ -26,7 +25,7 @@ public class InvokeAiClient : MonoBehaviour
{
Timeout = TimeSpan.FromSeconds(120)
};
httpClient.BaseAddress = new Uri(INVOKEAI_BASE_URL);
httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.invokeAIUrl);
Instance = this;
}
@@ -519,12 +518,14 @@ public class InvokeAiClient : MonoBehaviour
public async Task<byte[]> GenerateImage(string prompt)
{
string modelKey = ConfigManager.Instance.Config.invokeAIModelKey;
string refinedPrompt = prompt + promptSuffix;
JObject args = new JObject()
{
["prompt"] = prompt,
["prompt"] = refinedPrompt,
["width"] = 512,
["height"] = 512,
["model_key"] = MODEL_KEY,
["model_key"] = modelKey,
};
UnityEngine.Debug.Log("Starting image generation...");

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@@ -0,0 +1,97 @@
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class MicLoopback : MonoBehaviour
{
[Header("Mic settings")]
[Tooltip("Leave empty for default device")]
public string deviceName = "";
[Range(1, 60)] public int bufferLengthSec = 10; // rolling buffer for mic clip
public int requestedSampleRate = 48000; // 48000 is best match for Quest & many headsets
public bool playOnStart = true;
[Header("Runtime")]
public bool isRecording;
public bool isPlaying;
private AudioSource _src;
private AudioClip _micClip;
void Awake()
{
_src = GetComponent<AudioSource>();
_src.loop = true; // continuous playback
_src.playOnAwake = false; // we will start manually
}
void Start()
{
if (playOnStart)
StartLoopback();
}
public void StartLoopback()
{
if (isRecording) return;
// Pick default mic if none specified
string dev = deviceName;
if (string.IsNullOrEmpty(dev) && Microphone.devices.Length > 0)
dev = Microphone.devices[0];
// Optionally query supported sample range
Microphone.GetDeviceCaps(dev, out int minFreq, out int maxFreq);
int sampleRate = requestedSampleRate;
if (minFreq != 0 && maxFreq != 0)
{
// Clamp to supported range
sampleRate = Mathf.Clamp(requestedSampleRate, minFreq, maxFreq);
}
// Start recording into an AudioClip Unity manages
_micClip = Microphone.Start(dev, true, bufferLengthSec, sampleRate);
isRecording = true;
Debug.Log("Recording started. device name:");
Debug.Log(Microphone.GetPosition(deviceName));
// Wait until the mic has written at least one sample
StartCoroutine(PlayWhenReady());
}
System.Collections.IEnumerator PlayWhenReady()
{
// Ensure mic buffer has started writing
Debug.Log("device name: " + deviceName);
while (Microphone.GetPosition(deviceName) <= 0)
{
Debug.Log("Stuck in enumerator");
yield return null;
}
_src.clip = _micClip;
Debug.Log("Playing clip " + _src.clip);
_src.Play();
isPlaying = true;
}
public void StopLoopback()
{
if (!isRecording) return;
_src.Stop();
if (_micClip != null)
{
Microphone.End(null); // stop default device
_micClip = null;
}
isPlaying = false;
isRecording = false;
}
void OnDisable()
{
StopLoopback();
}
}

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@@ -0,0 +1,11 @@
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@@ -42,7 +42,7 @@ public class ModelGenerationBox : MonoBehaviour
string encodedTexture = Convert.ToBase64String(inputTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
GameObject spawnedObject = await PipelineManager.Instance.SpawnModel(encodedModel);
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
spawnedObject.AddComponent<Rigidbody>();
spawnedObject.transform.parent = modelSpawnPoint;
spawnedObject.transform.position = modelSpawnPoint.position;

View File

@@ -1,12 +1,13 @@
using GLTFast;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
public class PipelineManager : MonoBehaviour
public class ModelGenerationUtils : MonoBehaviour
{
public static PipelineManager Instance { get; private set; }
public static ModelGenerationUtils Instance { get; private set; }
private void Awake()
{
@@ -27,7 +28,7 @@ public class PipelineManager : MonoBehaviour
/**
* Generate model by starting a new Python subprocess
* NOT USED ANYMORE
* NOT USED IN LATEST VERSION
**/
public async Task<string> GenerateModelAsync(string inputPrompt)
{
@@ -82,7 +83,7 @@ public class PipelineManager : MonoBehaviour
/**
* Spawn model stored on disk
* NOT USED ANYMORE
* NOT USED IN LATEST VERSION
*
**/
public async Task<GameObject> SpawnModel(string modelPath)
@@ -130,4 +131,33 @@ public class PipelineManager : MonoBehaviour
throw new System.Exception("Failed to spawn GameObject " + objectName);
}
public static Texture2D CreateTexture(byte[] imageBytes)
{
var tex = new Texture2D(2, 2, TextureFormat.RGBA32, false);
// ImageConversion.LoadImage returns bool (true = success)
if (!ImageConversion.LoadImage(tex, imageBytes, markNonReadable: false))
{
Destroy(tex);
throw new InvalidOperationException("Failed to decode image bytes into Texture2D.");
}
tex.filterMode = FilterMode.Bilinear;
tex.wrapMode = TextureWrapMode.Clamp;
return tex;
}
public static Sprite CreateSprite(Texture2D tex)
{
var sprite = Sprite.Create(
tex,
new Rect(0, 0, tex.width, tex.height),
new Vector2(0.5f, 0.5f),
pixelsPerUnit: 100f
);
return sprite;
}
}

