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forked from cgvr/DeltaVR
Commit Graph

306 Commits

Author SHA1 Message Date
henrisel d206502ab3 fix radio button flakiness 2026-02-18 14:55:31 +02:00
henrisel 255f3c1696 rename prefabs 2026-02-17 19:14:14 +02:00
henrisel 4e5cee129d put shape scanner model and rays into game 2026-02-17 19:09:32 +02:00
henrisel dfcce63371 quest marker slowly moves towards next target position 2026-02-17 17:50:10 +02:00
henrisel 5c7103a79b radio button can be released 2026-02-17 17:40:46 +02:00
henrisel 8e606782ab added Radio model, npc correctly speaks when interacting with elements 2026-02-15 13:57:13 +02:00
henrisel 85df2ce45d import new improved models 2026-02-15 12:46:18 +02:00
henrisel bd8a3d90ca printer spawns object in correct place, size, and plays sound 2026-02-15 12:38:13 +02:00
henrisel 46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
henrisel 17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
henrisel 884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
henrisel 4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
henrisel 60951161ed quest marker hovers above specified target 2026-02-13 17:40:37 +02:00
henrisel 1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines 2026-02-13 17:01:16 +02:00
henrisel cf709f4dc9 NPCs move quest marker around to next objectives 2026-02-12 15:54:01 +02:00
henrisel 3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
henrisel d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
henrisel dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
henrisel 53295a60ed Merge branch 'cgvr-master' 2026-02-08 10:49:43 +02:00
henrisel c9494f2d69 cafe waiter npc always hides notebook when player leaves 2026-02-08 10:46:00 +02:00
henrisel 9542432701 fix colour in robert main image and moustache 2026-02-08 10:31:16 +02:00
jee7 449953b393 Removed unused namespaces from ConfigManager. 2026-02-07 16:45:20 +02:00
jee7 95ea7a2625 Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming). 2026-02-07 15:14:26 +02:00
jee7 2f12ef4aff Formatting fix. C# functions start with a uppercase letter. 2026-02-07 15:13:03 +02:00
jee7 2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder. 2026-02-07 15:11:12 +02:00
henrisel 7384a21d58 scale spawned object to match given bounding sphere diameter 2026-02-07 14:10:12 +02:00
henrisel 9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
henrisel 32d0686cd2 npcs turn smoothly towards player 2026-02-07 12:54:27 +02:00
henrisel 2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
henrisel 0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
henrisel b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
henrisel 52902b4e0b convert file to lfs pointer ? 2026-02-07 11:51:33 +02:00
henrisel de7e9e96e7 make copy of main scene 2026-02-07 11:39:49 +02:00
henrisel a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
jee7 011d9dfdda Restore Defaults button to restore the default settings. 2026-02-03 22:56:01 +02:00
jee7 2e7dc403ad Restore Defaults button images. 2026-02-03 22:55:29 +02:00
jee7 4bda55baca Locomotion speed default value fix. 2026-02-03 22:55:03 +02:00
jee7 ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). 2026-02-03 21:47:16 +02:00
jee7 415484c1f0 Removed unused namespaces that hindered building. 2026-02-03 21:44:40 +02:00
jee7 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. 2026-02-03 21:43:50 +02:00
henrisel 1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
henrisel 3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
jee7 74c2ca6a98 Managers folder meta file. 2026-02-02 22:45:06 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. 2026-02-02 21:30:45 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
jee7 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. 2026-02-02 20:35:25 +02:00
jee7 216e2660df Hide FMOD setup wizard by default. 2026-02-02 19:54:17 +02:00
jee7 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. 2026-02-02 19:36:00 +02:00
jee7 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. 2026-02-02 19:35:01 +02:00