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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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15b92e92b4
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enable continuous movement by default, move config.json to game folder
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2026-01-27 17:25:33 +02:00 |
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24000ec80c
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add some voicelines to archery range minigame
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2026-01-25 16:11:08 +02:00 |
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19f8efc6a7
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Merge remote-tracking branch 'upstream/master'
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2026-01-25 12:31:58 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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3097c404ba
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set up shape detection minigame pieces
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2026-01-13 16:06:13 +02:00 |
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997bb457ba
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archery range glass display tank + wire
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2026-01-11 12:04:21 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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ce75a1f343
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replaced demo boxes with microphone stand and buttons, in archery range
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2026-01-10 17:00:45 +02:00 |
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bd913ae549
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Merge branch 'SamWorkset'
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2026-01-03 13:46:54 +02:00 |
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Timur Nizamov
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a65562e701
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Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved
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2025-12-27 17:59:09 +02:00 |
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Timur Nizamov
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23e453de77
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fire alarm done, but the button will restart it after initial pressing
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2025-12-26 19:57:14 +02:00 |
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Timur Nizamov
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34d102bcf4
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Some FMOD events changed
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2025-12-23 18:03:10 +02:00 |
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7bc58a48d0
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add TrellisClient, use it for model generation
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2025-12-22 15:07:23 +02:00 |
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236f0758df
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make NPC character prefab + fix arrow hit detection
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2025-12-22 10:59:07 +02:00 |
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Timur Nizamov
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50dba2cd81
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Some fixes made, object picking logic added
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2025-12-21 00:01:28 +02:00 |
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39b4a24ef3
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add character sprites, mouth moving open closed
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2025-12-19 11:00:22 +02:00 |
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Timur Nizamov
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27d5fdd68c
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klaviatuur parandatud
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2025-12-17 20:04:12 +02:00 |
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Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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b424c6467b
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Unity pipeline scripts cleanup + enable dev build
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2025-12-17 15:46:57 +02:00 |
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c999bafa22
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Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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2025-12-16 15:50:55 +02:00 |
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90781191b7
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manage spawned object node hierarchy better
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2025-12-16 13:30:08 +02:00 |
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5796887f79
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properly replace archery target object's child with generated object
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2025-12-16 11:56:56 +02:00 |
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0cb92b2442
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use voice transcription box and model gen box in archery range
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2025-12-16 11:22:09 +02:00 |
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98526fd582
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improved door grabbing. Sometimes leaves ghost hands.
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2025-12-15 21:16:03 +02:00 |
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5956b9508d
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test boxes collide with player in VR mode, too
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2025-12-15 16:57:30 +02:00 |
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Timur Nizamov
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252e7a2fa6
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Steam Audio issue fixed, volume slider issue fixed
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2025-12-14 20:32:59 +02:00 |
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Timur Nizamov
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1f500f31d4
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meta xr, auto fix, occlusion additions
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2025-12-09 21:37:52 +02:00 |
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Timur Nizamov
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647d247c81
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fixes, portal sound changed, faders
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2025-12-08 00:06:28 +02:00 |
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Timur Nizamov
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f414e10d94
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added initial logic for the volume sliders
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2025-12-02 22:40:17 +02:00 |
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0b4854373b
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Updated elevator, added audio master slider
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2025-12-02 18:12:02 +02:00 |
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408949e5c2
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WIP: spawn generated model as archery range target
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2025-12-01 17:19:31 +02:00 |
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40e273f51e
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refactored model generation code out of test box into separate pipeline manager
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2025-12-01 17:06:42 +02:00 |
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dab5bfc677
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Made the elevator button-functional. Needs some fine-tuning and audio work.
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2025-11-30 22:05:25 +02:00 |
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Timur Nizamov
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bcf7e3121d
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car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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2025-11-29 18:53:11 +02:00 |
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1727379952
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added buttons to the inside of the elevator aswell. Started configuring firing mechanism
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2025-11-29 14:14:38 +02:00 |
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187c700f9c
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Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
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2025-11-29 00:04:17 +02:00 |
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Timur Nizamov
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b25bde77fc
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Steam Audio tryout
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2025-11-21 22:37:24 +02:00 |
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Timur Nizamov
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ab737e016c
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car occlusion, space ambience done
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2025-11-18 22:29:02 +02:00 |
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47d37f2b7f
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Fixed the elevator for multiplayer
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2025-11-17 22:13:37 +02:00 |
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Timur Nizamov
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ef3b4c363e
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some sound bug fixes
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2025-11-16 16:01:23 +02:00 |
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Timur Nizamov
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e12c5f2f98
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glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
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2025-11-11 21:18:49 +02:00 |
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