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forked from cgvr/DeltaVR
Commit Graph

317 Commits

Author SHA1 Message Date
Timur Nizamov
df775a7a36 added a few changes to fmod + fire alarm and coughing added as events 2025-12-10 21:12:25 +02:00
Timur Nizamov
1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
ac87f2f8ef Update README.md
Just a small reference change
2025-12-07 22:21:10 +00:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
856ff3ca40 Update README.md
Adding myself into credits.
2025-12-07 17:10:52 +00:00
843bd141eb test different art styles, change pipeline prompt 2025-12-05 16:58:07 +02:00
Timur Nizamov
f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
0b4854373b Updated elevator, added audio master slider 2025-12-02 18:12:02 +02:00
693b3a572e Upload files to "Doc/designs" 2025-12-02 13:37:36 +00:00
8977957054 Upload files to "Doc/clips" 2025-12-02 13:36:51 +00:00
408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov
bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
a66cb8f62c fix prompt 2025-11-28 15:29:00 +02:00
cc3c481295 try out different text-to-img and img-to-3d params 2025-11-28 15:27:37 +02:00
Timur Nizamov
60b9f21a61 CarSoundSystem in FMOD 2025-11-27 22:12:01 +02:00
Timur Nizamov
b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
2980631414 decrease texture baking optimisation total steps 2025-11-21 16:30:56 +02:00
c15ae24c7a tune 3d generation params 2025-11-21 14:39:16 +02:00
7f02dccc6b use SD-XL model for img gen in pipeline 2025-11-21 12:57:53 +02:00
34a6c50598 clean up code + prompt engineering for image generation 2025-11-21 11:39:36 +02:00
191c9e66fe fix metallic property when spawning object 2025-11-21 10:32:15 +02:00
Timur Nizamov
ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
b563be1158 Upload files to "Doc/clips" 2025-11-18 14:08:38 +00:00
616532e69c Upload files to "Doc/clips" 2025-11-18 14:03:31 +00:00
450efe675a Upload files to "Doc/clips" 2025-11-18 14:00:18 +00:00
47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
cce7492556 Upload files to "Doc/designs" 2025-11-17 19:20:02 +00:00
e197206d0a Upload files to "Doc/designs" 2025-11-17 19:07:21 +00:00
dc7aa3b9b9 Upload files to "Doc/designs" 2025-11-17 18:03:37 +00:00
Timur Nizamov
ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
d7fec73c77 added logging to file 2025-11-14 09:53:30 +02:00
590c62eadd incorporate InvokeAI into start_pipeline.py 2025-11-12 17:51:02 +02:00
Timur Nizamov
e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00
fdd4ff827e reimplement function from invokeai_mcp_server to make requests to local InvokeAI 2025-11-10 18:19:16 +02:00
Timur Nizamov
02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved 2025-11-09 22:38:07 +02:00
Timur Nizamov
9f2cbe5a1e sound occlusion first results, next - layer assignment 2025-11-08 23:14:20 +02:00
50f758cc28 Finished up improving static object colliders. Added network improvements to interactions, still half-baked. 2025-11-08 21:52:54 +02:00
d2e1c7b56f fix networking UI again + tweaks to pipeline script 2025-11-07 16:56:34 +02:00
09f764c0df integrate local trellis api into start_pipeline.py 2025-11-07 16:22:13 +02:00
447449e1b3 local TRELLIS API test notebook 2025-11-07 14:54:41 +02:00
Timur Nizamov
dddb082288 a few sound changes, occlusion different approach, test cafeteria ambience 2025-11-06 23:36:43 +02:00
ee6e8d21ac improved collisions of models 2025-11-06 18:49:58 +02:00
d43408cf01 move pipeline starter in map 2025-11-05 18:02:06 +02:00
henrisel
9bfc55f2d6 add glTFast package + load in model after pipeline generation 2025-11-05 17:54:48 +02:00
54d44afcec Upload files to "Doc/designs" 2025-11-04 17:32:58 +00:00
15c2e62e92 Upload files to "Doc/clips" 2025-11-04 17:28:46 +00:00