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@@ -0,0 +1,83 @@
using DG.Tweening;
using UnityEngine;
public class PushableButton : MonoBehaviour
{
public delegate void OnButtonPressedDelegate();
public event OnButtonPressedDelegate OnButtonPressed;
public bool startDown;
public Transform movableParts;
public float moveDuration = 0.25f;
public Transform wire;
public Material wireActiveMaterial;
public Material wireInactiveMaterial;
private float upPositionY;
private float downPositionY;
private bool isButtonDown;
private void Awake()
{
upPositionY = movableParts.localPosition.y;
downPositionY = movableParts.localPosition.y - 0.1f;
isButtonDown = false;
}
// Start is called before the first frame update
void Start()
{
if (startDown)
{
// Dont call Activate, we dont want to change wire material here
movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true;
}
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
if (!isButtonDown && collision.gameObject.tag.EndsWith("Hand"))
{
Activate();
OnButtonPressed?.Invoke();
}
}
private void Activate()
{
movableParts.DOLocalMoveY(downPositionY, moveDuration);
isButtonDown = true;
if (wire != null)
{
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material = wireActiveMaterial;
}
}
}
public void Deactivate()
{
movableParts.DOLocalMoveY(upPositionY, moveDuration);
isButtonDown = false;
if (wire != null)
{
foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material = wireInactiveMaterial;
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,87 @@
using FishNet.Component.Transforming;
using FishNet.Object;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit;
public class ShapeDetectionMinigameController : MonoBehaviour
{
public MicrophoneStand microphoneStand;
public PushableButton imageGenerationButton;
public PushableButton modelGenerationButton;
public Texture2D GeneratedTexture { get; private set; }
public Image imageDisplay;
public GameObject GeneratedModel { get; private set; }
public Transform modelSpawnPoint;
public string shapeScannerTag = "ShapeScannable";
private bool modelGenerationInProgress;
// Start is called before the first frame update
void Start()
{
imageGenerationButton.OnButtonPressed += InvokeImageGeneration;
modelGenerationButton.OnButtonPressed += InvokeModelGeneration;
modelGenerationInProgress = false;
}
// Update is called once per frame
void Update()
{
}
private async void InvokeImageGeneration()
{
string inputPrompt = microphoneStand.GetTextOutput();
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(inputPrompt);
GeneratedTexture = ModelGenerationUtils.CreateTexture(imageBytes);
Sprite sprite = ModelGenerationUtils.CreateSprite(GeneratedTexture);
imageDisplay.sprite = sprite;
imageGenerationButton.Deactivate();
if (!modelGenerationInProgress)
{
modelGenerationButton.Deactivate();
}
}
private async void InvokeModelGeneration()
{
modelGenerationInProgress = true;
string encodedTexture = Convert.ToBase64String(GeneratedTexture.EncodeToJPG());
byte[] encodedModel = await TrellisClient.Instance.GenerateModel(encodedTexture);
GameObject spawnedObject = await ModelGenerationUtils.Instance.SpawnModel(encodedModel);
InitializeSpawnedObject(spawnedObject);
// Destroy previous generated object
Destroy(GeneratedModel);
GeneratedModel = spawnedObject;
modelGenerationButton.Deactivate();
modelGenerationInProgress = false;
}
private void InitializeSpawnedObject(GameObject spawnedObject)
{
GameObject spawnedObjectParent = new GameObject("SpawnedModelParent");
spawnedObjectParent.transform.parent = modelSpawnPoint;
spawnedObjectParent.transform.position = modelSpawnPoint.transform.position;
Rigidbody rigidbody = spawnedObjectParent.AddComponent<Rigidbody>();
rigidbody.isKinematic = true;
//spawnedObject.AddComponent<NetworkObject>();
//spawnedObject.AddComponent<NetworkTransform>();
MeshCollider spawnedObjectCollider = spawnedObject.GetComponent<MeshCollider>();
spawnedObjectCollider.convex = false;
spawnedObject.transform.parent = spawnedObjectParent.transform;
spawnedObject.transform.position = spawnedObjectParent.transform.position;
spawnedObject.tag = shapeScannerTag;
spawnedObjectParent.AddComponent<TwoHandScaleGrabInteractable>();
}
}

