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Commit Graph

313 Commits

Author SHA1 Message Date
rrrratas 856ff3ca40 Update README.md
Adding myself into credits.
2025-12-07 17:10:52 +00:00
henrisel 843bd141eb test different art styles, change pipeline prompt 2025-12-05 16:58:07 +02:00
Timur Nizamov f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
rannosam 0b4854373b Updated elevator, added audio master slider 2025-12-02 18:12:02 +02:00
rannosam 693b3a572e Upload files to "Doc/designs" 2025-12-02 13:37:36 +00:00
rannosam 8977957054 Upload files to "Doc/clips" 2025-12-02 13:36:51 +00:00
henrisel 408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
henrisel 40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
rannosam dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
rannosam 1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
rannosam 187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
henrisel a66cb8f62c fix prompt 2025-11-28 15:29:00 +02:00
henrisel cc3c481295 try out different text-to-img and img-to-3d params 2025-11-28 15:27:37 +02:00
Timur Nizamov 60b9f21a61 CarSoundSystem in FMOD 2025-11-27 22:12:01 +02:00
Timur Nizamov b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
henrisel 2980631414 decrease texture baking optimisation total steps 2025-11-21 16:30:56 +02:00
henrisel c15ae24c7a tune 3d generation params 2025-11-21 14:39:16 +02:00
henrisel 7f02dccc6b use SD-XL model for img gen in pipeline 2025-11-21 12:57:53 +02:00
henrisel 34a6c50598 clean up code + prompt engineering for image generation 2025-11-21 11:39:36 +02:00
henrisel 191c9e66fe fix metallic property when spawning object 2025-11-21 10:32:15 +02:00
Timur Nizamov ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
rannosam b563be1158 Upload files to "Doc/clips" 2025-11-18 14:08:38 +00:00
rannosam 616532e69c Upload files to "Doc/clips" 2025-11-18 14:03:31 +00:00
rannosam 450efe675a Upload files to "Doc/clips" 2025-11-18 14:00:18 +00:00
rannosam 47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
rannosam cce7492556 Upload files to "Doc/designs" 2025-11-17 19:20:02 +00:00
rannosam e197206d0a Upload files to "Doc/designs" 2025-11-17 19:07:21 +00:00
rannosam dc7aa3b9b9 Upload files to "Doc/designs" 2025-11-17 18:03:37 +00:00
Timur Nizamov ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
henrisel d7fec73c77 added logging to file 2025-11-14 09:53:30 +02:00
henrisel 590c62eadd incorporate InvokeAI into start_pipeline.py 2025-11-12 17:51:02 +02:00
Timur Nizamov e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00
henrisel fdd4ff827e reimplement function from invokeai_mcp_server to make requests to local InvokeAI 2025-11-10 18:19:16 +02:00
Timur Nizamov 02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved 2025-11-09 22:38:07 +02:00
Timur Nizamov 9f2cbe5a1e sound occlusion first results, next - layer assignment 2025-11-08 23:14:20 +02:00
rannosam 50f758cc28 Finished up improving static object colliders. Added network improvements to interactions, still half-baked. 2025-11-08 21:52:54 +02:00
henrisel d2e1c7b56f fix networking UI again + tweaks to pipeline script 2025-11-07 16:56:34 +02:00
henrisel 09f764c0df integrate local trellis api into start_pipeline.py 2025-11-07 16:22:13 +02:00
henrisel 447449e1b3 local TRELLIS API test notebook 2025-11-07 14:54:41 +02:00
Timur Nizamov dddb082288 a few sound changes, occlusion different approach, test cafeteria ambience 2025-11-06 23:36:43 +02:00
rannosam ee6e8d21ac improved collisions of models 2025-11-06 18:49:58 +02:00
henrisel d43408cf01 move pipeline starter in map 2025-11-05 18:02:06 +02:00
henrisel 9bfc55f2d6 add glTFast package + load in model after pipeline generation 2025-11-05 17:54:48 +02:00
rannosam 54d44afcec Upload files to "Doc/designs" 2025-11-04 17:32:58 +00:00
rannosam 15c2e62e92 Upload files to "Doc/clips" 2025-11-04 17:28:46 +00:00
rannosam c4fafd1dd3 Delete Doc/clips/Hand-Collider-Prototype-Clip.gif 2025-11-04 17:26:11 +00:00
rannosam 1c03f1773b Upload files to "Doc/clips" 2025-11-04 17:25:57 +00:00
Henri Sellis 1b0d9fd0b0 pipeline script passes generated model filepath to Unity 2025-11-02 17:20:41 +02:00
Henri Sellis f8ca8570af fix network manager (again) 2025-11-02 16:06:36 +02:00