|
|
0b4854373b
|
Updated elevator, added audio master slider
|
2025-12-02 18:12:02 +02:00 |
|
|
|
693b3a572e
|
Upload files to "Doc/designs"
|
2025-12-02 13:37:36 +00:00 |
|
|
|
8977957054
|
Upload files to "Doc/clips"
|
2025-12-02 13:36:51 +00:00 |
|
|
|
408949e5c2
|
WIP: spawn generated model as archery range target
|
2025-12-01 17:19:31 +02:00 |
|
|
|
40e273f51e
|
refactored model generation code out of test box into separate pipeline manager
|
2025-12-01 17:06:42 +02:00 |
|
|
|
dab5bfc677
|
Made the elevator button-functional. Needs some fine-tuning and audio work.
|
2025-11-30 22:05:25 +02:00 |
|
Timur Nizamov
|
bcf7e3121d
|
car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
|
2025-11-29 18:53:11 +02:00 |
|
|
|
1727379952
|
added buttons to the inside of the elevator aswell. Started configuring firing mechanism
|
2025-11-29 14:14:38 +02:00 |
|
|
|
187c700f9c
|
Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
|
2025-11-29 00:04:17 +02:00 |
|
|
|
a66cb8f62c
|
fix prompt
|
2025-11-28 15:29:00 +02:00 |
|
|
|
cc3c481295
|
try out different text-to-img and img-to-3d params
|
2025-11-28 15:27:37 +02:00 |
|
Timur Nizamov
|
60b9f21a61
|
CarSoundSystem in FMOD
|
2025-11-27 22:12:01 +02:00 |
|
Timur Nizamov
|
b25bde77fc
|
Steam Audio tryout
|
2025-11-21 22:37:24 +02:00 |
|
|
|
2980631414
|
decrease texture baking optimisation total steps
|
2025-11-21 16:30:56 +02:00 |
|
|
|
c15ae24c7a
|
tune 3d generation params
|
2025-11-21 14:39:16 +02:00 |
|
|
|
7f02dccc6b
|
use SD-XL model for img gen in pipeline
|
2025-11-21 12:57:53 +02:00 |
|
|
|
34a6c50598
|
clean up code + prompt engineering for image generation
|
2025-11-21 11:39:36 +02:00 |
|
|
|
191c9e66fe
|
fix metallic property when spawning object
|
2025-11-21 10:32:15 +02:00 |
|
Timur Nizamov
|
ab737e016c
|
car occlusion, space ambience done
|
2025-11-18 22:29:02 +02:00 |
|
|
|
b563be1158
|
Upload files to "Doc/clips"
|
2025-11-18 14:08:38 +00:00 |
|
|
|
616532e69c
|
Upload files to "Doc/clips"
|
2025-11-18 14:03:31 +00:00 |
|
|
|
450efe675a
|
Upload files to "Doc/clips"
|
2025-11-18 14:00:18 +00:00 |
|
|
|
47d37f2b7f
|
Fixed the elevator for multiplayer
|
2025-11-17 22:13:37 +02:00 |
|
|
|
cce7492556
|
Upload files to "Doc/designs"
|
2025-11-17 19:20:02 +00:00 |
|
|
|
e197206d0a
|
Upload files to "Doc/designs"
|
2025-11-17 19:07:21 +00:00 |
|
|
|
dc7aa3b9b9
|
Upload files to "Doc/designs"
|
2025-11-17 18:03:37 +00:00 |
|
Timur Nizamov
|
ef3b4c363e
|
some sound bug fixes
|
2025-11-16 16:01:23 +02:00 |
|
|
|
d7fec73c77
|
added logging to file
|
2025-11-14 09:53:30 +02:00 |
|
|
|
590c62eadd
|
incorporate InvokeAI into start_pipeline.py
|
2025-11-12 17:51:02 +02:00 |
|
Timur Nizamov
|
e12c5f2f98
|
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
|
2025-11-11 21:18:49 +02:00 |
|
|
|
fdd4ff827e
|
reimplement function from invokeai_mcp_server to make requests to local InvokeAI
|
2025-11-10 18:19:16 +02:00 |
|
Timur Nizamov
|
02f640218c
|
occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
|
2025-11-09 22:38:07 +02:00 |
|
Timur Nizamov
|
9f2cbe5a1e
|
sound occlusion first results, next - layer assignment
|
2025-11-08 23:14:20 +02:00 |
|
|
|
50f758cc28
|
Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
|
2025-11-08 21:52:54 +02:00 |
|
|
|
d2e1c7b56f
|
fix networking UI again + tweaks to pipeline script
|
2025-11-07 16:56:34 +02:00 |
|
|
|
09f764c0df
|
integrate local trellis api into start_pipeline.py
|
2025-11-07 16:22:13 +02:00 |
|
|
|
447449e1b3
|
local TRELLIS API test notebook
|
2025-11-07 14:54:41 +02:00 |
|
Timur Nizamov
|
dddb082288
|
a few sound changes, occlusion different approach, test cafeteria ambience
|
2025-11-06 23:36:43 +02:00 |
|
|
|
ee6e8d21ac
|
improved collisions of models
|
2025-11-06 18:49:58 +02:00 |
|
|
|
d43408cf01
|
move pipeline starter in map
|
2025-11-05 18:02:06 +02:00 |
|
henrisel
|
9bfc55f2d6
|
add glTFast package + load in model after pipeline generation
|
2025-11-05 17:54:48 +02:00 |
|
|
|
54d44afcec
|
Upload files to "Doc/designs"
|
2025-11-04 17:32:58 +00:00 |
|
|
|
15c2e62e92
|
Upload files to "Doc/clips"
|
2025-11-04 17:28:46 +00:00 |
|
|
|
c4fafd1dd3
|
Delete Doc/clips/Hand-Collider-Prototype-Clip.gif
|
2025-11-04 17:26:11 +00:00 |
|
|
|
1c03f1773b
|
Upload files to "Doc/clips"
|
2025-11-04 17:25:57 +00:00 |
|
Henri Sellis
|
1b0d9fd0b0
|
pipeline script passes generated model filepath to Unity
|
2025-11-02 17:20:41 +02:00 |
|
Henri Sellis
|
f8ca8570af
|
fix network manager (again)
|
2025-11-02 16:06:36 +02:00 |
|
|
|
a3975d85f7
|
added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
|
2025-10-29 21:32:26 +02:00 |
|
Timur Nizamov
|
84a925b68f
|
server sounds' changes and ui sounds, just fmod events/fmod banks changed in this commit
|
2025-10-28 22:34:55 +02:00 |
|
|
|
e25f1c75b5
|
update env example
|
2025-10-24 13:34:24 +03:00 |
|