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@@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
[Serializable]
public class BoolRow
{
public List<bool> cells = new List<bool>();
}
[Serializable]
public class ShapeScannerConfiguration
{
public int columns = 6;
public float requiredCorrectPercentage = 80.0f;
public List<BoolRow> rows = new List<BoolRow>();
}
public class ShapeScanner : MonoBehaviour
{
public List<ShapeScannerConfiguration> configurations = new List<ShapeScannerConfiguration>();
public ShapeScannerRay rayPrefab;
public Transform raySpawnCorner1;
public Transform raySpawnCorner2;
public Transform rayParent;
public TextMeshProUGUI currentConfigurationDisplay;
public TextMeshProUGUI correctPercentageDisplay;
public Material requiredAndActive;
public Material requiredAndPassive;
public Material notRequiredAndActive;
public Material notRequiredAndPassive;
private List<GameObject> existingRays;
private float raySpawnDistanceX;
private float raySpawnDistanceZ;
private int currentConfiguration;
private int rayCount;
private int correctRayStates;
// Start is called before the first frame update
void Start()
{
existingRays = new List<GameObject>();
raySpawnDistanceX = raySpawnCorner2.localPosition.x - raySpawnCorner1.localPosition.x;
raySpawnDistanceZ = raySpawnCorner2.localPosition.z - raySpawnCorner1.localPosition.z;
currentConfiguration = 0;
InitializeConfiguration();
}
// Update is called once per frame
void Update()
{
}
private void InitializeConfiguration()
{
// Delete all existing rays first
foreach (GameObject ray in existingRays)
{
Destroy(ray);
}
ShapeScannerConfiguration configuration = configurations[currentConfiguration];
int rayRowCount = configuration.rows.Count;
for (int i = 0; i < rayRowCount; i++)
{
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
for (int j = 0; j < rayRowCount; j++)
{
// Local position
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
ray.transform.localPosition = rayPos;
existingRays.Add(ray.gameObject);
bool rayCollisionRequired = configuration.rows[i].cells[j];
if (rayCollisionRequired)
{
ray.Initialize(this, rayCollisionRequired, requiredAndActive, requiredAndPassive);
}
else
{
ray.Initialize(this, rayCollisionRequired, notRequiredAndActive, notRequiredAndPassive);
}
}
}
// Count total rays and required collision rays
rayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
UpdateDisplay(calculateCorrectPercentage());
}
private float calculateCorrectPercentage()
{
return Mathf.RoundToInt((float)correctRayStates / rayCount * 100);
}
public void IncrementCorrectRayCount()
{
correctRayStates++;
float correctPercentage = calculateCorrectPercentage();
if (correctPercentage >= configurations[currentConfiguration].requiredCorrectPercentage)
{
UpdateCurrentConfigurationDisplay(currentConfiguration + 1);
if (currentConfiguration + 1 < configurations.Count)
{
currentConfiguration++;
InitializeConfiguration();
} else
{
Debug.Log("Shape checker completed");
}
}
UpdateDisplay(correctPercentage);
}
public void DecrementCorrectRayCount()
{
correctRayStates--;
UpdateDisplay(calculateCorrectPercentage());
}
private void UpdateDisplay(float percentage)
{
correctPercentageDisplay.text = Mathf.Round(percentage).ToString() + " %";
}
private void UpdateCurrentConfigurationDisplay(int confNumber)
{
currentConfigurationDisplay.text = confNumber.ToString() + " / " + configurations.Count;
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
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@@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShapeScannerRay : MonoBehaviour
{
public Material _activeMaterial;
public Material _passiveMaterial;
public string scannableTag = "ShapeScannable";
private ShapeScanner _scanner;
private MeshRenderer meshRenderer;
private bool _collisionRequired;
void Awake()
{
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
}
public void Initialize(ShapeScanner scanner, bool collisionRequired, Material activeMaterial, Material passiveMaterial)
{
_scanner = scanner;
_collisionRequired = collisionRequired;
_activeMaterial = activeMaterial;
_passiveMaterial = passiveMaterial;
meshRenderer.material = _passiveMaterial;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == scannableTag)
{
meshRenderer.material = _activeMaterial;
if (_collisionRequired)
{
_scanner.IncrementCorrectRayCount();
} else
{
_scanner.DecrementCorrectRayCount();
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "ShapeScannable")
{
meshRenderer.material = _passiveMaterial;
if (_collisionRequired)
{
_scanner.DecrementCorrectRayCount();
} else
{
_scanner.IncrementCorrectRayCount();
}
}
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,88 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class TwoHandScaleGrabInteractable : XRGrabInteractable
{
[Header("Two-Hand Scaling")]
public float minScale = 0.1f;
public float maxScale = 5f;
public float scaleLerpSpeed = 0f;
private Transform scalingTransform;
private float initialHandsDistance;
private Vector3 initialScale;
private bool twoHandsGrabbing;
void Start()
{
selectMode = InteractableSelectMode.Multiple;
useDynamicAttach = true;
reinitializeDynamicAttachEverySingleGrab = false;
scalingTransform = transform.GetChild(0);
}
protected override void OnSelectEntered(SelectEnterEventArgs args)
{
base.OnSelectEntered(args);
UpdateTwoHandState();
}
protected override void OnSelectExited(SelectExitEventArgs args)
{
Debug.Log("current local scale: " + transform.localScale);
base.OnSelectExited(args);
UpdateTwoHandState();
}
void UpdateTwoHandState()
{
if (interactorsSelecting.Count >= 2)
{
var a = interactorsSelecting[0];
var b = interactorsSelecting[1];
var pA = a.GetAttachTransform(this).position;
var pB = b.GetAttachTransform(this).position;
initialHandsDistance = Vector3.Distance(pA, pB);
initialScale = scalingTransform.localScale;
twoHandsGrabbing = initialHandsDistance > 0.0001f;
}
else
{
twoHandsGrabbing = false;
}
}
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
{
base.ProcessInteractable(updatePhase);
if (!twoHandsGrabbing || interactorsSelecting.Count < 2 || initialHandsDistance <= 0.0001f)
return;
var a = interactorsSelecting[0];
var b = interactorsSelecting[1];
var pA = a.GetAttachTransform(this).position;
var pB = b.GetAttachTransform(this).position;
float current = Vector3.Distance(pA, pB);
if (current <= 0.0001f)
return;
float ratio = current / initialHandsDistance;
Debug.Log("distance ratio: " + ratio);
Vector3 desired = initialScale * ratio;
float uniform = Mathf.Clamp(desired.x, minScale, maxScale);
desired = new Vector3(uniform, uniform, uniform);
if (scaleLerpSpeed > 0f)
desired = Vector3.Lerp(transform.localScale, desired, Time.deltaTime * scaleLerpSpeed);
scalingTransform.localScale = desired;
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 22c2ea15df0386746b1b1bc7b58bced7
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@@ -2,7 +2,6 @@ using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
@@ -10,16 +9,16 @@ public class TrellisClient : MonoBehaviour
{
public static TrellisClient Instance { get; private set; }
public string TRELLIS_BASE_URL;
private HttpClient httpClient;
private void Awake()
{
httpClient = new HttpClient();
httpClient.BaseAddress = new Uri(TRELLIS_BASE_URL);
httpClient.BaseAddress = new Uri(ConfigManager.Instance.Config.TrellisUrl);
Instance = this;
TestConnection();
}
// Start is called before the first frame update
@@ -34,12 +33,19 @@ public class TrellisClient : MonoBehaviour
}
private async void TestConnection()
{
var statusResp = await httpClient.GetAsync("status");
Debug.Log("Trellis status: " + statusResp.StatusCode);
}
public async Task<byte[]> GenerateModel(
string imageBase64,
int seed = 42,
int pollIntervalMs = 1000)
{
int seed = UnityEngine.Random.Range(0, 999999);
// --- Set generation parameters (form-encoded, like Python requests.post(data=params)) ---
var form = new Dictionary<string, string>
{

