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forked from cgvr/DeltaVR
Commit Graph

166 Commits

Author SHA1 Message Date
f82358b0c8 radio nonkinematic rigidbody, continuous collision detection 2026-02-26 17:52:01 +02:00
8b141a153f added invisible walls, made 3d printer smaller, added highlighter to 3d printer hole 2026-02-26 17:11:11 +02:00
8ebcbb15e8 made archery range generated targets larger, add lights 2026-02-26 16:48:29 +02:00
1471722ed4 use cable models in archery range 2026-02-26 11:24:14 +02:00
8a3f10a9a2 cafe waiter npc and mic detect speech more 2026-02-21 22:06:23 +02:00
dbd2cdca0d fix target ufo prefab 2026-02-21 20:46:24 +02:00
1a29f785b8 improve fmod whisper bridge and radio button using it 2026-02-21 20:25:12 +02:00
c968e6bed4 added cheat keys to teleport player to minigames 2026-02-21 19:40:08 +02:00
efd42d3907 increase npc collider heights + minor fixes 2026-02-21 08:47:33 +02:00
d206502ab3 fix radio button flakiness 2026-02-18 14:55:31 +02:00
4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
dfcce63371 quest marker slowly moves towards next target position 2026-02-17 17:50:10 +02:00
5c7103a79b radio button can be released 2026-02-17 17:40:46 +02:00
8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
bd8a3d90ca printer spawns object in correct place, size, and plays sound 2026-02-15 12:38:13 +02:00
46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines 2026-02-13 17:01:16 +02:00
cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
de7e9e96e7 make copy of main scene 2026-02-07 11:39:49 +02:00
a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
a0d1ee35cd fix FirstPersonOcclusion invalid event handle error 2026-01-29 19:26:16 +02:00
4c6fbb30bc cafe waiter generates model and spawns it on top of plate 2026-01-29 18:47:32 +02:00
e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
61a81d2728 NPC doesnt process player speech when its too soon after last processing 2026-01-29 17:31:59 +02:00
876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore 2026-01-28 16:14:27 +02:00
e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
75bd66fc36 add back minigames after merge 2026-01-25 13:11:58 +02:00
19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
48b9f12802 make copy of main scene 2026-01-25 12:11:53 +02:00