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forked from cgvr/DeltaVR
Commit Graph

15 Commits

Author SHA1 Message Date
d6c2878491 simplify shape scanner code 2026-03-16 12:31:43 +02:00
f101de5390 remove SelectExit from shape scanner 2026-03-16 12:29:07 +02:00
2c8c146a5f fixed bug with shape scanner destroying not whole scannable object, deleted Parent-GeneratedModel objects from scene 2026-03-16 12:04:03 +02:00
db60947749 fix shapescanner incorrect ray counting and make asynchronous 2026-03-16 11:28:58 +02:00
a6a6b036ca reduced shape scanner conf count, fix bug with HUD 2026-03-12 18:07:55 +02:00
7b740ea80d shape scanner updates display on start 2026-03-11 16:59:55 +02:00
7a37566296 change shape checker configurations + fix bug with rounding 2026-03-07 16:05:37 +02:00
96b21d0df9 shape scanner emits particles on config complete 2026-03-07 11:36:43 +02:00
5e6bb24c27 on shape scanner completion, door is unlocked, shape scanner initializes empty config, quest marker moves to npc 2026-03-01 13:15:51 +02:00
95e67b9870 shape scanner supports multiple object scanning, always destroys colliding objects on config completion 2026-03-01 11:30:33 +02:00
4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
96839e0e82 ShapeScanner multiple configurations, configurable in editor 2026-01-14 14:02:10 +02:00
d2ac917db3 implemented shape scanner 2026-01-11 17:48:58 +02:00