View File

@@ -35,7 +35,6 @@ public class NPCController : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
Debug.Log("Collided with " + other);
KbmController controller = other.GetComponent<KbmController>();
XROrigin playerOrigin = other.GetComponent<XROrigin>();
if (controller != null)

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@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!200 &20000000
ShaderVariantCollection:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glTFPbrMetallicRoughness
m_Shaders:
- first: {fileID: -6465566751694194690, guid: b9d29dfa1474148e792ac720cbd45122,
type: 3}
second:
variants: []

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b852f2aeb9fb71a4aaab9e2d500dc3dc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 20000000
userData:
assetBundleName:
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@@ -169,7 +169,7 @@
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeBuilder.ActiveShapeIndex",
"value": "{\"m_Value\":2}"
"value": "{\"m_Value\":11}"
},
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
@@ -189,7 +189,7 @@
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.LastSize",
"value": "{\"m_Value\":{\"x\":49.08480453491211,\"y\":0.10000000149011612,\"z\":-30.85292625427246}}"
"value": "{\"m_Value\":{\"x\":1.3506088256835938,\"y\":0.41489124298095705,\"z\":1.3857231140136719}}"
},
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
@@ -246,6 +246,21 @@
"key": "ShapeBuilder.Plane",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Prism",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Torus",
"value": "{}"
},
{
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.Pipe",
"value": "{}"
},
{
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "uv.uvEditorGridSnapIncrement",

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