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bd8a3d90ca
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printer spawns object in correct place, size, and plays sound
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2026-02-15 12:38:13 +02:00 |
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46400bc1f0
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printer input hole animation
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2026-02-15 12:07:34 +02:00 |
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17c9122a14
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can insert printable into 3d printer, 3d printer starts printing
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2026-02-14 16:08:13 +02:00 |
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884459842e
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computer screen shows text, pressing enter key prints out image
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2026-02-14 15:22:37 +02:00 |
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4c7e0bfbee
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add models and use them in archery range minigame
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2026-02-14 13:48:13 +02:00 |
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60951161ed
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quest marker hovers above specified target
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2026-02-13 17:40:37 +02:00 |
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1f632c60bc
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shape detection npc speaks from radio, avoid interrupting voicelines
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2026-02-13 17:01:16 +02:00 |
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cf709f4dc9
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NPCs move quest marker around to next objectives
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2026-02-12 15:54:01 +02:00 |
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3d804dfdaf
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quest marker that floats up and down and turns towards player
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2026-02-12 15:23:54 +02:00 |
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d0b909a1ab
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created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it
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2026-02-12 12:22:23 +02:00 |
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dc55e8d884
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moved archery range model generation logic to npc script, added corresponding voicelines
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2026-02-08 12:28:59 +02:00 |
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53295a60ed
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Merge branch 'cgvr-master'
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2026-02-08 10:49:43 +02:00 |
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c9494f2d69
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cafe waiter npc always hides notebook when player leaves
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2026-02-08 10:46:00 +02:00 |
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9542432701
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fix colour in robert main image and moustache
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2026-02-08 10:31:16 +02:00 |
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449953b393
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Removed unused namespaces from ConfigManager.
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2026-02-07 16:45:20 +02:00 |
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95ea7a2625
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Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming).
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2026-02-07 15:14:26 +02:00 |
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2f12ef4aff
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Formatting fix. C# functions start with a uppercase letter.
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2026-02-07 15:13:03 +02:00 |
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2ba8b4d1b5
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Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder.
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2026-02-07 15:11:12 +02:00 |
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7384a21d58
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scale spawned object to match given bounding sphere diameter
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2026-02-07 14:10:12 +02:00 |
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9fd4188d55
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fix most of FMOD errors in console
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2026-02-07 13:27:46 +02:00 |
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32d0686cd2
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npcs turn smoothly towards player
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2026-02-07 12:54:27 +02:00 |
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2ecda2b9a0
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rebuild FishNetworking scene ids to fix build
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2026-02-07 12:43:19 +02:00 |
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0fbfaed5c3
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fix problems from merging with upstream
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2026-02-07 12:29:59 +02:00 |
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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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52902b4e0b
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convert file to lfs pointer ?
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2026-02-07 11:51:33 +02:00 |
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de7e9e96e7
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make copy of main scene
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2026-02-07 11:39:49 +02:00 |
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a682e7245e
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add separate sprites for animatable mouths for characters, improve animating params
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2026-02-07 11:37:45 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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2347d27c62
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For some reason Unity changed something in the font asset... Maybe it is the glow effect.
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2026-02-03 21:43:50 +02:00 |
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1a4e932b1e
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add archery range and shape detection npc voiceline timelines
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2026-02-03 12:45:41 +02:00 |
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3bae534a61
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complete animating mouth scale based on amplitude timeline
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2026-02-03 12:26:31 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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f9b2084876
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Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors.
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2026-02-02 21:30:45 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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216e2660df
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Hide FMOD setup wizard by default.
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2026-02-02 19:54:17 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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89b9b5bd7a
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Scan only the project assets, not the entire folder, to build the Asset Database.
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2026-02-02 19:32:32 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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1885b1fbe8
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Added some debug logs.
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2026-02-02 19:29:49 +02:00 |
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f81bc2f7fd
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The last Interaction Layer name must be "Teleport" not "Player Only".
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2026-02-02 19:28:40 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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5a3f566541
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WIP animate mouth scale based on precalculated voiceline amplitude timelines
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2026-02-02 19:15:31 +02:00 |
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a0d1ee35cd
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fix FirstPersonOcclusion invalid event handle error
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2026-01-29 19:26:16 +02:00 |
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