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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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Timur Nizamov
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389707b5f7
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added some sound in FMOD
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2026-01-16 22:40:02 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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91275418e4
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fixed backwards doors issue
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2026-01-11 18:08:49 +02:00 |
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85edf6b43f
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fixed elevator buttons issue
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2026-01-11 17:10:44 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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Timur Nizamov
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27fc11f8b2
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A few reverb additions
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2026-01-05 16:01:07 +02:00 |
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fe2f08f7a3
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fixed a typo
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2025-12-31 15:17:14 +02:00 |
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Timur Nizamov
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a65562e701
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Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved
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2025-12-27 17:59:09 +02:00 |
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Timur Nizamov
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23e453de77
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fire alarm done, but the button will restart it after initial pressing
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2025-12-26 19:57:14 +02:00 |
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Timur Nizamov
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34d102bcf4
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Some FMOD events changed
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2025-12-23 18:03:10 +02:00 |
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Timur Nizamov
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50dba2cd81
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Some fixes made, object picking logic added
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2025-12-21 00:01:28 +02:00 |
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Timur Nizamov
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27d5fdd68c
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klaviatuur parandatud
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2025-12-17 20:04:12 +02:00 |
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Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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c999bafa22
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Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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2025-12-16 15:50:55 +02:00 |
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98526fd582
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improved door grabbing. Sometimes leaves ghost hands.
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2025-12-15 21:16:03 +02:00 |
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Timur Nizamov
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252e7a2fa6
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Steam Audio issue fixed, volume slider issue fixed
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2025-12-14 20:32:59 +02:00 |
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4bf99dd820
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Improved doors. Needs additional work
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2025-12-13 23:15:27 +02:00 |
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Timur Nizamov
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03cd7bcdda
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klaviatuuri probleemi enam pole
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2025-12-10 21:30:55 +02:00 |
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Timur Nizamov
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1f500f31d4
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meta xr, auto fix, occlusion additions
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2025-12-09 21:37:52 +02:00 |
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Timur Nizamov
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647d247c81
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fixes, portal sound changed, faders
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2025-12-08 00:06:28 +02:00 |
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Timur Nizamov
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f414e10d94
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added initial logic for the volume sliders
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2025-12-02 22:40:17 +02:00 |
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0b4854373b
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Updated elevator, added audio master slider
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2025-12-02 18:12:02 +02:00 |
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dab5bfc677
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Made the elevator button-functional. Needs some fine-tuning and audio work.
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2025-11-30 22:05:25 +02:00 |
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Timur Nizamov
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bcf7e3121d
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car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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2025-11-29 18:53:11 +02:00 |
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1727379952
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added buttons to the inside of the elevator aswell. Started configuring firing mechanism
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2025-11-29 14:14:38 +02:00 |
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187c700f9c
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Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
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2025-11-29 00:04:17 +02:00 |
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Timur Nizamov
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b25bde77fc
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Steam Audio tryout
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2025-11-21 22:37:24 +02:00 |
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Timur Nizamov
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ab737e016c
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car occlusion, space ambience done
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2025-11-18 22:29:02 +02:00 |
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47d37f2b7f
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Fixed the elevator for multiplayer
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2025-11-17 22:13:37 +02:00 |
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Timur Nizamov
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ef3b4c363e
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some sound bug fixes
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2025-11-16 16:01:23 +02:00 |
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Timur Nizamov
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e12c5f2f98
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glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
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2025-11-11 21:18:49 +02:00 |
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Timur Nizamov
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02f640218c
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occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
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2025-11-09 22:38:07 +02:00 |
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